Editing Ice Climbers (SSBU)/Floor attack (back)

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[[File:PopoGetupAttackBackSSBU.gif|thumb|320px|Hitbox visualization showing Popo's getup attack when laying on his back.]]
[[File:PopoGetupAttackBackSSBU.gif|thumb|320px|Hitbox visualization showing Popo's getup attack when laying on his back.]]
[[File:NanaGetupAttackBackSSBU.gif|thumb|320px|Hitbox visualization showing Nana's getup attack when laying on her back.]]
[[File:NanaGetupAttackBackSSBU.gif|thumb|320px|Hitbox visualization showing Nana's getup attack when laying on her back.]]
{{competitive expertise}}


==Overview==
==Overview==
Each of the duo gets up and swings their mallet side to side. With the help of a partner, it can hit several times for high damage and even break shields.
With good timing, the climbers can be [[Desynching|desynced]] while prone, allowing them to pick two different getup options and making them difficult to [[Tech-chasing|tech chase]]. It largely invalidates moves such as [[Ganondorf (SSBU)/Side special|Flame Choke]] and [[Snake (SSBU)/Down throw|Silent Takedown]] because the climber made prone can use their getup attack while counting on their teammate to cover for them with a variety of other moves.
Without a partner, it seems to be your average back floor attack.
==Hitboxes==
==Hitboxes==
===Leader===
===Leader===
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|}
|}
===Partner===
===Partner===
The hitboxes have two possible X offsets depending on whether the partner is facing right or left (respectively), preventing issues with the Z-axis.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|50}}
{{HitboxTableTitle|Hit 1|50}}
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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}}


{{MvSubNavIceClimbers|g=SSBU}}
{{MvSubNavIceClimbers|g=SSBU}}
[[Category:Ice Climbers (SSBU)]]
[[Category:Ice Climbers (SSBU)]]
[[Category:Floor attacks (SSBU)]]
[[Category:Floor attacks (SSBU)]]

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