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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Ice Climbers | |name = Ice Climbers | ||
|image | |image = [[Image:Ice Climbers SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Ice Climbers (SSBM) | |moveset1 = Ice Climbers (SSBM) | ||
|moveset2 = Ice Climbers (SSBB) | |moveset2 = Ice Climbers (SSBB) | ||
|altcostume = Polar Bear Climbers | |altcostume = Polar Bear Climbers | ||
|tier = Lower-Mid | |||
|ranking = 35 | |||
}} | }} | ||
[[Image:Polar_Bear_Climbers_PM.png|thumb|right|Popo and Nana's Polar Bear Costumes in Project M 3.5]] | |||
The '''Ice Climbers''' are a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. | The '''Ice Climbers''' are a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. | ||
<!--tier position paragraph--> | |||
==Attributes== | |||
Ice Climbers is a character consisting of two characters, Popo and Nana. The player controls Popo, and Nana will copy the player's movements under normal circumstances. In "Project M", the Ice Climbers can no longer perform their infamous Chain Grab combos, and instead focus more on combat. Ice Climbers are capable of dealing substantial amounts of damage; Nana will copy the player's move and has the same damage output, effectively doubling their damage output while both Climbers are alive if both attacks hit. | |||
Ice Climbers is a | |||
However, one of the Ice Climbers' biggest strengths is also their biggest weakness. A lot of their attacks are a lot better when both Popo and Nana are present, so if | However, one of the Ice Climbers' biggest strengths is also their biggest weakness. A lot of their attacks are a lot better when both Popo and Nana are present, so if Nana is KO'd, the player's options are limited. The biggest disadvantage Ice Climbers has after Nana is defeated is their Recovery, Belay, which only gives Popo a small vertical boost if Nana isn't part of the move, making Popo much more susceptible to Gimping. | ||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
The Ice Climbers have been modified to focus more on [[desynching]] and standard combat rather than on their grab infinites from ''Brawl'' and ''Melee''. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. Nevertheless, | The Ice Climbers have been modified to focus more on [[desynching]] and standard combat rather than on their [[grab]] infinites from ''Brawl'' and ''Melee''. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. Nevertheless, the Ice Climbers still benefit from some chaingrabbing, as seen [http://www.gfycat.com/PlainParchedAcouchi here]. To compensate, however, they have both been made slightly more competent at fighting on their own, without the aid of their partner. | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|''Brawl'''s [[desynching]] | *{{buff|Retain a nerfed version of ''Brawl'''s [[desynching]]. This greatly improves their approach options and their offensive game.}} | ||
** | **Also retain ''Melee'''s desynch methods, including [[sidestep]] and [[roll]] desynchs. | ||
*{{buff|The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.}} | *{{buff|The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.}} | ||
**{{buff|The AI-controlled partner will | *{{buff|Retain the mechanic from ''Brawl'' where both Climbers can grab the ledge at once.}} | ||
*{{buff|Most hammer attacks have had their | *{{buff|The AI-controlled partner will now always perform an [[up throw]] while in the middle of the stage and throw away from the stage when near [[edge]]s, allowing for consistent follow-ups when the partner lands a grab.}} | ||
*{{nerf| | *{{buff|Most hammer attacks have had their [[hitbox]]es resized and/or moved to reach the end of their hammers.}} | ||
*{{ | *{{nerf|Can no longer [[wobble]], nor use ''Brawl'' chaingrabs.}} | ||
*{{ | *{{bugfix|[[Freeze glitch]] has been removed.}} | ||
*{{nerf|Ice-based attacks no longer [[Frozen|freeze]] opponents.}} | |||
*{{change|By holding a shield button at the start of a match, one can play as a [[Sopo|solo Ice Climber]].}} | *{{change|By holding a shield button at the start of a match, one can play as a [[Sopo|solo Ice Climber]].}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Up tilt links better and hits faster.}} | *{{buff|Up tilt links better and hits faster.}} | ||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Blizzard]] deals slightly more | *{{buff|[[Blizzard]] deals slightly more damage.}} | ||
==Revisions== | ==Revisions== | ||
===v3.0=== | ===v3.0=== | ||
*{{change|All throws | *{{change|All throws (up, down, forward, and back) release points adjusted to be closer to Melee.}} | ||
*{{nerf|Forward throw hitlag increased.}} | *{{nerf|Forward throw hitlag increased.}} | ||
*{{nerf|Up throw hitlag increased.}} | *{{nerf|Up throw hitlag increased.}} | ||
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*{{nerf|[[Ice Shot]] has shorter duration.}} | *{{nerf|[[Ice Shot]] has shorter duration.}} | ||
*{{buff|[[Belay]] deals more knockback.}} | *{{buff|[[Belay]] deals more knockback.}} | ||
*{{change| | *{{change|Nana now spot dodges on the same frame Popo does.}} | ||
===v3.6=== | ===v3.6=== | ||
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====Full==== | ====Full==== | ||
{{bugfix| | {{bugfix|Nana now attempts to use [[Belay]] for recovery.}} | ||
==Moveset== | ==Moveset== | ||
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|- | |- | ||
! colspan=2 | Forward aerial | ! colspan=2 | Forward aerial | ||
| || 13% (hammer), 11% (handle), 12% (body) || Each Ice Climber holds their hammers up, then bring them down in a similar fashion to their forward smash. | | || 13% (hammer), 11% (handle), 12% (body) || Each Ice Climber holds their hammers up, then bring them down in a similar fashion to their forward smash. [[Meteor smash]]es opponents who comes in contact with the handle, but is often hard to maneuver when both Ice Climbers are present. Overall an excellent finisher, especially with both Ice Climbers present. | ||
|- | |- | ||
! colspan=2 | Back aerial | ! colspan=2 | Back aerial | ||
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|- | |- | ||
! colspan=2 | Neutral special | ! colspan=2 | Neutral special | ||
| [[Ice Shot]] || 9% (hammer), 1-5% (ice) || Each Ice Climber fires a block of ice that travel along the ground, bouncing off walls. The icicle melts and loses power over time. The Ice Climbers will gain a slight boost upwards when used in midair | | [[Ice Shot]] || 9% (hammer), 1-5% (ice) || Each Ice Climber fires a block of ice that travel along the ground, bouncing off walls. The icicle melts and loses power over time. The Ice Climbers will gain a slight boost upwards when used in midair. | ||
|- | |- | ||
! colspan=2 | Side special | ! colspan=2 | Side special | ||
| [[Squall Hammer]] || 2% (loop hits) || Both Ice Climbers spin around together while moving along the ground | | [[Squall Hammer]] || 2% (loop hits) || Both Ice Climbers spin around together while moving along the ground, both their hammers extended. This move can also be used as a recovery move by mashing the B button, which can cover more horizontal and vertical distance. It gains more distance when both Ice Climbers are present. | ||
|- | |- | ||
! colspan=2 | Up special | ! colspan=2 | Up special | ||
| [[Belay]] || 16% || The leading Ice Climber throws the partner in the air with a rope. The partner then pulls the leader upwards, covering great vertical distance. If there is a nearby edge, the partner will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber present when performing this move, they will get a small hop, then fall into [[helpless]]ness | | [[Belay]] || 16% || The leading Ice Climber throws the partner in the air with a rope. The partner then pulls the leader upwards, covering great vertical distance. If there is a nearby edge, the partner will target it, leading to a safe recovery for both Ice Climbers. If there is only one Climber present when performing this move, they will get a small hop, then fall into [[helpless]]ness. | ||
|- | |- | ||
! colspan=2 | Down special | ! colspan=2 | Down special | ||
| [[Blizzard]] || 1-2% || Each Ice | | [[Blizzard]] || 1-2% || Each Ice Climbers blows icy wind from their hands, damaging nearby opponents. When the move is used on the ground, the partner will shoot in the direction opposite of the leader. This move is mostly used for racking up damage. | ||
|- | |- | ||
! colspan=2 | Final Smash | ! colspan=2 | Final Smash | ||
| [[Iceberg]] || 2% (loop hits), 5% (frozen) || The Ice Climbers summon a huge | | [[Iceberg]] || 2% (loop hits), 5% (frozen) || The Ice Climbers summon a huge Iceberg into the middle of the stage. The iceberg can damage and [[Frozen|freeze]] any opponents who makes contact with it. This Final Smash lasts for about 11 seconds. | ||
|} | |} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|ChuDat|USA}} | |||
*{{Sm|Fumbles|USA}} | |||
*{{Sm|Hylian|USA}} | |||
*{{Sm|Phresh|USA}} | |||
*{{Sm|Sharkz|USA}} | |||
*{{Sm| | *{{Sm|Wobbles|USA}} | ||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
==Alternate costumes== | ==Alternate costumes== | ||
The Ice Climbers received a costume based on the Polar Bear. | |||
The Ice Climbers received a costume based on the Polar Bear | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Ice Climbers Palette (PM).png|frame|center|Ice Climbers' alternate costumes in PM]] | ||
|- | |- | ||
|[[ | |[[Image:IceClimbersHeadSSBB.png]] | ||
|[[ | |[[Image:IceClimbersHeadRedSSBB.png]] | ||
|[[ | |[[Image:IceClimbersHeadBlueSSBB.png]] | ||
|[[ | |[[Image:IceClimbersHeadBlackSSBB.png]] | ||
|[[ | |[[Image:IceClimbersHeadGreenSSBB.png]] | ||
|[[ | |[[Image:IceClimbersHeadWhiteSSBB.png]] | ||
|[[ | |[[Image:IceClimbersHeadPolarBearPM.png]] | ||
|} | |} | ||
{{Project M}} | |||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |