Editing Ike (SSB4)
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*{{nerf|Rolls have a slightly shorter duration (frames 4-19 → 4-18).}} | *{{nerf|Rolls have a slightly shorter duration (frames 4-19 → 4-18).}} | ||
*{{buff|Air dodge has less startup (frame 4 → 3) and ending lag (FAF 40 → 34).}} | *{{buff|Air dodge has less startup (frame 4 → 3) and ending lag (FAF 40 → 34).}} | ||
*{{nerf|Spot dodge has more startup lag with a shorter duration (frames 2-20 → 3-18) and it has | *{{nerf|Spot dodge has more startup lag with a shorter duration more startup (frames 2-20 → 3-18) and it has ending lag (FAF 26 → 28).}} | ||
*{{buff|Ike's item throw is stronger (1 → 1.023333).}} | *{{buff|Ike's item throw is stronger (1 → 1.023333).}} | ||
*{{change|The changes to [[hitstun canceling]] and [[Directional Influence]] both help and hinder Ike. They significantly improve his combo potential out of specific moves, but make him more susceptible to combos and preventing him from making use of [[momentum canceling]], hindering his endurance.}} | *{{change|The changes to [[hitstun canceling]] and [[Directional Influence]] both help and hinder Ike. They significantly improve his combo potential out of specific moves, but make him more susceptible to combos and preventing him from making use of [[momentum canceling]], hindering his endurance.}} |