Editing Hyrule Jump
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The '''Hyrule Jump''' refers to the act of crossing the open space from [[Temple|Hyrule Temple]]'s upper right [[ledge]] to its bottom-most platform. Every character can perform the Hyrule Jump, though it is considerably difficult for characters with short recoveries, in particular [[Falco]]. This not a professional gameplay technique, in part because Hyrule Temple is a stage banned from competitive tournament play, so it is more of a just-for-fun maneuver than anything else. In single-player-mode matches, the Hyrule Jump may be useful in disorienting CPU opponents because they must travel a long distance to get to your new position. | |||
The '''Hyrule Jump''' | |||
==Reverse Hyrule Jump== | |||
The '''Reverse Hyrule Jump''' is the act of performing the Hyrule Jump in reverse, or jumping from the bottom-most platform to the right-most ledge. [[Jigglypuff (SSBM)|Jigglypuff]] and [[Mewtwo]] are known to be able to do the Reverse Hyrule Jump. [[Link (SSBM)|Link]] and [[Young Link]] are technically able to perform the Reverse Hyrule Jump as well, by using their [[down B]] [[bomb]]s to [[damage]] themselves to the point where the bomb's [[knockback]] can carry them most of the way to the upper ledge. Like the Hyrule Jump, this is more of a show-off technique for fun than a true gameplay maneuver, though in single-player-mode matches it may help in disorienting CPU opponents because they must travel a long distance to get back to your new position. | |||
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