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Editing Ice Climbers (SSBB)

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**If one looks carefully, Nana can actually be seen smirking while crying while Popo is frowning. This is fixed in ''[[Ultimate]]''.
**If one looks carefully, Nana can actually be seen smirking while crying while Popo is frowning. This is fixed in ''[[Ultimate]]''.
*In Stamina mode, it is possible for the partner to die before the leader. Regardless of whether this happens or not, the partner will lay on the ground motionless, but not blink red.
*In Stamina mode, it is possible for the partner to die before the leader. Regardless of whether this happens or not, the partner will lay on the ground motionless, but not blink red.
*If the partner is caught in a trapping [[Final Smash]] and the leader is KO'd, the partner will disappear, leaving the opponent attacking nothing. Some examples are {{SSBB|Ike}}'s, {{SSBB|Meta Knight}}'s, {{SSBB|Link}}'s, and {{SSBB|Toon Link}}'s, and [http://www.youtube.com/watch?v=cZBtchSyaUc as seen here].
*If the partner is caught in a trapping [[Final Smash]] and the leader is KO'd, the partner will disappear, leaving the opponent attacking nothing. Some examples are {{SSBB|Ike}}'s, {{SSBB|Link}}'s, and {{SSBB|Toon Link}}'s, and [http://www.youtube.com/watch?v=cZBtchSyaUc as seen here].
**{{SSBB|Meta Knight}} However acts in a strange way, if meta knight uses his final smash against Nana after star K.oing Popo, then Nana will actully be hit off of the respawn platform.
*Both Ice Climbers must win a microgame in the [[WarioWare, Inc.]] stage to be rewarded.
*Both Ice Climbers must win a microgame in the [[WarioWare, Inc.]] stage to be rewarded.
*Certain Final Smashes, especially trapping ones, can cause the trailing Ice Climber's special effects to be slowed down under the effect of a [[Timer]] (Nana's stays even after the Timer is done). The effects end when one or both of the Ice Climbers are KO'd.
*Certain Final Smashes, especially trapping ones, can cause the trailing Ice Climber's special effects to be slowed down under the effect of a [[Timer]] (Nana's stays even after the Timer is done). The effects end when one or both of the Ice Climbers are KO'd.

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