Editing Ice Climbers (SSBM)

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|game=SSBM
|game=SSBM
|neutralcount=2
|neutralcount=2
|neutralname=Pound ({{ja|たたきおろし|Tataki Oroshi}}, ''Strike Down'') / Upswing ({{ja|たたきあげ|Tataki Age}}, ''Strike Up'')
|neutralname=Pound ({{ja|ポンド|Pondo}}) / Upswing ({{ja|アップスイング|Appusuingu}})
|neutral1dmg=1-2%
|neutral1dmg=1-2%
|neutral2dmg=3-4%
|neutral2dmg=3-4%
|neutraldesc=A horizontal swipe followed by an upward swing.
|neutraldesc=A horizontal swipe followed by an upward swing.
|ftiltname=Hammer Swing ({{ja|真横たたき|Mayoko Tataki}}, ''Horizontal Swing'')
|ftiltname=Hammer Swing ({{ja|ハンマースイング|Hanmā Suingu}})
|ftiltdmg=7-8%
|ftiltdmg=7-8%
|ftiltdesc=Does a side swing with their hammers with long reach. Can [[wobble]]. Can be angled up or down, but deals the same damage regardless.
|ftiltdesc=Does a side swing with their hammers with long reach. Can [[wobble]]. Can be angled up or down, but deals the same damage regardless.
Line 56: Line 56:
|utiltdmg=0-1% (hits 1-6), 6-7% (hit 7)
|utiltdmg=0-1% (hits 1-6), 6-7% (hit 7)
|utiltdesc=Twirl their hammers above themselves, being short-ranged, but highly damaging. Can deal up to 21% damage if both Ice Climbers connect all hits and if the move is used fresh. Can [[wobble]] in conjunction with back air.
|utiltdesc=Twirl their hammers above themselves, being short-ranged, but highly damaging. Can deal up to 21% damage if both Ice Climbers connect all hits and if the move is used fresh. Can [[wobble]] in conjunction with back air.
|dtiltname=Shin Attack ({{ja|スネたたき|Sune Tataki}}, ''Shin Strike'')
|dtiltname=Shin Attack ({{ja|スネたたき|Sune Tataki}})
|dtiltdmg=4-5%
|dtiltdmg=4-5%
|dtiltdesc=Swings their hammer low across the ground. One of the Ice Climbers' less damaging moves even with both their damages combined. Can [[wobble]].
|dtiltdesc=Swings their hammer low across the ground. One of the Ice Climbers' less damaging moves even with both their damages combined. Can [[wobble]].
|dashname=Scoop ({{ja|すくいあげ|Sukui Age}}, ''Scoop Up'')
|dashname=Scoop ({{ja|スクープ|Sukūpu}})
|dashdmg=8-9%
|dashdmg=8-9%
|dashdesc=Sweeps upwards with their hammers while coming to a stop. Has some ending lag, but both Ice Climbers' hits add up to an impressive damage output for a dash attack.
|dashdesc=Sweeps upwards with their hammers while coming to a stop. Has some ending lag, but both Ice Climbers' hits add up to an impressive damage output for a dash attack.
|fsmashname=Ice Hammer ({{ja|クイ打ち|Kui Uchi}}, ''Stake Smash'')
|fsmashname=Ice Hammer ({{ja|アイスハンマー|Aisu Hanmā}})
|fsmashdmg={{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|14}} (head), {{ChargedSmashDmgSSBM|9}}-{{ChargedSmashDmgSSBM|10}} (handle)
|fsmashdmg={{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|14}} (head), {{ChargedSmashDmgSSBM|9}}-{{ChargedSmashDmgSSBM|10}} (handle)
|fsmashdesc=Lifts their hammers over their heads, then smash them straight down. Great damage and knockback if both Ice Climbers' connect. Can [[wobble]] if staled.
|fsmashdesc=Lifts their hammers over their heads, then smash them straight down. Great damage and knockback if both Ice Climbers' connect. Can [[wobble]] if staled.
|usmashname=Icicle Crasher ({{ja|つらら割り|Tsurara-Wari}}, ''Icicle Splitter'')
|usmashname=Icicle Crasher ({{ja|つらら割り|Tsurara Wari}})
|usmashdmg={{ChargedSmashDmgSSBM|10}}-{{ChargedSmashDmgSSBM|11}}
|usmashdmg={{ChargedSmashDmgSSBM|10}}-{{ChargedSmashDmgSSBM|11}}
|usmashdesc=Swings their hammers in an arc over their heads. Excellent for getting KOs at higher percentages.
|usmashdesc=Swings their hammers in an arc over their heads. Excellent for getting KOs at higher percentages.
|dsmashname=Hammer Sweep ({{ja|回転たたき|Kaiten Tataki}}, ''Spinning Strike'')
|dsmashname=Hammer Sweep ({{ja|足もと打ち|Ashimoto Uchi}}, ''Leg Strike'')
|dsmashdmg={{ChargedSmashDmgSSBM|11}}-{{ChargedSmashDmgSSBM|12}}
|dsmashdmg={{ChargedSmashDmgSSBM|11}}-{{ChargedSmashDmgSSBM|12}}
|dsmashdesc=Spins around and sweeps the ground with their hammers. Fast, but somewhat short ranged, good for tight [[spacing]]. Good horizontal knockback. Can [[wobble]] if staled.
|dsmashdesc=Spins around and sweeps the ground with their hammers. Fast, but somewhat short ranged, good for tight [[spacing]]. Good horizontal knockback. Can [[wobble]] if staled.
|nairname=Icy Whirlwind ({{ja|クライマーターン|Kuraimā Tān}}, ''Climber Turn'')
|nairname=Icy Whirlwind ({{ja|氷の旋風|Kōri no Senpū}})
|nairdmg=7-8%
|nairdmg=7-8%
|nairdesc=Twirls around in the air, hammers extended. Short ranged, but good for aerial spacing and following up with another neutral aerial if predicted right. Can [[wobble]] in conjunction with back air..
|nairdesc=Twirls around in the air, hammers extended. Short ranged, but good for aerial spacing and following up with another neutral aerial if predicted right. Can [[wobble]] in conjunction with back air..
Line 77: Line 77:
|fairdmg=9-11% (leader), 8-10% (partner)
|fairdmg=9-11% (leader), 8-10% (partner)
|fairdesc=Hold their hammers up, then bring them down in a similar fashion to their forward smash. Can [[meteor smash]] if [[sweetspot]]ted, which is located at the handle of their hammers.
|fairdesc=Hold their hammers up, then bring them down in a similar fashion to their forward smash. Can [[meteor smash]] if [[sweetspot]]ted, which is located at the handle of their hammers.
|bairname=Reverse Swing ({{ja|ふりむきたたき|Furimuki Tataki}}, ''Turning Strike'')
|bairname=Reverse Swing ({{ja|リバーススイング|Ribāsu Suingu}})
|bairdmg=11-12% (head), 10-11% (handle)
|bairdmg=11-12% (head), 10-11% (handle)
|bairdesc=Turn around and does a backswing with their hammers. Can [[wobble]]. Fifth most powerful back aerial in ''Melee''.
|bairdesc=Turn around and does a backswing with their hammers. Can [[wobble]]. Fifth most powerful back aerial in ''Melee''.
|uairname=Hammer Reach ({{ja|上突きもどき|Ue Tsuki Modoki}}, ''Mock Up Thrust'')
|uairname=Hammer Reach ({{ja|ハンマーリーチ|Hanmā Rīchi}})
|uairdmg=8-9% (clean), 7% (late)
|uairdmg=8-9% (clean), 7% (late)
|uairdesc=Thrust their hammers above themselves just like their up tilt, but with only one hitbox per Ice Climber.
|uairdesc=Thrust their hammers above themselves just like their up tilt, but with only one hitbox per Ice Climber.
|dairname=Hammer Ride ({{ja|下突きもどき|Shita Tsuki Modoki}}, ''Mock Down Thrust'')
|dairname=Hammer Ride ({{ja|ハンマーライド|Hanmā Raido}})
|dairdmg=8-9%
|dairdmg=8-9%
|dairdesc=Hold their hammers below themselves and fall downwards. Has long duration and some landing lag (though [[L-cancelling]] helps). This attack has extremely low [[set knockback]], and therefore cannot KO grounded opponents at any percentage. It can help prevent air [[juggling]] a bit due to the slightly increased falling speed.
|dairdesc=Hold their hammers below themselves and fall downwards. Has long duration and some landing lag (though [[L-cancelling]] helps). This attack has extremely low [[set knockback]], and therefore cannot KO grounded opponents at any percentage. It can help prevent air [[juggling]] a bit due to the slightly increased falling speed.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Grabs the opponent. While the lead Ice Climber is holding the opponent, the partner can attack the grabbed opponent, but will take less damage from their attacks (attacks deal half the damage they usually do).
|grabdesc=Grabs the opponent. While the lead Ice Climber is holding the opponent, the partner can attack the grabbed opponent, but will take less damage from their attacks (attacks deal half the damage they usually do).
|pummelname=Cold Headbutt ({{ja|つかみずつき|Tsukami Zutsuki}}, ''Grab Headbutt'')
|pummelname=Cold Headbutt ({{ja|冷たい頭突き|Tsumetai Zudzuki}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=The lead climber headbutts the opponent, whereas the player has some control over the partner while pummeling. The damage adds up quickly due to [[desynching]].
|pummeldesc=The lead climber headbutts the opponent, whereas the player has some control over the partner while pummeling. The damage adds up quickly due to [[desynching]].
|fthrowname=Hockey Slapshot ({{ja|ホッケーショット|Hokkē Shotto}}, ''Hockey Shot'')
|fthrowname=Hockey Slapshot ({{ja|ホッケーのスラップショット|Hokkē no Surappushotto}})
|fthrowdmg=6% (hit 1), 5% (throw)
|fthrowdmg=6% (hit 1), 5% (throw)
|fthrowdesc=Hits opponent forward with their hammer.
|fthrowdesc=Hits opponent forward with their hammer.
|bthrowname=Snow Mt. Throw ({{ja|雪山投げ|Yukiyama Nage}}, ''Snow Mountain Throw'')
|bthrowname=Snow Mt. Throw ({{ja|雪山投擲|Yukiyama Tōteki}})
|bthrowdmg=8% (collateral), 7% (throw)
|bthrowdmg=8% (collateral), 7% (throw)
|bthrowdesc=Takes opponent and flings them behind with one hand.
|bthrowdesc=Takes opponent and flings them behind with one hand.
|uthrowname=Icicle Toss ({{ja|つかみつらら割り|Tsukami Tsurara-Wari}}, ''Grab Icicle Splitter'')
|uthrowname=Icicle Toss ({{ja|つらら投げ|Tsurara Nage}})
|uthrowdmg=6% (hit 1), 5% (throw)
|uthrowdmg=6% (hit 1), 5% (throw)
|uthrowdesc=Throw opponent upwards, then hits them with their hammer. Powerful, though it's power costs them combo follow ups, for a throw. One of the strongest throws in the game.
|uthrowdesc=Throw opponent upwards, then hits them with their hammer. Powerful, though it's power costs them combo follow ups, for a throw. One of the strongest throws in the game.

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