Editing Ice Climbers (SSBB)/Up aerial

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:PopoUAirSSBB.gif|thumb|280px|Hitbox visualization showing Popo's up tilt.]]
 
==Overview==
==Overview==
{{Competitive expertise}}
The Ice Climbers thrust their hammer above them. It can deal up to 10% with a solo climber and 17% with both climbers. Up aerial is the Ice Climbers' fastest aerial with a decently long duration and up aerial has the least amount of ending lag out of all their aerials. They can easily perform up aerial twice in a short hop although it has a high amount of landing lag. Up aerial has a large vertical hitbox and is a very strong juggling tool which can combo into itself at lower percents. It can also create a lot of shield pressure if the opponent is on a platform and up aerial can be very effective when combined with [[desynching]] and it is capable of KOing at very high percents. It is overall their best aerial move although if they are trying to start their powerful [[chain grab]]s, they have far superior options such as [[Blizzard]] so up aerial is mainly useful as a pressure tool from below.
The Ice Climbers thrust their hammer above them. It can deal up to 10% with a solo climber and 17% with both climbers. Up aerial is the Ice Climbers' fastest aerial with a decently long duration and up aerial has the least amount of ending lag out of all their aerials. They can easily perform up aerial twice in a short hop although it has a high amount of landing lag. Up aerial has a large vertical hitbox and is a very strong juggling tool which can combo into itself at lower percents. It can also create a lot of shield pressure if the opponent is on a platform and up aerial can be very effective when combined with [[desynching]] and it is capable of KOing at very high percents. It is overall their best aerial move although if they are trying to start their powerful [[chain grab]]s, they have far superior options such as [[Blizzard]] so up aerial is mainly useful as a pressure tool from below.


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