Editing Ike (SSBB)

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Ike initially placed 25th on the first tier list for ''Brawl'', with most noting that his below-average speed with his high raw power made him a solid middle tier character. The changing metagame of ''Brawl'', however, began to favor characters that had either superb [[camping]] prowess or the mobility to counter it, which were two things that Ike lacked. As a result, Ike began to consistently fall on the tier list; on the fourth list, Ike had fallen to 29th place, and it was widely assumed that he would eventually fall into the bottom tiers. At this point, Ike was frequently derided as a "noob character" in the competitive ''Brawl'' community who relied far too heavily on abusing opponents' errors to KO.
Ike initially placed 25th on the first tier list for ''Brawl'', with most noting that his below-average speed with his high raw power made him a solid middle tier character. The changing metagame of ''Brawl'', however, began to favor characters that had either superb [[camping]] prowess or the mobility to counter it, which were two things that Ike lacked. As a result, Ike began to consistently fall on the tier list; on the fourth list, Ike had fallen to 29th place, and it was widely assumed that he would eventually fall into the bottom tiers. At this point, Ike was frequently derided as a "noob character" in the competitive ''Brawl'' community who relied far too heavily on abusing opponents' errors to KO.


The sudden appearance of {{Sm|San}}, however, caused Ike's perceived viability to immediately reverse. At [[Apex 2010]], a tournament that was known for hosting some of the best smashers at the time, San's 9th place finish with Ike in a pool of over 63 other smashers was an upset to the community, and his continued dominance at [[low tier tournaments]] also caused a revitalization of Ike's metagame. San pioneered the use of Ike's surprisingly flexible and powerful jab in his metagame, as well as demonstrating that Ike's aerial and spacing powers were more powerful than previously thought. As a result, Ike jumped four places to the 25th spot on the fifth tier list. He currently ranks at 23rd in the game, higher than any of his previous placings; while he is still unable to consistently win against more powerful characters, Ike is currently seen as a solid mid-tier character, as evidenced by a surprising fifth place finish by {{Sm|Ryo}} in [[WHOBO 4]], as well as continued strong showings in mid-tier tournaments.
The sudden appearance of {{Sm|San}}, however, caused Ike's perceived viability to immediately reverse. At [[Apex 2010]], a tournament that was known for hosting some of the best smashers at the time, San's 9th place finish with Ike in a pool of over 63 other smashers was an upset to the community, and his continued dominance at [[low tier tournaments]] also caused a revitalization of Ike's metagame. San pioneered the use of Ike's surprisingly flexible and powerful jab in his metagame, as well as demonstrating that Ike's aerial and spacing powers were more powerful than previously thought. In addition, he continued to dominate low-tier tournaments when the character was still legal. As a result, Ike jumped four places to the 25th spot on the fifth tier list. He currently ranks at 23rd in the game, higher than any of his previous placings; while he is still unable to consistently win against more powerful characters, Ike is currently seen as a solid mid-tier character, as evidenced by a surprising fifth place finish by {{Sm|Ryo}} in [[WHOBO 4]], as well as continued strong showings in mid-tier tournaments.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==

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