Editing Incineroar (SSBU)
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==Moveset== | ==Moveset== | ||
*Incineroar will display various animations after using | *Incineroar will display various animations after using certain attacks, such as striking a boastful pose if it hits, or expressing frustration if it misses. Aside from neutral attack's third hit, all of these animations are [[interruptible]]. All pose-inducing attacks (excluding neutral attack's third hit) also result in a crowd (separate from the standard [[crowd]]) cheering in response. | ||
*Incineroar continuously receives damage while [[swimming]]. This trait is shared with {{SSBU|Charizard}}, {{SSBU|Sonic}}, and {{SSBU|Inkling}}. This | *Incineroar continuously receives damage while [[swimming]]. This trait is shared with {{SSBU|Charizard}}, {{SSBU|Sonic}}, and {{SSBU|Inkling}}. This is a reference to Incineroar being susceptible to water due to being a Fire-type Pokémon. | ||
''For a gallery of Incineroar's hitboxes, see [[Incineroar (SSBU)/Hitboxes|here]].'' | ''For a gallery of Incineroar's hitboxes, see [[Incineroar (SSBU)/Hitboxes|here]].'' | ||
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|ftiltname=Throat Chop ({{ja|じごくづき|Jigoku Zuki}}, ''Hell Thrust'') | |ftiltname=Throat Chop ({{ja|じごくづき|Jigoku Zuki}}, ''Hell Thrust'') | ||
|ftiltdmg=13% (hand), 12% (arm) | |ftiltdmg=13% (hand), 12% (arm) | ||
|ftiltdesc=A knifehand thrust | |ftiltdesc=A knifehand thrust. It is a [[semi-spike]] and deals high damage for a tilt attack of its speed. It is the strongest forward tilt in the game in regard to KO potential; it KOs at 80% from the edge of {{SSBU|Final Destination}}, and at 116% from the center. It appears almost identical to the [[bulbapedia:Pokémon anime|''Pokémon'' anime]]'s depiction of {{iw|bulbapedia|Throat Chop}}. Can be angled upward or downward. | ||
|utiltname=Jumping Headbutt ({{ja|ジャンピングヘッドバット|Janpingu Heddobatto}}) | |utiltname=Jumping Headbutt ({{ja|ジャンピングヘッドバット|Janpingu Heddobatto}}) | ||
|utiltdmg=9% | |utiltdmg=9% | ||
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|fsmashname=Medullary Slash ({{ja|えんずいぎり|Enzuigiri}}) | |fsmashname=Medullary Slash ({{ja|えんずいぎり|Enzuigiri}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (leg), {{ChargedSmashDmgSSBU|20}} (foot) | |fsmashdmg={{ChargedSmashDmgSSBU|16}} (leg), {{ChargedSmashDmgSSBU|20}} (foot) | ||
|fsmashdesc=An [[wikipedia:Professional wrestling strikes#Enzuigiri|enzuigiri]]. If it lands, Incineroar will gloat with its arms spread out, similarly to its down taunt. Conversely, it will fold its arms and clench its fists in dismay if it misses, though this animation is rarely seen due to the attack being interruptible before it plays. It has decent range and a sweetspot on Incineroar's foot; the sweetspot is strong enough to KO at 39% from the edge of Final Destination, and inflicts high [[shield damage]] as well. It is also fairly fast in spite of its power, thanks to it coming out on frame 16, | |fsmashdesc=An [[wikipedia:Professional wrestling strikes#Enzuigiri|enzuigiri]]. If it lands, Incineroar will gloat with its arms spread out, similarly to its down taunt. Conversely, it will fold its arms and clench its fists in dismay if it misses, though this animation is rarely seen due to the attack being interruptible before it plays. It has decent range and a sweetspot on Incineroar's foot; the sweetspot is strong enough to KO at 39% from the edge of Final Destination, and inflicts high [[shield damage]] as well. It is also fairly fast in spite of its power, thanks to it coming out on frame 16. However, it has rather high ending lag, making it easy to punish. Although its sourspot has a respectable damage output, its knockback values result in its KO potential being underwhelming in comparison. Despite being small, the sourspot also takes priority over the sweetspot. | ||
|usmashname=Hammer Knuckle ({{ja|ハンマーナックル|Hanmā Nakkuru}}) | |usmashname=Hammer Knuckle ({{ja|ハンマーナックル|Hanmā Nakkuru}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|17}} | |usmashdmg={{ChargedSmashDmgSSBU|17}} | ||
|usmashdesc=An upward [[wikipedia:Professional wrestling strikes#Double axe handle|double axe handle]]. If it lands, Incineroar will look to the sky and point upward, and it will clench its fists in dismay if it misses | |usmashdesc=An upward [[wikipedia:Professional wrestling strikes#Double axe handle|double axe handle]]. If it lands, Incineroar will look to the sky and point upward, and it will clench its fists in dismay if it misses. It starts at ground level and has a rather big hitbox that covers the front of Incineroar and even reaches slightly behind it. It also grants intangibility to Incineroar's arms and hands throughout its active frames (frames 13-18). Although its damage output is respectable and consistent, these traits are counterbalanced slightly by its average base knockback and below-average knockback growth. It KOs at 116% on Final Destination. | ||
|dsmashname=Body Press ({{ja|ボディプレス|Bodi Puresu}}) | |dsmashname=Body Press ({{ja|ボディプレス|Bodi Puresu}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBU|17}} | |dsmashdmg={{ChargedSmashDmgSSBU|17}} | ||
|dsmashdesc=A [[wikipedia:Professional wrestling strikes#Big splash|jumping splash]]. If it lands, Incineroar will point its finger upward while on the floor, and it will pound its fist on the ground angrily if it misses. As Incineroar leaves the ground while using the move, it can dodge ground attacks and act as a hard [[punish]]. It inflicts moderately high shield damage and, like forward smash, it is incredibly powerful, KOing at 62% from the edge of Final Destination. However, it has considerable start-up and ending lag | |dsmashdesc=A [[wikipedia:Professional wrestling strikes#Big splash|jumping splash]]. If it lands, Incineroar will point its finger upward while on the floor, and it will pound its fist on the ground angrily if it misses. As Incineroar leaves the ground while using the move, it can dodge ground attacks and act as a hard [[punish]]. It inflicts moderately high shield damage and, like forward smash, it is incredibly powerful, KOing at 62% from the edge of Final Destination. However, it has considerable start-up and ending lag. | ||
|nairname=Flying Body Attack ({{ja|フライングボディアタック|Furaingu Bodi Atakku}}) | |nairname=Flying Body Attack ({{ja|フライングボディアタック|Furaingu Bodi Atakku}}) | ||
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|7}} (late) | |nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|7}} (late) | ||
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|dairdesc=A [[wikipedia:Professional wrestling strikes#Double foot stomp|double foot stomp]]. It has rather slow start-up, but it is a powerful meteor smash if the feet hitbox connects. Conversely, the body hitbox launches opponents diagonally. | |dairdesc=A [[wikipedia:Professional wrestling strikes#Double foot stomp|double foot stomp]]. It has rather slow start-up, but it is a powerful meteor smash if the feet hitbox connects. Conversely, the body hitbox launches opponents diagonally. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc=Reaches out with both arms to clinch the opponent. It has noticeable ending lag, while its dash and pivot grabs come out somewhat slow on frame 11 and 12, respectively. | ||
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}}) | |pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}}) | ||
|pummeldmg=1.6% | |pummeldmg=1.6% | ||
|pummeldesc=A headbutt. | |pummeldesc=A headbutt. Powerful, but slow. | ||
|fthrowname=Tiger Swing ({{ja|タイガースイング|Taigā Suingi}}) | |fthrowname=Tiger Swing ({{ja|タイガースイング|Taigā Suingi}}) | ||
|fthrowdmg=12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest) | |fthrowdmg=12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest) | ||
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|nsname=Darkest Lariat | |nsname=Darkest Lariat | ||
|nsdmg=17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8) | |nsdmg=17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8) | ||
|nsdesc=[[bulbapedia:Darkest Lariat (move)|Spins rapidly to perform a series of discus lariats]] and [[wikipedia:Professional wrestling strikes#Spinning backfist|spinning backfists]]. It hits multiple times, with each hit becoming progressively weaker, but they launch opponents away instead of linking into each other. Incineroar gains [[invincibility]] during the move (frames 5 and 6 on its whole body, frame 7 on its head and arms, and frames 8-57 on its arms). It has extremely minimal start-up, and the entire move possesses [[transcendent priority]] | |nsdesc=[[bulbapedia:Darkest Lariat (move)|Spins rapidly to perform a series of discus lariats]] and [[wikipedia:Professional wrestling strikes#Spinning backfist|spinning backfists]]. It hits multiple times, with each hit becoming progressively weaker, but they launch opponents away instead of linking into each other. Incineroar gains [[invincibility]] during the move (frames 5 and 6 on its whole body, frame 7 on its head and arms, and frames 8-57 on its arms). It has extremely minimal start-up, and the entire move possesses [[transcendent priority]], allowing it to break through opposing attacks and weaker [[projectile]]s aside from moves with sufficient range. Incineroar can move left or right slowly by holding a direction, and it even slows Incineroar's descent, though its slow speed means it is not suitable for recovery. Its early hit KOs at 108% from the edge of Final Destination. | ||
|ssname=Alolan Whip | |ssname=Alolan Whip | ||
|ssdmg=20% (lariat), 12% (back body drop), 4% (collision) | |ssdmg=20% (lariat), 12% (back body drop), 4% (collision) | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
At the start of ''Ultimate'', Incineroar was considered a mid-tier fighter by most professionals thanks to its raw power and threatening KO potential. Incineroar also attained a decent amount of success from players, especially {{Sm|Magister}}, who placed well at both regional and majors. However, as the metagame progressed, Incineroar's sluggish movement began to work against it as it was unable to keep up with the fast, agile characters that were in the metagame. Likewise, Incineroar's representation also suffered, especially following Magister's lower activity and performance. As such, opinions on Incineroar fell, with many professionals considering it to be a low-tier or even bottom-tier character. | |||
The post-pandemic metagame saw a revival for Incineroar as dedicated mains began showcasing Incineroar's grappler archetype, specifically its high damage and KO potential. In particular, {{Sm|Skyjay}}'s greater presence on the | The post-pandemic metagame saw a revival for Incineroar as dedicated mains began showcasing Incineroar's grappler archetype, specifically its high damage and KO potential. In particular, {{Sm|Skyjay}}'s greater presence on the national scene helped improve Incineroar's representation as Skyjay began consistently placing highly at majors, becoming a consistent top 50 threat by the end of 2021. Due to Incineroar's improving results, players reassessed Incineroar as a mid-tier once again, which is reflected in its position on the current tier list, where it is ranked 52nd as a lower-mid tier. Since then, many players have argued that Incineroar should be ranked even higher, especially following an explosion of strong results from Skyjay which included his 2nd-place finish at {{Trn|Collision 2023}}. | ||
=={{SSBU|Classic Mode}}: Burning Pro Wrestling Spirit!== | =={{SSBU|Classic Mode}}: Burning Pro Wrestling Spirit!== | ||
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|rowspan="2"|•[[Stamina battle]]<br>•The enemy heals over time | |rowspan="2"|•[[Stamina battle]]<br>•The enemy heals over time | ||
|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}} | |{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}} | ||
|rowspan="2"| | |rowspan="2"|[https://xenoblade.fandom.com/wiki/Dromarch Dromarch] | ||
|- | |- | ||
|style="background-color:#EEE;"|{{SSBUMusicLink|Xenoblade Chronicles|Gormott}}<ref group="SB" name="DLC"/> | |style="background-color:#EEE;"|{{SSBUMusicLink|Xenoblade Chronicles|Gormott}}<ref group="SB" name="DLC"/> | ||
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|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Other|Monkey Watch}} | |{{SSBUMusicLink|Other|Monkey Watch}} | ||
| | |[https://nintendo.fandom.com/wiki/Forthington Forthington] | ||
|- | |- | ||
|1,309 | |1,309 | ||
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*Leaked artwork of {{iw|bulbapedia|Alola}}'s fully evolved {{iw|bulbapedia|starter Pokémon}} depicts Incineroar using a [[wikipedia:Professional wrestling throws#Giant swing|giant swing]] and an {{h2|wikipedia:Backbreaker|Argentine backbreaker rack}} [[wikipedia:Backbreaker#Backbreaker drop|drop]].<ref>[http://66.media.tumblr.com/0250e03bd66ab9ca99dc62e78ecf5d7b/tumblr_o8adnyxaSF1qhkgqso1_540.jpg]</ref> In ''Ultimate'', it uses these moves as its forward throw and up throw, respectively. | *Leaked artwork of {{iw|bulbapedia|Alola}}'s fully evolved {{iw|bulbapedia|starter Pokémon}} depicts Incineroar using a [[wikipedia:Professional wrestling throws#Giant swing|giant swing]] and an {{h2|wikipedia:Backbreaker|Argentine backbreaker rack}} [[wikipedia:Backbreaker#Backbreaker drop|drop]].<ref>[http://66.media.tumblr.com/0250e03bd66ab9ca99dc62e78ecf5d7b/tumblr_o8adnyxaSF1qhkgqso1_540.jpg]</ref> In ''Ultimate'', it uses these moves as its forward throw and up throw, respectively. | ||
*{{iw|wikipedia|Unshō Ishizuka}} provided the Japanese voice for Incineroar in ''Ultimate'' before his unexpected passing on August 13, 2018. Ishizuka recorded all of his voice clips for the game before his death.<ref>https://nintendosoup.com/incineroar-was-voiced-by-the-now-deceased-professor-oak-voice-actor/</ref> | *{{iw|wikipedia|Unshō Ishizuka}} provided the Japanese voice for Incineroar in ''Ultimate'' before his unexpected passing on August 13, 2018. Ishizuka recorded all of his voice clips for the game before his death.<ref>https://nintendosoup.com/incineroar-was-voiced-by-the-now-deceased-professor-oak-voice-actor/</ref> | ||
**Incineroar's Japanese voice clips are much more muffled and lower in quality than in other languages, likely because Ishizuka was not able to return for ADR before his death, resulting in the development team having to use the voice clips as they originally were | **Incineroar's Japanese voice clips are much more muffled and lower in quality than in other languages, especially given how they appear to be in much higher quality in the Japanese version of its reveal trailer. This is likely because Ishizuka was not able to return for ADR before his death, resulting in the development team having to use the voice clips as they originally were. | ||
*Incineroar's double jump fall animation notably has it descend lower than in its regular falling animation. This can result in it hitting the lower blast zone slightly earlier if it attempts to recover low on certain stages. | *Incineroar's double jump fall animation notably has it descend lower than in its regular falling animation. This can result in it hitting the lower blast zone slightly earlier if it attempts to recover low on certain stages. | ||
*Incineroar is the only playable Pokémon that does not have a special move based on a Pokémon move of its primary type. | *Incineroar is the only playable Pokémon that does not have a special move based on a Pokémon move of its primary type. | ||
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*Incineroar is the second fighter to brandish a {{iw|wikipedia|championship belt}} in their [[victory pose]], with the first being {{SSBU|Little Mac}}. | *Incineroar is the second fighter to brandish a {{iw|wikipedia|championship belt}} in their [[victory pose]], with the first being {{SSBU|Little Mac}}. | ||
**Unlike Little Mac, who wears the World Video Boxing Association (WVBA) World Circuit Championship from [[mariowiki:Punch-Out!! (Wii)|the Wii version of ''Punch-Out!!'']], Incineroar's championship belt is unique to ''Ultimate''. | **Unlike Little Mac, who wears the World Video Boxing Association (WVBA) World Circuit Championship from [[mariowiki:Punch-Out!! (Wii)|the Wii version of ''Punch-Out!!'']], Incineroar's championship belt is unique to ''Ultimate''. | ||
*Aside from touching [[Pac-Jump]]'s red trampoline, Incineroar cannot render itself [[helpless]] apart from a very specific condition, this being landing with a [[Cross Chop]] and failing to touch solid ground during the initial rebound. It shares this trait with {{SSBU|Kirby}}, who can only experience helplessness if he slides off an edge during [[Final Cutter]] or | *Aside from touching [[Pac-Jump]]'s red trampoline, Incineroar cannot render itself [[helpless]] apart from a very specific condition, this being landing with a [[Cross Chop]] and failing to touch solid ground during the initial rebound. It shares this trait with {{SSBU|Kirby}}, who can only experience helplessness if he slides off an edge during [[Final Cutter]] or with certain Copy Abilities. | ||
*There is a visual glitch with Incineroar's eyes in spirit battles where it gains multiple irises when hit.<ref>[https://i.imgur.com/t1nofCq.jpg]</ref> | *There is a visual glitch with Incineroar's eyes in spirit battles where it gains multiple irises when hit.<ref>[https://i.imgur.com/t1nofCq.jpg]</ref> | ||
*Zooming in around Incineroar's neck during its reverse knockback animation reveals a gap between its neck and body.<ref>[https://imgur.com/a/eirC6A8]</ref> | *Zooming in around Incineroar's neck during its reverse knockback animation reveals a gap between its neck and body.<ref>[https://imgur.com/a/eirC6A8]</ref> | ||
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*Despite Incineroar having separate voice actors for the French and German translations, its trailer in those languages uses its English voice clips instead. | *Despite Incineroar having separate voice actors for the French and German translations, its trailer in those languages uses its English voice clips instead. | ||
*After Pichu, Incineroar is the second playable Pokémon to possess only types shared with previously-introduced Pokémon fighters, due to Fire and Dark already being represented by Charizard and Greninja, respectively. | *After Pichu, Incineroar is the second playable Pokémon to possess only types shared with previously-introduced Pokémon fighters, due to Fire and Dark already being represented by Charizard and Greninja, respectively. | ||
==References== | ==References== |