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{{Infobox Character | {{Infobox Character | ||
|name = Ike | |name = Ike | ||
|image = {{tabber|title1=Path of Radiance| | |image = {{tabber|title1=Path of Radiance|tab1=[[File:Ike SSBU.png|x250px]]|title2=Radiant Dawn|tab2=[[File:Ike-Alt1 SSBU.png|x250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. | {{cquote|''Ike's side smash attack is extremely powerful, but it leaves him open, so you'll need to read your opponent's moves carefully. You can choose between his Path of Radiance and Radiant Dawn costumes.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed on June 12th, 2018. Ike is classified as fighter #32. | |||
Ike has new voice clips in both versions of ''Ultimate''; Michihiko Hagi reprises his role in the Japanese version, and Greg Chun now voicing Ike in English, reprising his role from ''{{s|fireemblemwiki|Fire Emblem Heroes}}'', replacing Jason Adkins who voiced him in ''Brawl'' and ''SSB4''. | |||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
Line 24: | Line 19: | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Mario}} or any character in his unlock tree, being the 4th character unlocked after {{SSBU|Little Mac}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Mario}} or any character in his unlock tree, being the 4th character unlocked after {{SSBU|Little Mac}}. | ||
*Have Ike join the player's party in [[World of Light]]. | *Have Ike join the player's party in [[World of Light]]. | ||
Ike must then be defeated on [[Coliseum]] | With the exception of the third method, Ike must then be defeated on [[Coliseum]]. | ||
==Attributes== | ==Attributes== | ||
Ike is a tall | Ike is a tall [[Weight|heavyweight]] swordfighter hailing from the ''Fire Emblem'' series, being tied for the thirteenth heaviest character in the game with {{SSBU|Wario}}, {{SSBU|Ridley}}, {{SSBU|Simon}}, and {{SSBU|Richter}}. Fittingly for a heavyweight, Ike's mobility is below average overall: he sports the 14th slowest [[walk]]ing speed, the 12th slowest [[dash]]ing speed, poor jump height and the 65th highest [[air acceleration]] in the game. However, he is tied for the 26th fastest [[air speed]] alongside {{SSBU|Bowser Jr.}} and {{SSBU|R.O.B.}}, his [[initial dash]] is above-average, he has the 30th highest [[falling speed]] and 29th highest [[fast fall]]ing speed, the 38th highest [[gravity]], and the 31st highest [[traction]] in the game. | ||
Ike's [[ | Ike's KO potential is a staple of his attributes, having some of the strongest [[smash attack]]s in the game. Ike's [[forward smash]] deals among the highest damage and knockback out of any smash attack of its type, with the clean hit being able to KO opponents at a mere 75%; additionally, it has very high range, with the early hit being able to hit opponents above and behind Ike. [[Up smash]] is also notorious for its damage and knockback, being able to KO opponents at 90% with its clean hit; further adding to its utility is the fact that it hits in a wide arc above him, allowing the move to punish [[roll]]s and landings. [[Down smash]] is Ike's fastest smash attack, hitting on frame 13, while boasting high damage and knockback overall; the move's front hit KOs opponents at 105% while its clean back hit KOs at 85%. Additionally, down smash's back hit has long-lasting hitboxes ensuring its strong KOing ability. | ||
Ike | Ike's KOing ability extends beyond his smash attacks: [[forward tilt]] deals high damage and knockback while having great range, KOing opponents at 130% center-stage of [[Final Destination]]; clean [[up tilt]] has good damage and knockback as well as disjointed range, also KOing opponents at 130%; [[dash attack]] sports the same traits as many of his other attacks, with its sweetspotted hit KOing at 140%; [[back aerial]] is Ike's best aerial, due to its high damage and knockback, surprisingly low startup lag (7 frames), and long horizontal range, KOing opponents at 120%; lastly, [[down aerial]] is Ike's most damaging aerial, with its non-[[Meteor smash|meteor]] hitboxes KOing at 125% while its meteor hitbox can KO offstage opponents as low as 40%. | ||
Due to his high weight, Ike possesses great endurance and can take advantage of rage easily, and his recovery is long distanced for his weight, with both [[Quick Draw]] and his signature [[Aether]] covering a long distance and the former doesn't leave him helpless if he hits an opponent. | |||
Despite having below average mobility, Ike’s combo ability, while not as impressive as some other characters, is still respectable. [[Neutral aerial]] is his best combo starters. Not only it covers a large area around him, which protects him from many attacks, it also deals fairly low knockback, which allows him to use it to combo into itself or many different moves, such as his [[forward aerial]], [[up aerial]] or even giving him enough time for him to perform an up throw or down throw, both of which allows him to combo any of his aerials (except down aerial) depending on the enemy’s percentage. | |||
However, Ike has noticeable flaws. His mobility is poor overall, with slow air acceleration and one of the slowest dashing speeds, and he struggles against quick characters like Pikachu. His frame data is among the worst in the game, with generally high ending lag in his attacks and only his jab (frame 4, 3 and 5 for each respective hit), down tilt and back aerial (both frame 7) come out faster that frame 10, making him easy to punish and causing him to do poorly against characters that can easily punish him, such as Mario, and he also lacks tools to deal with pressure and juggling: due to being heavy, tall and falling quickly, he is vulnerable to combos and juggles, and not only his back aerial is his only aerial that comes out before frame 10, but it's also his only aerial that can autocancel in a short hop, and combined with his slow mobility, he also has a poor approach. While his [[Counter]] can help him, it has high ending lag and it's one of the most punishable of its type. Due to his slow frame data, he also has a poor out-of shield game, as outside of Aether, he doesn't have other options out of shield, and his grab game, while having some utility, it's outshined by other character's, as his grabs have poor range, his forward and back throws are too weak to KO, and while up and down throws are useful combo starters, the latter is less reliable, as its high knockback cause it to KO at around 190%, and it's not the best KO throw anyway . His recovery is vulnerable to strong edgeguarding, such as Ness, Pikachu or Joker, as both of his recovery options are linear, and to make this even worse, his Aether cannot clip through the stage like in ''SSB4''. He also lacks projectiles, so characters like Mega Man can also give him trouble. | |||
Overall, Ike’s strengths are on par with his weaknesses. He has good range, very strong power coupled by his strong survivability and decent combo abilities, but must be aware of being susceptible of combos, below average mobility, poor frame data and his exploitable recovery. Although his results are diminishing, he has still achieved respectable results from players such as Ryuga. | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Ike has received a mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate'', | Ike has received a mix of buffs and nerfs in the transition from ''SSB4'' to ''Ultimate'', but he was buffed overall. | ||
Ike's mobility has been improved to help with the new faster pace of ''Ultimate'', and he shares the universal buffs of a 3-frame [[jumpsquat]] (reduced from 7 frames) and significant landing lag decreases for his aerials. Ike's [[neutral aerial]] has faster startup, lower landing lag, reduced damage and more reliable disjoint, which makes it an even a better approach option and combo starter, to the point it now has semi-reliable KO confirm on his [[back aerial|back]] and [[up aerial]]s. He has also received a new up aerial with greatly increased range, improving his powerful juggling capabilities. Thanks to his faster jumpsquat, Ike is able to combo with his down throw at low percents more reliably. [[Eruption]] can now generate a maximum of three flame pillars if fully charged, improving its already powerful ledge-trapping potential. Finally, the already high power on a few of his moves has been further increased, such as with [[forward tilt]], [[forward smash|forward]] and [[down smash]], and the last hit of [[Aether]]. | |||
However, Ike's nerfs were also noticeable. His running speed was almost unchanged, making it much worse relative to the cast, now being the 12th slowest runner in the game. His [[forward aerial]], a staple of his [[neutral game]] in ''Brawl'' and ''SSB4'', has been nerfed as well, with it dealing less damage, having increased ending lag, no longer [[autocancel]]ing in a short hop, the hitboxes being repositioned creating new blindspots, and having decreased knockback, making it less useful as an edgeguarding tool and removing almost all its KO potential. Combined with his much slower grounded mobility relative to the cast, this hinders Ike's approach. The high power on some of his moves has been reduced, most notably with [[up tilt]], neutral aerial, and his aforementioned forward aerial; additionally, the changes to [[rage]] have indirectly nerfed Ike as well, due to it being less effective for comebacks when he is at higher percents. Ike is now more vulnerable to edgeguarding during Aether, since Ragnell does not pass through the stage anymore, making Ike's recovery more vulnerable; combined with the reduction in the size of most stage's ledges, Ike's recovery remains very exploitable due to Aether's short horizontal recovery distance, and [[Quick Draw]] not getting changes to help its recovery potential. Lastly, Ike's grabs have been nerfed; while the increased ending lag is a universal nerf relative to the cast, Ike's grabs also have shorter range, making them much less reliable for punishing. | |||
In the end, Ike's changes and improvements have given him new ways to gain the advantage and also grant him a deadlier [[punish]] game, while having slightly less trouble at KOing overall, but he has a slightly harder time at keeping up with the cast since his mobility has not significantly improved overall, especially relative to the cast, and his worsened grabs force him more to use his range to punish opponents. Ike has received impressive results in the early competitive metagame of ''Ultimate'', thanks to players such as {{Sm|MkLeo}}, {{Sm|Marss}} and {{Sm|Ryuga}}. However, as the metagame has advanced, Ike's popularity has noticeably diminished and he hasn't achieved nearly as many results as before (with MkLeo completely dropping the character while Marss only using him as a rare counterpick character), and other characters such as {{SSBU|Cloud}} have started to become more popular than him. Due to these turn of events, Ike's tier placement is debatable, as most smashers are starting to believe that he might not be nearly as effective as originally imagined. Nevertheless, Ike is still viewed to be improved from ''SSB4'', with many players considering this to be Ike's best iteration in the series, and he is considered a viable choice overall for competitive play. | |||
{{SSB4 to SSBU changelist|char=Ike}} | {{SSB4 to SSBU changelist|char=Ike}} | ||
==Update history== | ==Update history== | ||
Ike | Ike has been slightly nerfed via update {{SSBU|2.0.0}}: [[Aether]]'s meteor smashing hitbox had its knockback decreased, a nerf which was shared with [[Soaring Slash]]. However, using Aether for [[sacrificial KO]]s or edge trumping nevertheless remains a viable strategy. When coupled with Ike's other strengths being untouched, his viability remains firmly intact. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{UpdateList (SSBU)/2.0.0|char=Ike}} | {{UpdateList (SSBU)/2.0.0|char=Ike}} | ||
==Moveset== | ==Moveset== | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2.5% | |neutral1dmg=2.5% | ||
|neutral2dmg=2.5% | |neutral2dmg=2.5% | ||
|neutral3dmg= | |neutral3dmg=5% | ||
|neutraldesc=A left-handed punch, followed by a right-legged front kick, followed by a kneeling downward slash. The first hit can be repeated by holding the attack button. Due to | |neutraldesc=A left-handed punch, followed by a right-legged front kick, followed by a kneeling downward slash. The first hit can be repeated by holding the attack button. Due to three hits come out on frame 4, 3 and 5, respectively, it has the lowest amount of startup lag out of Ike's entire moveset. When coupled with its respectable damage output, moderate knockback and its last hit's impressive range, it is very useful as a close range option. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=13.5% | |ftiltdmg=13.5% | ||
|ftiltdesc=A lunging outward slash. Can be [[angle]]d. Its startup and ending lag are high for a tilt attack, but it has long range and deals high damage and knockback, KOing middleweights under 130% from the center of {{SSBU|Final Destination}}. | |ftiltdesc=A lunging outward slash. Can be [[angle]]d. Its startup and ending lag are high for a tilt attack, but it has long range and deals high damage and knockback, KOing middleweights under 130% from the center of {{SSBU|Final Destination}}. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=12% (clean), 8% (late) | |utiltdmg=12% (clean), 8% (late) | ||
|utiltdesc=Hops to thrust Ragnell upward while holding it parallel to the ground. It is overall slow for a tilt | |utiltdesc=Hops to thrust Ragnell upward while holding it parallel to the ground. It is overall slow for a tilt, but deals respectable damage and knockback, and its hitboxes have a long duration, which alongside its high disjointed range allows it to beat out opposing attacks from above very effectively. The clean hit can KO middleweights at around 130%, while the late hit can set up combos into a neutral, forward or up aerial at low to mid percents. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% | |dtiltdmg=8% | ||
|dtiltdesc=A kneeling inward slash. Due to | |dtiltdesc=A kneeling inward slash. Due to it hitting on frame 7, it is Ike's fastest tilt attack. It has long range, relatively low ending lag, and launches opponents vertically with high base knockback and low knockback scaling. Altogether, these traits make it a useful combo starter into any of Ike's aerial attacks except down aerial at low to mid percents. However, it deals the least damage out of Ike's tilts, and its knockback renders it unable to KO at reasonable percents. | ||
|dashname= | |dashname= | ||
|dashdmg=14% (clean body), 11% (clean blade), 9% (late) | |dashdmg=14% (clean, body), 11% (clean, blade), 9% (late) | ||
|dashdesc=A lunging, two-handed upward slash. It is one of the most powerful dash attacks in the game, with its clean hit's | |dashdesc=A lunging, two-handed upward slash. It is one of the most powerful dash attacks in the game, with its clean hit's sweetspot KOing middleweights at around 140% from the center of Final Destination. When coupled with its impressive range and its clean hitboxes' [[Priority#Moves that cannot rebound|anti-rebounding priority]], it is extremely useful for punishing opponents at a distance away, most notably when they are about to land. However, due to hitting on frame 15, it is one of the slowest dash attacks in the game. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|19}} (early, clean tip), {{ChargedSmashDmgSSBU|22}} (clean blade) | |fsmashdmg={{ChargedSmashDmgSSBU|19}} (early, clean tip), {{ChargedSmashDmgSSBU|22}} (clean blade) | ||
|fsmashdesc=A lunging, two-handed downward slash. It deals | |fsmashdesc=A lunging, two-handed downward slash. It deals impressive damage and knockback, making it one of the strongest forward smashes in the game, and hits in a wide arc that can even reach opponents above and slightly behind Ike, albeit with the early hit. Its clean hit's sweetspot can KO opponents at around 75% from the center of Final Destination. However it comes out on frame 31 and has 49 frames of ending lag, making it very difficult to hit, in addition to being highly punishable on shield. As a result, the move is unreliable to use except for hard punishes. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | |usmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | ||
|usmashdesc=An overhead arcing slash starting from the front. It possesses a clean hit during the arc itself, and a late hit as a shockwave when Ragnell hits the ground. Like forward smash, the clean hit boasts impressive damage and knockback; however, its slow startup at frame 25 and very high ending lag leave it very punishable. Compared to forward smash, it is noticeably weaker, with the clean hit KOing opponents at around 90%, but has less startup and ending lag, and covers a wider arc around Ike, giving it better utility in punishing landings and rolls if timed properly. | |usmashdesc=An overhead arcing slash starting from the front. It possesses a clean hit during the arc itself, and a late hit as a shockwave when Ragnell hits the ground. Like forward smash, the clean hit boasts impressive damage and knockback; however, its slow startup at frame 25 and very high ending lag leave it very punishable. Compared to forward smash, it is noticeably weaker, with the clean hit KOing opponents at around 90%, but has less startup and ending lag, and covers a wider arc around Ike, giving it better utility in punishing landings and rolls if timed properly. | ||
|dsmashname=Cast Off | |dsmashname=Cast Off | ||
|dsmashdmg={{ChargedSmashDmgSSBU|16}} (hit 1), {{ChargedSmashDmgSSBU|19}} ( | |dsmashdmg={{ChargedSmashDmgSSBU|16}} (hit 1), {{ChargedSmashDmgSSBU|19}} (hit 2, clean), {{ChargedSmashDmgSSBU|9}} (hit 2, late) | ||
|dsmashdesc=A kneeling, two-handed outward slash in front of himself and then behind himself. It is Ike's fastest smash attack by a considerable margin, hitting on frame 13. The front hit is considerably weaker than Ike's other smash attacks, but still boasts respectable power, KOing opponents at around 105% from the center of Final Destination. As a result, it is Ike's most reliable smash attack overall; however, its | |dsmashdesc=A kneeling, two-handed outward slash in front of himself and then behind himself. It is Ike's fastest smash attack by a considerable margin, hitting on frame 13. The front hit is considerably weaker than Ike's other smash attacks, but still boasts respectable power, KOing opponents at around 105% from the center of Final Destination. As a result, it is Ike's most reliable smash attack overall; however, its 35 frames of ending lag still leaves it very punishable if missed or shielded. On the other hand, the back hit is slower, coming out on frame 32, and has a much weaker late hit, but its hitboxes have a longer duration, and the clean hit is far stronger, dealing impressive damage and KOing opponents at around 85%, while having less ending lag compared to the front hit. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|7.5}} (clean), {{ShortHopDmgSSBU|6}} (late) | |nairdmg={{ShortHopDmgSSBU|7.5}} (clean), {{ShortHopDmgSSBU|6}} (late) | ||
|nairdesc=A | |nairdesc=A semi-circular slash in front of himself. It has the lowest landing lag out of Ike's aerials, and its hitboxes have a long duration, provide wide coverage around and below Ike, and launch opponents vertically. Altogether, these traits make it an infamously reliable combo starter when [[SHFF]]'d, while also being a relatively safe spacing option. It is infamous for reliably comboing into a wide variety of attacks, including neutral attack, tilts and grab at low percents, and any aerial attack (including itself) at low to mid percents. At higher percent, it can be followed up with any of Ike's aerials and eventually becomes a notoriously reliable kill set-up into up aerial near 100%, though at even higher percents this stops being the case. It deals the lowest damage out of Ike's aerials, with knockback that prevents it from KOing at realistic percents, and its long duration makes punishable if used high up in the air, as well as risky to use offstage. It is also unable to autocancel even in a full hop, requiring a double jump to do so. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU| | |fairdmg={{ShortHopDmgSSBU|11.5}} | ||
|fairdesc=A two-handed downward slash. It covers the entirety of Ike's foreside, making it capable of hitting above and below him. Combined with its moderate startup at frame 11, landing lag and damage output, this makes it a staple for following up combos and spacing. However, its knockback has been noticeably weakened from '' | |fairdesc=A two-handed downward slash. It covers the entirety of Ike's foreside, making it capable of hitting above and below him. Combined with its moderate startup at frame 11, landing lag and damage output, this makes it a staple for following up combos and spacing. However, its knockback has been noticeably weakened from ''Smash 4'', rendering it unable to KO reliably except near edges, and it can no longer autocancel in a short hop, while also being risky to use offstage due to its high ending lag. As a result, Ike's neutral and back aerials are now generally superior options because of their lower lag, neutral aerial's better combo potential, and back aerial's higher damage and better power, with forward aerial's only advantages over them being its longer active frames and vertical range. | ||
|bairname=Repositioning | |bairname=Repositioning Slash | ||
|bairdmg={{ShortHopDmgSSBU|14}} | |bairdmg={{ShortHopDmgSSBU|14}} | ||
|bairdesc=Quickly turns around to perform an outward slash. Due to | |bairdesc=Quickly turns around to perform an outward slash. Due to it hitting on frame 7, it is Ike's fastest aerial. When coupled with its high damage and knockback for its speed, long horizontal range, and low landing lag, it is one of Ike's most viable approach and KO options. It can KO middleweights at around 120% from the center of Final Destination. Like the rest of Ike's aerials, however, its high ending lag prevents it from being used offstage as safely. It also has short vertical range. Ike's only aerial move that he can autocancel in a short hop. | ||
|uairname=Rising Swing | |uairname=Rising Swing | ||
|uairdmg={{ShortHopDmgSSBU|11}} | |uairdmg={{ShortHopDmgSSBU|11}} | ||
|uairdesc=An overhead arcing slash. It | |uairdesc=An overhead arcing slash starting from the front. It has large coverage around Ike, low landing lag (the second lowest out of his aerials) and high knockback, allowing it to function as a highly effective [[juggling]] move. It can also set up combos into an up tilt or any of Ike's aerials (including itself) when SHFF'd, and is able to KO opponents reliably near the upper blast line at high percents. Its disadvantages are its slow startup at frame 13 and high ending lag, making it difficult to land from a [[neutral game|neutral]] state; however, due to its efficiency in punishing opponents and racking up damage elsewhere, it is one of Ike's most useful moves. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|15}} | |dairdmg={{ShortHopDmgSSBU|15}} | ||
|dairdesc=A two-handed downward slash between his legs. The tip of Ragnell is a [[meteor smash]], while the blade launches opponents at a horizontal angle. It is Ike's most damaging aerial and has high knockback, KOing opponents at around 125% from the center of Final Destination with its non-meteor hitboxes. The meteor smash hitbox also enables it to start combos against grounded opponents for high damage, leading into nearly any of Ike's attacks depending on the opponent's | |dairdesc=A two-handed downward slash between his legs. The tip of Ragnell is a [[meteor smash]], while the blade launches opponents at a horizontal angle. It is Ike's most damaging aerial and has high knockback, KOing opponents at around 125% from the center of Final Destination with its non-meteor hitboxes. The meteor smash hitbox also enables it to start combos against grounded opponents for high damage, leading into nearly any of Ike's attacks depending on the opponent's percent, and even possessing a KO setup into an up aerial at high percents. However, it has the slowest startup at frame 15 and shortest hitbox duration out of Ike's aerials, as well as poor horizontal range. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with his free hand. | |grabdesc=Reaches out with his free hand. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.6% | |pummeldmg=1.6% | ||
|pummeldesc=A headbutt. | |pummeldesc=A headbutt. Moderately slow, but one of the most damaging pummels in the game. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3.5% (hit 1), 4% (throw) | |fthrowdmg=3.5% (hit 1), 4% (throw) | ||
|fthrowdesc=A front kick. It is a [[semi-spike]], which makes it a reliable | |fthrowdesc=A front kick. It is a [[semi-spike]], which makes it a reliable edgeguard setup at high percents. However, due to its high ending lag, it is unreliable for [[tech-chasing]]. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=3% (hit 1), 4% (throw) | |bthrowdmg=3% (hit 1), 4% (throw) | ||
|bthrowdesc=A spinning back kick. It is a semi-spike like forward throw, which also makes it a reliable | |bthrowdesc=A spinning back kick. It is a semi-spike like forward throw, which also makes it a reliable edgeguard setup at high percents, but has less ending lag by comparison that grants it tech-chasing potential, most notably into dash attack at low to medium percents. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=3.5% (hit 1), 4% (throw) | |uthrowdmg=3.5% (hit 1), 4% (throw) | ||
|uthrowdesc=Plunges Ragnell into the ground and then | |uthrowdesc=Plunges Ragnell into the ground and then [[Wikipedia:Professional wrestling attacks#Double axe handle|double axe handles]] the opponent upward. It is tied with forward throw for Ike's most damaging throw by a slight margin. It has overall weak knockback and moderate ending lag, allowing it to combo into a forward or up aerial from mid to high percents for slightly more damage compared to using down throw; however, these followups are not as reliable due to the throw's higher ending lag, while it also lacks any notable KO potential by itself. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=3% (hit 1), 4% (throw) | |dthrowdmg=3% (hit 1), 4% (throw) | ||
|dthrowdesc=A one-handed [[Wikipedia:Professional wrestling throws#Body slam|body slam]] followed by a [[Wikipedia:Professional wrestling attacks#Knee drop|knee drop]]. Its average base knockback, relatively low ending lag | |dthrowdesc=A one-handed [[Wikipedia:Professional wrestling throws#Body slam|body slam]] followed by a [[Wikipedia:Professional wrestling attacks#Knee drop|knee drop]]. Its average base knockback, relatively low ending lag and vertical angle make it an excellent combo starter from low to mid percents, particularly into an up tilt (against larger characters), any of Ike's aerials (except down aerial), and Aether. Due to its surprisingly high knockback scaling, it is also Ike's strongest throw, KOing middleweights at around 190% without [[rage]]. As a result of this, however, its followups stop working earlier compared to up throw. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|nsname=Eruption | |nsname=Eruption | ||
|nsdmg=10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar) | |nsdmg=10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar) | ||
|nsdesc=Lifts Ragnell in front of himself in a two-handed reverse grip, and plunges it into the ground to produce a pillar of blue flames. It has [[transcendent priority]] and is [[charge]]able, causing Ragnell to become engulfed in [[flame]]s that become more prominent the longer it is charged. Its impressive vertical range and respectable power even when uncharged make it useful for | |nsdesc=Lifts Ragnell in front of himself in a two-handed reverse grip, and plunges it into the ground to produce a pillar of blue flames. It has [[transcendent priority]] and is [[charge]]able, causing Ragnell to become engulfed in [[flame]]s that become more prominent the longer it is charged. Its impressive vertical range and respectable power even when uncharged make it useful for edgeguarding, hitting recovering opponents before they can grab the edge if timed properly. When reaching full charge level, it grants super [[armor]] and produces one additional flame pillar away from Ike, or two if held for the maximum duration, significantly increasing its horizontal range; however, it also deals 10% [[recoil damage]] to him in the process. It can KO middleweights at around 150% when uncharged, and at around 55% from center stage when fully charged. The flame pillars at full charge deal more damage the closer to their base opponents are hit. A fully charged Eruption is also capable of instantaneously breaking a full shield, similar to a fully charged [[Shield Breaker]]. | ||
|ssname=Quick Draw | |ssname=Quick Draw | ||
|ssdmg= | |ssdmg=6% (uncharged), 13% (fully charged) | ||
|ssdesc=Kneels on one knee and readies himself to charge forward. If an opponent comes in range, Ike will perform a lunging outward slash. | |ssdesc=Kneels on one knee and readies himself to charge forward. If an opponent comes in range, Ike will perform a lunging outward slash. When fully charged, the slash is strong enough to KO middleweights at around 120%. However, it has high ending lag if no opponent comes in range. In midair, it renders Ike [[helpless]] if he does not hit an opponent, but can still function reliably as an alternate recovery option due to the long horizontal distance it provides when charged, as well as its very low landing lag if timed properly. | ||
|usname=Aether | |usname=Aether | ||
|usdmg=6% ( | |usdmg=6% (hit 1 clean), 4% (hit 1 late), 2% (hit 2), 1% (hits 3-5), 3% (descent), 6% (landing) | ||
|usdesc=Performs the | |usdesc=Performs the [[fireemblemwiki:Sol (skill)|Sol]] portion of {{s|fireemblemwiki|Aether}}, which sees Ike throwing Ragnell directly upwards, causing it to spin before he leaps upwards to grab Ragnell, perform a spinning slash, then slash downwards to land on the ground. It covers a respectable amount of vertical distance, but almost no horizontal distance. It grants super armor when initiated and until Ike begins rising, which is longer if the move is used on the ground, while all but its first hit have transcendent priority. Although it is primarily used for recovering, it can also function as a useful damage racking option when all of its hits connect due to its high total damage. The start of its descending hitbox also meteor smashes opponents, allowing it to be used for a [[sacrificial KO]]. As of the 2.0.0 update, Ike's chance of dying before the opponent during the move has been increased, making the tactic less reliable. | ||
|dsname=Counter | |dsname=Counter | ||
|dsdmg=1.2× (minimum 10%) | |dsdmg=1.2× (minimum 10%) | ||
|dsdesc=[[fireemblemwiki:Counter|Parries]] and then [[counterattack]]s against any incoming attacks with a reverse gripped downward slash while Ragnell is covered in blue flames. It is slow for a counterattack, activating on frame 9, and has high ending lag, but is among the strongest counterattacks in the game | |dsdesc=[[fireemblemwiki:Counter|Parries]] and then [[counterattack]]s against any incoming attacks with a reverse gripped downward slash while Ragnell is covered in blue flames. It is slow for a counterattack, activating on frame 9, and has high ending lag, but is among the strongest counterattacks in the game. Additionally, due to granting Ike full intangibility on frames 8-15, it can effectively be used to retaliate against attacks one frame before its counter window. | ||
|fsname=Great Aether | |fsname=Great Aether | ||
|fsdmg=5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18) | |fsdmg=5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18) | ||
|fsdesc=Performs an upward slash while Ragnell's blade is engulfed in flames. If any opponents are hit, they are launched upward and Ike throws Ragnell into the air along with them. He then leaps upward, catches Ragnell while its blade is still aflame, and unleashes a devastating series of slashes alongside a thrust, a wheel kick | |fsdesc=Performs an upward slash while Ragnell's blade is engulfed in flames. If any opponents are hit, they are launched upward and Ike throws Ragnell into the air along with them. He then leaps upward, catches Ragnell while its blade is still aflame, and unleashes a devastating series of slashes alongside a thrust, a wheel kick and a roundhouse kick. Ike then concludes the attack with a descending, two-handed slash that slams the opponent to the ground and creates a massive explosion upon impact. The explosion launches the opponent and any bystanders toward the upper blast line. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Warps onto the stage using [[fireemblemwiki:Warp (staff)|warp magic]] and grunts while briefly performing an inward slash | *Warps onto the stage using [[fireemblemwiki:Warp (staff)|warp magic]] and grunts while briefly performing an inward slash. | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Holds Ragnell with both hands in front of himself while growling loudly as | *'''Up taunt''': Holds Ragnell with both hands in front of himself while growling loudly as wind blows through his cape. | ||
*'''Side taunt''': Rears back and then holds Ragnell to his side while saying "Prepare yourself!" with a smirk on his face. In the Japanese version, he says {{ja|覚悟しろ。|Kakugo shiro.}} (''Get prepared.'') | *'''Side taunt''': Rears back and then holds Ragnell to his side while saying "Prepare yourself!" with a smirk on his face. In the Japanese version, he says {{ja|覚悟しろ。|Kakugo shiro.}} (''Get prepared.'') | ||
*'''Down taunt''': Plunges Ragnell into the ground then folds his arms while saying "Hmph!" with a smug facial expression as wind blows through his cape, and removes Ragnell from the ground. | *'''Down taunt''': Plunges Ragnell into the ground, then folds his arms while saying "Hmph!" with a smug facial expression as wind blows through his cape, and removes Ragnell from the ground. | ||
<gallery> | <gallery> | ||
SSBUIkeTaunt1.gif|Ike's up taunt. | SSBUIkeTaunt1.gif|Ike's up taunt. | ||
Line 216: | Line 159: | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Taps Ragnell's blade on his shoulder. | *Taps Ragnell's blade on his shoulder. | ||
*Rubs the edge of Ragnell's blade. | *Rubs the edge of Ragnell's blade. | ||
<gallery> | <gallery> | ||
SSBUIkeIdle1.gif|Ike's first idle pose | SSBUIkeIdle1.gif|Ike's first idle pose | ||
SSBUIkeIdle2.gif|Ike's second idle pose | SSBUIkeIdle2.gif|Ike's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Slashes Ragnell twice, then rests the blade on his shoulder. ''Path of Radiance'' Ike says, "Your skills were… remarkable." ("{{ja| | *'''Left:''' Slashes Ragnell twice, then rests the blade on his shoulder. ''Path of Radiance'' Ike says, "Your skills were… remarkable." ("{{ja|あんたの戦い、見事だった|Anta no tatakai, migotodatta}}", ''Your combat was excellent.''), while ''Radiant Dawn'' Ike says, "Don't stand in my way." ("{{ja|どうして俺の前に立った|Doshite ore no mae ni tatta}}", ''Why do you stand before me?''). | ||
*'''Up:''' | *'''Up:''' Forcefully plants Ragnell into the ground, then crosses his arms. ''Path of Radiance'' Ike says, "I submit to no one." ("{{ja|誰にも、譲る気はない|Darenimo, yuzuruki wa nai}}", ''I cannot yield to anyone.''), while ''Radiant Dawn'' Ike says, "I must move forward." ("{{ja|俺は前に進む|Ore wa mae ni susumu.}}", ''I move forward.''). | ||
*'''Right:''' Performs Aether while facing the screen. ''Path of Radiance'' Ike says, "You'll get no sympathy from me." ("{{ja|極めれば…誰にも負けはしない|Kiwamereba… darenimo make wa shinai}}", ''To the end... I will not lose to anyone.''), while ''Radiant Dawn'' Ike says, "I fight for my friends." ("{{ja| | *'''Right:''' Performs Aether while facing the screen. ''Path of Radiance'' Ike says, "You'll get no sympathy from me." ("{{ja|極めれば…誰にも負けはしない|Kiwamereba… darenimo make wa shinai}}", ''To the end... I will not lose to anyone.''), while ''Radiant Dawn'' Ike says, "I fight for my friends." ("{{ja|俺には守るべき物が在る|Ore ni ha mamoru beki mono ga aru}}", ''I have things I must protect.''). | ||
[[File:FireEmblemSeriesVictoryThemeUltimate.ogg|thumb|An orchestral, sped-up cover of several bars of the {{s|fireemblemwiki|Fire Emblem Theme}}, the title theme for the original ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'', which has since become the main theme of the series and appeared in every game.]] | [[File:FireEmblemSeriesVictoryThemeUltimate.ogg|thumb|An orchestral, sped-up cover of several bars of the {{s|fireemblemwiki|Fire Emblem Theme}}, the title theme for the original ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'', which has since become the main theme of the series and appeared in every game.]] | ||
<gallery> | <gallery> | ||
Line 271: | Line 177: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
'' | Starting the release, Ike was visually seen as a significantly improved character from the previous installment, where he was considered a low-mid tier character. He was then seen as a high-tier character. The game involved prominence of disjoints, which benefits Ike as he has disjoints, courtesy of Ragnell. Ike developed powerful results, especially from {{Sm|MkLeo}}. This caused him to have a powerful reception, with {{Sm|ZeRo}}, {{Sm|ESAM}}, and {{Sm|Mew2King}} designating him as a high tier character. Unfortunately, Ike has been less popular since {{Sm|MkLeo}} dropped him in favor of other characters; the general consensus is that while Ike is a good character, his gameplan is very linear and relies too much on easy to avoid moves, such as his neutral aerial. Regardless, this is considered to be his best iteration in ''Smash'' yet. | ||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
=== | ====Active==== | ||
*{{Sm|Ark|Japan}} - One of the best Ike players in Japan. Placed 9th at {{Trn|Umebura SP}}, 13th at both {{Trn|Karisuma SP 6}} and {{Trn|TSC 12}}, 17th at {{Trn|Sumabato SP 2}}, and 33rd at {{Trn|Umebura SP 6}}. Has a win over {{Sm|Kirihara}}. | |||
*{{Sm|Bokinchan|Japan}} - One of the best Ike players in the world. Placed 9th at {{Trn|Karisuma SP 8}}, 13th at {{Trn|Kurobra 19}}, 17th at {{Trn|Umebura SP 2}}, 25th at {{Trn|EVO Japan 2020}}, 33rd at {{Trn|Umebura SP 7}}, and 49th at {{Trn|Umebura SP 6}}. Has wins over {{Sm|Lea}}, {{Sm|Gackt}}, {{Sm|Rotsuku}}, {{Sm|Jagaimo}}, {{Sm|TKM}}, Logix, and {{Sm|Mao}}. | |||
*{{Sm|Insie|Australia}} - The best Ike player in Australia. Placed 7th at {{Trn|BigWinChampionship 2}}, 9th at {{Trn|Expand Gong 4}}, and 17th at {{Trn|Battle Arena Melbourne 11}}. Has wins over {{Sm|Extra}}, {{Sm|Ben Gold}}, {{Sm|Jdizzle}}, and {{Sm|Hackoru}}. | |||
*{{Sm|Logix|Japan}} - One of the best Ike players in the world. Placed 9th at {{Trn|TSC 11}}, 17th at {{Trn|Umebura Japan Major 2019}}, 25th at {{Trn|Sumabato SP}}, and 65th at {{Trn|EVO 2019}}. Currently ranked 81st on the [[Japan Player Rankings]]. Has wins over {{Sm|kameme}}, {{Sm|Lea}}, {{Sm|Abadango}}, {{Sm|HIKARU}}, {{Sm|Eim}}, {{Sm|Uto}}, {{Sm|Banku}}, and {{Sm|Notty}}. | |||
*{{Sm|Miloni|USA}} - Placed 5th at {{Trn|Holiday Heist 4: Ultimate Edition}} and 17th at {{Trn|Super Bit Wars 7}}. | |||
*{{Sm|Nir|Germany}} - Placed 7th at {{Trn|Calyptus Cup Fusion}} and 13th at {{Trn|Elysium: Yggdrasil}}. | |||
*{{Sm|Pokepen|USA}} - Placed 2nd at {{Trn|Emerald City 8}} and 17th at {{Trn|Port Priority 5}}. Ranked 2nd on the [[Washington Power Rankings#Super Smash Bros. Ultimate rankings|Washington Ultimate Power Rankings]]. | |||
*{{Sm|Rango|USA}} - Placed 17th at {{Trn|2GG: Grand Tour - South Carolina}} and 65th at {{Trn|CEO 2019}}. | |||
*{{Sm|Ravenking|USA}} - Placed 13th at both {{Trn|Midwest Mayhem Ultimate}} and {{Trn|Combo Breaker 2019}}, having defeated {{Sm|Tyroy}} and {{Sm|Ned}}. Currently ranked 2nd on the [[Chicago Power Rankings#Super Smash Bros. Ultimate|Chicago Ultimate Power Rankings]] | |||
*{{Sm|Ryo|USA}} - One of the best Ike players in the United States. Placed 9th at {{Trn|GatorLAN Spring 2019}}, 17th at {{Trn|GatorLAN Spring 2020}}, and 33rd at {{Trn|DreamHack Atlanta 2019}}. | |||
*{{Sm|Ryuga|USA}} - The best solo Ike player in the world. Placed 1st at {{Trn|Holiday Heist 4: Ultimate Edition}} and {{Trn|Wolverine Tailgate}}, 9th at {{Trn|Frostbite 2019}}, 17th at both {{Trn|MomoCon 2019}} and {{Trn|Glitch 8}}, and 33rd at {{Trn|Glitch 6}}, {{Trn|Pound 2019}}, {{Trn|Smash 'N' Splash 5}} and {{Trn|CEO 2019}}. Has wins over {{Sm|MVD}}, {{Sm|Goblin}}, {{Sm|Salem}}, and {{Sm|6WX}}. | |||
*{{Sm|Shoghi|Canada}} - The best Ike player in Canada. Placed 9th at {{Trn|The Pinnacle 2019}} and 13th at both {{Trn|The Pinnacle 2018}} and {{Trn|Battle of BC 3}}. Ranked 8th on the [[British Columbia Power Rankings#Ultimate|British Columbia Ultimate Power Rankings]]. | |||
*{{Sm|Waldo|USA}} - Placed 17th at both {{Trn|GatorLAN Fall 2019}} and {{Trn|Overlords of Orlando: OCTOBERLORDS}}. | |||
====Inactive==== | |||
*{{Sm|Justice|USA}} - Placed 13th at {{Trn|Don't Park On The Grass 2018}} with solo Ike. Currently inactive from competitive play. | |||
*{{Sm|Marss|USA}} (#5) - Had a strong Ike secondary and is considered one of the best Ike players in the world. Placed 2nd at {{Trn|Get On My Level 2019}}, 9th at {{Trn|Let's Make Moves}}, and 25th at {{Trn|GENESIS 6}}. While he hasn't officially dropped Ike, he rarely uses him in bracket and prefers to use {{SSBU|Zero Suit Samus}} or {{SSBU|Mega Man}} in all of his sets. | |||
*{{Sm|MkLeo|Mexico}} (#1) - Formerly the best Ike player in the world prior to dropping him. Placed 1st at {{Trn|GENESIS 6}}, {{Trn|Smash Conference United}}, and 2nd at {{Trn|Frostbite 2019}}. | |||
*{{Sm|Ouch!?|Canada}} - Placed 9th at {{Trn|Battle of BC 3}} with both Ike and {{SSBU|Chrom}} before switching to {{SSBU|Wolf}}. | |||
*{{Sm|Toronto Joe|Canada}} - Placed 17th at {{Trn|Don't Park On The Grass 2018}} with both Ike and {{SSBU|Meta Knight}}. Currently inactive from competitive play. | |||
=={{SSBU|Classic Mode}}: The Black-Clad Warriors== | =={{SSBU|Classic Mode}}: The Black-Clad Warriors== | ||
[[File:SSBU Congratulations Ike.png|thumb|Ike's congratulations screen.]] | [[File:SSBU Congratulations Ike.png|thumb|Ike's congratulations screen.]] | ||
Ike's opponents are all fighters in black alternate costumes, referencing his rivalry with the [[Black Knight]] | Ike's opponents are all fighters in black alternate costumes, referencing his rivalry with the [[Black Knight]]. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} and {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}''|| | ||
|- | |- | ||
|2||{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}} | |2||[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}, {{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Black}}, and {{SSBU|Sonic}} {{Head|Sonic|g=SSBU|s=20px|cl=Black}}||[[Spear Pillar]]||''{{SSBUMusicLink|Sonic The Hedgehog|Knight of the Wind}}''|| The choice of music is a reference to both Ike and Sonic facing a foe with the Black Knight alias. | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|One Of A Kind}}''|| | ||
|- | |- | ||
|5||Giant {{ | |5||Giant {{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}||[[Luigi's Mansion]] ([[Battlefield form]])||''{{SSBUMusicLink|Super Mario Bros.|On the Hunt - Gloomy Manor Ver.- (Instrumental)}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Black}} and {{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Black}}||[[Bridge of Eldin]]||''{{SSBUMusicLink|The Legend of Zelda|Hyrule Castle (Outside)}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 321: | Line 238: | ||
Although Ike does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | Although Ike does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Ike was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is one of the fighters found in the | Ike was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is one of the fighters found in the Mysterious Dimension sub-area, being an obligatory unlock before the next necessary fighter battle [[Meta Knight (SSBU)|Meta Knight]] is encountered, and after {{SSBU|Greninja}} has been awakened. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|32 | | 32 | ||
|[[File:Ike SSBU.png|center|108x108px]] | | [[File:Ike SSBU.png|center|108x108px]] | ||
|Ike | | {{SSBU|Ike}} | ||
| | | [[File:SpiritTypeAttack.png|20px|center|Attack]] <center>{{color|#dc1029|Attack}}</center> | ||
|11,200 | | 11,200 | ||
|[[Coliseum]] ([[Ω form]]) | | [[Coliseum]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}'' | | ''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Ike's | Ike's default Fighter Spirit can be obtained by completing [[Classic Mode]]. His Fighter Spirit is also available periodically for purchase in the shop for 500 coins, or by completing a [[challenge]] (Classic Mode: ''KO fighters from Fire Emblem 20 times''). Unlocking Ike in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Additionally, his Radiant Dawn outfit has a Fighter Spirit of its own, available through the shop. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
PoR Ike Spirit.png|614. '''''Ike (Path of Radiance)''''' | |||
RD Ike Spirit.png|615. '''Ike (Radiant Dawn)''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 376: | Line 294: | ||
|- | |- | ||
|639 | |639 | ||
|{{ | |[[File:Sigurd.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Sigurd}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,800 | |3,800 | ||
|[[Arena Ferox]] | |[[Arena Ferox]] | ||
Line 388: | Line 307: | ||
|- | |- | ||
|726 | |726 | ||
| | |[[File:Magnus Spirit.png|center|64x64px]] | ||
|''Kid Icarus'' | |[[Magnus]] | ||
|''Kid Icarus series'' | |||
|•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,300 | |4,300 | ||
|[[Coliseum]] ([[Ω form]]) | |[[Coliseum]] ([[Ω form]]) | ||
Line 400: | Line 320: | ||
|- | |- | ||
|1,328 | |1,328 | ||
| | |[[File:Hero's Comrades Spirit.png|center|64x64px]] | ||
|'' | |Hero's Comrades | ||
|•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}} | |''Dragon Quest series'' | ||
| | |•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Teal}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|13,300 | |13,300 | ||
|[[Yggdrasil's Altar]] | |[[Yggdrasil's Altar]] | ||
|N/A | |N/A | ||
|•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br> | |•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br>•Stamina battle | ||
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | |{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | ||
|Hendrik | |[[dragonquestwiki:Hendrik|Hendrik]] | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 432: | Line 354: | ||
|- | |- | ||
|641 | |641 | ||
|{{ | |[[File:Seliph.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Seliph}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,600 | |3,600 | ||
|[[Castle Siege]] | |[[Castle Siege]] | ||
Line 441: | Line 364: | ||
|•The enemy has increased defense when the enemy's at high damage | |•The enemy has increased defense when the enemy's at high damage | ||
|{{SSBUMusicLink|Fire Emblem|Edge of Adversity}} | |{{SSBUMusicLink|Fire Emblem|Edge of Adversity}} | ||
| | |{{s|fireemblem|Sigurd}} | ||
|- | |- | ||
|653 | |653 | ||
|{{ | |[[File:Eirika.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Eirika}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,200 | |9,200 | ||
|[[Coliseum]] | |[[Coliseum]] | ||
Line 456: | Line 380: | ||
|- | |- | ||
|658 | |658 | ||
|{{ | |[[File:Soren.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Soren}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,800 | |1,800 | ||
|[[Temple]] ([[Battlefield form]]) | |[[Temple]] ([[Battlefield form]]) | ||
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|- | |- | ||
|659 | |659 | ||
|{{ | |[[File:Mist.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Mist}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,500 | |3,500 | ||
|[[Reset Bomb Forest]] (hazards off) | |[[Reset Bomb Forest]] (hazards off) | ||
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|- | |- | ||
|976 | |976 | ||
| | |[[File:Hogansalley.png|center|64x64px]] | ||
|Gangster, Lady, & Policeman | |||
|''Hogan's Alley'' | |''Hogan's Alley'' | ||
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,700 | |1,700 | ||
|[[Tomodachi Life]] ([[Battlefield form]]) | |[[Tomodachi Life]] ([[Battlefield form]]) | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Ike SSBU Banner.png|Ike's appearance on the panoramic artwork | |||
Fire Emblem Heroes Smash.png|Artwork of all playable ''Fire Emblem'' characters and Assist Trophies, as posted on the official Japanese ''Fire Emblem Heroes'' Twitter account. | Fire Emblem Heroes Smash.png|Artwork of all playable ''Fire Emblem'' characters and Assist Trophies, as posted on the official Japanese ''Fire Emblem Heroes'' Twitter account. | ||
Fire Emblem Smash Bros.png|Screenshot of all playable ''Fire Emblem'' characters on Arena Ferox, as posted on the official Japanese ''Fire Emblem'' Twitter account. | Fire Emblem Smash Bros.png|Screenshot of all playable ''Fire Emblem'' characters on Arena Ferox, as posted on the official Japanese ''Fire Emblem'' Twitter account. | ||
SSBU Ike Number.png|Ike's fighter card. | SSBU Ike Number.png|Ike's fighter card. | ||
SSBUWebsiteIke1.jpg|Ike performing his [[neutral aerial]] on [[Skyworld]]. | SSBUWebsiteIke1.jpg|Ike performing his [[neutral aerial]] on [[Skyworld]]. | ||
SSBUWebsiteIke2.jpg|[[Crouching]] on [[Castle Siege]]. | SSBUWebsiteIke2.jpg|[[Crouching]] on [[Castle Siege]]. | ||
SSBUWebsiteIke3.jpg|[[Launch]]ing {{SSBU|Meta Knight}} on [[Coliseum]]. | SSBUWebsiteIke3.jpg|[[Launch]]ing {{SSBU|Meta Knight}} on [[Coliseum]]. | ||
SSBUWebsiteIke4.jpg|Throwing {{SSBU|Ryu}} on [[Boxing Ring]]. | SSBUWebsiteIke4.jpg|[[Throwing]] {{SSBU|Ryu}} on [[Boxing Ring]]. | ||
SSBUWebsiteIke5.jpg|Charging [[Eruption]] on [[Prism Tower]]. | SSBUWebsiteIke5.jpg|Charging [[Eruption]] on [[Prism Tower]]. | ||
SSBUWebsiteIke6.jpg|{{s|fireemblemwiki|Hero}} Ike performing his neutral aerial on Coliseum. | SSBUWebsiteIke6.jpg|{{s|fireemblemwiki|Hero}} Ike performing his neutral aerial on Coliseum. | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=-aV6h3jWO6c}} | {{#widget:YouTube|id=-aV6h3jWO6c}} | ||
==Trivia== | ==Trivia== | ||
*Ike is the only character who uses different voice clips | *Ike is the only character who uses different voice clips in alternate costumes while still being the same person, as opposed to gender-swapping ([[Robin]], [[Corrin]], etc.) or becoming a completely different character ([[Bowser Jr.]]). | ||
**{{SSBU|Bayonetta}} also uses different voice clips in her alternate costumes, though this only applies to the Japanese version of the game. | **{{SSBU|Bayonetta}} also uses different voice clips in her alternate costumes, though this only applies to the Japanese version of the game. | ||
*Ike, like {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Inkling}}, and {{SSBU|Byleth}}, is one of the few characters to have {{SSBU|alternate costume}}s with different animations | *Ike, like {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Inkling}}, and {{SSBU|Byleth}}, is one of the few characters to have {{SSBU|alternate costume}}s with different animations: Ike's ''Radiant Dawn'' alternate costume has a different defeated/No Contest animation. | ||
*In the segment in which Ike uses [[Great Aether]] from his character showcase video, there is an error in which his portrait displays him in his ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'' | *In the segment in which Ike uses [[Great Aether]] from his character showcase video, there is an error in which his portrait displays him in his ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'' outfit despite currently being in his ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' outfit. | ||
*Ike's pose in his official artwork resembles the {{SSB4|Mii Swordfighter}}'s artwork from ''Super Smash Bros. 4'' and his [[sidestep]] in the same game. | *Ike's pose in his official artwork resembles the {{SSB4|Mii Swordfighter}}'s artwork from ''Super Smash Bros. 4'' and his [[sidestep]] in the same game. | ||
* | *Several of Ike's new Japanese victory quotes are taken directly from his original games. | ||
**In his ''Path of Radiance'' costume, he can say "{{ja|極めれば…誰にも負けはしない|Kiwamereba… darenimo make wa shinai}}" (''To the end... I will not lose to anyone.''), which originally appeared during Ike's battle with the Black Knight in Chapter 27 of ''Path of Radiance''. The line was originally translated as "My sword-fighting skills were given to me by my father. If I stay true to them, I cannot lose." ''Ultimate'' uses the pre-existing line, "You'll get no sympathy from me." | |||
*Ike | **In his ''Radiant Dawn'' costume, he can say "{{ja|どうして俺の前に立った|Doshite ore no mae ni tatta}}" (''Why do you stand before me?''), which originally appeared when Micaiah confronted Ike in Chapter 3-13 of ''Radiant Dawn''. The line was originally translated as "Why would you seek me out?" ''Ultimate'' translates it to "Don't stand in my way." | ||
**In his ''Radiant Dawn'' costume, he can also say "{{ja|俺には守るべき物が在る|Ore ni ha mamoru beki mono ga aru}}" (''I have things in which I must protect.''), which originally appeared before Ike's battle with the goddess Ashera in the the final chapter of ''Radiant Dawn'', Rebirth 5. The line was originally translated as "This battle means more than any of the others, because it’s for the life of every person that I’ve ever cared about." ''Ultimate'' uses the pre-existing line, "I fight for my friends." | |||
*Ike is the only ''Brawl'' veteran who faces {{SSBU|Sonic}} as a Classic Mode opponent. | |||
*Ike's Classic Mode route is the only one where he does not travel to any ''Fire Emblem'' stages, nor does he fight any characters from his own series. | |||
*Ike's [[amiibo]] selects his ''Radiant Dawn'' alternate costume, which was the basis for the figure and his ''SSB4'' design, by default. | *Ike's [[amiibo]] selects his ''Radiant Dawn'' alternate costume, which was the basis for the figure and his ''SSB4'' design, by default. | ||
**This makes Ike the only veteran who currently has no amiibo that can scan in | **This makes Ike the only veteran who currently has no amiibo that can scan in his default costume. | ||
*Both Ike's ''Path of Radiance'' and ''Radiant Dawn'' costumes | *Both Ike's ''Path of Radiance'' and ''Radiant Dawn'' costumes uses different knockout voice clips in [[Stamina Mode]] when knocked out of HP with no stock remaining. ''Path of Radiance'' Ike uses the standard KO voice clip and ''Radiant Dawn'' Ike uses the alternate KO voice clip. | ||
**In the Japanese version, the voice clips are reversed. | **In the Japanese version, the voice clips are reversed. | ||
**By extension, Ike is one of the only two characters who | **By extension, Ike is one of the only two characters who uses their alternate KO voice clip when KO'd by reaching 0 HP, with the other being {{SSBU|Marth}}. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |