Editing Ike (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Ike | |name = Ike | ||
|image | |image = [[File:Ike SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
|moveset1 = Ike (SSBB) | |moveset1 = Ike (SSBB) | ||
|altcostume = [[fireemblemwiki:Hector|Hector's]] armor | |altcostume = [[fireemblemwiki:Hector|Hector's]] armor | ||
}} | }} | ||
'''Ike''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. | [[File:Warrior Ike PM.png|thumb|right|Ike's Hector Costume in ''Project M'' 3.5]] | ||
'''Ike''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. As Ike's first appearance in the series is as a fighter in ''Brawl'', his general speed has been significantly increased to fit the mechanics of ''Project M''. In particular, Ike has had his combo starting abilities buffed, from his more versatile quick-draw to his low lag back aerial and quick up aerial. | |||
Ike ranks 25th out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the top of the C tier, a marginal drop from his position as 23rd out of 38 on the ''Brawl'' tier list | Ike ranks 25th out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the top of the C tier, along with a marginal drop from his position as 23rd out of 38 on the ''Brawl'' tier list. | ||
==Attributes== | ==Attributes== | ||
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==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
===Attributes=== | ===Attributes=== | ||
*{{change|Ike's sword attacks now have a new system to them, where they now have sweetspot, sourspot, and mediumspot hitboxes located at the middle, tip, and hilt of his sword, respectively.}} | *{{change|Ike's sword attacks now have a new system to them, where they now have sweetspot, sourspot, and mediumspot hitboxes located at the middle, tip, and hilt of his sword, respectively.}} | ||
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*{{change|The late hit no longer deals consistent damage (10% → 11%/10%/9%).}} | *{{change|The late hit no longer deals consistent damage (10% → 11%/10%/9%).}} | ||
*{{nerf|Up tilt has a shorter duration (frames 13-29 → 9-21) and the clean hit sends opponents at a less vertical angle (95°/92°/88°/85° → 85°/75°). Both hits have reduced knockback (70 (base), 90 (scaling) → 40/110 (clean), 25/110 (late)).}} | *{{nerf|Up tilt has a shorter duration (frames 13-29 → 9-21) and the clean hit sends opponents at a less vertical angle (95°/92°/88°/85° → 85°/75°). Both hits have reduced knockback (70 (base), 90 (scaling) → 40/110 (clean), 25/110 (late)).}} | ||
*{{buff|Down tilt has much less ending lag (frame 55 → | *{{buff|Down tilt has slightly less startup (frame 16 → 14) and much less ending lag (frame 55 → 27), allowing it to combo into itself at lower percents.}} | ||
*{{nerf|Down tilt no longer deals consistent damage (14% → 14%/12%/10%) and it deals less knockback | *{{nerf|Down tilt no longer deals consistent damage (14% → 14%/12%/10%) and it deals less knockback 55 (base), 100 (scaling) → 35/95 (tip), 20/95). The sourspots send opponents at a higher angle (40° → 60°/70°) and the [[meteor]] hitbox is now placed on the hilt of his sword rather than the tip making it more difficult to edgeguard with. It also only has one meteor hitbox instead of two.}} | ||
*{{buff|Forward smash has less startup lag with a longer duration (frames 31-34 → 30-35) and it has less ending lag (frame 80 → 67). The tip deals more damage (17% → 18%) and sends opponents at a less vertical angle (60° → 45°). There is also a new sweetspot on the hilt which deals more damage (22% → 25%).}} | *{{buff|Forward smash has less startup lag with a longer duration (frames 31-34 → 30-35) and it has less ending lag (frame 80 → 67). The tip deals more damage (17% → 18%) and sends opponents at a less vertical angle (60° → 45°). There is also a new sweetspot on the hilt which deals more damage (22% → 25%).}} | ||
*{{nerf|Except for the tip, forward smash has reduced base knockback (50 → 45) and sends opponents at a slightly higher angle (40° → 45°) hindering its KO potential at the middle of the sword.}} | *{{nerf|Except for the tip, forward smash has reduced base knockback (50 → 45) and sends opponents at a slightly higher angle (40° → 45°) hindering its KO potential at the middle of the sword.}}s | ||
*{{buff|Up smash no longer has a weaker late hit and as with forward smash, the hilt deals more damage (19% → 22%). All hits have increased knockback growth (85 → 90) and the tip sends opponents at a higher angle (65° → 80°). Ike's [[DACUS]] also covers more distance.}} | *{{buff|Up smash no longer has a weaker late hit and as with forward smash, the hilt deals more damage (19% → 22%). All hits have increased knockback growth (85 → 90) and the tip sends opponents at a higher angle (65° → 80°). Ike's [[DACUS]] also covers more distance.}} | ||
*{{nerf|Up smash has slightly more ending lag (frame 67 → 68) and the hilt hitboxes send opponents at a lower angle (82°/75° → 70°). As with forward smash, the tip is now weaker than the rest of the move dealing less damage (19%/17% → 16%). His running up smash also covers less distance forcing him to use his DACUS to approach with up smash.}} | *{{nerf|Up smash has slightly more ending lag (frame 67 → 68) and the hilt hitboxes send opponents at a lower angle (82°/75° → 70°). As with forward smash, the tip is now weaker than the rest of the move dealing less damage (19%/17% → 16%). His running up smash also covers less distance forcing him to use his DACUS to approach with up smash.}} | ||
*{{buff|Down smash has less startup lag (frame 13 → 12 (hit 1), frame 16 → 12 (hit 2 | *{{buff|Down smash has less startup lag (frame 13 → 12 (hit 1), frame 16 → 12 (hit 2). The first hit of down smash's hitboxes send opponents backwards (65°/70°/75°/82° → 140°/150°) allowing it to connect with the second hit and both hits have been strengthened, with the first hit dealing more damage (13% → 16%/14%/11%) while the second hit launches opponents horizontally (65°/70°/75°/82° → 40°/30° and deals more knockback (30 (base), 100 (scaling) → 35/115). The second hit is now optional similar to {{PM|Link}}'s and {{PM|Pit}}'s forward smashes, as well as {{PM|Bowser}}'s down tilt allowing him to only use the first hit and suffer from much less ending lag (frame 70 → 40). Much like his other smashes, the hilt is now stronger than the rest of his sword.}} | ||
*{{nerf|Down smash's second hit deals less damage (16% → 15%/13%/11%) and it's late hit has been removed reducing its duration (frames 16-28 → 11-15). The tip is also weaker on both hits than his old down smash.}} | *{{nerf|Down smash's second hit deals less damage (16% → 15%/13%/11%) and it's late hit has been removed reducing its duration (frames 16-28 → 11-15). The tip is also weaker on both hits than his old down smash.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{nerf|All of Ike's aerials have lost their transcendent priority.}} | *{{nerf|All of Ike's aerials have lost their transcendent priority.}} | ||
*{{ | *{{nerf|Neutral, Forward, and Up aerials have more landing lag (12 frames → 18 (neutral), 21 frames → 26 (forward), 18 frames → 24 (up)), though this is compensated with the introduction of L-Canceling.}} | ||
*{{buff|Back and Down aerials have less landing lag (21 frames → 18 (back), 28 frames → 24 (down)).}} | |||
*{{buff|Back and Down aerials have less landing lag (21 frames → | *{{buff|All aerial's [[auto-cancel]] earlier (frame 67 → 35 (neutral), frame 45 → 37 (forward), frame 35 → 29 (back), frame 53 → 34 (up), frame 48 → 37 (down)) enabling all of them to auto-cancel out of a short hop (as opposed to just his back aerial).}} | ||
*{{buff|All | |||
*{{buff|Neutral aerial has less startup (frame 15 → 7) and ending lag (frame 76 → 40) and deals much more damage (9% → 14%/12%/10%) improving its KO potential.}} | *{{buff|Neutral aerial has less startup (frame 15 → 7) and ending lag (frame 76 → 40) and deals much more damage (9% → 14%/12%/10%) improving its KO potential.}} | ||
*{{nerf|Neutral aerial has a shorter duration (frames 15-32 → 7-18) and has reduced knockback (35 (base), 105 (scaling) → 40/95) hindering the sourspot's KO potential. It also sends opponents at a less vertical angle (70° → 65°/55°) hindering its combo potential.}} | *{{nerf|Neutral aerial has a shorter duration (frames 15-32 → 7-18) and has reduced knockback (35 (base), 105 (scaling) → 40/95) hindering the sourspot's KO potential. It also sends opponents at a less vertical angle (70° → 65°/55°) hindering its combo potential.}} | ||
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*{{change|Eruption's and [[Great Aether]]'s flame color was changed from red to blue.}} | *{{change|Eruption's and [[Great Aether]]'s flame color was changed from red to blue.}} | ||
==Revisions== | ==Revisions== | ||
===v2.1=== | ===v2.1=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Ally|Canada}} - The second best Ike player. Placed 7th at [[Apex 2014]], 1st at [[Shots Fired]], and 5th at [[Shots Fired 2]]. Ranked 37th on the PMRank 2016. | |||
*{{Sm|BB|USA}} - Ranked 2nd on the Colorado ''Project M'' Power Rankings. | |||
'' | *{{Sm|Blitz|Canada}} - Ranked 1st on the Ontario ''Project M'' Power Rankings. Placed 7th at [[Frozen Phoenix 2017]]. | ||
*{{Sm|Blitz|Canada}} - Ranked 1st on the Ontario ''Project M'' Power Rankings. Placed 7th at [[Frozen Phoenix 2017]]. | *{{Sm|DJ Nintendo|USA}} - Placed 13th at [[CEO 2014]], 13th at [[Zenith 2013]], and 13th at [[The Flex Zone]]. | ||
*{{Sm|Envy|USA|p=New York}} - The | *{{Sm|Envy|USA|p=New York}} - The best Ike player in the world; placed 2nd at [[We Tech Those 2]]; ranked 14th on [[PMRank 2016]]. | ||
*{{Sm|JuSt|USA}} - | *{{Sm|JuSt|USA}} - Ranked 1st on the Colorado ''Project M'' Power Rankings. Placed 4th at [[Nemesis]]. | ||
*{{Sm|Lordy|USA}}-Placed 9th at [[Smash 'N' Splash 2]]. Ranked 5th on the Michigan ''Project M'' Power Rankings. | *{{Sm|Lordy|USA}}-Placed 9th at [[Smash 'N' Splash 2]]. Ranked 5th on the Michigan ''Project M'' Power Rankings. | ||
*{{Sm|Metroid|USA}} - Placed 1st at [[The Big House 2]], double eliminating {{Sm|Mango}}, and placed 9th at [[Smash 'N' Splash 3]] over 4 years later. | *{{Sm|Metroid|USA}} - Placed 1st at [[The Big House 2]], double eliminating {{Sm|Mango}}, and placed 9th at [[Smash 'N' Splash 3]] over 4 years later. Is still a honorable mention on the Illinois ''Project M'' Power Rankings due to relative inactivity. | ||
*{{Sm|Sylarius|Canada}} - Placed 5th at [[Frozen Phoenix 2017]]. Ranked 0th on the Alberta ''Project M'' Power Rankings. | *{{Sm|Sylarius|Canada}} - Placed 5th at [[Frozen Phoenix 2017]]. Ranked 0th on the Alberta ''Project M'' Power Rankings. | ||
==Alternate costumes== | ==Alternate costumes== | ||
Ike received [http://imgur.com/a/NHtFe#0 a set of alternate costumes] in 3.5. They are based on the armor worn by {{s|fireemblem|Hector}} from ''[[fireemblemwiki:Fire Emblem (game)|Fire Emblem]]''. | |||
Ike received [http://imgur.com/a/NHtFe#0 a set of alternate costumes] in 3.5. They are based on the armor worn by {{s|fireemblem|Hector}} from ''[[fireemblemwiki:Fire Emblem (game)|Fire Emblem | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
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The recolors of the Hector costume reference other characters in the ''Fire Emblem'' games who, like Hector, are [[fireemblemwiki:General|heavily armored]]. Each of these characters is related to either Ike or Hector. | The recolors of the Hector costume reference other characters in the ''Fire Emblem'' games who, like Hector, are [[fireemblemwiki:General|heavily armored]]. Each of these characters is related to either Ike or Hector. | ||
* | *The red costume is based on {{s|fireemblem|Zelgius}}, Ike's rival in his games. | ||
* | *The green costume is loosely based on {{s|fireemblem|Uther}}, Hector's elder brother. | ||
* | *The black costume is based on the [[Black Knight]], the sinister alter ego of Zelgius. | ||
In all of its color schemes, the Hector costume also changes Ike's sword, {{s|fireemblem|Ragnell}}, into its counterpart {{s|fireemblem|Alondite}}. In both ''Path of Radiance'' and ''Radiant Dawn'', Alondite is the weapon of choice of Zelgius/the Black Knight. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
HectorArmor.jpg|Several of Ike's recolors, based | HectorArmor.jpg|Several of Ike's recolors, based off of Hector. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Alongside {{PM|Wolf}} and {{PM|Captain Falcon}}, Ike is one of the three characters whose down aerial is able to both [[meteor smash]] and [[spike]]. | *Alongside {{PM|Wolf}} and {{PM|Captain Falcon}}, Ike is one of the three characters whose down aerial is able to both [[meteor smash]] and [[spike]]. | ||
{{Project M}} | {{Project M}} | ||
[[Category:Ike]] | [[Category:Ike]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |