Editing Infinite
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====Wobbling==== | ====Wobbling==== | ||
{{Main|Wobbling}} | {{Main|Wobbling}} | ||
The best-known infinite, [[Wobbling]], requires the {{SSBM|Ice Climbers}} and involves [[grab]]bing and [[pummel]]ing as the first Climber and | The best-known infinite, [[Wobbling]], requires the {{SSBM|Ice Climbers}} and involves [[grab]]bing and [[pummel]]ing as the first Climber and [[down tilt]]ing with the second Climber in a rhythm of about 100 bpm through the use of [[desynching]]. | ||
===Doubles infinites=== | ===Doubles infinites=== | ||
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===Pseudo chain grabs=== | ===Pseudo chain grabs=== | ||
==Infinites in ''[[Super Smash Bros. Brawl]]''== | ==Infinites in ''[[Super Smash Bros. Brawl]]''== | ||
===Singles infinites=== | ===Singles infinites=== | ||
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====Paralysis Falcon infinite==== | ====Paralysis Falcon infinite==== | ||
This infinite requires the | This infinite requires the special move [[Falcon Kick#Customization|Lightning Falcon Kick]]. To perform it, Captain Falcon must use their aerial Lightning Falcon Kick on an opponent, then quickly jump and [[footstool]] them, followed by another Lightning Kick as soon as possible to restart the combo. | ||
====Paralyzer infinite==== | ====Paralyzer infinite==== | ||
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====Ness footstool infinite==== | ====Ness footstool infinite==== | ||
This infinite is performed using [[PSI Magnet]] [[ | This infinite is performed using [[PSI Magnet]] [[djc]] and holding forward during the double jump animation to get enough momentum to get two hits of magnet which is known as a held magnet combo. Then wait out the footstool timer. Then combo into a [[footstool]] afterwards perform either a [[b-reverse]] or a [[wavebounce]] [[djc]] held magnet. Afterwards, combo into a footstool after or after another held magnet combo. This infinite works on a majority of the cast. However, difficulty varies for different characters. Some players refer to this infinite as “the psych ward”. | ||
===Doubles infinites=== | ===Doubles infinites=== |