Editing Infinite
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====Wobbling==== | ====Wobbling==== | ||
{{Main|Wobbling}} | {{Main|Wobbling}} | ||
The best-known infinite, [[Wobbling]], requires the {{SSBM|Ice Climbers}} and involves [[grab]]bing and [[pummel]]ing as the first Climber and | The best-known infinite, [[Wobbling]], requires the {{SSBM|Ice Climbers}} and involves [[grab]]bing and [[pummel]]ing as the first Climber and the either the second Climber uses [[forward tilt]] or [[down tilt]] in a rhythm of about 100 bpm through the use of [[desynching]]. | ||
===Doubles infinites=== | ===Doubles infinites=== | ||
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===Pseudo chain grabs=== | ===Pseudo chain grabs=== | ||
{{SSBM|Bowser}} has a unique property with his [[Grab release]]. In [[Melee]], a grab release | {{SSBM|Bowser}} has a unique property with his [[Grab release]]. In [[Melee]], a grab release give both the grabber and the grabbed being stuck in 29 frames of lag. Bowser only has 19 frames of endlag when he grab releases an opponent, allowing Bowser to perform a running grab and lock the opponent. The problem is that if the opponent presses x, y, or up on the control stick,it will cause a air release, making the infinite impossible. | ||
==Infinites in ''[[Super Smash Bros. Brawl]]''== | ==Infinites in ''[[Super Smash Bros. Brawl]]''== | ||
===Singles infinites=== | ===Singles infinites=== |