Editing Ice Climbers (SSBU)/Down throw
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{{competitive expertise}} | |||
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!colspan=5|Ice Climbers down throw hurtbox visualization | !colspan=5|Ice Climbers down throw hurtbox visualization | ||
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==Overview== | ==Overview== | ||
The leader of the duo hoists the target overhead, jumping into the air for a moment and slamming the target into the ground. Despite being made for starting combos, it's also got the best raw KO potential of their throws. (But even then, it won't take a stock until about | The leader of the duo hoists the target overhead, jumping into the air for a moment and slamming the target into the ground. Despite being made for starting combos, it's also got the best raw KO potential of their throws. (But even then, it won't take a stock until about 215%) | ||
When landing a grab while desynced, the partner can be made to buffer a smash attack as the leader throws the opponent, greatly enhancing their damage and launch power. Combining a down throw with a down smash turns the otherwise combo-oriented throw into a kill move. However, it is rarely chosen over the other variants due to being one of the toughest to time and having inconsistent killpower, with a lackluster launch angle that's highly susceptible to DI. | |||
When landing a grab while | |||
==Throw Data== | ==Throw Data== |