Editing Infinite
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====Ness footstool infinite==== | ====Ness footstool infinite==== | ||
This infinite is performed using [[PSI Magnet]] [[DJC]] and holding forward during the double jump animation to get enough momentum to get two hits of magnet which is known as a held magnet combo. Then wait out the footstool timer. Then combo into a [[footstool]] afterwards perform either a [[b-reverse]] or a [[wavebounce]] [[djc]] held magnet. Afterwards, combo into a footstool after or after another held magnet combo. This infinite works on a majority of the cast. However, difficulty varies for different characters. Some players refer to this infinite as “the psych ward”. | This infinite is performed using [[PSI Magnet]] [[DJC]] and holding forward during the double jump animation to get enough momentum to get two hits of magnet which is known as a held magnet combo. Then wait out the footstool timer. Then combo into a [[footstool]] afterwards perform either a [[b-reverse]] or a [[wavebounce]] [[djc]] held magnet. Afterwards, combo into a footstool after or after another held magnet combo. This infinite works on a majority of the cast. However, difficulty varies for different characters. Some players refer to this infinite as “the psych ward”. | ||
====Joker's Platform Infinite==== | |||
Due to the nature of how joker's up air drags opponents down you used to be able to perform an infinite on platforms in which you keep dragging them into the platform their on then jump up to do it again which can happen as long as you want but in order to kill off of you only need to finish the up air | |||
===Doubles infinites=== | ===Doubles infinites=== |