Editing Ice Climbers (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Ice Climbers | |name = Ice Climbers | ||
|image | |image = [[Image:Ice Climbers SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Ice Climbers (SSBM) | |moveset1 = Ice Climbers (SSBM) | ||
|moveset2 = Ice Climbers (SSBB) | |moveset2 = Ice Climbers (SSBB) | ||
|altcostume = Polar Bear Climbers | |altcostume = Polar Bear Climbers | ||
|tier = Lower-Mid | |||
|ranking = 35 | |||
}} | }} | ||
[[Image:Polar_Bear_Climbers_PM.png|thumb|right|Popo and Nana's Polar Bear Costumes in Project M 3.5]] | |||
The '''Ice Climbers''' are a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. | The '''Ice Climbers''' are a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. | ||
The Ice Climbers rank | The Ice Climbers rank 28th out of 41 on the tier list, close to the bottom of B tier and a decent drop from their placements in ''Melee'' and ''Brawl'', where their positions were 7th out of 26 and 2nd out of 38, respectively. Their placement on the tier list is largely due to their volatile matchup spread, as Project M's expanded cast has provided them with more troublesome matchups than Melee or Brawl despite the Ice Climbers' expanded neutral and punish options. | ||
==Attributes== | ==Attributes== | ||
However, one of the Ice Climbers' biggest strengths is also their biggest weakness. A lot of their attacks are a lot better when both Popo and Nana are present, so if | Ice Climbers is a character consisting of two characters, Popo and Nana. The player controls Popo, and Nana will copy the player's movements under normal circumstances. In "Project M", the Ice Climbers can no longer perform most of their infamous grab infinites, and compensate with buffed recovery options and better options in neutral. Ice Climbers are capable of dealing substantial amounts of damage; Nana will copy the player's move and has the same damage output, effectively doubling their damage output while both Climbers are alive if both attacks hit. | ||
However, one of the Ice Climbers' biggest strengths is also their biggest weakness. A lot of their attacks are a lot better when both Popo and Nana are present, so if Nana is KO'd, the player's options are limited. The biggest disadvantage Ice Climbers has after Nana is defeated is Popo's poor recovery- Belay barely gives him any height gain, and though Squall Hammer can travel a fair distance, it has a puny hitbox and is very difficult to use to sweetspot ledge. | |||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
The Ice Climbers have been modified to focus more on [[desynching]] and standard combat rather than on their grab infinites from ''Brawl'' and ''Melee''. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. Nevertheless, their arsenal of grab combos and mixups have been greatly expanded, and the Ice Climbers still benefit greatly from chaingrabbing, as seen [http://www.gfycat.com/PlainParchedAcouchi here]. To compensate, however, they have both been made slightly more competent at fighting on their own, without the aid of their partner. | The Ice Climbers have been modified to focus more on [[desynching]] and standard combat rather than on their [[grab]] infinites from ''Brawl'' and ''Melee''. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. Nevertheless, their arsenal of grab combos and mixups have been greatly expanded, and the Ice Climbers still benefit greatly from chaingrabbing, as seen [http://www.gfycat.com/PlainParchedAcouchi here]. To compensate, however, they have both been made slightly more competent at fighting on their own, without the aid of their partner. | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|''Brawl'''s [[desynching]] | *{{buff|Retain a nerfed version of ''Brawl'''s [[desynching]]. This greatly improves their approach options and their offensive game.}} | ||
** | **Also retain most of ''Melee'''s desynch methods, including [[sidestep]] and [[roll]] desynchs. | ||
** | **Also possess several new desyncs unique to PM for a more diverse kit. | ||
*{{buff|The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.}} | *{{buff|The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.}} | ||
**{{buff|The AI-controlled partner will | *{{buff|Retain the mechanic from ''Brawl'' where both Climbers can grab the ledge at once.}} | ||
*{{buff|Most hammer attacks have had their | *{{buff|The AI-controlled partner will now always perform an [[up throw]] while in the middle of the stage and throw away from the stage when near [[edge]]s, allowing for consistent follow-ups when the partner lands a grab.}} | ||
*{{nerf| | *{{buff|Most hammer attacks have had their [[hitbox]]es resized and/or moved to reach the end of their hammers.}} | ||
*{{nerf| | *{{nerf|Can no longer [[wobble]].}} | ||
*{{bugfix| | *{{nerf|Brawl chaingrabs have been reduced to a 1-frame window (were intended to be removed).}} | ||
*{{bugfix|[[Freeze glitch]] has been removed.}} | |||
*{{change|By holding a shield button at the start of a match, one can play as a [[Sopo|solo Ice Climber]].}} | *{{change|By holding a shield button at the start of a match, one can play as a [[Sopo|solo Ice Climber]].}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Up tilt links better and hits faster.}} | *{{buff|Up tilt links better and hits faster.}} | ||
*{{buff| | |||
*{{buff|F-smash and Up-Smash are more effective as Anti-Airs because of fixed hitbox interpolation.}} | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
Line 43: | Line 48: | ||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Blizzard]] deals slightly more damage and uses its larger Brawl size.}} | *{{buff|[[Blizzard]] deals slightly more damage and uses its larger Brawl size.}} | ||
*{{buff|Belay allows both Climbers to snap to ledge, and has increased knockback and damage.}} | |||
==Revisions== | ==Revisions== | ||
===v3.0=== | ===v3.0=== | ||
*{{change|All throws | *{{change|All throws (up, down, forward, and back) release points adjusted to be closer to Melee.}} | ||
*{{nerf|Forward throw hitlag increased.}} | *{{nerf|Forward throw hitlag increased.}} | ||
*{{nerf|Up throw hitlag increased.}} | *{{nerf|Up throw hitlag increased.}} | ||
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*{{nerf|[[Ice Shot]] has shorter duration.}} | *{{nerf|[[Ice Shot]] has shorter duration.}} | ||
*{{buff|[[Belay]] deals more knockback.}} | *{{buff|[[Belay]] deals more knockback.}} | ||
*{{change| | *{{change|Nana now spot dodges on the same frame Popo does.}} | ||
===v3.6=== | ===v3.6=== | ||
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====Full==== | ====Full==== | ||
{{bugfix| | {{bugfix|Nana now attempts to use [[Belay]] for recovery.}} | ||
==Moveset== | ==Moveset== | ||
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|- | |- | ||
! colspan=2 | Side special | ! colspan=2 | Side special | ||
| [[Squall Hammer]] || 2% (loop hits) || Both Ice Climbers spin around together while moving along the ground | | [[Squall Hammer]] || 2% (loop hits) || Both Ice Climbers spin around together while moving along the ground, both their hammers extended. This move can also be used as a recovery move by mashing the B button, which can cover more horizontal and vertical distance. It gains more distance when both Ice Climbers are present. Because both Climbers exit side-b on the same frame, it is possible to desync Nana when grounded during the endlag of side-b | ||
|- | |- | ||
! colspan=2 | Up special | ! colspan=2 | Up special | ||
| [[Belay]] || 16% || The leading Ice Climber throws the partner in the air with a rope. The partner then pulls the leader upwards, covering great vertical distance. If there is a nearby edge, the partner will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber present when performing this move, they will get a small hop, then fall into [[helpless]]ness. Difficult to challenge from above because of invincibility on | | [[Belay]] || 16% || The leading Ice Climber throws the partner in the air with a rope. The partner then pulls the leader upwards, covering great vertical distance. If there is a nearby edge, the partner will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber present when performing this move, they will get a small hop, then fall into [[helpless]]ness. Difficult to challenge from above because of invincibility on Nana, but susceptible to gimps if the opponent can hit Popo during startup. | ||
|- | |- | ||
! colspan=2 | Down special | ! colspan=2 | Down special | ||
| [[Blizzard]] || 1-2% || Each Ice | | [[Blizzard]] || 1-2% || Each Ice Climbers blows icy wind from their hands, damaging nearby opponents. When the move is used on the ground, the partner will shoot in the direction opposite of the leader. This move is mostly used as a tool to control space in neutral and stuff approaches. | ||
|- | |- | ||
! colspan=2 | Final Smash | ! colspan=2 | Final Smash | ||
| [[Iceberg]] || 2% (loop hits), 5% (frozen) || The Ice Climbers summon a huge | | [[Iceberg]] || 2% (loop hits), 5% (frozen) || The Ice Climbers summon a huge Iceberg into the middle of the stage. The iceberg can damage and [[Frozen|freeze]] any opponents who makes contact with it. This Final Smash lasts for about 11 seconds. | ||
|} | |} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|ARMY|USA}}-Very skilled Melee Ice Climbers player who also plays Project M. Has wins on players like {{Sm|Aero}}. | |||
*{{Sm|Dank?|USA}}-Ranked 6th on the Colorado Project M Power Rankings. | |||
*{{Sm|Fumbles|USA}} | |||
*{{Sm|Hylian|USA}} | |||
*{{Sm|Kitten|USA}}-Technical Arizona Ice Climbers player. | |||
*{{Sm|Dank?|USA}} - Ranked | *{{Sm|Phresh|USA}}-The best Ice Climbers main in the world. Placed 3rd at [[The Big Balc]] and 4th at [[Smash 'N' Splash 3]]. | ||
*{{Sm| | *{{Sm|Sharkz|USA}}-The third best Ice Climbers main in the world. Placed 2nd at Project M in The Big House 2. | ||
*{{Sm| | *{{Sm|Techboy|USA}}-Ranked 4th on the Michigan Project M Power Rankings. Placed 5th at [[Smash 'N' Splash 3]] after beating players like {{Sm|Hungrybox}} and {{Sm|Dirtboy}} and 7th at [[SuperNova 2]]. One of the very few Michigan players to have a set over {{Sm|Anther}} in version 3.6 of Project M. | ||
*{{Sm| | *{{Sm|Volume|USA}}-Ranked in the S Tier of the San Antonio Project M Power Rankings. | ||
==Alternate costumes== | ==Alternate costumes== | ||
The Ice Climbers received a costume based on the Polar Bear. | |||
The Ice Climbers received a costume based on the Polar Bear | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Ice Climbers Palette (PM).png|frame|center|Ice Climbers' alternate costumes in PM]] | ||
|- | |- | ||
|[[ | |[[Image:IceClimbersHeadSSBB.png]] | ||
|[[ | |[[Image:IceClimbersHeadRedSSBB.png]] | ||
|[[ | |[[Image:IceClimbersHeadBlueSSBB.png]] | ||
|[[ | |[[Image:IceClimbersHeadBlackSSBB.png]] | ||
|[[ | |[[Image:IceClimbersHeadGreenSSBB.png]] | ||
|[[ | |[[Image:IceClimbersHeadWhiteSSBB.png]] | ||
|[[ | |[[Image:IceClimbersHeadPolarBearPM.png]] | ||
|} | |} | ||
{{Project M}} | |||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |