Editing Idle pose

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[[File:SSBUMarioIdle1.gif|thumb|One of [[Mario]]'s idle poses in ''[[Ultimate]]'']]
[[File:FWFTidle1.gif|thumb|[[Wii Fit Trainer]]'s idle pose in ''[[Super Smash Bros. Ultimate]]'']]
'''Idle poses''' (sometimes referred to as '''idle animations''', and referred to as '''Wait''' internally in all games since ''[[Super Smash Bros. Melee]]'') are minor, mainly nonconsequential animations that play at random if a character stands still for a length of time.
'''Idle poses''' (sometimes referred to as '''idle animations''', and referred to as '''Wait_''' in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}} and in internal ''Brawl'' files) are minor, mainly nonconsequential animations that play at random if a character stands still for a length of time.


Though mostly aesthetic, idle poses can change the direction of the [[passive shield]]s carried by [[Toon Link]] and [[Young Link]], as well as [[Link]] prior to ''[[Super Smash Bros. 4]]'', therefore affecting their ability to block projectiles.
Idle poses can affect the direction the {{b|shield|Link}} carried by the Links faces (excluding [[Link (SSB4)|Link]] in ''Smash 4''), therefore affecting its ability to block projectiles.


==Lists of idle poses==
==Lists of idle poses==
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{{main|List of idle poses (SSB4)}}
{{main|List of idle poses (SSB4)}}
{{main|List of idle poses (SSBU)}}
{{main|List of idle poses (SSBU)}}
==List of characters without mirrored stances==
{{main|Stance mirroring}}


==Trivia==
==Trivia==
*In ''Ultimate'', {{SSBU|Bowser}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Mega Man}}, {{SSBU|Bowser Jr.}}, {{SSBU|Ridley}}, {{SSBU|Incineroar}}, {{SSBU|Joker}}, and {{SSBU|Banjo & Kazooie}} are the only characters to make any sort of sound in their idle animations.
*[[Master Hand]] also has an idle pose, but it is never seen in normal gameplay because the AI never allows enough time between his attacks. The idle pose can, however, be seen using the [[Master Hand glitch]] in ''Melee''; for his idle pose, he simply clenches his fist.
**In ''Melee'', this only applied to {{SSBM|Bowser}}, while in ''Brawl'', this was applied to {{SSBB|Mario}}, {{SSBB|Wario}}, {{SSBB|Pit}}, and {{SSBB|King Dedede}}.
**In ''SSB4'' however, there is a chance that Master Hand will stay still for a while while Crazy Hand attacks solo, resulting in him doing the idle pose.
**Bowser (''Melee'' and ''Ultimate'') and Ridley are the only characters whose idle animation have them vocalize rather than using sound effects.
*Some characters have an animation that actually is part of their regular standing animation, but are often mistaken for idle poses. Unlike idle poses, they play at regular intervals instead of randomly (and they can be seen in the character customization screen on both 3DS and Wii U versions, or by holding a item, where idle poses never play). Some examples include {{SSB4|Jigglypuff}}, {{SSBU|Daisy}}, {{SSB4|Sheik}}, {{SSB4|Little Mac}}, {{SSB4|Meta Knight}}, and {{SSB4|Roy}}.
*[[Master Hand]] has an idle pose, but it is never seen in normal gameplay because the AI never allows enough time between his attacks. It can be seen if Master Hand is controlled by the player, either by using the [[Master Hand glitch]] in ''Melee'' or playing as him in [[Adventure Mode: World of Light]] in ''Ultimate''; for his idle pose, he simply clenches his fist.
*In ''[[Super Smash Bros. 4]]'', {{SSB4|Yoshi}}, {{SSB4|Link}}, and {{SSB4|Sheik}} will revert to their ''[[Super Smash Bros. Brawl]]'' idle poses if they hold a small item, like a [[Capsule]].
**In ''SSB4'', there is also a chance that Master Hand will stay still for a while while Crazy Hand attacks solo, resulting in him doing the idle pose.
**A similar thing happens to {{SSB4|Dr. Mario}}, {{SSB4|Lucas}}, and {{SSB4|Roy}} when they hold a small item. All three of them would instead perform {{SSB4|Mario}}'s, {{SSB4|Ness}}'s, and {{SSB4|Marth}}'s idle poses respectively.
*In ''[[Super Smash Bros. 4]]'' and ''[[Ultimate]]'', there is a chance that a character will instantly perform one of their idle poses once they climb on top of a {{b|ladder|stage element}}.
**The same thing happens in ''[[Super Smash Bros. Ultimate]]''. In that game, {{SSBU|Fox}}, {{SSBU|Luigi}}, {{SSBU|Jigglypuff}}, {{SSBU|Falco}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, and {{SSBU|Wolf}} revert to their ''Brawl'' idle poses if they hold a small item, {{SSBU|Mewtwo}} and {{SSBU|Dark Pit}} revert to their ''[[Super Smash Bros. 4]]'' idle poses (which in Dark Pit's case is the same as Pit's), and {{SSBU|Daisy}} will perform {{SSBU|Peach}}'s idle pose.
*Normally, idle poses will not play when a character is holding a small item, like a [[Capsule]]. There are some peculiarities with how this functions, however:
***{{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} all use Marth's ''Brawl'' idle pose.
**In ''Melee'', {{SSBM|Mewtwo}} can still perform any of its idle poses when holding an item, since it uses telekinesis to carry items rather than directly holding them.
***{{SSBU|Lucas}} will still revert to Ness's ''Brawl'' idle pose despite {{SSBU|Ness}} not doing so.
**In all games where he is featured, Sonic unclenches his fists when holding an item.
***{{SSBU|Yoshi}}, {{SSBU|Link}}, and {{SSBU|Dr. Mario}} use their correct idle poses unlike in ''Super Smash Bros. 4''. {{SSBU|Sheik}} however, still reverts to her ''Brawl'' idle pose.
**In ''[[Super Smash Bros. 4]]'', {{SSB4|Yoshi}}, {{SSB4|Link}}, and {{SSB4|Sheik}} will revert to their ''[[Super Smash Bros. Brawl]]'' idle animations if they hold an item. {{SSB4|Dr. Mario}}, {{SSB4|Lucas}}, and {{SSB4|Roy}} will revert to the animation of their base character ({{SSB4|Mario}}, {{SSB4|Ness}}, and {{SSB4|Marth}} respectively).
***{{SSBU|Simon}} and {{SSBU|Richter}} will perform the same alternative idle pose that neither normally possess.
***In ''Ultimate'', {{SSBU|Yoshi}}, {{SSBU|Link}}, and {{SSBU|Dr. Mario}} use their correct idle animations, but {{SSBU|Sheik}} still reverts to her ''Brawl'' idle animation.
***The {{SSBU|Inkling}} Boy does not have his altered idle poses when carrying an item.
**In ''[[Super Smash Bros. Ultimate]]'', there are multiple cases of characters using nonstandard idle animations while holding an item:
*Peach and Zelda (''Melee''-''SSB4'') are the only characters to have more than two idle poses.
***{{SSBU|Fox}}, {{SSBU|Luigi}}, {{SSBU|Jigglypuff}}, {{SSBU|Falco}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, and {{SSBU|Wolf}} revert to their ''Brawl'' idle animations.
**Peach is also the only one with four of them.
***{{SSBU|Mewtwo}} and {{SSBU|Dark Pit}} revert to their ''[[Super Smash Bros. 4]]'' idle animations (which in Dark Pit's case is the same as Pit's), and {{SSBU|Daisy}} will perform {{SSBU|Peach}}'s idle animation.
**Zelda is the only character to have lost an idle pose between two installments of the franchise.
***{{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} all use Marth's ''Brawl'' idle animation.
**{{SSBU|Pokémon Trainer}} has different idle poses depending on if the Pokémon Trainer is male or female, but each Pokémon Trainer only has two idle poses each.
***{{SSBU|Lucas}} will still revert to Ness's ''Brawl'' idle animation despite {{SSBU|Ness}} not doing so.
***{{SSBU|Simon}} and {{SSBU|Richter}} will perform the same alternative idle animation that neither normally possess.
***{{SSBU|Inkling}} Boy and female Byleth do not perform their altered idle animations.
***Some characters that do not reuse previous animations still have nonstandard behavior while carrying an item: Bowser's lower jaw clips through his mouth, Toon Link reuses his facial expressions from ''SSB4'', Mega Man does not look forward, and {{SSBU|Kazuya}}'s stance is altered.
***Almost all characters do not blink when carrying an item, with the only ones to blink being {{SSBU|Yoshi}} and {{SSBU|Pyra}}.
***{{SSBU|Sora}}'s stance changes entirely when holding an item, slinging the Keyblade over his shoulder while holding the item with his free hand, a reference to his Valor Form battle stance from ''Kingdom Hearts II''.
*Some characters have an animation that actually is part of their regular standing animation, but are often mistaken for idle poses. Unlike idle poses, they play at regular intervals instead of randomly (and they can be seen in the character customization screen on both 3DS and Wii U versions, or by holding a item, where idle poses never play). Some examples include {{SSBU|Daisy}}, {{SSBU|Sheik}} and {{SSBU|Roy}}.
**In some cases, this animation is used to transition into the default idle animation, either from their previous one (in the case of Sheik) or their base character's (in the case of Daisy, Roy, and other [[clone]]s). Other characters, such as Chrom, {{SSBU|Dark Samus}}, {{SSBU|Mythra}} and Mii Gunner (''SSB4'' only) have separate animations for this purpose.
*Lucina, Dark Pit and {{SSBU|Ken}} are the only characters to share their default idle stance and idle poses with another character. Richter has a unique idle stance, but he has the same periodic idle poses as Simon.
**Daisy, Dr. Mario, Roy, Inkling Boy, Richter, and female Byleth share the same initial frame of idle as their original counterparts despite having altered idle stances, likely so that their shared animations can transition seamlessly into their idle pose.
*While Bayonetta has two idle poses, only one of them appears under normal circumstances.
*While Bayonetta has two idle poses, only one of them appears under normal circumstances.
*Since ''Brawl'', six characters have not had the traditional two idle poses, those being [[Peach]], [[Zelda]] (prior to ''Ultimate''), [[Jigglypuff]], {{SSBB|Pokémon Trainer}} (''Brawl'' only), [[Byleth]], and [[Steve]]. Peach has four, the most of any fighter; both Zelda and Pokémon Trainer had three before losing one in ''Ultimate'', both characters are the only fighters to lose an idle pose; Jigglypuff and Byleth only have one (though in Byleth's case it differs between the male and female variants, effectively resulting in two); Steve does not have any idle poses at all. Jigglypuff technically did not have an idle pose before ''Ultimate'', as its idle pose was simply part of its regular animation, but it has always had two identical idle poses programmed in.
*In ''Melee'', {{SSBM|Mewtwo}} can still perform any of its idle poses when holding an item.
*[[Steve]] is the only character in the series to lack idle poses in any game. While idle poses did not exist in ''Smash 64'', and {{SSBM|Donkey Kong}}, {{SSBM|Link}}, {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Pikachu}}, {{SSBM|Ness}}, {{SSBM|Jigglypuff}}, the {{SSBM|Ice Climbers}}, and {{SSBM|Roy}} did not have any in ''Melee'', they all did have idle poses from ''Brawl'' onward (or, in the case of Roy and Jigglypuff, ''Smash 4'' onward and ''Ultimate'', respectively).
*In ''[[Super Smash Bros. 4]]'' and ''[[Ultimate]]'', there is a chance that a character will instantly perform one of their idle poses once they climb on top of a [[Ladder (stage element)|ladder]].
*Mii Gunner (''Smash 4''), Chrom, and {{SSBU|Dark Samus}} all have an idle pose that's solely used to transition into their idle animation.
**In Dark Samus's case, she only uses the idle pose for animations that are directly copied from Samus.
**In Chrom's case, the idle pose will not play when he's holding a small item.


==References==
==References==
[http://youtu.be/3bX4MqlV92c Every idle pose in ''Smash 4'']
[http://youtu.be/3bX4MqlV92c Every idle pose in ''Smash 4'']

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