Editing Ice Climbers (SSBB)

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===Tier placement and history===
===Tier placement and history===
In the first year of ''Brawl''{{'}}s [[metagame]], the Ice Climbers were ranked as high tier characters but weren't considered a particularly dominant force, given how weak Popo alone is after Nana is KO'd, and their powerful grab tactics being unrecognized at the time. However, Ice Climbers players soon began to utilize their infinite [[chain grab]]s, giving them an extremely powerful [[zero-to-death]] option against any other character, which shot them up the tier list. Players found dealing with this difficult, as it completely changed the way players fought the Ice Climbers, with the matchup now revolving around avoiding getting grabbed at all, and the Ice Climbers were able to completely shut down characters who lacked effective means to avoid grabs or separate the Climbers. {{Sm|lain}} became the character's first top level player in 2009 and 2010, achieving multiple major top 8 placements, such as {{Trn|Apex 2009}} and {{Trn|S.N.E.S.}} This resulted in the Ice Climbers being considered uncontested top tiers by the [[Brawl Back Room]]'s [[List of SSBB tier lists (NTSC)#Fourth tier list (February 26, 2010)|the fourth tier list]] where they ranked 5th, just short of two years after ''Brawl''{{'}}s American release. However, the Ice Climbers were held back by their relative lack of top representation compared to other top tiers, and lain was never able to win a major over other top tier mains. Additionally, the existence of numerous extremely unfavorable stage [[counterpick]]s kept the Ice Climbers in check, preventing them from becoming truly dominant. In the earlier ''Brawl'' metagame, multiple stages with scrolling [[platform]]s and [[hazard]]s, such as [[Rainbow Cruise]], [[Brinstar]], and [[Norfair]], were available as counterpicks; these stages favored more air-based gameplay and made it much more difficult for the Ice Climbers to complete a zero-to-death chain grab without getting interrupted by the stage.
In the first year of ''Brawl''{{'}}s [[metagame]], the Ice Climbers were ranked as high tier characters but weren't considered a particularly dominant force, given how weak Popo alone is after Nana dies, and their powerful grab tactics were unrecognized at the time. However, Ice Climbers players soon began to utilize their infinite [[chain grab]]s, giving them an extremely powerful [[zero-to-death]] option against any other character, which shot them up the tier list. Players found dealing with this difficult, as it completely changed the way players fought the Ice Climbers, with the matchup now revolving around avoiding getting grabbed at all, and the Ice Climbers were able to completely shut down characters who lacked effective means to avoid grabs or separate the Climbers. {{Sm|lain}} became the character's first top level player in 2009 and 2010, achieving multiple major top 8 placements, such as {{Trn|Apex 2009}} and {{Trn|S.N.E.S.}}. This resulted in the Ice Climbers being considered uncontested top tiers by the [[Brawl Back Room]]'s [[List of SSBB tier lists (NTSC)#Fourth tier list (February 26, 2010)|the fourth tier list]] where they ranked 5th, just short of two years after ''Brawl''{{'}}s international release. However, the Ice Climbers were held back by their relative lack of top representation compared to other top tiers, and lain was never able to win a major over other top tier mains. Additionally, the existence of numerous extremely unfavorable stage [[counterpick]]s kept the Ice Climbers in check, preventing them from becoming truly dominant. In the earlier ''Brawl'' metagame, multiple stages with scrolling [[platform]]s and [[hazard]]s, such as [[Rainbow Cruise]], [[Brinstar]], and [[Norfair]], were available as counterpicks; these stages favored more air-based gameplay and made it much more difficult for the Ice Climbers to complete a zero-to-death chain grab without getting interrupted by the stage.


As ''Brawl''{{'}}s metagame further refined, the Ice Climbers' tournament presence continued to grow. The Ice Climbers' worst stages also happened to be {{SSBB|Meta Knight}}'s strongest stages; as Meta Knight's dominance over the ''Brawl'' scene continued to grow, Rainbow Cruise, Brinstar, and Norfair eventually were banned in all Meta Knight legal tournaments due to his unmatched aerial prowess on those stages. The other two stages with more minor moving platforms and hazards, [[Halberd]] and [[Delfino Plaza]], also became more frequently banned due to Meta Knight's dominance there, and usually only one of these stages was available as a counterpick, which gave Ice Climbers mains the opportunity to play around this with a stage ban. These factors allowed the Ice Climbers to truly shine in the ''Brawl'' scene. Although lain became inactive, a new wave of even better Ice Climbers players arose from 2011 to 2014. {{Sm|9B}}, {{Sm|Vinnie}}, {{Sm|ESAM}}, {{Sm|Kakera}}, and {{Sm|NAKAT}} quickly became some of the biggest tournament threats in both North America and [[Japan]], achieving multiple first place victories at events such as {{Trn|SumabatoX 6}}, {{Trn|SKTAR 3}}, and the MK-banned {{Trn|WHOBO 4}} and {{Trn|WHOBO 5}}; 9B in particular was considered by many to be the outright best player in all of Japan. As a result, the Ice Climbers became one of most dominant characters in tournaments behind Meta Knight, and this coincided with their rise to 2nd place on the eighth and final Brawl Back Room tier list in 2013, right underneath Meta Knight in their own tier above the rest of the characters. Some players argued that since the Ice Climbers have access to a zero-death on every character that works at any percent, they could be tied for first place with Meta Knight, or could even be first place themselves; however, despite these advancements, the Ice Climbers' results never approached Meta Knight's uncontested dominance before the end of ''Brawl''{{'}} active competitive life at the release of ''Smash 4''.
As ''Brawl''{{'}}s metagame further refined, the Ice Climbers' tournament presence continued to grow. The Ice Climbers' worst stages also happened to be {{SSBB|Meta Knight}}'s strongest stages; as Meta Knight's dominance over the ''Brawl'' scene continued to grow, Rainbow Cruise, Brinstar, and Norfair eventually were banned in all Meta Knight legal tournaments due to his unmatched aerial prowess on those stages. The other two stages with more minor moving platforms and hazards, [[Halberd]] and [[Delfino Plaza]], also became more frequently banned due to Meta Knight's dominance there, and usually only one of these stages was available as a counterpick, which gave Ice Climbers mains the opportunity to play around this with a stage ban. These factors allowed the Ice Climbers to truly shine in the ''Brawl'' scene. Although lain became inactive, a new wave of even better Ice Climbers players arose from 2011 to 2014. {{Sm|9B}}, {{Sm|Vinnie}}, {{Sm|ESAM}}, {{Sm|Kakera}}, and {{Sm|NAKAT}} quickly became some of the biggest tournament threats in both North America and [[Japan]], achieving multiple first place victories at events such as {{Trn|SumabatoX 6}}, {{Trn|SKTAR 3}}, and the MK-banned {{Trn|WHOBO 4}} and {{Trn|WHOBO 5}}; 9B in particular was considered by many to be the outright best player in all of Japan. As a result, the Ice Climbers became one of most dominant characters in tournaments behind Meta Knight, and this coincided with their rise to 2nd place on the eighth and final Brawl Back Room tier list in 2013, right underneath {{SSBB|Meta Knight}} in their own tier above the rest of the characters. Some players argued that since the Ice Climbers have access to a zero-death on every character that works at any percent, they could be tied for first place with Meta Knight, or could even be first place themselves; however, despite these advancements, the Ice Climbers' results never approached Meta Knight's uncontested dominance before the end of ''Brawl''{{'}} active competitive life at the release of ''Smash 4''.


The Ice Climbers are among the most disliked characters in ''Brawl'' by both casual and competitive players, since they possess a reliable zero-death against any character, something no other character has access to, with many players supporting the ban of the infinite chain grabs in tournaments. Due to the prominent competitive philosophy at the time of ''Brawl'' however, zero-death chain grabs were uncommonly singled out for banning in tournament rulesets, and with the definition of what construes an "infinite chain grab" usually being rigid, players of the Ice Climbers could find loopholes to avoid using it while still nearly securing stocks with each grab, making opponents' predicaments effectively the same. Some tournaments in the post-''Smash-4'' era, such as [[Glitch 2]], have banned the Ice Climbers altogether alongside Meta Knight, due to being considered [[broken|too powerful]], especially when Meta Knight is banned, further fueled by their unpopularity among opponents and spectators alike.
The Ice Climbers are among the most disliked characters in ''Brawl'' by both casual and competitive players, since they possess a reliable zero-death against any character, something no other character has access to, with many players supporting the ban of the infinite chain grabs in tournaments. Due to the prominent competitive philosophy at the time of ''Brawl'' however, zero-death chain grabs were uncommonly singled out for banning in tournament rulesets, and with the definition of what construes an "infinite chain grab" usually being rigid, players of the Ice Climbers could find loopholes to avoid using it while still nearly securing stocks with each grab, making opponents' predicaments effectively the same. Some tournaments in the post-''Smash-4'' era, such as [[Glitch 2]], have banned the Ice Climbers altogether alongside Meta Knight, due to being considered [[broken|too powerful]], especially when Meta Knight is banned, farther fueled by their unpopularity among opponents and spectators alike.


==In Solo Modes==
==In Solo Modes==

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