Editing Ike (PM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Ike | |name = Ike | ||
|image = {{tabber|title1=Ike | |image = {{tabber|title1=Ike|tab1=[[File:PPlus Ike.png|250px]]|title2=Hector’s Armor|tab2=[[File:Warrior Ike PM.png|250px]]}} | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
Line 8: | Line 8: | ||
|altcostume = [[fireemblemwiki:Hector|Hector's]] armor, [[fireemblemwiki:Greil|Greil]] Ike (''[[Project+]]'') | |altcostume = [[fireemblemwiki:Hector|Hector's]] armor, [[fireemblemwiki:Greil|Greil]] Ike (''[[Project+]]'') | ||
}} | }} | ||
'''Ike''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. | '''Ike''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. As Ike's first appearance in the series is as a fighter in ''Brawl'', his general speed has been significantly increased to fit the mechanics of ''Project M''. In particular, Ike has had his combo starting abilities buffed, from his more versatile quick-draw to his low lag back aerial and quick up aerial. | ||
Ike ranks 25th out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the top of the C tier, a marginal drop from his position as 23rd out of 38 on the ''Brawl'' tier list | Ike ranks 25th out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the top of the C tier, along with a marginal drop from his position as 23rd out of 38 on the ''Brawl'' tier list. | ||
==Attributes== | ==Attributes== | ||
Line 24: | Line 24: | ||
==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
Ike has been significantly buffed from the transition from ''Brawl'' to ''Project M''. His ground speed has been increased and many of his attacks have decreased startup and ending lag greatly increasing his overall speed and making his attacks far less punishable. All of his aerials have greatly decreased ending lag and they can now all [[auto-cancel]] in a short hop which when combined with the introduction of [[L-canceling]] greatly improves their safety. The hilt of his sword is now stronger on all of his attacks giving his attacks more strength when used at close range. | Ike has been significantly buffed from the transition from ''Brawl'' to ''Project M''. His ground speed has been increased and many of his attacks have decreased startup and ending lag greatly increasing his overall speed and making his attacks far less punishable. All of his aerials have greatly decreased ending lag and they can now all [[auto-cancel]] in a short hop which when combined with the introduction of [[L-canceling]] greatly improves their safety. The hilt of his sword is now stronger on all of his attacks giving his attacks more strength when used at close range. | ||
Line 64: | Line 65: | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{nerf|All of Ike's aerials have lost their transcendent priority.}} | *{{nerf|All of Ike's aerials have lost their transcendent priority.}} | ||
*{{ | *{{nerf|Neutral, Forward, and Up aerials have more landing lag (12 frames → 18 (neutral), 21 frames → 26 (forward), 18 frames → 24 (up)), though this is compensated with the introduction of L-Canceling.}} | ||
*{{buff|Back and Down aerials have less landing lag (21 frames → 19 (back), 28 frames → 24 (down)).}} | *{{buff|Back and Down aerials have less landing lag (21 frames → 19 (back), 28 frames → 24 (down)).}} | ||
*{{buff|All aerials [[auto-cancel]] earlier (frame 67 → 35 (neutral), frame 45 → 37 (forward), frame 35 → 29 (back), frame 53 → 34 (up), frame 48 → 37 (down)) enabling all of them to auto-cancel out of a short hop (as opposed to just his back aerial).}} | *{{buff|All aerials [[auto-cancel]] earlier (frame 67 → 35 (neutral), frame 45 → 37 (forward), frame 35 → 29 (back), frame 53 → 34 (up), frame 48 → 37 (down)) enabling all of them to auto-cancel out of a short hop (as opposed to just his back aerial).}} | ||
Line 286: | Line 286: | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Ally|Canada}} - The second best Ike player. Placed 7th at [[Apex 2014]], 1st at [[Shots Fired]], and 5th at [[Shots Fired 2]]. Ranked 37th on the PMRank 2016. | |||
*{{Sm|BB|USA}} - Ranked 2nd on the Colorado ''Project M'' Power Rankings. | |||
'' | *{{Sm|Blitz|Canada}} - Ranked 1st on the Ontario ''Project M'' Power Rankings. Placed 7th at [[Frozen Phoenix 2017]]. | ||
*{{Sm|Blitz|Canada}} - Ranked 1st on the Ontario ''Project M'' Power Rankings. Placed 7th at [[Frozen Phoenix 2017]]. | *{{Sm|DJ Nintendo|USA}} - Placed 13th at [[CEO 2014]], 13th at [[Zenith 2013]], and 13th at [[The Flex Zone]]. | ||
*{{Sm|Envy|USA|p=New York}} - The | *{{Sm|Envy|USA|p=New York}} - The best Ike player in the world; placed 2nd at [[We Tech Those 2]]; ranked 14th on [[PMRank 2016]]. | ||
*{{Sm|JuSt|USA}} - | *{{Sm|JuSt|USA}} - Ranked 1st on the Colorado ''Project M'' Power Rankings. Placed 4th at [[Nemesis]]. | ||
*{{Sm|Lordy|USA}}-Placed 9th at [[Smash 'N' Splash 2]]. Ranked 5th on the Michigan ''Project M'' Power Rankings. | *{{Sm|Lordy|USA}}-Placed 9th at [[Smash 'N' Splash 2]]. Ranked 5th on the Michigan ''Project M'' Power Rankings. | ||
*{{Sm|Metroid|USA}} - Placed 1st at [[The Big House 2]], double eliminating {{Sm|Mango}}, and placed 9th at [[Smash 'N' Splash 3]] over 4 years later. | *{{Sm|Metroid|USA}} - Placed 1st at [[The Big House 2]], double eliminating {{Sm|Mango}}, and placed 9th at [[Smash 'N' Splash 3]] over 4 years later. Is still a honorable mention on the Illinois ''Project M'' Power Rankings due to relative inactivity. | ||
*{{Sm|Sylarius|Canada}} - Placed 5th at [[Frozen Phoenix 2017]]. Ranked 0th on the Alberta ''Project M'' Power Rankings. | *{{Sm|Sylarius|Canada}} - Placed 5th at [[Frozen Phoenix 2017]]. Ranked 0th on the Alberta ''Project M'' Power Rankings. | ||
==Alternate costumes== | ==Alternate costumes== | ||
Ike received [http://imgur.com/a/NHtFe#0 a set of alternate costumes] in 3.5. They are based on the armor worn by {{s|fireemblem|Hector}} from ''[[fireemblemwiki:Fire Emblem (game)|Fire Emblem]]''. In ''[[Project+]]'', Ike received another new set of alternate costumes based on his father, [[fireemblemwiki:Greil|Greil]]. | |||
Ike received [http://imgur.com/a/NHtFe#0 a set of alternate costumes] in 3.5. They are based on the armor worn by {{s|fireemblem|Hector}} from ''[[fireemblemwiki:Fire Emblem (game)|Fire Emblem | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
Line 322: | Line 320: | ||
The recolors of the Hector costume reference other characters in the ''Fire Emblem'' games who, like Hector, are [[fireemblemwiki:General|heavily armored]]. Each of these characters is related to either Ike or Hector. | The recolors of the Hector costume reference other characters in the ''Fire Emblem'' games who, like Hector, are [[fireemblemwiki:General|heavily armored]]. Each of these characters is related to either Ike or Hector. | ||
* | *The red costume is based on {{s|fireemblem|Zelgius}}, Ike's rival in his games. | ||
* | *The green costume is loosely based on {{s|fireemblem|Uther}}, Hector's elder brother. | ||
* | *The black costume is based on the [[Black Knight]], the sinister alter ego of Zelgius. | ||
In all of its color schemes, the Hector costume also changes Ike's sword, {{s|fireemblem|Ragnell}}, into its counterpart {{s|fireemblem|Alondite}}. In both ''Path of Radiance'' and ''Radiant Dawn'', Alondite is the weapon of choice of Zelgius/the Black Knight. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
HectorArmor.jpg|Several of Ike's recolors, based | HectorArmor.jpg|Several of Ike's recolors, based off of Hector. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Alongside {{PM|Wolf}} and {{PM|Captain Falcon}}, Ike is one of the three characters whose down aerial is able to both [[meteor smash]] and [[spike]]. | *Alongside {{PM|Wolf}} and {{PM|Captain Falcon}}, Ike is one of the three characters whose down aerial is able to both [[meteor smash]] and [[spike]]. | ||
{{Project M}} | {{Project M}} | ||
[[Category:Ike]] | [[Category:Ike]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |