Editing Infernal Climax
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Bayonetta slows time down to fill a Climax Gauge to summon Gomorrah to devour her opponents. Gomorrah retains its elephant-like roar from the ''Bayonetta'' games. | Bayonetta slows time down to fill a Climax Gauge to summon Gomorrah to devour her opponents. Gomorrah retains its elephant-like roar from the ''Bayonetta'' games. | ||
Bayonetta yells "Smashing!" (" | Bayonetta yells "Smashing!" ("Showtime!" in the Japanese version, when using her ''Bayonetta 2'' outfit) before activating the effect of [[Witch Time]] across the entire stage, slowing all opponents to 0.25x speed for 7 seconds; Bayonetta also has 0.6x gravity and 0.8x falling speed during this time. A Climax Gauge then appears at the bottom of the screen, and Bayonetta must attack opponents to fill the gauge before Witch Time's effect runs out. After it is full, she must hit another fighter with an attack that deals [[knockback]] (her Bullet Arts will not work). Once this occurs, Bayonetta yells "Avavago!" and creates a portal, summoning the demon Gomorrah, who attacks the most recent three fighters being affected by [[hitstun]] from one of Bayonetta's attacks the moment it is summoned (regardless of whether it was from the final hit or not). Gomorrah's attack deals 30% damage, and while it is chewing another gauge appears: if the said gauge is filled by mashing either attack button, an extra 15% is done to the targets. If any target's damage reaches 100% or more by Gomorrah, they are [[instant KO|instantly KO'd]] at the end of the attack; otherwise, they receive a moderate amount of knockback, behaving similarly to the [[Danger Zone]]s in [[The Great Cave Offensive]] and [[Master Fortress]]. | ||
[[Team Battle|Teammates]] will also be affected by the Witch Time's slowdown, but their attacks on opponents will contribute to filling the Climax Gauge. However, once it's full, Bayonetta herself must deal the last blow in order to summon Gomorrah. | [[Team Battle|Teammates]] will also be affected by the Witch Time's slowdown, but their attacks on opponents will contribute to filling the Climax Gauge. However, once it's full, Bayonetta herself must deal the last blow in order to summon Gomorrah. | ||
==Instructional quote== | ==Instructional quote== | ||
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|ssbudesc=Bayonetta enters Witch Time and attacks foes to fill up her magic gauge. If she fills the gauge, she summons the demon Gomorrah, who attacks up to three opponents. Keep pressing the button to increase Gomorrah's damage. | |ssbudesc=Bayonetta enters Witch Time and attacks foes to fill up her magic gauge. If she fills the gauge, she summons the demon Gomorrah, who attacks up to three opponents. Keep pressing the button to increase Gomorrah's damage. | ||
}} | }} | ||
{{ | {{clear}} | ||
==Trophy== | ==Trophy== | ||
{{ | ===In {{forwiiu}}=== | ||
| | [[File:InfernalClimaxTrophyWiiU.png|left|thumb|100px|Infernal Climax trophy in ''for Wii U''.]] | ||
;Infernal Climax | |||
''Before her Final Smash, Bayonetta encounters Witch Time, during which she can attack the enemy to fill her magic gauge. If it fills up, she summons the demon Gomorrah, who chomps down on the unfortunate foe! Keep pressing the button during Gomorrah's attack to increase damage. If it hits 100% the enemy will be instantly KO'd!'' | |||
{{clear}} | |||
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==Spirit== | ==Spirit== | ||
Gomorrah appears in ''[[Super Smash Bros. Ultimate]]'' | Gomorrah appears as a [[spirit]] in ''[[Super Smash Bros. Ultimate]]''. It has a Spirit Battle where the player fights {{SSBU|Bayonetta}} at [[Umbra Clock Tower]]. The player will suddenly take a lot of damage and Bayonetta will get a sudden [[Final Smash]]. | ||
{|class="wikitable" | {|class="wikitable" | ||
! No. !! Image !! Name !! Type !! Class !! Slots | ! No. !! Image !! Name !! Type !! Class !! Slots | ||
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==Origin== | ==Origin== | ||
[[File:Gomorrah - Bayo1.png|thumb|Official artwork of Gomorrah from ''Bayonetta''.]] | [[File:Gomorrah - Bayo1.png|right|thumb|Official artwork of Gomorrah from ''Bayonetta''.]] | ||
Infernal Climax is based off of [[Bayonetta]]'s main way of finishing off large opponents. The Climax Gauge is modeled after the one seen in ''Bayonetta 2'', where it fills up for button prompts and {{s|wikipedia|quick time event}}s (QTEs) rather than the damage she deals as in ''Super Smash Bros. 4''. The Megaton/Gigaton/Infiniton score system used in the ''Bayonetta'' series is also absent. She also says "Smashing", like she randomly does in ''Bayonetta 2'' while performing a combo. | Infernal Climax is based off of [[Bayonetta]]'s main way of finishing off large opponents. The Climax Gauge is modeled after the one seen in ''Bayonetta 2'', where it fills up for button prompts and {{s|wikipedia|quick time event}}s (QTEs) rather than the damage she deals as in ''Super Smash Bros. 4''. The Megaton/Gigaton/Infiniton score system used in the ''Bayonetta'' series is also absent. She also says "Smashing", like she randomly does in ''Bayonetta 2'' while performing a combo. | ||
{{clrl}} | {{clrl}} | ||
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To keep the E10+ rating, her clothing stays on during the attack, as opposed to in her origin games where all of her clothes disappear, aside from hair that is around her body, her gloves, and her heels. This is because her clothing is her hair. | To keep the E10+ rating, her clothing stays on during the attack, as opposed to in her origin games where all of her clothes disappear, aside from hair that is around her body, her gloves, and her heels. This is because her clothing is her hair. | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*Infernal Climax is the first attack in the ''Super Smash Bros.'' series that has the ability to | *Infernal Climax is the first attack in the ''Super Smash Bros.'' series that has the ability to KO opponents without sending them past the [[blast line]]s (outside of [[Stamina Mode]]). | ||
*It is also the first [[Final Smash]] that is censored from the original game, as Bayonetta was completely naked in her original game, while she keeps a large portion of her outfit on in ''Smash''; it would later be joined by [[All-Out Attack]], in which the high-pressure blood that gushes from the opponents in ''Persona 5'' is replaced by sparkles. | |||
*As with most Final Smashes, [[AI]] opponents will constantly [[air dodge]] while this move is in use. In this move's case, this makes it especially hard to land attacks to fill the Climax Gauge, as the duration of air dodges are extended by the slowdown. | *As with most Final Smashes, [[AI]] opponents will constantly [[air dodge]] while this move is in use. In this move's case, this makes it especially hard to land attacks to fill the Climax Gauge, as the duration of air dodges are extended by the slowdown. | ||
*If Bayonetta is [[metal]], she will return to normal upon starting this attack, even if she is permanently metal such as due to conditions set in [[Special Smash]]. However, she can break a [[Metal Box]] to become metal again before the clock runs out. Should this happen and she successfully summons Gomorrah, she will once again return to normal. | *If Bayonetta is [[metal]], she will return to normal upon starting this attack, even if she is permanently metal such as due to conditions set in [[Special Smash]]. However, she can break a [[Metal Box]] to become metal again before the clock runs out. Should this happen and she successfully summons Gomorrah, she will once again return to normal. | ||
*If this move is used on [[Golden Plains]], any golden characters will return to normal, and the coins will become intangible for everybody. | *If this move is used on [[Golden Plains]], any golden characters will return to normal, and the coins will become intangible for everybody. | ||
*Unlike the [[Timer]] item, Infernal Climax's slowdown persists on all opponents so long as the Climax Gauge is onscreen, even if they are KO'd and respawn during its effect. | *Unlike the [[Timer]] item, Infernal Climax's slowdown persists on all opponents so long as the Climax Gauge is onscreen, even if they are KO'd and respawn during its effect. | ||
*Infernal Climax is the only cinematic Final Smash that can involve some sort of player input during the Final Smash, as the player can press buttons during Gomorah's attack to fill up the Climax Gauge | *Infernal Climax is currently the only cinematic Final Smash that can involve some sort of player input during the Final Smash, as the player can press buttons during Gomorah's attack to fill up the Climax Gauge. | ||
**The Reverse is true for [[Sacred Arrow]] and [[Burning Sword]]. | |||
**The | |||
==External links== | ==External links== | ||
*[http://bayonetta.wikia.com/wiki/Gomorrah Gomorrah on the Bayonetta Wiki] | *[http://bayonetta.wikia.com/wiki/Gomorrah Gomorrah on the Bayonetta Wiki] | ||
*[https://youtu.be/ES5kXR2zNJ0?t=519 Video of Infernal Climax sometimes not instant KO'ing.] | |||
{{Special Moves|char=Bayonetta}} | {{Special Moves|char=Bayonetta}} |