Editing Ike (SSBB)
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|djump = ? | |djump = ? | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {{Crowd | ||
|char=Ike | |||
|game=Brawl | |||
|desc-us=We-Like-Ike! | |||
|desc-jp=Ike! | |||
|pitch-us=Group chant | |||
|pitch-jp=Group chant}} | |||
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! | |||
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===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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===Exclusive [[sticker]]s=== | ===Exclusive [[sticker]]s=== | ||
These stickers can only be used by Ike or | These stickers can only be used by Ike or by a select few including Ike. | ||
*Ashnard: [Slash] | *Ashnard: [Slash] resistance +39 | ||
*Deke: [Slash] | *Deke: [Slash] attack +9 | ||
*Eirika: [Slash] | *Eirika: [Slash] attack +17 | ||
*Eliwood: [Flame] | *Eliwood: [Flame] resistance +31 | ||
*Greil: [Throwing] | *Greil: [Throwing] attack +14 | ||
*Ike (Path of Radiance): [Weapon] | *Ike (Path of Radiance): [Weapon] attack +23 | ||
*Ike (Radiant Dawn): [Slash] | *Ike (Radiant Dawn): [Slash] attack +27 | ||
*Lilina: [Leg] | *Lilina: [Leg] attack +5 | ||
*Marth: [Weapon] | *Marth: [Weapon] attack +19 | ||
*Micaiah: [Weapon] | *Micaiah: [Weapon] attack +21 | ||
*Mist: [Slash] | *Mist: [Slash] attack +8 | ||
*Ninian: [Arm, Leg] | *Ninian: [Arm, Leg] attack +6 | ||
*Rutoga: [Slash] | *Rutoga: [Slash] resistance +12 | ||
*Shiida: [Specials: Direct] | *Shiida: [Specials: Direct] attack +7 | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
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*On custom stages, Ike's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump; when attacking after or before the peak of a jump Ike's sword will simply glow and leave no trail, except his up aerial. This also happens to {{SSBB|Marth}}. | *On custom stages, Ike's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump; when attacking after or before the peak of a jump Ike's sword will simply glow and leave no trail, except his up aerial. This also happens to {{SSBB|Marth}}. | ||
*There is a [[glitch]] relating to Ike on [[Corneria]]. On the far left of the back fin on the Great Fox, he must grab {{SSBB|King Dedede}}. He will rotate infinitely between his aerial and grounded grab animations. | *There is a [[glitch]] relating to Ike on [[Corneria]]. On the far left of the back fin on the Great Fox, he must grab {{SSBB|King Dedede}}. He will rotate infinitely between his aerial and grounded grab animations. | ||
*Ike is | *Ike is the first playable ''Fire Emblem'' character in the ''Super Smash Bros.'' series to speak English. | ||
**Additionally, he is the first ''Fire Emblem'' character available as a starter character in the ''Super Smash Bros.'' series, as {{SSBM|Marth}} and {{SSBM|Roy}} were previously unlockable in ''Melee'' and in the transition to ''Brawl'', Marth remained unlockable while Roy was cut. | **Additionally, he is the first ''Fire Emblem'' character available as a starter character in the ''Super Smash Bros.'' series, as {{SSBM|Marth}} and {{SSBM|Roy}} were previously unlockable in ''Melee'' and in the transition to ''Brawl'', Marth remained unlockable while Roy was cut. | ||
*It was a common belief around the time of ''Brawl's'' release that Ike "replaced" Roy from ''Melee'', due to them having a similar [[neutral special]], and both being sword wielders from ''Fire Emblem''. However, [[Beta elements (SSBB)#Scrapped characters|leftover data on Brawl's disc]] shows that both Ike and Roy were planned to be playable in ''Brawl''. A similar and equally untrue belief existed for {{SSBB|Lucario}} and {{SSBM|Mewtwo}}. | *It was a common belief around the time of ''Brawl's'' release that Ike "replaced" Roy from ''Melee'', due to them having a similar [[neutral special]], and both being sword wielders from ''Fire Emblem''. However, [[Beta elements (SSBB)#Scrapped characters|leftover data on Brawl's disc]] shows that both Ike and Roy were planned to be playable in ''Brawl''. A similar and equally untrue belief existed for {{SSBB|Lucario}} and {{SSBM|Mewtwo}}. |