Editing Ike (SSBB)
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==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
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|fsdmg=5% (hit 1), 3% (hits 2-8), 2% (hits 9-10), 3% (hit 11-14), 5% (hit 15-16), 12% (hit 17) | |fsdmg=5% (hit 1), 3% (hits 2-8), 2% (hits 9-10), 3% (hit 11-14), 5% (hit 15-16), 12% (hit 17) | ||
|fsdesc=Ike performs a fiery uppercut with Ragnell. If he catches anyone, Ike throws his blade into the air along with the opponents, jumps after them, catches Ragnell, and unleashes a devastating combo of slashes and kicks before driving them down to the ground. The impact creates a massive explosion which launches the victims and any bystanders towards the upper blast line. | |fsdesc=Ike performs a fiery uppercut with Ragnell. If he catches anyone, Ike throws his blade into the air along with the opponents, jumps after them, catches Ragnell, and unleashes a devastating combo of slashes and kicks before driving them down to the ground. The impact creates a massive explosion which launches the victims and any bystanders towards the upper blast line. | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {{Crowd | ||
|char=Ike | |||
|game=Brawl | |||
|desc-us=We-Like-Ike! | |||
|desc-jp=Ike! | |||
|pitch-us=Group chant | |||
|pitch-jp=Group chant}} | |||
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|- | |||
|- | |||
! | |||
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|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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|victory-theme=FireEmblemTheme.ogg | |victory-theme=FireEmblemTheme.ogg | ||
|victory-desc=A small orchestral cover from the title theme of the first Fire Emblem game. | |victory-desc=A small orchestral cover from the title theme of the first Fire Emblem game. | ||
|desc-up=Forcefully plants his sword into the ground, folds his arms, and says, "You'll get no sympathy from me!" | |desc-up=Forcefully plants his sword into the ground, folds his arms, and says, "You'll get no sympathy from me!" | ||
|desc-left=Slashes his sword twice and says, "I fight for my friends!" | |desc-left=Slashes his sword twice and says, "I fight for my friends!" | ||
|desc-right= | |desc-right=Performs [[Aether]] while facing the screen. | ||
|char=Ike}} | |char=Ike}} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|ike=yes}} | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Ike players (SSBB)]]'' | :''See also: [[:Category:Ike players (SSBB)]]'' | ||
*{{Sm|Kirk|USA}} | *{{Sm|Kirk|USA}} | ||
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The sudden appearance of {{Sm|San}}, however, caused Ike's perceived viability to immediately reverse. At [[Apex 2010]], a tournament that was known for hosting some of the best smashers at the time, San's 9th place finish with Ike in a pool of over 63 other smashers was an upset to the community, and his continued dominance at [[low tier tournaments]] also caused a revitalization of Ike's metagame. San pioneered the use of Ike's surprisingly flexible and powerful jab in his metagame, as well as demonstrating that Ike's aerial and spacing powers were more powerful than previously thought. As a result, Ike jumped four places to the 25th spot on the fifth tier list. He currently ranks at 23rd in the game, higher than any of his previous placings; while he is still unable to consistently win against more powerful characters, Ike is currently seen as a solid mid-tier character, as evidenced by a surprising fifth place finish by {{Sm|Ryo}} in [[WHOBO 4]], as well as continued strong showings in mid-tier tournaments. | The sudden appearance of {{Sm|San}}, however, caused Ike's perceived viability to immediately reverse. At [[Apex 2010]], a tournament that was known for hosting some of the best smashers at the time, San's 9th place finish with Ike in a pool of over 63 other smashers was an upset to the community, and his continued dominance at [[low tier tournaments]] also caused a revitalization of Ike's metagame. San pioneered the use of Ike's surprisingly flexible and powerful jab in his metagame, as well as demonstrating that Ike's aerial and spacing powers were more powerful than previously thought. As a result, Ike jumped four places to the 25th spot on the fifth tier list. He currently ranks at 23rd in the game, higher than any of his previous placings; while he is still unable to consistently win against more powerful characters, Ike is currently seen as a solid mid-tier character, as evidenced by a surprising fifth place finish by {{Sm|Ryo}} in [[WHOBO 4]], as well as continued strong showings in mid-tier tournaments. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
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===Exclusive [[sticker]]s=== | ===Exclusive [[sticker]]s=== | ||
These stickers can only be used by Ike or | These stickers can only be used by Ike or by a select few including Ike. | ||
*Ashnard: [Slash] | *Ashnard: [Slash] resistance +39 | ||
*Deke: [Slash] | *Deke: [Slash] attack +9 | ||
*Eirika: [Slash] | *Eirika: [Slash] attack +17 | ||
*Eliwood: [Flame] | *Eliwood: [Flame] resistance +31 | ||
*Greil: [Throwing] | *Greil: [Throwing] attack +14 | ||
*Ike (Path of Radiance): [Weapon] | *Ike (Path of Radiance): [Weapon] attack +23 | ||
*Ike (Radiant Dawn): [Slash] | *Ike (Radiant Dawn): [Slash] attack +27 | ||
*Lilina: [Leg] | *Lilina: [Leg] attack +5 | ||
*Marth: [Weapon] | *Marth: [Weapon] attack +19 | ||
*Micaiah: [Weapon] | *Micaiah: [Weapon] attack +21 | ||
*Mist: [Slash] | *Mist: [Slash] attack +8 | ||
*Ninian: [Arm, Leg] | *Ninian: [Arm, Leg] attack +6 | ||
*Rutoga: [Slash] | *Rutoga: [Slash] resistance +12 | ||
*Shiida: [Specials: Direct] | *Shiida: [Specials: Direct] attack +7 | ||
==In [[Event Matches]]== | |||
===Solo Events=== | |||
*'''[[Event 9: The Monster Beneath the Earth]]''': Ike must defeat two {{SSBB|Diddy Kong}}s on [[Castle Siege]] before stage transitions to the underground cavern. Failing to do so makes the player also face a giant {{SSBB|Donkey Kong}}. | |||
*'''[[Event 39: All-Star Battle x2]]''': Ike is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}. | |||
===Co-op Events=== | |||
*'''[[Co-Op Event 11: The Great Remodeling Battle]]''': {{SSBB|Luigi}} and {{SSBB|Peach}} must collect 300 coins from {{SSBB|Marth}} and Ike without destroying any of the breakable pillars on [[Luigi's Mansion]]. | |||
*'''[[Co-Op Event 13: Blades of the Quick and Mighty]]''': Marth and Ike must defeat {{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Ganondorf}} on [[Temple]]. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | |||
==[[Trophies]]== | ==[[Trophies]]== | ||
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*On custom stages, Ike's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump; when attacking after or before the peak of a jump Ike's sword will simply glow and leave no trail, except his up aerial. This also happens to {{SSBB|Marth}}. | *On custom stages, Ike's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump; when attacking after or before the peak of a jump Ike's sword will simply glow and leave no trail, except his up aerial. This also happens to {{SSBB|Marth}}. | ||
*There is a [[glitch]] relating to Ike on [[Corneria]]. On the far left of the back fin on the Great Fox, he must grab {{SSBB|King Dedede}}. He will rotate infinitely between his aerial and grounded grab animations. | *There is a [[glitch]] relating to Ike on [[Corneria]]. On the far left of the back fin on the Great Fox, he must grab {{SSBB|King Dedede}}. He will rotate infinitely between his aerial and grounded grab animations. | ||
*Ike is | *Ike is the first playable ''Fire Emblem'' character in the ''Super Smash Bros.'' series to speak English. | ||
**Additionally, he is the first ''Fire Emblem'' character available as a starter character in the ''Super Smash Bros.'' series, as {{SSBM|Marth}} and {{SSBM|Roy}} were previously unlockable in ''Melee'' and in the transition to ''Brawl'', Marth remained unlockable while Roy was cut. | **Additionally, he is the first ''Fire Emblem'' character available as a starter character in the ''Super Smash Bros.'' series, as {{SSBM|Marth}} and {{SSBM|Roy}} were previously unlockable in ''Melee'' and in the transition to ''Brawl'', Marth remained unlockable while Roy was cut. | ||
*It was a common belief around the time of ''Brawl's'' release that Ike "replaced" Roy from ''Melee'', due to them having a similar [[neutral special]], and both being sword wielders from ''Fire Emblem''. However, [[Beta elements (SSBB)#Scrapped characters|leftover data on Brawl's disc]] shows that both Ike and Roy were planned to be playable in ''Brawl''. A similar and equally untrue belief existed for {{SSBB|Lucario}} and {{SSBM|Mewtwo}}. | *It was a common belief around the time of ''Brawl's'' release that Ike "replaced" Roy from ''Melee'', due to them having a similar [[neutral special]], and both being sword wielders from ''Fire Emblem''. However, [[Beta elements (SSBB)#Scrapped characters|leftover data on Brawl's disc]] shows that both Ike and Roy were planned to be playable in ''Brawl''. A similar and equally untrue belief existed for {{SSBB|Lucario}} and {{SSBM|Mewtwo}}. |