Editing Ike (SSB4)
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***{{buff|However, the move now has two far hitboxes which are positioned at different heights, giving the move more vertical range.}} | ***{{buff|However, the move now has two far hitboxes which are positioned at different heights, giving the move more vertical range.}} | ||
**{{buff|The second hit's further hitboxes deal less knockback (50/40 (set), 80/100 (scaling) → (40/25)/80), improving the move's ability to lead into the third hit.}} | **{{buff|The second hit's further hitboxes deal less knockback (50/40 (set), 80/100 (scaling) → (40/25)/80), improving the move's ability to lead into the third hit.}} | ||
**{{change|The second hit's higher hitbox also launches opponents at a higher angle (65° → 80°).}} | |||
***{{nerf|However, when combined with the move's higher ending lag, this significantly hinders its jab canceling potential.}} | ***{{nerf|However, when combined with the move's higher ending lag, this significantly hinders its jab canceling potential.}} | ||
**{{nerf|The second hit's nearest hitbox has higher set knockback (30 → 50) and it launches opponents at a higher angle (20° → 65°), hindering its ability to lead into the third hit.}} | **{{nerf|The second hit's nearest hitbox has higher set knockback (30 → 50) and it launches opponents at a higher angle (20° → 65°), hindering its ability to lead into the third hit.}} |