Editing Ice Climbers (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Ice Climbers
|name         = Ice Climbers
|image = {{tabber|title1=Ice Climbers (PM)|content1=[[File:Ice Climbers SSBB.jpg|250px]]|title2=Ice Climbers (P+)|content2=[[File:PPlus Ice Climbers.png|250px]]|title3=Polar Bear Costumes|content3=[[File:Polar Bear Climbers PM.png|250px]]}}
|image       = [[Image:Ice Climbers SSBB.jpg|250px]]
|mod = Project M
|mod         = Project M
|base = SSBB
|base         = ssbb
|moveset1 = Ice Climbers (SSBM)
|moveset1     = Ice Climbers (SSBM)
|moveset2 = Ice Climbers (SSBB)
|moveset2     = Ice Climbers (SSBB)
|altcostume = Polar Bear Climbers, Tundra Climbers (''[[Project+]]'')
|altcostume   = Polar Bear Climbers
|tier        = Lower-Mid
|ranking      = 35
}}
}}
[[Image:Polar_Bear_Climbers_PM.png|thumb|right|Popo and Nana's Polar Bear Costumes in Project M 3.5]]
The '''Ice Climbers''' are a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''.  
The '''Ice Climbers''' are a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''.  


The Ice Climbers rank 16th out of 41 on the [[Project M#Tier list|official]] [[tier list]], placed toward the bottom of the A- tier and a distant drop from their placements in ''Melee'' and ''Brawl'', where their positions were 7th out of 26 and 2nd out of 38, respectively. Their placement on the tier list is largely due to their volatile matchup spread, as Project M's expanded cast has provided them with more troublesome matchups than ''Melee'' or ''Brawl'' despite the Ice Climbers' expanded neutral and punish options. In the ''Project+'' {{h2|Project+|tier list}}, they are ranked 13th in the A tier, a slight improvement over their standing in ''Project M''.
The Ice Climbers rank 28th out of 41 on the tier list, close to the bottom of B tier and a decent drop from their placements in ''Melee'' and ''Brawl'', where their positions were 7th out of 26 and 2nd out of 38, respectively.  


==Attributes==
==Attributes==
Ice Climbers is a duo consisting of the characters Popo and Nana. The player, in half of the retained ''Brawl'' costumes plus the alternate costume, controls Popo, and Nana will copy the player's movements under normal circumstances, and vice versa for the retained other half of the costumes. In Project M, the Ice Climbers can no longer perform most of their infamous grab infinites, but are compensated with buffed recovery options and better options in neutral. Ice Climbers are capable of dealing substantial amounts of damage; The partner will copy the player's move and has the same damage output, effectively doubling their damage output while both Climbers are alive if both attacks hit.


However, one of the Ice Climbers' biggest strengths is also their biggest weakness. A lot of their attacks are a lot better when both Popo and Nana are present, so if one of them is KO'd, the player's options are limited. A notable example, and their biggest disadvantage Ice Climbers has after the partner is defeated is the poor recovery offstage; [[Belay]] only gives a small fraction of the height the move normally gains, and although [[Squall Hammer]] can travel a fair distance, its hitbox doesn't compensate for [[edgehogging|edgehoggers]].
Ice Climbers is a character consisting of two characters, Popo and Nana. The player controls Popo, and Nana will copy the player's movements under normal circumstances. In "Project M", the Ice Climbers can no longer perform their infamous Chain Grab combos, and instead focus more on combat. Ice Climbers are capable of dealing substantial amounts of damage; Nana will copy the player's move and has the same damage output, effectively doubling their damage output while both Climbers are alive if both attacks hit.
 
However, one of the Ice Climbers' biggest strengths is also their biggest weakness. A lot of their attacks are a lot better when both Popo and Nana are present, so if Nana is KO'd, the player's options are limited. The biggest disadvantage Ice Climbers has after Nana is defeated is their Recovery, Belay, which only gives Popo a small vertical boost if Nana isn't part of the move, making Popo much more susceptible to Gimping.


==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
The Ice Climbers have been modified to focus more on [[desynching]] and standard combat rather than on their grab infinites from ''Brawl'' and ''Melee''. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. Nevertheless, their arsenal of grab combos and mixups have been greatly expanded, and the Ice Climbers still benefit greatly from chaingrabbing, as seen [http://www.gfycat.com/PlainParchedAcouchi here]. To compensate, however, they have both been made slightly more competent at fighting on their own, without the aid of their partner.  
The Ice Climbers have been modified to focus more on [[desynching]] and standard combat rather than on their [[grab]] infinites from ''Brawl'' and ''Melee''. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. Nevertheless, the Ice Climbers still benefit from some chaingrabbing, as seen [http://www.gfycat.com/PlainParchedAcouchi here]. To compensate, however, they have both been made slightly more competent at fighting on their own, without the aid of their partner.  


===Attributes===
===Attributes===
*{{buff|''Brawl'''s [[desynching]] methods are retained, albeit nerfed from their original functionality. This greatly improves their approach options and their offensive game.}}
*{{buff|Retain a nerfed version of ''Brawl'''s [[desynching]]. This greatly improves their approach options and their offensive game.}}
**{{change|They also retain most of their ''Melee'' desynch methods, including sidestep and roll desynchs.}}
**Also retain ''Melee'''s desynch methods, including [[sidestep]] and [[roll]] desynchs.  
**{{change|In addition, they possess several new desyncs unique to PM for a more diverse kit.}}
*{{buff|Both Climbers' can occupy the same ledge, a trait carried over from ''Brawl''.}}
*{{buff|The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.}}
*{{buff|The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.}}
**{{buff|The AI-controlled partner will also now always perform an up throw while in the middle of the stage and throw away from the stage when near edges, allowing for consistent follow-ups when the partner lands a grab.}}
*{{buff|Retain the mechanic from ''Brawl'' where both Climbers can grab the ledge at once.}}
*{{buff|Most hammer attacks have had their hitboxes resized and/or moved to reach the end of their hammers.}}
*{{buff|The AI-controlled partner will now always perform an [[up throw]] while in the middle of the stage and throw away from the stage when near [[edge]]s, allowing for consistent follow-ups when the partner lands a grab.}}
*{{nerf|They can no longer [[wobble]].}}
*{{buff|Most hammer attacks have had their [[hitbox]]es resized and/or moved to reach the end of their hammers.}}
*{{nerf|The Climbers' chaingrabs from ''Brawl'' have been reduced to a 1-frame window, despite the intention for them to be completely removed.}}
*{{nerf|Can no longer [[wobble]], nor use ''Brawl'' chaingrabs.}}
*{{bugfix|The [[freeze glitch]] is no longer possible.}}
*{{bugfix|[[Freeze glitch]] has been removed.}}
*{{change|By holding a shield button at the start of a match, one can play as a [[Sopo|solo Ice Climber]].}}
*{{change|By holding a shield button at the start of a match, one can play as a [[Sopo|solo Ice Climber]].}}


===Ground Attacks===
===Ground Attacks===
*{{buff|Up tilt links better and hits faster.}}
*{{buff|Up tilt links better and hits faster.}}
*{{buff|Forward smash and up smash are more effective as anti-air moves because of the fixed hitbox interpolation on the hammers.}}
===Aerial Attacks===
*{{buff|The meteor on both Climbers' forward aerials has been converted into a deadly spike with a weak hitbox and a strong hitbox.}}


===Special Moves===
===Special Moves===
*{{buff|[[Blizzard]] deals slightly more damage and uses its larger Brawl size.}}
*{{buff|[[Blizzard]] deals slightly more damage.}}
*{{buff|[[Belay]] allows both Climbers to snap to ledge, and has increased knockback and damage.}}


==Changes from PM to P+==
==Revisions==
==Revisions==
===v3.0===
===v3.0===
*{{change|All throws' release points adjusted to be closer to Melee.}}
*{{change|All throws (up, down, forward, and back) release points adjusted to be closer to Melee.}}
*{{nerf|Forward throw hitlag increased.}}
*{{nerf|Forward throw hitlag increased.}}
*{{nerf|Up throw hitlag increased.}}
*{{nerf|Up throw hitlag increased.}}
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*{{nerf|[[Ice Shot]] has shorter duration.}}
*{{nerf|[[Ice Shot]] has shorter duration.}}
*{{buff|[[Belay]] deals more knockback.}}
*{{buff|[[Belay]] deals more knockback.}}
*{{change|The AI-controlled partner now spot dodges on the same frame the player does.}}
*{{change|Nana now spot dodges on the same frame Popo does.}}


===v3.6===
===v3.6===
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====Full====
====Full====
{{bugfix|The AI-controlled partner now attempts to use [[Belay]] for recovery.}}
{{bugfix|Nana now attempts to use [[Belay]] for recovery.}}


==Moveset==
==Moveset==
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|-
|-
! colspan=2 | Forward aerial
! colspan=2 | Forward aerial
| || 13% (hammer), 11% (handle), 12% (body) || Each Ice Climber holds their hammers up, then bring them down in a similar fashion to their forward smash. Spikes opponents who comes in contact with the handle, but is often hard to maneuver when both Ice Climbers are present. Overall an excellent finisher, especially with both Ice Climbers present. Often used as a finisher out of forward-throw near the ledge.
| || 13% (hammer), 11% (handle), 12% (body) || Each Ice Climber holds their hammers up, then bring them down in a similar fashion to their forward smash. [[Meteor smash]]es opponents who comes in contact with the handle, but is often hard to maneuver when both Ice Climbers are present. Overall an excellent finisher, especially with both Ice Climbers present.
|-
|-
! colspan=2 | Back aerial
! colspan=2 | Back aerial
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|-
|-
! colspan=2 | Neutral special
! colspan=2 | Neutral special
| [[Ice Shot]] || 9% (hammer), 1-5% (ice) || Each Ice Climber fires a block of ice that travel along the ground, bouncing off walls. The icicle melts and loses power over time. The Ice Climbers will gain a slight boost upwards when used in midair. The icicle can also fly through the air, making it a useful tool to gimp opponents and force high recoveries.  
| [[Ice Shot]] || 9% (hammer), 1-5% (ice) || Each Ice Climber fires a block of ice that travel along the ground, bouncing off walls. The icicle melts and loses power over time. The Ice Climbers will gain a slight boost upwards when used in midair.
|-
|-
! colspan=2 | Side special
! colspan=2 | Side special
| [[Squall Hammer]] || 2% (loop hits) || Both Ice Climbers spin around together while moving along the ground with their hammers extended. This move can also be used as a recovery move by mashing the B button, which can cover more horizontal and vertical distance, but gains more distance when both Ice Climbers are present. Because both Climbers exit this move on the same frame, it is possible to desync the AI-controlled partner when grounded during the move's endlag.
| [[Squall Hammer]] || 2% (loop hits) || Both Ice Climbers spin around together while moving along the ground, both their hammers extended. This move can also be used as a recovery move by mashing the B button, which can cover more horizontal and vertical distance. It gains more distance when both Ice Climbers are present.
|-
|-
! colspan=2 | Up special
! colspan=2 | Up special
| [[Belay]] || 16% || The leading Ice Climber throws the partner in the air with a rope. The partner then pulls the leader upwards, covering great vertical distance. If there is a nearby edge, the partner will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber present when performing this move, they will get a small hop, then fall into [[helpless]]ness. Difficult to challenge from above because of invincibility on AI-controlled partner, but susceptible to gimps if the opponent can hit Popo during startup.
| [[Belay]] || 16% || The leading Ice Climber throws the partner in the air with a rope. The partner then pulls the leader upwards, covering great vertical distance. If there is a nearby edge, the partner will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber present when performing this move, they will get a small hop, then fall into [[helpless]]ness.
|-
|-
! colspan=2 | Down special
! colspan=2 | Down special
| [[Blizzard]] || 1-2% || Each Ice Climber blows icy wind from their hands, damaging nearby opponents. When the move is used on the ground, the partner will shoot in the direction opposite of the leader. This move is mostly used as a tool to control space in neutral and stuff approaches.
| [[Blizzard]] || 1-2% || Each Ice Climbers blows icy wind from their hands, damaging nearby opponents. When the move is used on the ground, the partner will shoot in the direction opposite of the leader. This move is mostly used for racking up damage.
|-
|-
! colspan=2 | Final Smash
! colspan=2 | Final Smash
| [[Iceberg]] || 2% (loop hits), 5% (frozen) || The Ice Climbers summon a huge iceberg into the middle of the stage. The iceberg can damage and [[Frozen|freeze]] any opponents who makes contact with it. This Final Smash lasts for about 11 seconds.
| [[Iceberg]] || 2% (loop hits), 5% (frozen) || The Ice Climbers summon a huge Iceberg into the middle of the stage. The iceberg can damage and [[Frozen|freeze]] any opponents who makes contact with it. This Final Smash lasts for about 11 seconds.
|}
|}


==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Phresh|USA}}
 
*{{Sm|Sharkz|USA}}
''Any number following the Smasher name indicates placement on the [[PMRank 2019]], which recognizes the official top 50 players in the world in [[Project M]] during 2019.''
*{{Sm|ARMY|USA}}
 
*{{Sm|Fumbles|USA}}
''See also: [[:Category:Ice Climbers players (PM)]]''
*{{Sm|Hylian|USA}}
*{{Sm|Dank?|USA}} - Ranked 1st on the Colorado ''Project M'' Power Rankings.
*{{Sm|Phresh|USA}} - The second best Ice Climbers main in the world. Won {{Trn|Lake George Snowdown}} over {{Sm|dvd}}.
*{{Sm|Serb|USA}} - Ranked #40 on [[PMRank 2022]] and currently ranked 7th in Massachusetts, he is one of the best active Ice Climbers players.
*{{Sm|techboy|USA}} - The best Ice Climbers main in the world. Ranked #2 on [[PMRank 2022]] and ranked 1st on the Michigan ''Project M'' Power Rankings.


==Alternate costumes==
==Alternate costumes==
===Project M===
The Ice Climbers received a costume based on the Polar Bear.
The Ice Climbers received a costume based on the Polar Bear, an enemy from their origin game, ''{{b|Ice Climber|game}}''.  
 
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[File:Ice Climbers Palette (PM).png|frame|center|Ice Climbers' alternate costumes in PM.]]
|colspan=8|[[Image:Ice Climbers Palette (PM).png|frame|center|Ice Climbers' alternate costumes in PM]]
|-
|-
|[[File:IceClimbersHeadSSBB.png]]
|[[Image:IceClimbersHeadSSBB.png]]
|[[File:IceClimbersHeadRedSSBB.png]]
|[[Image:IceClimbersHeadRedSSBB.png]]
|[[File:IceClimbersHeadBlueSSBB.png]]
|[[Image:IceClimbersHeadBlueSSBB.png]]
|[[File:IceClimbersHeadBlackSSBB.png]]
|[[Image:IceClimbersHeadBlackSSBB.png]]
|[[File:IceClimbersHeadGreenSSBB.png]]
|[[Image:IceClimbersHeadGreenSSBB.png]]
|[[File:IceClimbersHeadWhiteSSBB.png]]
|[[Image:IceClimbersHeadWhiteSSBB.png]]
|[[File:IceClimbersHeadPolarBearPM.png]]
|[[Image:IceClimbersHeadPolarBearPM.png]]
|}
|}


===Project+===
''[[Project+]]'' gives the Ice Climber team colors for their Polar Bear costume. Ice Climbers also receive a costume based on typical Russian snow clothing, which was named the Tundra Climbers costume.


[[File:Ice Climbers Palette (P+).png|960px|thumb|center|Ice Climbers' alternate costumes in P+]]


'''Secret costumes:'''
{{Project M}}
 
[[File:ICs Z P+.png|160px]] [[File:ICs R_P+.png|160px]]
 
'''Z-Secret Costume:''' Plaid Patterned Ice Climbers
 
'''R-Secret Costume:''' Realistic Equipment Ice Climbers
 
==Trivia==
*The Tundra Climbers costume was originally called "Soviet Climbers". Its original design featured both characters wearing a red star on their hat, along with a metal hammer for Popo and a metal sickle for Nana to resemble the Soviet flag. Prior to its inclusion in ''Project+'', it's name and design were reworked by the development team, eliminating any political connotations with the outfit and giving them wooden hammers to better fit in with the Ice Climber's moveset.


==External links==
*[https://pmunofficial.com/en/characters/ice-climbers/ Ice Climbers's page at the Project M website]
*[https://www.reddit.com/r/SSBPM/comments/bj8alh/labbing_discord_results_ice_climbers/ Labbing Discord Tech Post]
{{Project M}}
[[Category:Ice Climbers]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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