Editing Ice Climbers (SSBM)

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|rankingPAL = 8
|rankingPAL = 8
}}
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The '''Ice Climbers''' ({{ja|アイスクライマー|Aisu Kuraimā}}, ''Ice Climber'') are playable characters in ''[[Super Smash Bros. Melee]]''. Previously never officially voice-acted in any official capacity prior to ''Melee'', they are both voiced by [https://en.wikipedia.org/wiki/Sanae_Kobayashi Sanae Kobayashi] in the game, who would go on to voice them in subsequent ''Smash Bros.'' installments.
Announced at [[E3]] 2001, the '''Ice Climbers''' ({{ja|アイスクライマー|Aisu Kuraimā}}, ''Ice Climber'') are playable characters in ''[[Super Smash Bros. Melee]]''. They are voiced by Sanae Kobayashi in the game.


They rank 8th on the tier list (in the B+ tier). Among the Ice Climbers' strengths are their devastating grab game. When both Popo and Nana are alive, the Ice Climbers can land a zero-to-death on any character in the game off of a grab through [[wobbling]], and can perform hand-offs in settings where wobbling is banned to achieve nearly as punishing results. They are immune to chain grabs and some other combo setups, as if one Climber gets grabbed, the partner can hit them out of the grab at any time. The Ice Climbers have access to fast and powerful smash attacks, great disjoint on their hammer moves, such as up aerial and back aerial, and one of the longest [[wavedash]]es in the game, aiding their offensive capabilities. They also can perform various techniques through [[desyncing]], which allows the player to control both Climbers at different times; when combined with their [[Blizzard]] projectile, this makes the Ice Climbers especially difficult to break through defensively. Their unique attributes and threat of an instant KO off of a grab forces other characters to adopt unique and often frustrating playstyles against the Ice Climbers.
They rank 8th on the tier list (in the B+ tier). Among the Ice Climbers' strengths are their devastating grab game. When both Popo and Nana are alive, the Ice Climbers can land a zero-to-death on any character in the game off of a grab through [[wobbling]], and can perform hand-offs in settings where wobbling is banned to achieve nearly as punishing results. They are immune to chain grabs and some other combo setups, as if one Climber gets grabbed, the partner can hit them out of the grab at any time. The Ice Climbers have access to fast and powerful smash attacks, great disjoint on their hammer moves, such as up aerial and back aerial, and one of the longest [[wavedash]]es in the game, aiding their offensive capabilities. They also can perform various techniques through [[desyncing]], which allows the player to control both Climbers at different times; when combined with their [[Blizzard]] projectile, this makes the Ice Climbers especially difficult to break through defensively. Their unique attributes and threat of an instant KO off of a grab forces other characters to adopt unique and often frustrating playstyles against the Ice Climbers.


However, the Ice Climbers are crippled by the difficulty of keeping both Climbers together at the same time. The Ice Climbers can easily be separated when hit by most attacks, which gives the opponent an opportunity to freely KO the CPU-controlled Climber, leaving the player with just one Ice Climber until they lose a stock. A single Ice Climber, known as "[[Sopo]]", loses access to its grab punishes and has one of the lowest damage outputs and worst recoveries in ''Melee''. The Ice Climbers also are hindered by their low [[traction]], which causes them to slide farther across the stage when hit in shield, limiting their ability to land shieldgrabs and other punishes. Despite their threat of a zero-death, the Ice Climbers tend to lose against most other top tiers, as opponents can KO the partner climber to make wobbling difficult. This includes an especially poor matchup against {{SSBM|Peach}}, as her float canceling techniques allows her to attack the Ice Climbers from the air without much fear of getting punished. Additionally, the Ice Climbers' low gravity and air speed makes them vulnerable to air stalling and evasion tactics, such as by the aforementioned Peach or {{SSBM|Jigglypuff}}. Regardless, the Ice Climbers have strong matchups against the majority of the cast, and can hold their own against most high and top-tiers.
However, the Ice Climbers are crippled by the difficulty of keeping both Climbers together at the same time. The Ice Climbers can easily be separated when hit by most attacks, which gives the opponent an opportunity to freely KO the CPU-controlled Climber, leaving the player with just one Ice Climber until they lose a stock. A single Ice Climber, known as "[[Sopo]]", loses access to its grab punishes and has one of the lowest damage outputs and worst recoveries in ''Melee''. The Ice Climbers also are hindered by their low [[traction]], which causes them to slide farther across the stage when hit in shield, limiting their ability to land shieldgrabs and other punishes. Despite their threat of a zero-death, the Ice Climbers tend to lose against most other top tiers, as opponents can KO the partner climber to make wobbling difficult. This includes an especially poor matchup against {{SSBM|Peach}}, as her float canceling techniques allows her to attack the Ice Climbers from the air without much fear of getting punished. Regardless, the Ice Climbers have strong matchups against the majority of the cast, and can hold their own against most high and top-tiers.


==Attributes==
==Attributes==
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|game=SSBM
|game=SSBM
|neutralcount=2
|neutralcount=2
|neutralname=Pound ({{ja|たたきおろし|Tataki Oroshi}}, ''Strike Down'') / Upswing ({{ja|たたきあげ|Tataki Age}}, ''Strike Up'')
|neutralname= 
|neutral1dmg=1-2%
|neutral1dmg=1-2%
|neutral2dmg=3-4%
|neutral2dmg=3-4%
|neutraldesc=A horizontal swipe followed by an upward swing.
|neutraldesc=A horizontal swipe followed by an upward swing.  
|ftiltname=Hammer Swing ({{ja|真横たたき|Mayoko Tataki}}, ''Horizontal Swing'')
|ftiltname= 
|ftiltdmg=7-8%
|ftiltdmg=7-8%
|ftiltdesc=Does a side swing with their hammers with long reach. Can [[wobble]]. Can be angled up or down, but deals the same damage regardless.
|ftiltdesc=Does a side swing with their hammers with long reach. Can [[wobble]]. Can be angled up or down, but deals the same damage regardless.
|utiltname=Hammer Spin ({{ja|くるくるハンマー|Kurukuru Hanmā}}, ''Spinning Hammer'')
|utiltname= 
|utiltdmg=0-1% (hits 1-6), 6-7% (hit 7)
|utiltdmg=0-1% (hits 1-6), 6-7% (hit 7)
|utiltdesc=Twirl their hammers above themselves, being short-ranged, but highly damaging. Can deal up to 21% damage if both Ice Climbers connect all hits and if the move is used fresh. Can [[wobble]] in conjunction with back air.
|utiltdesc=Twirl their hammers above themselves, being short-ranged, but highly damaging. Can deal up to 21% damage if both Ice Climbers connect all hits and if the move is used fresh. Can [[wobble]] in conjunction with back air.
|dtiltname=Shin Attack ({{ja|スネたたき|Sune Tataki}}, ''Shin Strike'')
|dtiltname= 
|dtiltdmg=4-5%
|dtiltdmg=4-5%
|dtiltdesc=Swings their hammer low across the ground. One of the Ice Climbers' less damaging moves even with both their damages combined. Can [[wobble]].
|dtiltdesc=Swings their hammer low across the ground. One of the Ice Climbers' less damaging moves even with both their damages combined. Can [[wobble]].
|dashname=Scoop ({{ja|すくいあげ|Sukui Age}}, ''Scoop Up'')
|dashname= 
|dashdmg=8-9%
|dashdmg=8-9%
|dashdesc=Sweeps upwards with their hammers while coming to a stop. Has some ending lag, but both Ice Climbers' hits add up to an impressive damage output for a dash attack.
|dashdesc=Sweeps upwards with their hammers while coming to a stop. Has some ending lag, but both Ice Climbers' hits add up to an impressive damage output for a dash attack.
|fsmashname=Ice Hammer ({{ja|クイ打ち|Kui Uchi}}, ''Stake Smash'')
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|14}} (head), {{ChargedSmashDmgSSBM|9}}-{{ChargedSmashDmgSSBM|10}} (handle)
|fsmashdmg={{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|14}} (head), {{ChargedSmashDmgSSBM|9}}-{{ChargedSmashDmgSSBM|10}} (handle)
|fsmashdesc=Lifts their hammers over their heads, then smash them straight down. Great damage and knockback if both Ice Climbers' connect. Can [[wobble]] if staled.
|fsmashdesc=Lifts their hammers over their heads, then smash them straight down. Great damage and knockback if both Ice Climbers' connect. Can [[wobble]] if staled.
|usmashname=Icicle Crasher ({{ja|つらら割り|Tsurara-Wari}}, ''Icicle Splitter'')
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBM|10}}-{{ChargedSmashDmgSSBM|11}}
|usmashdmg={{ChargedSmashDmgSSBM|10}}-{{ChargedSmashDmgSSBM|11}}
|usmashdesc=Swings their hammers in an arc over their heads. Excellent for getting KOs at higher percentages.
|usmashdesc=Swings their hammers in an arc over their heads. Excellent for getting KOs at higher percentages.
|dsmashname=Hammer Sweep ({{ja|回転たたき|Kaiten Tataki}}, ''Spinning Strike'')
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBM|11}}-{{ChargedSmashDmgSSBM|12}}
|dsmashdmg={{ChargedSmashDmgSSBM|11}}-{{ChargedSmashDmgSSBM|12}}
|dsmashdesc=Spins around and sweeps the ground with their hammers. Fast, but somewhat short ranged, good for tight [[spacing]]. Good horizontal knockback. Can [[wobble]] if staled.
|dsmashdesc=Spins around and sweeps the ground with their hammers. Fast, but somewhat short ranged, good for tight [[spacing]]. Good horizontal knockback. Can [[wobble]] if staled.
|nairname=Icy Whirlwind ({{ja|クライマーターン|Kuraimā Tān}}, ''Climber Turn'')
|nairname= 
|nairdmg=7-8%
|nairdmg=7-8%
|nairdesc=Twirls around in the air, hammers extended. Short ranged, but good for aerial spacing and following up with another neutral aerial if predicted right. Can [[wobble]] in conjunction with back air..
|nairdesc=Twirls around in the air, hammers extended. Short ranged, but good for aerial spacing and following up with another neutral aerial if predicted right. Can [[wobble]] in conjunction with back air..
|fairname=Hammer Slam ({{ja|ハンマードロップ|Hanmā Duroppu}}, ''Hammer Drop'')
|fairname= 
|fairdmg=9-11% (leader), 8-10% (partner)
|fairdmg=9-11% (leader), 8-10% (partner)
|fairdesc=Hold their hammers up, then bring them down in a similar fashion to their forward smash. Can [[meteor smash]] if [[sweetspot]]ted, which is located at the handle of their hammers.
|fairdesc=Hold their hammers up, then bring them down in a similar fashion to their forward smash. Can [[meteor smash]] if [[sweetspot]]ted, which is located at the handle of their hammers.
|bairname=Reverse Swing ({{ja|ふりむきたたき|Furimuki Tataki}}, ''Turning Strike'')
|bairname= 
|bairdmg=11-12% (head), 10-11% (handle)
|bairdmg=11-12% (head), 10-11% (handle)
|bairdesc=Turn around and does a backswing with their hammers. Can [[wobble]]. Fifth most powerful back aerial in ''Melee''.
|bairdesc=Turn around and does a backswing with their hammers. Can [[wobble]].
|uairname=Hammer Reach ({{ja|上突きもどき|Ue Tsuki Modoki}}, ''Mock Up Thrust'')
|uairname= 
|uairdmg=8-9% (clean), 7% (late)
|uairdmg=8-9% (clean), 7% (late)
|uairdesc=Thrust their hammers above themselves just like their up tilt, but with only one hitbox per Ice Climber.
|uairdesc=Thrust their hammers above themselves just like their up tilt, but with only one hitbox per Ice Climber.  
|dairname=Hammer Ride ({{ja|下突きもどき|Shita Tsuki Modoki}}, ''Mock Down Thrust'')
|dairname= 
|dairdmg=8-9%
|dairdmg=8-9%
|dairdesc=Hold their hammers below themselves and fall downwards. Has long duration and some landing lag (though [[L-cancelling]] helps). This attack has extremely low [[set knockback]], and therefore cannot KO grounded opponents at any percentage. It can help prevent air [[juggling]] a bit due to the slightly increased falling speed.
|dairdesc=Hold their hammers below themselves and fall downwards. Has long duration and some landing lag (though [[L-cancelling]] helps). This attack has extremely low [[set knockback]], and therefore cannot KO grounded opponents at any percentage. It can help prevent air [[juggling]] a bit due to the slightly increased falling speed.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Grabs the opponent. While the lead Ice Climber is holding the opponent, the partner can attack the grabbed opponent, but will take less damage from their attacks (attacks deal half the damage they usually do).
|grabdesc=Grabs the opponent. While the lead Ice Climber is holding the opponent, the partner can attack the grabbed opponent, but will take less damage from their attacks (attacks deal half the damage they usually do).
|pummelname=Cold Headbutt ({{ja|つかみずつき|Tsukami Zutsuki}}, ''Grab Headbutt'')
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%  
|pummeldesc=The lead climber headbutts the opponent, whereas the player has some control over the partner while pummeling. The damage adds up quickly due to [[desynching]].
|pummeldesc=The lead climber headbutts the opponent, whereas the player has some control over the partner while pummeling. The damage adds up quickly due to [[desynching]].
|fthrowname=Hockey Slapshot ({{ja|ホッケーショット|Hokkē Shotto}}, ''Hockey Shot'')
|fthrowname= 
|fthrowdmg=6% (hit 1), 5% (throw)
|fthrowdmg=6% (hit 1), 5% (throw)
|fthrowdesc=Hits opponent forward with their hammer.
|fthrowdesc=Hits opponent forward with their hammer.
|bthrowname=Snow Mt. Throw ({{ja|雪山投げ|Yukiyama Nage}}, ''Snow Mountain Throw'')
|bthrowname= 
|bthrowdmg=8% (collateral), 7% (throw)
|bthrowdmg=8% (collateral), 7% (throw)
|bthrowdesc=Takes opponent and flings them behind with one hand.
|bthrowdesc=Takes opponent and flings them behind with one hand.
|uthrowname=Icicle Toss ({{ja|つかみつらら割り|Tsukami Tsurara-Wari}}, ''Grab Icicle Splitter'')
|uthrowname= 
|uthrowdmg=6% (hit 1), 5% (throw)
|uthrowdmg=6% (hit 1), 5% (throw)
|uthrowdesc=Throw opponent upwards, then hits them with their hammer. Powerful, though it's power costs them combo follow ups, for a throw. One of the strongest throws in the game.
|uthrowdesc=Throw opponent upwards, then hits them with their hammer. Powerful, though it's power costs them combo follow ups, for a throw. One of the strongest throws in the game.
|dthrowname=Avalanche Crusher ({{ja|なだれつぶし|Nadare Tsubushi}})
|dthrowname= 
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Spins and then slams the opponent on the ground. The attack deals little damage, but the opponent is usually knocked right in front them, leading into many quick combos and [[chaingrab]]s.
|dthrowdesc=Spins and then slams the opponent on the ground. The attack deals little damage, but the opponent is usually knocked right in front them, leading into many quick combos and [[chaingrab]]s.
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|edgesdesc=Slowly gets up and thrusts their hammers forward.
|edgesdesc=Slowly gets up and thrusts their hammers forward.
|nsname=Ice Shot
|nsname=Ice Shot
|nsdmg=8-9% (hammer), 5%/4% (ice block ground/air)
|nsdmg=8-9% (hammer), 5%/4% (ice block ground/air)  
|nsdesc=Each Ice Climber fires off a block of ice that travel along the ground, bouncing off walls. If used in mid-air, the ice block falls fast until it hits the ground, and they travel very fast down slopes. It's possible for an opponent to become [[frozen]] if they have high damage. Using Ice Shot at very close range can catch enemies with both the ice blocks and the hammers. The ice block can be [[reflect]]ed and [[absorb]]ed. If one ice block gets reflected, the other one can cancel it out.
|nsdesc=Each Ice Climber fires off a block of ice that travel along the ground, bouncing off walls. If used in mid-air, the ice block falls fast until it hits the ground, and they travel very fast down slopes. It's possible for an opponent to become [[frozen]] if they have high damage. Using Ice Shot at very close range can catch enemies with both the ice blocks and the hammers. The ice block can be [[reflect]]ed and [[absorb]]ed. If one ice block gets reflected, the other one can cancel it out.
|ssname=Squall Hammer
|ssname=Squall Hammer
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|dsdmg= 1-2% (loop)
|dsdmg= 1-2% (loop)
|dsdesc=Each Ice Climber blows icy wind from their hands, damaging nearby opponents. When the move is used on the ground, the partner will shoot in the direction opposite of the leader. Can rack up damage and [[freeze]] opponents for a small amount of time. The move can be used to perform Blizzobbling, a variation of [[Wobbling]] performed with Blizzard; instead of a tilt, the partner uses Blizzard to damage the opponent while the leader pummels. This attack has [[Priority#Transcendent_priority|transcendent priority]].
|dsdesc=Each Ice Climber blows icy wind from their hands, damaging nearby opponents. When the move is used on the ground, the partner will shoot in the direction opposite of the leader. Can rack up damage and [[freeze]] opponents for a small amount of time. The move can be used to perform Blizzobbling, a variation of [[Wobbling]] performed with Blizzard; instead of a tilt, the partner uses Blizzard to damage the opponent while the leader pummels. This attack has [[Priority#Transcendent_priority|transcendent priority]].
}}
===Stats===
{{Attributes
|cast = 26
|weight = 88
|rweight = 15
|dash = 1.4
|rdash = 14-18
|run = 1.4
|rrun = 16-20
|walk = 0.95
|rwalk = 18
|trac = 0.035
|rtrac = 25
|airfric = 0.02
|rairfric = 4-9
|air = 0.7
|rair = 25
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.027
|raddaccel = 21
|gravity = 0.1
|rgravity = 12-13
|fall = 1.6
|rfall = 19-21
|ff = 2
|rff = 21-24
|jumpsquat = 3
|rjumpsquat = 1-7
|jumpheight = 35.1
|rjumpheight = 6
|shorthop = 10.65
|rshorthop = 23
|djump = 32.5
|rdjump = 5
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
''Any number following the Smasher name indicates placement on the [[2019 MPGR]], which recognizes the official top 100 players in the world in [[Super Smash Bros. Melee]].


''See also: [[:Category:Ice Climbers players (SSBM)]]''
''See also: [[:Category:Ice Climbers professionals (SSBM)]]''


*{{Sm|ARMY|USA}} - During his prime, considered one of the three best Ice Climbers players in the world, ranking 20th on the [[MPGR 2018]]. Placed 4th at {{Trn|DreamHack Anaheim 2020}} and 7th at {{Trn|Mainstage}} and {{Trn|GENESIS 7}}. Has beaten {{Sm|Mang0}}, {{Sm|Plup}}, and {{Sm|n0ne}}.
*{{Sm|ARMY|USA}} (#26) - Currently one of the three best Ice Climbers players in the world. Placed 4th at {{Trn|DreamHack Anaheim 2020}} and 7th at {{Trn|Mainstage}} and {{Trn|GENESIS 7}}. Has beaten {{Sm|Mang0}}, {{Sm|Plup}}, and {{Sm|n0ne}}.
*{{Sm|Bananas|USA}} - During his prime, considered one of the three best Ice Climbers players in the world, ranking 19th on the [[MPGR 2018]]. Placed 5th at {{Trn|The Big House 8}}, {{Trn|Smash 'N' Splash 5}}, and {{Trn|GENESIS 6}} with wins over {{Sm|Plup}}, {{Sm|Mang0}} and {{Sm|Mew2King}}.
*{{Sm|Bananas|USA}} (#28) - Currently one of the three best Ice Climbers players in the world. Placed 5th at {{Trn|The Big House 8}}, {{Trn|Smash 'N' Splash 5}}, and {{Trn|GENESIS 6}} with wins over {{Sm|Fiction}}, {{Sm|iBDW}}, and {{Sm|Mew2King}}.
*{{Sm|ChuDat|USA}} - Widely regarded as the greatest Ice Cimbers player of all time due to his innovation of the character and extensive longevity, playing at a top level from the early days of ''Melee'' all the way up to the large scale [[wobbling]] ban in 2019 (being ranked 2nd worldwide on the 2006 [[Smash Panel Power Rankings]]). He is the only Ice Climbers player to ever win a major, through his 1st place at {{Trn|Pound 2}}. He is also the only Ice Climbers player to ever take a game off {{Sm|Armada}}.
*{{Sm|Boyd|USA}} (#78) - Placed 17th at {{Trn|Full Bloom 5}}, 25th at {{Trn|Shine 2019}}, and 33rd at {{Trn|Pound 2019}}.
*{{Sm|dizzkidboogie|USA}} - Formerly ranked 27th on the SSBMRank in [[SSBMRank 2016|2016]] and [[SSBMRank 2017|2017]]. Has wins over players such as {{Sm|Mew2King}}, {{Sm|Wizzrobe}}, and {{Sm|SFAT}}.
*{{Sm|ChuDat|USA}} (#23) - The best Ice Climbers player of all time and currently one of the three best. Took sets off {{Sm|Mang0}}, {{Sm|Hungrybox}}, and {{Sm|Mew2King}}, and is the only Ice Climbers player to ever take a game off {{Sm|Armada}}. Recently placed 17th at {{Trn|GENESIS 6}}, 13th at {{Trn|Smash 'N' Splash 5}}, and 7th at {{Trn|Pound 2019}}.
*{{Sm|Fly Amanita|USA}} - One of the best Ice Climbers players in the world before retiring, known for his strong [[Sopo]] play and his limited usage of wobbling in tournaments. Placed 7th at {{Trn|EVO 2014}} and 2nd at {{Trn|Press Start}}.
*{{Sm|Däumling|Germany}} - One of the best Ice Climbers players in Europe before retiring. Placed 13th at {{Trn|Syndicate 2016}} and 17th at {{Trn|B.E.A.S.T 7}}. Ranked 2nd on the 2017 [[German Power Rankings]] and 17th in [[European Melee Power Rankings]].
*{{Sm|Nintendude|USA}} - While active, was known as one of the best Ice Climbers players, ranking as high as 17th on the [[SSBMRank 2016]]. Has beaten {{Sm|Mew2King}}, {{Sm|Westballz}}, and {{Sm|Shroomed}}.
*{{Sm|dizzkidboogie|USA}} - Formerly ranked 27th on the [[2017 SSBMRank]]. Has wins over players such as {{Sm|Mew2King}}, {{Sm|Wizzrobe}}, and {{Sm|SFAT}}.
*{{Sm|SluG|USA}} - Considered the best Ice Climbers main since the widespread wobbling ban in 2019. Known for defeating multiple top ten players throughout 2022, including {{Sm|Zain}} and {{Sm|Mang0}}, and for his 4th place finish at the {{Trn|Ludwig Smash Invitational}}. His 9th place ranking on the [[SSBMRank 2022]] was the highest global ranking for an Ice Climbers player since Wobbles in 2013, and the highest for a non-wobbling Ice Climbers main since 2011.
*{{Sm|Fly Amanita|USA}} - One of the best Ice Climbers players in the world before retiring. Placed 7th at {{Trn|EVO 2014}} and 17th at {{Trn|Apex 2014}} and {{Trn|EVO 2015}}. Formerly ranked 30th on the [[2015 SSBMRank]].
*{{Sm|Wobbles|USA}} - Once known as the best solo Ice Climbers main and helped to popularize the term "wobbling". His 2nd place finish at {{Trn|EVO 2013}} (defeating {{Sm|Mang0}}, {{Sm|PPMD}}, and {{Sm|Hungrybox}}) is considered the Ice Climbers' best tournament performance of all time. In addition, his 8th place on the [[SSBMRank 2013]] is the highest ranking for an Ice Climbers player since the start of global rankings in 2013.
*{{Sm|Nintendude|USA}} (#81) - Co-mains Ice Climbers along with Marth. Has beaten {{Sm|Mew2King}}, {{Sm|Westballz}}, and {{Sm|Shroomed}} with Ice Climbers.
*{{Sm|Sharkz|USA}} (#93) - Placed 17th at {{Trn|CEO 2019}} and 25th at {{Trn|GENESIS 6}} and {{Trn|The Big House 8}}. Has wins over {{Sm|Zain}} and {{Sm|Ginger}}.
*{{Sm|Wobbles|USA}} - Formerly regarded as the best solo Ice Climbers main and helped to popularize "Wobbling". Placed 2nd at {{Trn|EVO 2013}}.


===Tier placement and history===
===Tier placement and history===
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In 2018, around the time of the release of ''[[Super Smash Bros. Ultimate]]'', the discussion regarding wobbling started to grow again, and more and more ''Melee'' community members began to support a wobbling ban, beginning to outnumber those that opposed a ban for the first time. The "[[Platinum Age]]" saw an increasing amount of top-level Ice Climbers mains using wobbling to make deep bracket runs at major tournaments, including {{Sm|ChuDat}}, {{Sm|Nintendude}}, {{Sm|dizzkidboogie}}, {{Sm|InfiniteNumbers}}, {{Sm|Bananas}}, and {{Sm|ARMY}}, upsetting many players on their way. As wobbling's presence in ''Melee'' grew, many players were concerned about the long-term health of the game, arguing that the unpopularity of wobbling would both discourage players from competing and turn away spectators at major tournaments; top players were known to often grow extremely frustrated when fighting the Ice Climbers.<ref>{{cite web|url=https://www.youtube.com/watch?v=GpKUSHZBREM|title=Top 10 Salty Ice Climber Moments in Smash}}</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=GJU-f2R3N5s|title=dizzkidboogie (ICs) vs. ALG.EMG | n0ne (Falcon) | SSBM LT12 | DPG}}</ref><ref>{{cite web|url=https://twitter.com/n0ned/status/810682962584813568|title=n0ne's tweet after his set vs. dizzkidboogie}}</ref> Many top players, including {{Sm|Axe}} and {{Sm|n0ne}}, openly supported a wobbling ban.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/aogqif/axe_wobbling_needs_to_be_banned_ive_said_this_for/|title=reddit post on Axe's tweet supporting a wobbling ban}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/amh57j/nones_opinion_on_ice_climbers_wobbling_and_i_agree/|title=reddit post on n0ne's tweet supporting a wobbling ban}}</ref>
In 2018, around the time of the release of ''[[Super Smash Bros. Ultimate]]'', the discussion regarding wobbling started to grow again, and more and more ''Melee'' community members began to support a wobbling ban, beginning to outnumber those that opposed a ban for the first time. The "[[Platinum Age]]" saw an increasing amount of top-level Ice Climbers mains using wobbling to make deep bracket runs at major tournaments, including {{Sm|ChuDat}}, {{Sm|Nintendude}}, {{Sm|dizzkidboogie}}, {{Sm|InfiniteNumbers}}, {{Sm|Bananas}}, and {{Sm|ARMY}}, upsetting many players on their way. As wobbling's presence in ''Melee'' grew, many players were concerned about the long-term health of the game, arguing that the unpopularity of wobbling would both discourage players from competing and turn away spectators at major tournaments; top players were known to often grow extremely frustrated when fighting the Ice Climbers.<ref>{{cite web|url=https://www.youtube.com/watch?v=GpKUSHZBREM|title=Top 10 Salty Ice Climber Moments in Smash}}</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=GJU-f2R3N5s|title=dizzkidboogie (ICs) vs. ALG.EMG | n0ne (Falcon) | SSBM LT12 | DPG}}</ref><ref>{{cite web|url=https://twitter.com/n0ned/status/810682962584813568|title=n0ne's tweet after his set vs. dizzkidboogie}}</ref> Many top players, including {{Sm|Axe}} and {{Sm|n0ne}}, openly supported a wobbling ban.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/aogqif/axe_wobbling_needs_to_be_banned_ive_said_this_for/|title=reddit post on Axe's tweet supporting a wobbling ban}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/amh57j/nones_opinion_on_ice_climbers_wobbling_and_i_agree/|title=reddit post on n0ne's tweet supporting a wobbling ban}}</ref>


In early 2019, the pro-ban movement gradually began to take off as local and regional tournament scenes began banning wobbling at their events. On February 8th, 2019, the Tennessee Smash Community made a reddit post announcing that wobbling would be banned at tournaments in several Tennessee cities. The official ruleset limited the Ice Climbers, upon grabbing the opponent, to eight separate attacks before regrabbing; violating these rules would result in a warning, game loss, or set loss at the tournament organizer's discretion.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/aohjcq/tennessee_wobbling_ban_official_post/|title=Tennessee Wobbling Ban: Official Post}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/anz3xs/wobbling_has_been_banned_in_tennessee_we_hope/|title=Wobbling has been banned in Tennessee. We hope many more will follow suit}}</ref><ref>{{cite web|url=https://tempostorm.com/articles/wobbling-issue-recap|title=The Wobbling Issue: A Recap}}</ref> As news of the ban spread around the ''Melee'' community, other regions began announcing their own bans of various degrees, including Georgia,<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/dow3qt/georgia_bans_wobbling/|title=Georgia Bans Wobbling}}</ref> [[Maryland/Virginia]],<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/aug2fu/mdva_votes_on_wobbling_ban_implementation/|title=MD/VA Votes on Wobbling Ban Implementation}}</ref> Mississippi,<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/av7r8m/mississippi_partially_bans_wobbling/|title=Mississippi partially bans wobbling}}</ref> Chicago,<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/cyxike/chicago_has_banned_wobbling_explanation_in/|title=Chicago has banned wobbling (Explanation in comments)}}</ref> and the United Kingdom.<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/fej41p/wobbling_has_been_banned_in_the_united_kingdom/|title=Wobbling has been banned in the United Kingdom}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/aq38wo/usa_wobble_map/|title=USA Wobble Map}}</ref>
In early 2019, the pro-ban movement gradually began to take off as local and regional tournament scenes began banning wobbling at their events. On February 8th, 2019, the Tennessee Smash Community made a reddit post announcing that wobbling would be banned at tournaments in several Tennessee cities. The official ruleset limited the Ice Climbers, upon grabbing the opponent, to eight separate attacks before regrabbing; violating these rules would result in a warning, game loss, or set loss at the tournament organizer's discretion.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/aohjcq/tennessee_wobbling_ban_official_post/|title=Tennessee Wobbling Ban: Official Post}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/anz3xs/wobbling_has_been_banned_in_tennessee_we_hope/|title=Wobbling has been banned in Tennessee. We hope many more will follow suit}}</ref><ref>{{cite web|url=https://tempostorm.com/articles/wobbling-issue-recap|title=The Wobbling Issue: A Recap}}</ref> As news of the ban spread around the ''Melee'' community, other regions began announcing their own bans of various degrees, including Georgia,<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/dow3qt/georgia_bans_wobbling/|title=Georgia Bans Wobbling}}</ref> [[Maryland/Virginia]],<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/aug2fu/mdva_votes_on_wobbling_ban_implementation/|title=MD/VA Votes on Wobbling Ban Implementation}}</ref> Mississippi,<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/av7r8m/mississippi_partially_bans_wobbling/|title=Mississippi partially bans wobbling}}</ref> Chicago,<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/cyxike/chicago_has_banned_wobbling_explanation_in/|title=Chicago has banned wobbling (Explanation in comments)}}</ref> and the United Kingdom.<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/fej41p/wobbling_has_been_banned_in_the_united_kingdom/|title=Wobbling has been banned in the United Kingdom}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/aq38wo/usa_wobble_map/|title=USA Wobble Map}}</ref>  


{{Trn|Get On My Level 2019}} was the first major to officially announce a wobbling ban.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/aqphih/goml_2019_becomes_first_major_tournament_to_ban/|title=GOML 2019 becomes first major tournament to ban wobbling.}}</ref> Throughout 2019 and 2020, various majors announced their own bans of the technique, including {{Trn|Low Tier City 7}},<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/brvvyg/wobbling_will_be_banned_at_ltc7/|title=Wobbling will be banned at LTC7!}}</ref> {{Trn|The Big House 9}},<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/cq1zvw/wobbling_banned_at_tbh9/|title=Wobbling banned at TBH9}}</ref> [[Tournament:Pound Online|Pound 2020]],<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/ew8p1w/wobbling_is_banned_at_pound_2020/|title=Wobbling is banned at Pound 2020}}</ref> and {{Trn|Smash World Tour}}.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/fcilar/smash_world_tour_bans_wobbling/|title=Smash World Tour Bans Wobbling}}</ref> Today, wobbling is banned at most tournaments, although some smaller events may choose to legalize the technique at their own discretion.
{{Trn|Get On My Level 2019}} was the first major to officially announce a wobbling ban.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/aqphih/goml_2019_becomes_first_major_tournament_to_ban/|title=GOML 2019 becomes first major tournament to ban wobbling.}}</ref> Throughout 2019 and 2020, various majors announced their own bans of the technique, including {{Trn|Low Tier City 7}},<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/brvvyg/wobbling_will_be_banned_at_ltc7/|title=Wobbling will be banned at LTC7!}}</ref> {{Trn|The Big House 9}},<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/cq1zvw/wobbling_banned_at_tbh9/|title=Wobbling banned at TBH9}}</ref> [[Tournament:Pound Online|Pound 2020]],<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/ew8p1w/wobbling_is_banned_at_pound_2020/|title=Wobbling is banned at Pound 2020}}</ref> and {{Trn|Smash World Tour}}.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/fcilar/smash_world_tour_bans_wobbling/|title=Smash World Tour Bans Wobbling}}</ref> Today, wobbling is banned at most tournaments, although some smaller events may choose to legalize the technique at their own discretion.


==In 1-P Mode==
==In single player modes==
===In {{SSBM|Classic Mode}}===
===In {{SSBM|Classic Mode}}===
The Ice Climbers can appear in a one-on-one, as an ally, on a team with {{SSBM|Kirby}}, or as a metal opponent. The Ice Climbers are fought on Icicle Mountain except in the metal battle.
The Ice Climbers can appear in a one-on-one, as an ally, on a team with {{SSBM|Kirby}}, or as a metal opponent. The Ice Climbers are fought on Icicle Mountain except in the metal battle.
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==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about the Ice Climbers as characters, there are two trophies about them as fighters, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with the Ice Climbers on any difficulty:
:'''Ice Climbers''' ''(Classic)''
:''That's Popo in the blue and Nana in the pink. These two stars of the game ''Ice Climber'' have scaled many an ice summit in their mountaineering careers. Back in their glory days, they chased eggplants, cucumbers, and other vegetables that inexplicable fell from frosty summits where a [[condor]] reigned supreme. They're rarely seen apart.''
:*[[Ice Climber (game)|Ice Climber]]
:*(10/85)


{{Trophy/Fighter
:'''Ice Climbers''' ''(Adventure)''
|name=Ice Climbers
:''This unique twosome fights together as a team. Your score will not be affected if the [[CPU]]-controlled character is [[KO]]'d, but a lone Ice Climber won't be able to use teamwork moves, which mini-glaciers out of their hammers, while Squall Hammer is at it's strongest when Nana and Popo combine their strength.''
|image=Ice Climber Trophy Melee.png
:*B: [[Ice Shot]]
|mode=Classic
:*Smash B: [[Squall Hammer]]
|desc=That's Popo in the blue and Nana in the pink. These two stars of the game Ice Climber have scaled many an icy summit in their mountaineering careers. Back in their glory days, they chased eggplants, cucumbers, and other vegetables that inexplicably fell from frosty summits where a condor reigned supreme. They're rarely seen apart.
|gamelist={{Trophy games|game1=Ice Climber|release1=10/85}}
|game=Melee
}}
{{clrl}}


{{Trophy/Fighter
:'''Ice Climbers''' ''(All-Star)''
|name=Ice Climbers
:''The colors of the Ice climbers' parkas denote who's in the lead: Nana's in pink and orange, while Popo's in green or blue.  their hairstyles are also slightly different.  Belay allows them to cover great distances, but doesn't give foes the chance to target their landing. Blizzard is best used in close quarters; in the fray, Nana and Popo sometimes freeze opponents.''
|image=Ice Climber Trophy (Smash).png
:*Up & B: [[Belay]]
|mode=Adventure
:*Down & B: [[Blizzard]]
|desc=This unique twosome fights together as a team. Your score will not be affected if the CPU-controlled character is KO'd, but a lone Ice Climber won't be able to use teamwork moves, which will make for a tough and frantic solo fight. The Ice Shot fires mini-glaciers out of their hammers, while Squall Hammer is at its strongest when Nana and Popo combine their strength.
|gamelist=:B: Ice Shot
:Smash B: Squall Hammer
|game=Melee
}}
{{clrl}}


{{Trophy/Fighter
<center>
|name=Ice Climbers
<gallery>
|image=Ice Climber Trophy (Smash 2).png
Ice Climber Trophy Melee.png|Classic, #109
|mode=All Star
Ice Climber Trophy (Smash).png|Adventure, #110
|desc-ntsc=The colors of the Ice Climbers' parkas denotes who's in the lead: Nana's in pink or orange, while Popo's in green or blue. Their hairstyles are also slightly different. Belay allows them to cover great distances, but doesn't give foes the chance to target their landing. Blizzard is best used in close quarters; in the fray, Nana and Popo will sometimes freeze opponents.
File:Ice Climber Trophy (Smash 2).png|All-Star, #111
|desc-pal=The colors of the Ice Climbers' parkas denotes who's in the lead: Nana's in red or orange, while Popo's in green or purple. Their hairstyles are also slightly different. Belay allows them to cover great distances, but doesn't give foes the chance to target their landing. Blizzard is best used in close quarters; in the fray, Nana and Popo will sometimes freeze opponents.
</gallery>
|gamelist=:Up & B: Belay
</center>
:Down & B: Blizzard
|game=Melee
}}
{{clrl}}


==[[Alternate costume (SSBM)#Ice Climbers|Alternate costumes]]==
==[[Alternate costume (SSBM)#Ice Climbers|Alternate costumes]]==
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<gallery>
<gallery>
SSBM Ice Climbers HQ.jpg|Official artwork of Ice Climbers.
SSBM Ice Climbers HQ.jpg|Official artwork of Ice Climbers.
SSBMWebsiteIceClimbers1.jpg|[[Taunt]]ing on [[Pokémon Stadium]].
SSBMWebsiteIceClimbers2.jpg|{{SSBM|Donkey Kong}} attacking [[Nana]] on [[Yoshi's Story]].
Ice Climbers Ice Shot Melee.jpg|Using [[Ice Shot]] on Pokémon Stadium.
SSBMWebsiteIceClimbers4.jpg|Multiple Ice Climbers in a [[Coin Battle]] on [[Kongo Falls|Kongo Jungle]].
SSBMWebsiteIceClimbers5.jpg|Using [[Belay]] on [[Fourside]].
SSBMWebsiteIceClimbers6.jpg|Using [[Squall Hammer]] on [[Mute City]].
CaptainFalconClassicMode.jpg|Knocked back by {{SSBM|Captain Falcon}}'s [[Falcon Kick]] on [[Corneria]].
CaptainFalconClassicMode.jpg|Knocked back by {{SSBM|Captain Falcon}}'s [[Falcon Kick]] on [[Corneria]].
YoshiAllStarMode.jpg|Using Belay on Fourside.
YoshiAllStarMode.jpg|Using [[Belay]] on [[Fourside]].
</gallery>
</gallery>
</center>
</center>
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==References==
==References==
{{reflist}}
{{reflist}}
==External links==
 
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1009/index.html Ice Climbers's page at Smabura-Ken]
{{SSBMCharacters}}
{{SSBMCharacters}}
{{EnemiesAdvSSBM}}
{{EnemiesAdvSSBM}}

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