Editing Ike (SSB4)

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***{{nerf|However, the nearest hitbox has been removed, giving the move less range inside of Ike.}}
***{{nerf|However, the nearest hitbox has been removed, giving the move less range inside of Ike.}}
**{{change|Forward aerial only makes a medium slam sound effect when it connects instead of a strong slam.}}
**{{change|Forward aerial only makes a medium slam sound effect when it connects instead of a strong slam.}}
**{{change|Forward aerial has a modified animation: the sword swing is smoother and carries more momentum at the end, instead of the slash abruptly stopping near Ike's feet.}}
**{{nerf|Forward aerial has a new animation where Ike does not swing his sword as far. This gives the move less horizontal and downwards range despite its improved hitboxes.}}
***{{nerf|The new animation means Ike does not swing his sword as far. This gives the move less horizontal and downwards range despite its improved hitboxes.}}
***{{buff|However, this new animation is shorter (59 frames → 55), decreasing the amount of time Ike cannot grab ledges after performing the move.}}
***{{buff|However, this new animation is shorter (59 frames → 55), decreasing the amount of time Ike cannot grab ledges after performing the move.}}
*[[Up aerial]]:
*[[Up aerial]]:

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