Editing Ike (SSBB)

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==Moveset==
==Moveset==
''For a gallery of Ike's hitboxes, see [[Ike (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
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|fsdmg=5% (hit 1), 3% (hits 2-8), 2% (hits 9-10), 3% (hit 11-14), 5% (hit 15-16), 12% (hit 17)
|fsdmg=5% (hit 1), 3% (hits 2-8), 2% (hits 9-10), 3% (hit 11-14), 5% (hit 15-16), 12% (hit 17)
|fsdesc=Ike performs a fiery uppercut with Ragnell. If he catches anyone, Ike throws his blade into the air along with the opponents, jumps after them, catches Ragnell, and unleashes a devastating combo of slashes and kicks before driving them down to the ground. The impact creates a massive explosion which launches the victims and any bystanders towards the upper blast line.
|fsdesc=Ike performs a fiery uppercut with Ragnell. If he catches anyone, Ike throws his blade into the air along with the opponents, jumps after them, catches Ragnell, and unleashes a devastating combo of slashes and kicks before driving them down to the ground. The impact creates a massive explosion which launches the victims and any bystanders towards the upper blast line.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 105
|rweight    = 11
|dash      = 1.5
|rdash      = 14-21
|run        = 1.371
|rrun      = 28-29
|walk      = 0.88
|rwalk      = 28
|trac      = 0.044
|rtrac      = 35
|airfric    = 0.009
|rairfric  = 23
|air        = 0.9212
|rair      = 22
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.04
|raddaccel  = 31-35
|gravity    = 0.0837
|rgravity  = 18-19
|fall      = 1.65
|rfall      = 7-8
|ff        = 2.31
|rff        = 8-9
|jumpsquat  = 6
|rjumpsquat = 27-35
|jumpheight = 29.39181256
|rjumpheight= 31
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
|ellag      = 3
|rellag    = 1-29
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable"
{{Crowd
|-
|char=Ike
!{{{name|}}}
|game=Brawl
!Cheer (English)
|desc-us=We-Like-Ike!
!Cheer (Japanese)
|desc-jp=Ike!
!Cheer (German)
|pitch-us=Group chant
!Cheer (Korean)
|pitch-jp=Group chant}}
|-
! scope="row"|Cheer
|[[File:Ike Cheer English SSBB.ogg|center]]||[[File:Ike Cheer Japanese SSBB.ogg|center]]||[[File:Ike Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Ike Cheer Korean SSBB.ogg|center]]
|-
! scope="row"|Description
|We - like - Ike! || Ike! || Ike hat's drauf!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (Italian)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Ike Cheer French SSBB.ogg|center]]||[[File:Ike Cheer Italian SSBB.ogg|center]]||[[File:Ike Cheer Spanish SSBB.ogg|center]]
|-
! scope="row"|Description
|Tous avec Ike ! || Ike! Ike! Ike! || Mucho Ike! Mucho Ike! Eh! Eh! || Iiii - ke!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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|victory-theme=FireEmblemTheme.ogg
|victory-theme=FireEmblemTheme.ogg
|victory-desc=A small orchestral cover from the title theme of the first Fire Emblem game.
|victory-desc=A small orchestral cover from the title theme of the first Fire Emblem game.
|desc-up=Forcefully plants his sword into the ground, folds his arms, and says, "You'll get no sympathy from me!" ({{ja|手加減してやるほど、俺は甘くは無い|Tekagen shite yaru hodo, ore wa amaku wanai.}}, ''I'm not so naive to hold back on you.'')
|desc-up=Forcefully plants his sword into the ground, folds his arms, and says, "You'll get no sympathy from me!"
|desc-left=Slashes his sword twice and says, "I fight for my friends!" ({{ja|守るべきものの為、戦うだけだ|Mamorubekimono no tame, tatakau dakeda.}}, ''I fight for what I must protect.'')
|desc-left=Slashes his sword twice and says, "I fight for my friends!"
|desc-right=Grunts while performing [[Aether]] and finishes by landing in front of the screen.
|desc-right=Performs [[Aether]] while facing the screen.
|char=Ike}}
|char=Ike}}


==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|ike=yes}}
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Ike players (SSBB)]]''
:''See also: [[:Category:Ike players (SSBB)]]''
*{{Sm|Kirk|USA}}
*{{Sm|Kirk|USA}}
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The sudden appearance of {{Sm|San}}, however, caused Ike's perceived viability to immediately reverse. At [[Apex 2010]], a tournament that was known for hosting some of the best smashers at the time, San's 9th place finish with Ike in a pool of over 63 other smashers was an upset to the community, and his continued dominance at [[low tier tournaments]] also caused a revitalization of Ike's metagame. San pioneered the use of Ike's surprisingly flexible and powerful jab in his metagame, as well as demonstrating that Ike's aerial and spacing powers were more powerful than previously thought. As a result, Ike jumped four places to the 25th spot on the fifth tier list. He currently ranks at 23rd in the game, higher than any of his previous placings; while he is still unable to consistently win against more powerful characters, Ike is currently seen as a solid mid-tier character, as evidenced by a surprising fifth place finish by {{Sm|Ryo}} in [[WHOBO 4]], as well as continued strong showings in mid-tier tournaments.
The sudden appearance of {{Sm|San}}, however, caused Ike's perceived viability to immediately reverse. At [[Apex 2010]], a tournament that was known for hosting some of the best smashers at the time, San's 9th place finish with Ike in a pool of over 63 other smashers was an upset to the community, and his continued dominance at [[low tier tournaments]] also caused a revitalization of Ike's metagame. San pioneered the use of Ike's surprisingly flexible and powerful jab in his metagame, as well as demonstrating that Ike's aerial and spacing powers were more powerful than previously thought. As a result, Ike jumped four places to the 25th spot on the fifth tier list. He currently ranks at 23rd in the game, higher than any of his previous placings; while he is still unable to consistently win against more powerful characters, Ike is currently seen as a solid mid-tier character, as evidenced by a surprising fifth place finish by {{Sm|Ryo}} in [[WHOBO 4]], as well as continued strong showings in mid-tier tournaments.
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Ike can appear as an opponent or ally in Stage 4 along with {{SSBB|Marth}}, {{SSBB|Ness}}, and {{SSBB|Lucas}} on [[Castle Siege]] or [[New Pork City]]. Ike can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 4.
===[[All-Star Mode]]===
In All-Star Mode, Ike is fought in Stage 11 alongside {{SSBB|Marth}} on [[Castle Siege]].
===[[Event Match]]es===
====Solo Events====
*'''[[Event 9: The Monster Beneath the Earth]]''': Ike must defeat two {{SSBB|Diddy Kong}}s on [[Castle Siege]] before stage transitions to the underground cavern. Failing to do so makes the player also face a giant {{SSBB|Donkey Kong}}.
*'''[[Event 39: All-Star Battle x2]]''': Ike is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}.
====Co-Op Events====
*'''[[Co-Op Event 11: The Great Remodeling Battle]]''': {{SSBB|Luigi}} and {{SSBB|Peach}} must collect 300 coins from {{SSBB|Marth}} and Ike without destroying any of the breakable pillars on [[Luigi's Mansion]].
*'''[[Co-Op Event 13: Blades of the Quick and Mighty]]''': Marth and Ike must defeat {{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Ganondorf}} on [[Temple]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
<center>
<gallery>
Ike Congratulations Screen Classic Mode Brawl.png|Classic Mode
Ike Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
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===Exclusive [[sticker]]s===
===Exclusive [[sticker]]s===
These stickers can only be used by Ike or Marth.
These stickers can only be used by Ike or by a select few including Ike.
*Ashnard: [Slash] Resistance +39
*Ashnard: [Slash] resistance +39
*Deke: [Slash] Attack +9
*Deke: [Slash] attack +9
*Eirika: [Slash] Attack +17
*Eirika: [Slash] attack +17
*Eliwood: [Flame] Resistance +31
*Eliwood: [Flame] resistance +31
*Greil: [Throwing] Power +14
*Greil: [Throwing] attack +14
*Ike (Path of Radiance): [Weapon] Attack +23
*Ike (Path of Radiance): [Weapon] attack +23
*Ike (Radiant Dawn): [Slash] Attack +27
*Ike (Radiant Dawn): [Slash] attack +27
*Lilina: [Leg] Attack +5
*Lilina: [Leg] attack +5
*Marth: [Weapon] Attack +19
*Marth: [Weapon] attack +19
*Micaiah: [Weapon] Attack +21
*Micaiah: [Weapon] attack +21
*Mist: [Slash] Attack +8
*Mist: [Slash] attack +8
*Ninian: [Arm, Leg] Attack +6
*Ninian: [Arm, Leg] attack +6
*Rutoga: [Slash] Resistance +12
*Rutoga: [Slash] resistance +12
*Shiida: [Specials: Direct] Attack +7
*Shiida: [Specials: Direct] attack +7
 
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Ike can appear as an opponent or ally in Stage 4 if he has been unlocked along with {{SSBB|Marth}}, {{SSBB|Ness}}, and {{SSBB|Lucas}} on [[Castle Siege]] or [[New Pork City]]. Ike can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 4.
 
===[[All-Star Mode]]===
In All-Star Mode, Ike is fought in Stage 11 alongside {{SSBB|Marth}} on [[Castle Siege]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 9: The Monster Beneath the Earth]]''': Ike must defeat two {{SSBB|Diddy Kong}}s on [[Castle Siege]] before stage transitions to the underground cavern. Failing to do so makes the player also face a giant {{SSBB|Donkey Kong}}.
*'''[[Event 39: All-Star Battle x2]]''': Ike is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}.
 
====Co-Op Events====
*'''[[Co-Op Event 11: The Great Remodeling Battle]]''': {{SSBB|Luigi}} and {{SSBB|Peach}} must collect 300 coins from {{SSBB|Marth}} and Ike without destroying any of the breakable pillars on [[Luigi's Mansion]].
*'''[[Co-Op Event 13: Blades of the Quick and Mighty]]''': Marth and Ike must defeat {{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Ganondorf}} on [[Temple]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
 
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Ike Congratulations Screen Classic Mode Brawl.png|Classic Mode
Ike Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
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*On custom stages, Ike's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump; when attacking after or before the peak of a jump Ike's sword will simply glow and leave no trail, except his up aerial. This also happens to {{SSBB|Marth}}.
*On custom stages, Ike's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump; when attacking after or before the peak of a jump Ike's sword will simply glow and leave no trail, except his up aerial. This also happens to {{SSBB|Marth}}.
*There is a [[glitch]] relating to Ike on [[Corneria]]. On the far left of the back fin on the Great Fox, he must grab {{SSBB|King Dedede}}. He will rotate infinitely between his aerial and grounded grab animations.
*There is a [[glitch]] relating to Ike on [[Corneria]]. On the far left of the back fin on the Great Fox, he must grab {{SSBB|King Dedede}}. He will rotate infinitely between his aerial and grounded grab animations.
*Ike is one of the first''Fire Emblem'' characters in the ''Super Smash Bros.'' series to speak English, with the other being [[Lyn]].
*Ike is the first playable ''Fire Emblem'' character in the ''Super Smash Bros.'' series to speak English.
**Additionally, he is the first ''Fire Emblem'' character available as a starter character in the ''Super Smash Bros.'' series, as {{SSBM|Marth}} and {{SSBM|Roy}} were previously unlockable in ''Melee'' and in the transition to ''Brawl'', Marth remained unlockable while Roy was cut.
**Additionally, he is the first ''Fire Emblem'' character available as a starter character in the ''Super Smash Bros.'' series, as {{SSBM|Marth}} and {{SSBM|Roy}} were previously unlockable in ''Melee'' and in the transition to ''Brawl'', Marth remained unlockable while Roy was cut.
*It was a common belief around the time of ''Brawl's'' release that Ike "replaced" Roy from ''Melee'', due to them having a similar [[neutral special]], and both being sword wielders from ''Fire Emblem''. However, [[Beta elements (SSBB)#Scrapped characters|leftover data on Brawl's disc]] shows that both Ike and Roy were planned to be playable in ''Brawl''. A similar and equally untrue belief existed for {{SSBB|Lucario}} and {{SSBM|Mewtwo}}.
*It was a common belief around the time of ''Brawl's'' release that Ike "replaced" Roy from ''Melee'', due to them having a similar [[neutral special]], and both being sword wielders from ''Fire Emblem''. However, [[Beta elements (SSBB)#Scrapped characters|leftover data on Brawl's disc]] shows that both Ike and Roy were planned to be playable in ''Brawl''. A similar and equally untrue belief existed for {{SSBB|Lucario}} and {{SSBM|Mewtwo}}.

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