Editing Infinite

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====Wobbling====
====Wobbling====
{{Main|Wobbling}}
{{Main|Wobbling}}
The best-known infinite, [[Wobbling]], requires the {{SSBM|Ice Climbers}} and involves [[grab]]bing and [[pummel]]ing as the first Climber and repeatedly using [[forward tilt]] or [[down tilt]] in a rhythm of about 100 bpm with the second Climber through the use of [[desynching]].
The best-known infinite, [[Wobbling]], requires the {{SSBM|Ice Climbers}} and involves [[grab]]bing and [[pummel]]ing as the first Climber and [[down tilt]]ing with the second Climber in a rhythm of about 100 bpm through the use of [[desynching]].


===Doubles infinites===
===Doubles infinites===
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===Pseudo chain grabs===
===Pseudo chain grabs===
{{SSBM|Bowser}} has a unique property with his [[Grab release]]. In [[Melee]], a grab release gives both the grabber and released opponent 29 frames of lag. Bowser only has 19 frames of endlag when he grab releases an opponent, allowing Bowser to perform a running grab and lock the opponent. However, this can be avoided if the grabbed opponent repeatedly presses either jump button to force an air release, thus preventing a regrab.
 
==Infinites in ''[[Super Smash Bros. Brawl]]''==
==Infinites in ''[[Super Smash Bros. Brawl]]''==
===Singles infinites===
===Singles infinites===
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====Paralysis Falcon infinite====
====Paralysis Falcon infinite====
This infinite requires the custom special move [[Falcon Kick#Customization|Lightning Falcon Kick]]. To perform it, Captain Falcon must use their aerial Lightning Falcon Kick on an opponent, then quickly jump and [[footstool]] them, followed by another Lightning Kick as soon as possible to restart the combo.
This infinite requires the special move [[Falcon Kick#Customization|Lightning Falcon Kick]]. To perform it, Captain Falcon must use their aerial Lightning Falcon Kick on an opponent, then quickly jump and [[footstool]] them, followed by another Lightning Kick as soon as possible to restart the combo.


====Paralyzer infinite====
====Paralyzer infinite====
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====Ness footstool infinite====
====Ness footstool infinite====
This infinite is performed using [[PSI Magnet]] [[DJC]] and holding forward during the double jump animation to get enough momentum to get two hits of magnet which is known as a held magnet combo. Then wait out the footstool timer. Then combo into a [[footstool]] afterwards perform either a [[b-reverse]] or a [[wavebounce]] [[djc]] held magnet. Afterwards, combo into a footstool after or after another held magnet combo. This infinite works on a majority of the cast. However, difficulty varies for different characters. Some players refer to this infinite as “the psych ward”.
This infinite is performed using [[PSI Magnet]] [[djc]] and holding forward during the double jump animation to get enough momentum to get two hits of magnet which is known as a held magnet combo. Then wait out the footstool timer. Then combo into a [[footstool]] afterwards perform either a [[b-reverse]] or a [[wavebounce]] [[djc]] held magnet. Afterwards, combo into a footstool after or after another held magnet combo. This infinite works on a majority of the cast. However, difficulty varies for different characters. Some players refer to this infinite as “the psych ward”.


===Doubles infinites===
===Doubles infinites===

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