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|game = SSBU | |game = SSBU | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
:{{cquote|Incineroar Enters the Ring!|cite=Introduction Tagline}} | |||
{{cquote|''A fighter with many special moves that appear to come from the world of pro wrestling. Incineroar has many moves from its original game, like Darkest Lariat, Cross Chop, and Revenge. Its Final Smash is Max Malicious Moonsault. Let the Z-Power explode and deliver a powerful blow!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | |||
'''Incineroar''' ({{ja|ガオガエン|Gaogaen}}, ''Gaogaen'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed as a playable character alongside {{SSBU|Ken}} and {{SSBU|Piranha Plant}} on November 1st, 2018. Incineroar is classified as fighter #69. | |||
'''Incineroar''' ({{ja|ガオガエン|Gaogaen}}, ''Gaogaen'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed alongside {{SSBU|Ken}} and {{SSBU|Piranha Plant}} on November 1st, 2018 | |||
{{ | Tyler Bunch aka {{s|bulbapedia|H.D. Quinn}}, who voiced {{s|bulbapedia|Professor Kukui's Incineroar}} in the ''Sun'' and ''Moon'' anime, reprises his role as the Pokémon in English. In Japanese, it is voiced by Unshō Ishizuka, who passed away before Incineroar's reveal. Incineroar also has different voice actors for the French and German versions due to its name being different in those languages. | ||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the 4th character unlocked after {{SSBU|Pit}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the 4th character unlocked after {{SSBU|Pit}}. | ||
*Have Incineroar join the player's party in [[World of Light]]. | *Have Incineroar join the player's party in [[World of Light]]. | ||
With the exception of the third method, Incineroar must then be defeated on [[Boxing Ring | With the exception of the third method, Incineroar must then be defeated on [[Boxing Ring]]. | ||
==Attributes== | ==Attributes== | ||
Incineroar draws many comparisons to some of the slowest, hardest-hitting fighters in ''Super Smash Bros.'' history: it is a super-heavyweight with the sixth-highest [[weight]] (tied with {{SSBU|Charizard}}), the nineteenth-fastest [[falling speed]] (therefore classifying it as a fast-faller), and average [[air acceleration]]. However, it is the overall slowest character in the game, with the slowest [[walk]]ing and [[dash]]ing speeds in the base game, the eighth-slowest [[air speed]], and the twelfth-slowest initial dash speed. | |||
Incineroar draws many comparisons to some of the slowest, hardest-hitting fighters | |||
As a character that pays homage to professional wrestling, Incineroar's moveset boasts an abundance of single-hit attacks and throws, and its attacks have respectably large hitboxes for a close-range fighter of its mobility. Contrary to its sluggish movement | As a character that pays homage to professional wrestling, Incineroar's moveset boasts an abundance of single-hit attacks and [[throws]], and its attacks have respectably large hitboxes for a close-range fighter of its mobility. Contrary to its sluggish movement, its frame data is fast, and almost all of its moves are heavily damaging and capable of KOing very early, while also having a respectable lag in spite of their power. Unlike most other hard hitters, Incineroar's weaker attacks are very reliable combo starters that work at a wide percent range, giving its moveset an excellent amount of utility. | ||
Unsurprisingly | Unsurprisingly, Incineroar has a multitude of KO options. Its [[smash attack]]s are all powerful in their own right, and each have their unique perks: [[forward smash]] comes out surprisingly quickly, kills extremely early, and deals good [[shield damage]]; [[up smash]] has a wide hitbox that is useful for both anti-air tactics and damage racking; and [[down smash]] momentarily shifts Incineroar's hurtbox upwards, allowing it to dodge grabs, attacks, and even projectiles to act as a hard [[punish]]. When sweetspotted, Incineroar's [[neutral aerial]] can be used to KO; if not, it can still function as a powerful combo starter, especially for an [[out of shield]] option. Its [[forward aerial]], and [[back aerial]] both deal good damage and are capable KO options, while offering Incineroar range to outspace opponents. Its [[down aerial]] is a powerful [[meteor smash]] that can still KO even if the sourspot hits. [[Forward tilt]] is Incineroar's quickest KO option on the ground due to its knockback growth and [[semi-spike]] angle, and [[dash attack]] can KO at high percents. | ||
Incineroar's combo starters make up the rest of its moveset and are notable for their reliability. [[Up tilt]]'s wide hitbox allows it to function as an anti-air, and easily combos into itself or aerials at low-mid percents. [[Down tilt]] has good range, lowers Incineroar's hurtbox, and has excellent combo potential throughout all percent ranges, allowing combos into up tilt or up smash at low percents or aerials at high percents. [[Up aerial]] is Incineroar's go-to aerial [[juggle]] option due to its wide hitbox, the capability of comboing from up and down tilts, and can even KO outright at higher percents. | |||
Of note are Incineroar's [[throws]]: despite its average [[grab]], Incineroar is notorious for having one of the best sets of throws in the game. Apart from [[down throw]], all of Incineroar's throws are KO options for any given situation: [[forward throw]] has high base knockback and can KO at high percents; [[back throw]] when performed at the ledge rivals {{SSBU|Ness}}'s back throw as the strongest throw in the game, and can KO the lightest fighters exceptionally early. However, due to its launch angle, low knockback growth, and lack of resistance to DI, it can be survived if done mid-stage and technically can be considered inferior to Ness's. [[Up throw]] easily KOs with the assistance of high platforms and low top [[blast line]]s; and down throw, being Incineroar's only combo throw, allows it to combo forward smash, Darkest Lariat, or dashing up smash on fresh stocks, dealing as much as 35% during 1v1s just from two hits. It can also potentially lead to a risky [[sacrificial KO]] with [[Cross Chop]], which will always result in the opponent being KO'd first. | |||
Incineroar's | Incineroar's [[special moves]] complete its moveset with versatile tools. [[Darkest Lariat]] is Incineroar's get-off-me option, possessing fast startup, a long duration, [[transcendent priority]] throughout its hitboxes, [[invincibility]] for its arms, and a strong early hit. Though its power gradually weakens over time, its perks allow it to outprioritize many moves (even weak projectiles) while hitting hard. [[Alolan Whip]] is a unique [[command grab]] that has varying effects based on Incineroar's input: the strongest version (a lariat) KOs extremely early, while the second version (a back body drop) can KO easily near the top blast line. | ||
[[ | [[Cross Chop]] can contest against other attacks due to its [[super armor]] during the start, and the descending tackle deals high knockback. It is also a powerful combo finisher or [[sacrificial KO]], as the initial descent's high base knockback allows it to [[gimp]] any character at 0% should the descending hit connect. [[Revenge]] is a unique [[counterattack]] that retaliates with a weak hit, but stores a stackable power increase that affects Incineroar's next move; with a sufficiently strong buff, it gains exorbitantly powerful punishes, with moves such as forward smash, Darkest Lariat, Alolan Whip, and most infamously back throw turning into some of the strongest attacks in the game. Finally, it should be noted that none of Incineroar's moves render it [[helpless]] under normal circumstances, allowing it to mix up Cross Chop, Alolan Whip, and a directional [[air dodge]] while recovering. | ||
However, Incineroar's strong abilities come at a cost. Its aforementioned abysmal mobility and lack of a projectile make it extremely easy to camp out and causes it to have a terrible approach, giving it issues similar to what {{SSB4|Ganondorf}} had in ''SSB4'', in which it has trouble getting close to opponents, to begin with. While it has less of an issue breaking out of combos or faring against rushdown tactics due to its better frame data and special moves, any sort of [[projectile]] or sufficiently long [[disjoint]]ed range is enough to keep Incineroar at bay in general, since its only options to break through such tactics is Darkest Lariat, Cross Chop, and Revenge. Adding to this issue is its limited and linear [[recovery]], which has limited angles and is one of the most unreliable in the game despite the ways it can be mixed up; Cross Chop turns into an inevitable [[self-destruct]] if Incineroar is not directly below the ledge or above stage level, while Alolan Whip grants mediocre distance and has high ending lag. As a result, a semi-spike of sufficient strength is all it takes for Incineroar to be KO'd, and any combo that drags it offstage is usually fatal. Finally, Incineroar's moveset is not perfect despite its strengths, with some attacks having issues like small horizontal hitboxes (up tilt and up aerial), tendency to whiff ([[neutral attack]]'s hits and Cross Chop at certain positions), and variable performance (Darkest Lariat is extremely laggy despite its out-prioritizing ability, Alolan Whip can fail outright or turn into a different move, and Revenge is completely lost once an attack lands or Incineroar is thrown from a grab, making it possible to waste it entirely). | |||
Overall, Incineroar falls within the "grappler" playstyle archetype: it excels when taking advantage of close-range openings, where it can land powerful blows or start consistent combos that rack up damage quickly in only a few hits, all while being difficult for an opponent to shove off due to its staying power and heavy punish abilities. Its excellent strength and combo potential make it formidable once it wins the [[neutral game]], but it is just as easily kept in control by its weak mobility, and an opening on its end is costly due to its extremely limited recovery, similarly to Ganondorf. | |||
==Update history== | ==Update history== | ||
Incineroar has been buffed by game updates. Update 2.0.0 increased the power of up smash and up throw, and made down aerial [[auto-cancel]] properly. The most notable buff, however, was [[Cross Chop]]'s increased overall travel distance, improving Incineroar's notoriously weak recovery at certain angles (although lower angles that are not directly below the edge are still almost impossible to recover from) and especially its vertical recovery. As part of a near-universal buff to multi-hit attacks, update 3.1.0 buffed neutral attack by adjusting its hits in order for them to connect more reliably. | |||
Incineroar | |||
Update 6.0.0 further buffed Incineroar in a number of ways. Neutral attack's third hit became more powerful, thus noticeably improving its reliability in regard to warding off opponents. Forward aerial gained a late hitbox, which makes the move function similarly to {{SSBU|Diddy Kong}}'s forward aerial, while down aerial's meteor smashing hitbox is now significantly easier to land. Finally, [[Darkest Lariat]]'s clean hit has increased power and range, while [[Revenge]] became safer via increases to its active frames and knockback alongside decreased ending lag. As a result of these changes, Incineroar fares better than it initially did during the game's release. | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Incineroar}} | {{UpdateList (SSBU)/7.0.0|char=Incineroar}} | ||
==Moveset== | ==Moveset== | ||
*Incineroar will display various animations after using | *Incineroar continuously receives damage while [[swimming]]. This trait is shared with {{SSBU|Charizard}}, {{SSBU|Sonic}}, and {{SSBU|Inkling}}. | ||
*Incineroar will display various animations after using certain attacks, such as striking a boastful pose if it hits, or expressing frustration if it misses. Aside from the neutral attack's third hit, all of these animations are [[interruptible]]. All pose-inducing attacks (excluding neutral attack's third hit) also result in a crowd (separate from the standard [[crowd]]) cheering in response. | |||
''For a gallery of Incineroar's hitboxes, see [[Incineroar (SSBU)/Hitboxes|here]].'' | ''For a gallery of Incineroar's hitboxes, see [[Incineroar (SSBU)/Hitboxes|here]].'' | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2.5% | |neutral1dmg=2.5% | ||
|neutral2dmg=2.8% | |neutral2dmg=2.8% | ||
|neutral3dmg=6.7% | |neutral3dmg=6.7% | ||
|neutraldesc=A {{ | |neutraldesc=A {{s|wikipedia|knifehand strike}}, followed by a [[wikipedia:Professional wrestling attacks#Knee lift|knee lift]], followed by the sok ngat, an uppercut-style elbow strike used in Muay Thai. If the third hit lands, Incineroar will taunt by pointing its finger towards the ground. Unlike many neutral attacks, holding the attack button only causes Incineroar to do a single attack unless it connects. The first hit can [[jab reset]]. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=13% (hand), 12% (arm) | |ftiltdmg=13% (hand), 12% (arm) | ||
|ftiltdesc=A knifehand thrust | |ftiltdesc=A knifehand thrust. It is a [[semi-spike]] and deals high damage for a tilt attack of its speed. These traits make it capable of KOing at 80% from the edge of [[Final Destination]]. It appears almost identical to the ''Pokémon'' anime's depiction of {{s|bulbapedia|Throat Chop}}. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=A hopping, upward arcing headbutt. | |utiltdesc=A hopping, upward arcing headbutt. Has a wide hitbox above Incineroar and grants Incineroar's head [[intangibility]] (frames 6-11), allowing it to fend off aerial approaches. Combos into itself at 0%, or a neutral aerial or up aerial from 25%-75%. The move has blind spots directly beside Incineroar's legs, meaning it can miss short or prone enemies due to its very minimal horizontal range. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% | |dtiltdmg=9% | ||
|dtiltdesc=A legsweep. | |dtiltdesc=A legsweep. Has impressive combo potential, allowing follow-ups into neutral attack or grab at 0%, up tilt from 18%-90%, up smash from 50%-69%, forward aerial from 30%-145%, back aerial from 40%-170%, and up aerial at percentages as high as 210%. Despite only using one leg for the attack, both of Incineroar's legs gain intangibility during the move (the attacking leg lasts on frames 8-11, while the other leg lasts on frames 9-11). | ||
|dashname= | |dashname= | ||
|dashdmg=13% (clean), 9% (late) | |dashdmg=13% (clean), 9% (late) | ||
|dashdesc=A knee strike. The clean hit KOs at 102% from the edge of Final Destination, | |dashdesc=A knee strike. The clean hit KOs at 102% from the edge of Final Destination, the late hit has underwhelming power. If it lands, Incineroar will kneel on one knee, and point its thumb towards itself while gloating. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (leg), {{ChargedSmashDmgSSBU|20}} (foot) | |fsmashdmg={{ChargedSmashDmgSSBU|16}} (leg), {{ChargedSmashDmgSSBU|20}} (foot) | ||
|fsmashdesc=An [[wikipedia:Professional wrestling | |fsmashdesc=An [[wikipedia:Professional wrestling attacks#Enzuigiri|enzuigiri]]. If it lands, Incineroar will gloat with its arms spread out, similarly to its down taunt. It has a decent range and has a sweetspot on Incineroar's foot, which does high shield damage. Extremely powerful, the sweetspot KOs at 39% from the edge of Final Destination. It is also fairly fast in spite of its power, thanks to it coming out on frame 16. However, it has high ending lag, making it easy to punish. Despite having a respectable damage output, the sourspot's power is underwhelming in comparison and, although it is small, it takes priority over the sweetspot. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|17}} | |usmashdmg={{ChargedSmashDmgSSBU|17}} | ||
|usmashdesc=An upward [[wikipedia:Professional wrestling | |usmashdesc=An upward [[wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]]. If it lands, Incineroar will look to the sky and point upward, and it will clench its fists in dismay if it misses. It starts at ground level and has a rather big hitbox that covers the front of Incineroar and even reaches slightly behind it, all while gaining intangibility on its arms and hands (frames 13-18). Keeps consistent power throughout the move, but its knockback is only moderate for an up smash despite its high damage output, KOing at 116% on Final Destination. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU| | |dsmashdmg={{ChargedSmashDmgSSBU|16}} | ||
|dsmashdesc=A [[wikipedia:Professional wrestling | |dsmashdesc=A [[wikipedia:Professional wrestling attacks#Splash|jumping splash]]. If it lands, Incineroar will point its finger upwards while on the floor, and it will pound its fist on the ground angrily if it misses. As Incineroar leaves the ground while using the move, it can dodge ground attacks and act as a hard [[punish]]. Deals moderately high shield damage and, like forward smash, it is incredibly powerful, KOing at 62% from the edge of Final Destination. However, it has considerable start-up and ending lag. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|7}} (late) | |nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|7}} (late) | ||
|nairdesc=A [[wikipedia:Professional wrestling aerial techniques#Diving splash|splash]]. | |nairdesc=A [[wikipedia:Professional wrestling aerial techniques#Diving splash|splash]]. Very fast start-up and acts as a [[sex kick]]. Useful for breaking out of combos. [[Auto-cancel]]s with a jump. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|12}} (clean legs), {{ShortHopDmgSSBU|13}} (clean feet), {{ShortHopDmgSSBU|9}} (late legs), {{ShortHopDmgSSBU|9.6}} (late feet) | |fairdmg={{ShortHopDmgSSBU|12}} (clean legs), {{ShortHopDmgSSBU|13}} (clean feet), {{ShortHopDmgSSBU|9}} (late legs), {{ShortHopDmgSSBU|9.6}} (late feet) | ||
|fairdesc=A {{ | |fairdesc=A {{s|wikipedia|dropkick}}. Deals more damage and knockback if the feet hitbox lands. It starts fast enough to hit opponents if buffered from a short hop. Auto-cancels if Incineroar lands before the hitbox comes out, allowing it to cancel [[tumbling]]. It can KO at 110% from the edge of Final Destination. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|11}} (leg), {{ShortHopDmgSSBU|13}} (foot) | |bairdmg={{ShortHopDmgSSBU|11}} (leg), {{ShortHopDmgSSBU|13}} (foot) | ||
|bairdesc=A | |bairdesc=A back kick. Like forward aerial, it deals more damage and knockback if the foot hitbox lands. It starts fast enough to hit opponents if buffered from a short hop. KOs at 89% from the edge of Final Destination, and auto-cancels with a jump. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU| | |uairdmg={{ShortHopDmgSSBU|8}} | ||
|uairdesc= | |uairdesc=An outside crescent kick. It has a wide arc, covering above Incineroar, but cannot hit opponents directly next to it. Auto-cancels from a short hop. Can juggle into itself, but opponents can react out of it. Generally useful for combo chains. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|15}} (clean feet), {{ShortHopDmgSSBU|14}} (clean legs), {{ShortHopDmgSSBU|9}} (late feet), {{ShortHopDmgSSBU|8}} (late legs) | |dairdmg={{ShortHopDmgSSBU|15}} (clean, feet), {{ShortHopDmgSSBU|14}} (clean, legs), {{ShortHopDmgSSBU|9}} (late, feet), {{ShortHopDmgSSBU|8}} (late, legs) | ||
|dairdesc=A [[wikipedia:Professional wrestling | |dairdesc=A [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]]. It has rather slow start-up, but it is a powerful meteor smash if the feet hitbox lands. The body hitbox launches opponents diagonally. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc=Reaches out with both arms to clinch the opponent. Somewhat slow for a non-tether grab, it has noticeable ending lag, while dash grab comes out on frame 12. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.6% | |pummeldmg=1.6% | ||
|pummeldesc=A headbutt. | |pummeldesc=A headbutt. Powerful, but slow. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=12% (throw | |fthrowdmg=12% (throw), 6% (front collateral), 4% (back collateral) | ||
|fthrowdesc=A [[wikipedia:Professional wrestling throws#Giant swing|giant swing]]. | |fthrowdesc=A [[wikipedia:Professional wrestling throws#Giant swing|giant swing]]. Deals collateral damage to bystanders, with the back hit dealing less damage. Sends too far for any follow-ups apart from a dash attack at 0% if the opponent misses a tech. Powerful for a throw, KOing at 133% from the edge of Final Destination. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=14% (hitbox), — (throw) | |bthrowdmg=14% (hitbox), — (throw) | ||
|bthrowdesc=A {{h2|wikipedia:Suplex|German suplex}}. When used right at the edge, it is potentially even stronger than | |bthrowdesc=A {{h2|wikipedia:Suplex|German suplex}}. When used right at the edge, it is potentially even stronger than [[Ness (SSBU)|Ness]]' back throw, being capable of KOing at 90% from the edge of Final Destination. It can even [[OHKO]] the lightest characters at the edge of stages while under the influence of [[Revenge]]. However, further away from the edge Ness' back throw is still stronger, Incineroar has higher knockback until about 120% thereafter, Ness' back throw becomes stronger due to higher damage. It can also hit bystanders, as it launches them at a lower angle and KOs them even earlier (at 75%). | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=12% | |uthrowdmg=12% | ||
|uthrowdesc=An {{h2|wikipedia:Backbreaker|Argentine backbreaker rack}} [[wikipedia:Backbreaker#Backbreaker drop|drop]]. Incineroar poses with its arms raised and fists clenched upon completion. It has too much ending lag to combo reliably, but can follow up into an up aerial or [[Cross Chop]] if the opponent does not react in a sufficient amount of time. Like forward and back throws, it is extremely powerful | |uthrowdesc=An {{h2|wikipedia:Backbreaker|Argentine backbreaker rack}} [[wikipedia:Backbreaker#Backbreaker drop|drop]]. Incineroar poses with its arms raised and fists clenched upon completion. It has too much ending lag to combo reliably, but can follow up into an up aerial or [[Cross Chop]] if the opponent does not react in a sufficient amount of time. Like forward and back throws, it is extremely powerful, KOing at 139% on Final Destination, and KOs significantly earlier when used on a platform. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=9% | |dthrowdmg=9% | ||
|dthrowdesc=A {{ | |dthrowdesc=A {{s|wikipedia|chokeslam}}. Incineroar pumps its fist upon completion. Unlike Incineroar's other throws, it is a combo starter instead of a KOing option. It has forward smash or dashing up smash as true follow-ups at 0%. It can also combo reliably into [[Darkest Lariat]] and neutral aerial at low percents, and forward and up aerials at low to medium percents. Due to Incineroar's overall slow speed, however, it loses its combo potential past medium percents or if Incineroar has rage. Prior to update 2.2.0, down throw could KO confirm into [[Cross Chop]] as a [[sacrificial KO]], though with the increased vertical distance of Cross Chop after the said patch, it now usually only works as a mix-up if the opponent reacts poorly. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|edgename= | |edgename= | ||
|edgedmg=10% | |edgedmg=10% | ||
|edgedesc=Swipes forward | |edgedesc=Swipes forward. | ||
|nsname=Darkest Lariat | |nsname=Darkest Lariat | ||
|nsdmg=17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8) | |nsdmg=17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8) | ||
|nsdesc=[[bulbapedia:Darkest Lariat (move)|Spins rapidly to perform a series of discus lariats | |nsdesc=[[bulbapedia:Darkest Lariat (move)|Spins rapidly to perform a series of discus lariats]]. It hits multiple times, with each hit becoming progressively weaker, but they launch opponents away instead of linking into each other. Incineroar gains [[invincibility]] during the move (frames 5 and 6 on its whole body, frame 7 on its head and arms, and frames 8-57 on its arms). It has extremely minimal start-up, and the entire move possesses [[transcendent priority]], allowing it to break through opposing attacks (and weaker [[projectile]]s) apart from moves with sufficient range. Incineroar can slowly move left or right by holding a direction, and the move also slows its descent, though its slow speed means it is not suitable for recovery. The early hit KOs at 108% from the edge of Final Destination. | ||
|ssname=Alolan Whip | |ssname=Alolan Whip | ||
|ssdmg=20% (lariat), 12% (back body drop), 4% (collision) | |ssdmg=20% (lariat), 12% (back body drop), 4% (collision) | ||
|ssdesc=A [[command grab]] involving Incineroar lunging a short distance forward to grab | |ssdesc=A [[command grab]] involving Incineroar lunging a short distance forward to grab opponents. Victims are thrown against wrestling ropes that appear after the grab connects. Depending on when the special or attack button is pressed after grabbing an opponent, Incineroar will perform one of three different moves: a [[wikipedia:Professional wrestling attacks#Lariat|lariat]] that launches the opponent the direction Incineroar is facing (input just as the opponent touches Incineroar); a [[wikipedia:Professional wrestling throws#Back body drop|back body drop]] that launches the opponent vertically (input any time after the opponent rebounds); or a failed attempt that causes the victim to collide against Incineroar's head, dealing 4% to both (too late/no input). Upon executing the lariat, Incineroar poses with its arms in the air and performs "devil horn" signs with both its paws, while tilting its head upwards. The lariat deals 20% and can KO at 72% from the edge of Final Destination. The back body drop deals 12% and can KO at 159% (or earlier with a low ceiling). Although the collision cannot KO at all, it can be used to simultaneously help Incineroar recover and [[gimp]] the opponent. During the throw, Incineroar gains [[super armor]], and if the opponent is hit out of the move, Incineroar will shrug towards the screen. It does not cause [[helpless]]ness, which allows Incineroar to use it to extend its recovery. | ||
|usname=Cross Chop | |usname=Cross Chop | ||
|usdmg=2.5%/3%/4%/5% (ascent), 3.5% (descent), | |usdmg=2.5%/3%/4%/5% (ascent), 3.5% (descent), 11% (Cross Chop), 9% (close explosion), 5.5% (far explosion) | ||
|usdesc=Leaps upward while engulfed in [[flame]]s before [[bulbapedia:Cross Chop|descending diagonally to perform a cross chop]]. Incineroar gains [[ | |usdesc=Leaps upward while engulfed in [[flame]]s before [[bulbapedia:Cross Chop|descending diagonally to perform a cross chop]]. Incineroar gains [[super armor]] a few frames after its initial ascent (frames 4-15), and Incineroar can change its direction right before starting the move. It causes an explosion once Incineroar lands. The rising and descending hits have [[set knockback]], with the descending hit having extremely high base knockback; this is capable of gimping opponents even at 0% for a [[sacrificial KO]], with Incineroar always being KO'd after its opponent. Incineroar's descending body hitbox is similarly powerful, KOing at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has a high ending lag. Unlike most up specials, Cross Chop does not render Incineroar helpless (unless Incineroar lands during its descent and does not touch the solid ground), though its awkward angle requires it to be used extremely high for the recovery, as it is a [[self-destruct]] any other way. | ||
|dsname=Revenge | |dsname=Revenge | ||
|dsdmg=2.4% (counterattack) | |dsdmg=2.4% (counterattack) | ||
|dsdesc=Points its chest outward | |dsdesc=Points its chest outward, retaliating against incoming attacks or projectiles. Functions as a [[counterattack]], albeit much differently: Incineroar retaliates with a weak burst of flame after receiving significantly reduced damage from the retaliated attack, and its [[bulbapedia:Revenge (move)|next move is powered up]]. As a visual indicator, Incineroar's body radiates an orange glow. This buff can stack depending on the number of countered moves and damage resisted. The buff lasts for a very long time (approximately 60 seconds), though its duration is reduced slightly each time Incineroar gets hit and lost entirely if Incineroar is grabbed and thrown. Once a powered up move lands, the buff is removed. If a smash attack, [[Cross Chop]], or [[Alolan Whip]]'s lariat hits while Revenge is active, the camera will perform the [[Special Zoom]]. With maximum stacks, Incineroar is able to do about 70% with just a single smash attack, giving it the strongest possible attacks in standard matches. The flame attack also grants intangibility (frames 1-19). | ||
|fsname=Max Malicious Moonsault | |fsname=Max Malicious Moonsault | ||
|fsdmg=3% (start-up), 2% (initial grab), 7% (hit 1-4) | |fsdmg=3% (start-up), 2% (initial grab), 7% (hit 1-4) | ||
|fsdesc=Activates its {{ | |fsdesc=Activates its {{s|bulbapedia|Incinium Z}} and lunges forward. Upon grabbing the first victim it comes in contact with, the victim is thrown against the ropes of a wrestling ring. Incineroar then uppercuts the victim upward, dropkicks them even further upward, uppercuts them again, and then finishes with a diving [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]] that sends it and the victim crashing into the ring to generate an explosion within the ring as a boxing bell chimes. The victim is sent flying alongside any bystanders. Can KO as early as 20%. If Incineroar misses on the ground, it slaps its knee in frustration. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Emerges from a [[Poké Ball]] and struts while smirking. | *Emerges from a [[Poké Ball]] and struts while smirking. | ||
===[[ | ===[[Taunts]]=== | ||
*'''Up taunt''': Points to the sky as its flame belt ignites. | *'''Up taunt''': Points to the sky as its flame belt ignites. | ||
*'''Side taunt''': Pounds its chest then raises its fist triumphantly while facing forward. | *'''Side taunt''': Pounds its chest then raises its fist triumphantly while facing forward. | ||
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===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Flexes its muscles in the "crab pose", a variant of the "{{ | *Flexes its muscles in the "crab pose", a variant of the "{{s|wikipedia|Most Muscular}}" bodybuilder pose. | ||
*Wiggles the fingers of one of its paws, a common taunt used to initiate a {{ | *Wiggles the fingers of one of its paws, a common taunt used to initiate a {{s|wikipedia|wristlock}}-based test of strength. | ||
<gallery> | <gallery> | ||
SSBUIncineroarIdle1.gif|Incineroar's first idle pose | SSBUIncineroarIdle1.gif|Incineroar's first idle pose | ||
SSBUIncineroarIdle2.gif|Incineroar's second idle pose | SSBUIncineroarIdle2.gif|Incineroar's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Roars as its flame belt ignites, then throws a punch | *'''Left:''' Roars as its flame belt ignites, then throws a punch towards the camera while grinning. | ||
*'''Up:''' Laughs while triumphantly raising a {{ | *'''Up:''' Laughs while triumphantly raising a {{s|wikipedia|championship belt}} above its head, then makes a beckoning gesture while grinning. | ||
*'''Right:''' | *'''Right:''' Swings both its arms left and right, before kneeling and roaring. | ||
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the | [[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red'', ''Blue'', ''Yellow'', and ''Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]] | ||
<gallery> | <gallery> | ||
IncineroarVictoryPose1.gif | IncineroarVictoryPose1.gif | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
From the start of ''Ultimate'', Incineroar has usually been considered a mid-tier by most professionals, with access to moves that have the potential to deal high knockback and damage thanks to [[Revenge]], a powerful back throw that can potentially KO earlier than {{SSBU|Ness}}', and a suicide KOing option in the form of [[Cross Chop]], which can be performed out of a down throw. It also had a decent amount of success from players, especially {{Sm|Magister}}, who placed well at both regional and national tournaments. | |||
' | Despite this, as the metagame progressed, Incineroar's representation has been noticeably limited overall, with below-average results at major tournaments, as well as the removal of its down throw-Cross Chop combo. Magister also started attending less tournaments while placing worse at the tournaments that he did attend. In spite of this, its combo potential and power balancing its poor recovery has helped it. However, it has poor representation and few notable results, so it is widely considered a low tier or bottom tier character by professionals. | ||
*{{Sm| | ===Notable players=== | ||
*{{Sm|Nanon|Mexico}} - | ====Active==== | ||
*{{Sm| | *{{Sm|brandon|USA|p=NorCal}} - One of the best Incineroar players in the United States. Placed 49th at {{Trn|2GG: Prime Saga}}. He has taken sets off of players such as {{Sm|Trela}}, {{Sm|Lui$}}, {{Sm|MrConCon}}, {{Sm|Klaatu}}, and {{Sm|Legit}}. Formerly ranked 6th on the [[NorCal Power Rankings#Super Smash Bros. Ultimate|NorCal Smash Ultimate Power Rankings]]. | ||
*{{Sm|Magister|USA}} - Currently the best Incineroar player in the world. Placed 5th at {{Trn|Kawaii Kon 2019}}, 7th at {{Trn|Don't Park on the Grass 2018}}, 25th at {{Trn|GENESIS 6}}, and 33rd at {{Trn|Glitch 8 - Missingno}}. He has taken sets off of players such as {{Sm|MVD}}, {{Sm|ANTi}}, {{Sm|Larry Lurr}}, {{Sm|Stroder}}, {{Sm|Sonido}}, and {{Sm|Locus}}. | |||
*{{Sm|Jut|USA}} - Placed 17th at {{Trn|The Scarlet Classic V}}. Has wins over {{Sm|Dabuz}}, {{Sm|Mr. E}}, {{Sm|Dill}}, {{Sm|Zomba}}, and {{Sm|The Great Gonzales}}. | |||
*{{Sm|Nanon|Mexico}} - Placed 5th at {{Trn|BIT MASTER MTY 7}} and 33rd at {{Trn|Smash Factor 8}}. | |||
*{{Sm|Puya|Germany}} - Placed 5th at {{Trn|Calyptus Cup Begone!}} and 9th at {{Trn|Unismash 7: Ultimate Birthday}}. Has wins over {{Sm|Hirschulat}} and {{Sm|Yikarur}}. | |||
*{{Sm|Sekawa|Japan}} - Has a strong Incineroar secondary. Placed 17th at {{Trn|Sumabato SP 12}} and 25th at {{Trn|Sumabato SP 11}} with Incineroar as one of his characters. | |||
*{{Sm|Sharpyzard|Dominican Republic|}} - The best Incineroar player in Dominican Republic. Placed 9th at {{Trn|First Attack 2019}}. Ranked 5th on the [[Dominican Republic Power Rankings#Super Smash Bros. Ultimate|Dominican Republic Smash Ultimate Power Rankings]]. | |||
*{{Sm|Skyjay|Mexico}} - Placed 9th at {{Trn|Mexican Gaming Championship}} and 33rd at {{Trn|Smash Factor 8}}. Has wins over {{Sm|Chag}} and {{Sm|Serge}}. | |||
=== | ====Inactive==== | ||
*{{Sm|Shin|Japan}} - Placed 9th at {{Trn|Sumabato SP 3}} with wins over {{Sm|Yoshidora}} and {{Sm|Shachi}}. | |||
=={{SSBU|Classic Mode}}: Burning Pro Wrestling Spirit!== | =={{SSBU|Classic Mode}}: Burning Pro Wrestling Spirit!== | ||
[[File:SSBU Congratulations Incineroar.png|thumb|Incineroar's congratulations screen.]] | [[File:SSBU Congratulations Incineroar.png|thumb|Incineroar's congratulations screen.]] | ||
Incineroar's opponents, | Incineroar's opponents are all heavy characters and are stylized in a way as if it was similar to a Championship Tournament. Additionally, all rounds aside from the final round take place on [[Boxing Ring]]. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20x20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20x20px}}||Boxing Ring||''{{SSBUMusicLink|The Legend of Zelda|Molgera}}''|| | ||
|- | |- | ||
|3||{{Head|Bowser Jr.|g=SSBU|s= | |3||[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Morton}} and [[Bowser Jr. (SSBU)|Ludwig]] {{Head|Bowser Jr.|g=SSBU|s=20x20px|cl=Ludwig}}||Boxing Ring ([[Battlefield form]])||''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}''||{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20x20px}} is a CPU ally. | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20x20px}}||Boxing Ring (Battlefield form)||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20x20px}}||Boxing Ring ([[Ω form]])||''{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}''|| | ||
|- | |- | ||
|6||{{ | |6||Incineroar {{Head|Incineroar|g=SSBU|s=20x20px|cl=Purple}}||Boxing Ring (Ω form)||''{{SSBUMusicLink|Pokémon|Battle! (Lorekeeper Zinnia)}}''||If using the purple alternate costume, the opponent will be default Incineroar {{Head|Incineroar|g=SSBU|s=20x20px}}. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}''||{{Head|Greninja|g=SSBU|s= | |Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}''||Greninja {{Head|Greninja|g=SSBU|s=20x20px}} is a CPU ally. | ||
|} | |} | ||
Note: Each | Note: Incineroar teams up with [[Greninja]] in the third and final round. | ||
Note 2: Each round uses a track taken from the series the characters are fought in their respective round. | |||
[[Credits]] roll after completing Classic Mode. Completing it as Incineroar has ''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Incineroar has ''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}'' accompany the credits. | ||
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==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-69Incineroar.jpg|thumb|Finding Incineroar in World of Light|left]] | [[File:WoL-69Incineroar.jpg|thumb|Finding Incineroar in World of Light|left]] | ||
Although Incineroar does not appear in World of Light | Although Incineroar does not appear in the World of Light opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Incineroar was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. It can be found on the southwest path of | Incineroar was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. It can be found on the southwest path of the Realm of Darkness, where the spirit of Caeda must be beaten to access it. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|69 | | 69 | ||
|[[File:Incineroar SSBU.png|center|108x108px]] | | [[File:Incineroar SSBU.png|center|108x108px]] | ||
|Incineroar | | {{SSBU|Incineroar}} | ||
| | | [[File:SpiritTypeAttack.png|20px|center|Attack]] <center>{{color|#dc1029|Attack}}</center> | ||
|12,500 | | 12,500 | ||
|[[Spear Pillar]] ([[Ω form]]) | | [[Spear Pillar]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}'' | | ''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Incineroar's | Incineroar's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Incineroar in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Incineroar Spirit.png|419. '''''Incineroar''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 401: | Line 294: | ||
|- | |- | ||
|520 | |520 | ||
|{{ | |[[File:Victini.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Victini}}[[Victini]] | ||
|''Pokémon series'' | |||
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|13,400 | |13,400 | ||
|[[Prism Tower]] ([[Battlefield form]]) | |[[Prism Tower]] ([[Battlefield form]]) | ||
Line 413: | Line 307: | ||
|- | |- | ||
|557 | |557 | ||
|{{ | |[[File:Solgaleo Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Solgaleo}}[[Solgaleo]] | ||
|•Gold {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}} | |''Pokémon series'' | ||
| | |•Gold {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|9,400 | |9,400 | ||
|[[Spear Pillar]] (hazards off) | |[[Spear Pillar]] (hazards off) | ||
Line 425: | Line 320: | ||
|- | |- | ||
|733 | |733 | ||
|{{ | |[[File:9volt18voltspirit.png|center|64x64px]] | ||
|''WarioWare'' | |{{anchor|9-Volt & 18-Volt}}{{s|mariowiki|9-Volt}} & {{s|mariowiki|18-Volt}} | ||
|''WarioWare series'' | |||
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,000 | |9,000 | ||
|[[Gamer]] ([[Battlefield form]]) | |[[Gamer]] ([[Battlefield form]]) | ||
Line 434: | Line 330: | ||
|•Hostile assist trophies will appear<br>•The enemy is easily distracted by items | |•Hostile assist trophies will appear<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|WarioWare|WarioWare, Inc.}} | |{{SSBUMusicLink|WarioWare|WarioWare, Inc.}} | ||
| | |[[mariowiki:18-Volt|18-Volt]] | ||
|- | |- | ||
|783 | |783 | ||
|{{ | |[[File:Big Spirit.png|center|64x64px]] | ||
|''Sonic | |{{anchor|Big the Cat}}Big the Cat | ||
|''Sonic the Hedgehog series'' | |||
|•Giant {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Purple}} | |•Giant {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|2,600 | |2,600 | ||
|[[Windy Hill Zone]] ([[Battlefield form]]) | |[[Windy Hill Zone]] ([[Battlefield form]]) | ||
Line 449: | Line 346: | ||
|- | |- | ||
|803 | |803 | ||
|{{ | |[[File:Red Pikmin.png|center|64x64px]] | ||
|''Pikmin'' | |{{anchor|Red Pikmin}}[[Pikmin (species)|Red Pikmin]] | ||
|•Tiny {{SSBU|Incineroar}} Team {{Head|Incineroar|g=SSBU|s=20px|cl=White}}×12 | |''Pikmin series'' | ||
| | |•Tiny {{SSBU|Incineroar}} Team {{Head|Incineroar|g=SSBU|s=20px|cl=White}} (×12) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|3,900 | |3,900 | ||
|[[Garden of Hope]] ([[Battlefield form]]) | |[[Garden of Hope]] ([[Battlefield form]]) | ||
Line 461: | Line 359: | ||
|- | |- | ||
|828 | |828 | ||
|{{ | |[[File:Tomnook.png|center|64x64px]] | ||
|''Animal Crossing'' | |{{anchor|Tom Nook}}[[Tom Nook]] | ||
|''Animal Crossing series'' | |||
|•Tail {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}} | |•Tail {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,600 | |3,600 | ||
|[[Smashville]] | |[[Smashville]] | ||
Line 473: | Line 372: | ||
|- | |- | ||
|939 | |939 | ||
|{{ | |[[File:Great Tiger.png|center|64x64px]] | ||
|''Punch-Out!!'' | |{{anchor|Great Tiger}}Great Tiger | ||
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Black}} | |''Punch-Out!! series'' | ||
| | |•{{SSBU|Incineroar}} (×3) ({{Head|Incineroar|g=SSBU|s=20px|cl=Black}},{{Head|Incineroar|g=SSBU|s=20px|cl=Grey}}x2) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,400 | |3,400 | ||
|[[Boxing Ring]] | |[[Boxing Ring]] | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•Reinforcements will appear during the battle | |•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Punch-Out!!|Minor Circuit | |{{SSBUMusicLink|Punch-Out!!|Minor Circuit}} | ||
| | | | ||
|- | |- | ||
|983 | |983 | ||
|{{ | |[[File:Zangief Spirit.png|center|64x64px]] | ||
|''Street Fighter'' | |{{anchor|Zangief}}[https://streetfighter.fandom.com/wiki/Zangief Zangief] | ||
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}} | |''Street Fighter series'' | ||
| | |•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}} | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|9,100 | |9,100 | ||
|[[Boxing Ring]] | |[[Boxing Ring]] | ||
Line 497: | Line 398: | ||
|- | |- | ||
|993 | |993 | ||
|{{ | |[[File:T Hawk Spirit.png|center|64x64px]] | ||
|''Street Fighter'' | |{{anchor|T. Hawk}}[https://streetfighter.fandom.com/wiki/T._Hawk T. Hawk] | ||
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Blue}} | |''Street Fighter series'' | ||
| | |•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Blue}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|1,800 | |1,800 | ||
|[[New Donk City Hall]] (hazards off) | |[[New Donk City Hall]] (hazards off) | ||
Line 509: | Line 411: | ||
|- | |- | ||
|1,358 | |1,358 | ||
|{{ | |[[File:Joe Higashi.png|center|64x64px]] | ||
|''Fatal Fury'' | |{{anchor|Joe Higashi}}[https://snk.fandom.com/wiki/Joe_Higashi Joe Higashi] | ||
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}} | |''Fatal Fury series'' | ||
| | |•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|2,000 | |2,000 | ||
|[[Kongo Falls]] ([[Ω form]]) | |[[Kongo Falls]] ([[Ω form]]) | ||
Line 521: | Line 424: | ||
|- | |- | ||
|1,405 | |1,405 | ||
|{{ | |[[File:Dragaux Spirit.jpeg|center|64x64px]] | ||
|{{anchor|Dragaux}}Dragaux | |||
|''Ring Fit Adventure'' | |''Ring Fit Adventure'' | ||
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,500 | |9,500 | ||
|[[Find Mii]] ([[Ω form]]) | |[[Find Mii]] ([[Ω form]]) | ||
Line 533: | Line 437: | ||
|- | |- | ||
|1,412 | |1,412 | ||
| | |[[File:Kevin Charlotte Spirit.jpg|center|64x64px]] | ||
|''Mana'' | |Kevin & Charlotte | ||
|''Mana Series'' | |||
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}<br>•Tiny {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}<br>•Tiny {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,100 | |9,100 | ||
|[[Hyrule Castle]] (hazards off) | |[[Hyrule Castle]] (hazards off) | ||
|•Health Recovery<br>•Attack Power ↑ | |•Health Recovery<br>•Attack Power ↑ | ||
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed significantly when the enemy's at high damage | |•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed significantly when the enemy's at high damage. | ||
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}} | |{{SSBUMusicLink|Fire Emblem|Preparing to Advance}} | ||
|Kevin | |Kevin | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
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|- | |- | ||
|482 | |482 | ||
|{{ | |[[File:LegendaryDogsSpirits.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Raikou, Entei, & Suicune}}[[Raikou]], [[Entei]], & [[Suicune]] | ||
|''Pokémon series'' | |||
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | |•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,900 | |9,900 | ||
|[[Suzaku Castle]] | |[[Suzaku Castle]] | ||
Line 598: | Line 481: | ||
|•The floor is lava | |•The floor is lava | ||
|{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | |{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | ||
| | |[[bulbapedia:Entei (Pokémon)|Entei]] | ||
|- | |- | ||
|696 | |696 | ||
|{{ | |[[File:Lion.png|center|64x64px]] | ||
|''Game & Watch'' | |{{anchor|Lion}}[[Lion]] | ||
|''Game & Watch series'' | |||
|•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,600 | |3,600 | ||
|[[Flat Zone X]] (Lion) | |[[Flat Zone X]] (Lion) | ||
Line 612: | Line 496: | ||
|{{s|mariowiki|Lion}} | |{{s|mariowiki|Lion}} | ||
|- | |- | ||
| | |969 | ||
|{{ | |[[File:Niaa.png|center|64x64px]] | ||
|{{anchor|Nia}}[[Nia]] | |||
|''Xenoblade Chronicles series'' | |||
| | |•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Nia Wig, Nia Outfit, High Voice Type 2)<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|9,100 | |||
|[[Gaur Plain]] (hazards off) | |||
|N/A | |||
|•[[Stamina battle]]<br>•The enemy heals over time | |||
|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}} | |{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}} | ||
| | |[https://xenoblade.fandom.com/wiki/Dromarch Dromarch] | ||
|- | |- | ||
|1,053 | |1,053 | ||
|{{ | |[[File:Maria DX.PNG|center|64x64px]] | ||
|''Castlevania'' | |{{anchor|Maria Renard}}Maria Renard | ||
|''Castlevania series'' | |||
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Reset Bomb Forest]] (hazards off) | |[[Reset Bomb Forest]] (hazards off) | ||
Line 639: | Line 523: | ||
|- | |- | ||
|1,199 | |1,199 | ||
|{{ | |[[File:Baxter&co.png|center|64x64px]] | ||
|''Rhythm Heaven'' | |{{anchor|Baxter & Forthington}}Baxter & Forthington | ||
|''Rhythm Heaven series'' | |||
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}<br>•Tiny {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Yellow}}<br>•Tiny {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,500 | |1,500 | ||
|[[Pilotwings]] | |[[Pilotwings]] | ||
|•Item: Throwing Types | |•Item: Throwing Types | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Monkey Watch}} | ||
| | |[https://nintendo.fandom.com/wiki/Forthington Forthington] | ||
|- | |- | ||
|1,309 | |1,309 | ||
|{{ | |[[File:Morgana Persona 5.png|center|64x64px]] | ||
|''Persona'' | |{{anchor|Morgana}}[[Morgana]] | ||
|''Persona series'' | |||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•Giant {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•Giant {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|11,500 | |11,500 | ||
|[[Mementos]] (hazards off) | |[[Mementos]] (hazards off) | ||
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|- | |- | ||
|1,369 | |1,369 | ||
|{{ | |[[File:Grookey, Scorbunny, Sobble.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Grookey, Scorbunny, & Sobble}}Grookey, Scorbunny, & Sobble | ||
|''Pokémon series'' | |||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}<br>•Bunny {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px}} | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}<br>•Bunny {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,600 | |9,600 | ||
|[[Onett]] ([[Battlefield form]]) | |[[Onett]] ([[Battlefield form]]) | ||
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|•The enemy has increased attack power when badly damaged<br>•Reinforcements will appear during the battle<br>•The enemy starts the battle with a [[Lip's Stick]] | |•The enemy has increased attack power when badly damaged<br>•Reinforcements will appear during the battle<br>•The enemy starts the battle with a [[Lip's Stick]] | ||
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}} | |{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}} | ||
| | |[[bulbapedia:Scorbunny (Pokémon)|Scorbunny]] | ||
|} | |} | ||
==[[Alternate costume (SSBU)#Incineroar|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Incineroar|Alternate costumes]]== | ||
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==[[List of Super Smash Bros. Ultimate character trailers#Ken and Incineroar|Reveal trailer]]== | ==[[List of Super Smash Bros. Ultimate character trailers#Ken and Incineroar|Reveal trailer]]== | ||
{{cquote|''So, you wanna fight fire with fire, huh?''|cite={{SSBU|Ken}}}} | |||
{{#widget:YouTube|id=cpuBNp27jVw}} | {{#widget:YouTube|id=cpuBNp27jVw}} | ||
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<gallery> | <gallery> | ||
Incineroar Enters the Ring.png|Incineroar's splash art. | Incineroar Enters the Ring.png|Incineroar's splash art. | ||
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official ''Pokémon'' Twitter account. | |||
Incineroar amiibo.png|Incineroar's [[amiibo]]. | Incineroar amiibo.png|Incineroar's [[amiibo]]. | ||
SSBU Incineroar Number.png|Incineroar's fighter card. | SSBU Incineroar Number.png|Incineroar's fighter card. | ||
SSBUWebsiteIncineroar1.jpg|Incineroar on [[Kongo Falls]]. | SSBUWebsiteIncineroar1.jpg|Incineroar on [[Kongo Falls]]. | ||
SSBUWebsiteIncineroar2.jpg|Using its dash attack on {{SSBU|Little Mac}} on [[Big Blue]]. | SSBUWebsiteIncineroar2.jpg|Using its dash attack on {{SSBU|Little Mac}} on [[Big Blue]]. | ||
SSBUWebsiteIncineroar3.jpg|Using [[Alolan Whip]] | SSBUWebsiteIncineroar3.jpg|Using [[Alolan Whip]] on {{SSBU|Falco}} on [[Pirate Ship]]. | ||
SSBUWebsiteIncineroar4.jpg|Using its down taunt alongside multiple {{SSBU|Pikachu}} and {{SSBU|Pichu}} on [[Paper Mario]]. | SSBUWebsiteIncineroar4.jpg|Using its down taunt alongside multiple {{SSBU|Pikachu}} and {{SSBU|Pichu}} on [[Paper Mario]]. | ||
SSBUWebsiteIncineroar5.jpg|[[Roll]]ing next to a [[Smoke Ball]] on [[Wii Fit Studio]]. | SSBUWebsiteIncineroar5.jpg|[[Roll]]ing next to a [[Smoke Ball]] on [[Wii Fit Studio]]. | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=eE6Agn9d89U}} | {{#widget:YouTube|id=eE6Agn9d89U}} | ||
==Trivia== | ==Trivia== | ||
<!--Do not add what Incineroar's costumes are references to. Those do not go here - they go on the alternate costumes page. And as a side note, no, Incineroar's purple costume is not a reference to Big the Cat, no matter how similar it may look.--> | <!--Do not add what Incineroar's costumes are references to. Those do not go here - they go on the alternate costumes page. And as a side note, no, Incineroar's purple costume is not a reference to Big the Cat, no matter how similar it may look.--> | ||
* | *[[Masahiro Sakurai]] references [[wikipedia:Zangief|Red Cyclone]], the nickname of {{uv|Street Fighter}} wrestling character Zangief, when explaining Incineroar's neutral special, [[Darkest Lariat]]. | ||
** | **Additionally, Zangief's spirit is placed within an Incineroar puppet fighter for his Spirit battle. | ||
*Prior to the addition of | **Aside from Zangief, Incineroar happens to have few similarities as another grappler-based ''Street Fighter'' character, Alex, such as having similar mobility and even sharing few moves, such as Flying [[Cross Chop]] (albeit with different properties). | ||
*Prior to the addition of DLC, prominently [[Byleth]], Incineroar was the fighter with the most recent games of origin, [[bulbapedia:Pokémon Sun and Moon|''Pokémon Sun'' and ''Moon'']], which were released on November 18, 2016 for the [[Nintendo 3DS]]. | |||
*Leaked artwork of {{ | *Leaked artwork of {{s|bulbapedia|Alola}}'s fully evolved {{s|bulbapedia|starter Pokémon}} depicts Incineroar using a [[wikipedia:Professional wrestling throws#Giant swing|giant swing]] and an {{h2|wikipedia:Backbreaker|Argentine backbreaker rack}} [[wikipedia:Backbreaker#Backbreaker drop|drop]].<ref>[http://66.media.tumblr.com/0250e03bd66ab9ca99dc62e78ecf5d7b/tumblr_o8adnyxaSF1qhkgqso1_540.jpg]</ref> In ''Ultimate'', it uses these moves as its forward and up throws, respectively. | ||
*{{ | *{{s|wikipedia|Unshō Ishizuka}} provided the Japanese voice for Incineroar in ''Ultimate'' before his unexpected passing on August 13, 2018. Ishizuka recorded all of his voice clips for the game before his death.<ref>https://nintendosoup.com/incineroar-was-voiced-by-the-now-deceased-professor-oak-voice-actor/</ref> | ||
**Incineroar's Japanese voice clips are much more muffled and lower in quality than | **Inexplicably, Incineroar's Japanese voice clips are much more muffled and lower in quality than other languages, especially given how they appear to be in a much higher quality in the Japanese version of its reveal trailer. This is likely because Ishizuka was not able to return for ADR before his passing, resulting in them having to use the voice clips in the way they originally were. | ||
*Incineroar's double jump fall animation notably has it | *Incineroar's double jump fall animation notably has it lower down in the air than in its regular falling animation. This can result in it hitting the lower blast zone slightly earlier if it attempts to recover low on certain stages. | ||
*Incineroar is the only playable Pokémon that does not have a special move based on a Pokémon move of its primary type. | *Incineroar is the only playable Pokémon that does not have a special move based on a Pokémon move of its primary type. | ||
**It is also the only playable Pokémon to not have a special move that originated | **It is also the only playable Pokémon to not have a special move that originated from {{s|bulbapedia|Generation I}}. | ||
*Incineroar and {{SSBU|Ken}} are the first pair of | *Incineroar has the lowest run speed of all the Pokémon in ''Ultimate'', though in [[bulbapedia:Pokémon Sun and Moon|''Pokémon Sun'' and ''Moon'']], Incineroar's base speed is tied with {{SSBU|Pichu}} and {{SSBU|Ivysaur}}. | ||
*Incineroar and {{SSBU|Ken}} are the first pair of unrelated characters who share a trailer. | |||
*Incineroar is the only first-party newcomer in the base game for ''Ultimate'' who was not represented in any way in previous ''Super Smash Bros.'' installments, due to not existing at the time. | *Incineroar is the only first-party newcomer in the base game for ''Ultimate'' who was not represented in any way in previous ''Super Smash Bros.'' installments, due to not existing at the time. | ||
*Incineroar is the only | *Incineroar is the only Pokémon who is not fought in any of its series' home stages when being unlocked. It is instead fought on [[Boxing Ring]], Little Mac's home stage, as a reference to its reveal trailer and wrestling influences. | ||
*Incineroar | *Incineroar travels to the fewest number of stages in its Classic Mode route, traveling only to Boxing Ring (in all three forms). | ||
*Incineroar, {{SSBU|Wario}} and {{SSBU|King K. Rool}} | *Incineroar, along with {{SSBU|Wario}} and {{SSBU|King K. Rool}}, features a Classic Mode route themed around super-heavyweight fighters. | ||
* | *Incineroar, {{SSBU|Bowser}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Mega Man}}, {{SSBU|Bowser Jr.}}, {{SSBU|Ridley}}, {{SSBU|Joker}}, and {{SSBU|Banjo & Kazooie}} are the only characters who make any sounds during their idle animations. | ||
*Due to an error on the American official site blog, Incineroar does not have its own fighter tag on its blog entry, and is thus not listed when sorting the "By Fighter" category. This also applies to {{SSBU|Falco}}. | |||
*Due to an error on the American official site blog, Incineroar does not have its own fighter tag on its blog entry and is thus not listed when sorting the "By Fighter" category. This also applies to {{SSBU|Falco}}. | *Incineroar is the only playable character who was not in the game's original project plan when it was drafted in December 2015. When choosing characters, Sakurai wanted to pick a character from a newer game, and with the upcoming release of ''Pokémon Sun'' and ''Moon'', a Pokémon spot was reserved to be determined later. Although Sakurai did consider {{s|bulbapedia|Decidueye}}, he ended up choosing Incineroar, mostly because he has never done a wrestling-oriented fighter before.<ref>https://twitter.com/AllSourceGaming/status/1062726902341746691</ref><ref>https://www.sourcegaming.info/2018/12/12/sakurai-tells-more-details-about-smash-ultimates-development/</ref><ref>[https://twitter.com/PushDustIn/status/1087124581867958273</ref><ref>https://nintendowire.com/news/2019/01/21/sakurai-reveals-that-decidueye-was-almost-in-smash-bros-ultimate-and-other-facts/</ref> | ||
*Incineroar is the only | *Incineroar is the second fighter to brandish a {{s|wikipedia|championship belt}} in their [[victory pose]], the first being {{SSBU|Little Mac}}. However, their designs are very different. | ||
*Incineroar is the second fighter to brandish a {{ | *Excluding touching a red trampoline from [[Pac-Jump]], Incineroar cannot render itself [[helpless]] apart from a very specific condition, this being landing with a [[Cross Chop]] and failing to touch solid ground during the initial rebound. It shares this trait with {{SSBU|Kirby}}, who can only experience helplessness if he slides off an edge during [[Final Cutter]] (or with certain Copy Abilities). | ||
*Excluding use of a [[Boss Galaga]], Incineroar is one of the few fighters to spin differently in their [[star KO]]: it spins forwards instead of away from the screen, similarly to how star KOs acted in ''SSB4''. It shares this trait with {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Shulk}}, {{SSBU|Inkling}} and {{SSBU|Joker}}. | |||
* | *There is a visual glitch with Incineroar's eyes in Spirit Battles where it gains multiple irises when hit.<ref>[https://i.imgur.com/t1nofCq.jpg]</ref> | ||
*There is a visual glitch with Incineroar's eyes in | |||
*Zooming in around Incineroar's neck during its reverse knockback animation reveals a gap between its neck and body.<ref>[https://imgur.com/a/eirC6A8]</ref> | *Zooming in around Incineroar's neck during its reverse knockback animation reveals a gap between its neck and body.<ref>[https://imgur.com/a/eirC6A8]</ref> | ||
* | *Incineroar appears slightly tilted in its [[damage meter]] compared to its character artwork. This distinction is shared with fellow Pokémon character {{SSBU|Greninja}}. | ||
* | **Coincidentally, both have the Dark type as their secondary typing and are final evolved forms of starter Pokémon. | ||
*Incineroar's base costume in ''Ultimate'' features a white-to-dark color gradation for its fur around its torso, which is inconsistent with any of its official appearances in ''Pokémon''. Its eighth [[palette swap]] is more consistent with the official appearance of a [https://bulbapedia.bulbagarden.net/wiki/Shiny_Pok%C3%A9mon Shiny] Incineroar, with dark gray fur as well as white markings. | |||
==References== | ==References== |