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{{ArticleIcons| | {{ArticleIcons|ssb64=y|ssb4-u=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = [[Hyrule]] | ||
|name = Hyrule Castle | |name = Hyrule Castle | ||
|image | |image = [[File:HyruleCastleSSB.png|200px|Hyrule Castle]] | ||
|caption = [[ | |caption = [[Image:ZeldaSymbol.png|50px]] | ||
|universe = {{uv|The Legend of Zelda}} | |universe = ''{{uv|The Legend of Zelda}}'' | ||
|games = ''[[SSB]]''<br>''[[SSB4 | |games = ''[[SSB]]''<br>''[[SSB4]]'' | ||
| | |hometo = '''SSB'''<br/>{{SSB|Link}}<br/>'''SSB4'''<br/>{{SSB4|Link}}<br/>{{SSB4|Zelda}}<br/>{{SSB4|Sheik}}<br/>{{SSB4|Ganondorf}}<br/>{{SSB4|Toon Link}} | ||
|availability = [[Starter stage|Starter]] (''SSB'')<br>[[Downloadable content|Downloadable]] (''SSB4'') | |||
|music = [[Music (SSB)|Track 7]] | |||
|ssbsingles = TO's discretion/banned (US ruleset)<br>[[Banned stage|Banned]] (Japanese ruleset) | |||
|ssbdoubles = Available | |||
|interwiki = zeldawiki | |||
| | |interwikiname= Zelda Wiki | ||
|interwikipage= Hyrule Castle | |||
| | |||
| | |||
|interwiki = zeldawiki | |||
|interwikiname = Zelda Wiki | |||
|interwikipage = Hyrule Castle | |||
}} | }} | ||
'''Hyrule Castle''' ({{ja|ハイラル城|Hairaru-jō}}, ''Hyrule Castle'') is a playable stage in ''[[Super Smash Bros.]]'' and home to {{SSB|Link}}. It did not return in ''[[Super Smash Bros. Melee]]'', although another Hyrule-based stage, [[Temple]], appeared. | |||
'''Hyrule Castle''' ({{ja|ハイラル城|Hairaru-jō}}, ''Hyrule Castle'') is a playable stage in ''[[Super Smash Bros.]]'' and home to {{SSB|Link}}. It did not return in ''[[Super Smash Bros. Melee | |||
Hyrule Castle | On June 14th, 2015, it was confirmed in a Nintendo Direct that Hyrule Castle will return as [[downloadable content]] for {{forwiiu}}. The stage's release date has not been revealed. Like [[Peach's Castle|Peach's Castle]] and [[Dream Land 64]] in this game, some of the textures are slightly higher in quality, but the general overall primitive look of the original is retained. | ||
==Layout== | |||
[[File:HCastleSSB.gif|thumb|left|The full view of the stage from ''Smash 64''.]] | |||
The stage has a large main platform in the center. Three platforms float about midway across the main platform, with the middle to the right of the top and bottom ones. The bottom platform is just high enough for {{mvsub|Captain Falcon|SSB|up smash|poss=y}} to be able to hit opponents standing on it. The platforms can allow combos such as the [[Stairway to Heaven]] to be performed for longer, and situational vertical KOs can also occur on the top platform, KOing at unusually low percentages. Characters such as {{SSB|Mario}} can also make use of the platforms to land vertical finishers, such as an up smash in Mario's case. Connected to the left of the main platform is a slightly lower, slanted platform. To the right of the main platform is a lower, connected platform with a dark green gazebo-like structure in the middle of it. Characters may stand on top of it, but may not jump through it. This portion of the stage is known in competitive play as the tent (see below for more information). | The stage has a large main platform in the center. Three platforms float about midway across the main platform, with the middle to the right of the top and bottom ones. The bottom platform is just high enough for {{mvsub|Captain Falcon|SSB|up smash|poss=y}} to be able to hit opponents standing on it. The platforms can allow combos such as the [[Stairway to Heaven]] to be performed for longer, and situational vertical KOs can also occur on the top platform, KOing at unusually low percentages. Characters such as {{SSB|Mario}} can also make use of the platforms to land vertical finishers, such as an up smash in Mario's case. Connected to the left of the main platform is a slightly lower, slanted platform. To the right of the main platform is a lower, connected platform with a dark green gazebo-like structure in the middle of it. Characters may stand on top of it, but may not jump through it. This portion of the stage is known in competitive play as the tent (see below for more information). | ||
In competitive play, Fox generally dominates on this stage due to its large size and high amount of space allowing him to use his [[ | In competitive play, Fox generally dominates on this stage due to its large size and high amount of space allowing him to use his [[blaster]] to [[projectile camp]] much easier than on {{SSB|Dream Land}}. {{SSB|Link}} is also much more effective on this stage for a similar reason. Both are also less vulnerable to [[gimp]]s and offstage combos on this stage, particularly Link, who relies on his projectiles to [[space]] against opponents and avoid being hit offstage. | ||
===Tent=== | ===Tent=== | ||
[[File:SSB64 Greenhouse Combo.gif | [[File:SSB64 Greenhouse Combo.gif|thumb|{{Sm|Isai}}'s "[[Greenhouse]]" combo.]] | ||
The | [[File:SSB64 Fox Pillar Usmash.gif|thumb|{{Sm|The Z}}'s "Fox Pillar Up Smash" combo.]] | ||
The area to the right of the main platform is commonly referred to as the "Tent" by the ''Smash 64'' community, and also known as the "Combo Tent" to a lesser extent. Players refer to it as this because characters can use aerials and throws to knock opponents off walls and into combos or KO moves. This was made famous by {{Sm|Isai}}'s "[[Greenhouse]]" combo (performed using {{SSB|Pikachu}}), which involves using multiple up tilts, a back throw against the left wall, back aerial against the structure, up smash on the main platform (where the opponent will get knocked after being hit by the back aerial), and then a [[Thunderspike]]. | |||
Forward and back throws can | Forward and back throws can be used to [[chaingrab]] the opponents against the walls to rack up more damage, and the up tilts may also be skipped if the opponent is already in the right position for a [[grab]]. Many other characters can perform their own variations of this combo. For example, {{SSB|Fox}} can use his back throw against the left wall to combo into a down aerial, which can subsequently lead into a regrab to continue the chain. He can also use the same throw to combo into an up aerial, which is a KO setup, especially against [[floaty]] characters. | ||
Another advanced tent combo performed with Fox is the "shine pillar up smash" combo, popularized by {{Sm|The Z}}. It involves launching the opponent to the top of the structure with an up tilt, jumping up to the top of the structure, cancelling aerial momentum with a [[shine]], then immediately using an up smash to KO the opponent while they are still in [[hitstun]]. | Another advanced tent combo performed with Fox is the "shine pillar up smash" combo, popularized by {{Sm|The Z}}. It involves launching the opponent to the top of the structure with an up tilt, jumping up to the top of the structure, cancelling aerial momentum with a [[shine]], then immediately using an up smash to KO the opponent while they are still in [[hitstun]]. | ||
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Moves such as {{mvsub|Pikachu|SSB|up aerial|poss=y}} and {{mvsub|Captain Falcon|SSB|back aerial|poss=y}} can also be used to repeatedly knock an opponent against the structure. | Moves such as {{mvsub|Pikachu|SSB|up aerial|poss=y}} and {{mvsub|Captain Falcon|SSB|back aerial|poss=y}} can also be used to repeatedly knock an opponent against the structure. | ||
==Features== | |||
The only terrain effect are the four tornadoes, commonly called "nados" or the "nado" in the ''Smash 64'' community, which spawn randomly over the stage. They tend to last around 10-20 seconds, and move randomly in a direction, although they may suddenly speed up and home in on a character. If caught, a character is held for about | [[File:Tornado.png|thumbnail|right|The four spawn points of the tornado. Note the location of the tornado on the upper platform that can kill at very low percents.]] | ||
The only terrain effect are the four tornadoes, commonly called "nados" or the "nado" in the ''Smash 64'' community, which spawn randomly over the stage. They tend to last around 10-20 seconds, and move randomly in a direction, although they may suddenly speed up and home in on a character. If caught, a character is held for about 2 seconds before being dealt 14% and thrown upward, KOing between 65% and 130% depending on weight of character and location of the tornado. The tornado's knockback is similar to a throw in which it cannot be [[SDI]]'d. It is possible to attack someone while they are in a tornado as well, and it is possible to hit the opponent with an aerial when they are released, including a [[meteor smash]] to knock opponents back into a tornado to rack up more damage. Tornados, due to their large vertical knockback, can also be used by {{SSB|Pikachu}} players to set up Thunderspikes if the opponent is caught in one. If a tornado speeds up and/or catches a character, it tends to spend less time on stage. The image to the side show the locations of the four tornados/nados spawns. | |||
In | ==In [[competitive play]]== | ||
According to the American ruleset, Hyrule Castle has been recently been considered to be a banned stage as of 2014. Although it was considered to be the second most neutral stage, behind {{SSB|Dream Land}}, for a long time, the disadvantages of the hazards and features of the stage have become more apparent in the more recent [[metagame]]. The tornado hazards on the stage are known for appearing completely randomly, without any indication of the position where the tornado appeared if the tornado is outside of the screen's reach. The tornadoes also speed up at random times, which can catch even more wary players offguard, and fully cover options that would have otherwise been completely safe. The stage's large size also allows significant [[camping]] in certain positions, as in certain matchups it is possible for one player to camp on the far left of the stage and make it extremely difficult for the opponent to approach safely: a primary example is {{SSB|Kirby}} against {{SSB|Captain Falcon}}, as Kirby can stay on the far left of the stage and space up tilts and back airs to cover all of Captain Falcon's safe approach options, with [https://www.youtube.com/watch?v=D52KGq4jlMQ&t=12m57s a match] between {{sm|Mew2King}} and {{sm|Stranded}} involving this technique being infamous. It is also possible for several characters to camp the top platform, such as {{SSB|Pikachu}} and {{SSB|Kirby}}: this was made famous by {{sm|SuperBoomFan}} who had a [https://www.youtube.com/watch?v=eiQp5w-9IAE 52 minute game] with {{Sm|Gerson}}. | |||
{{Sm|Bane}} is often credited for being a significant contributor to the banning of Hyrule Castle, detailing the disadvantages of the stage in a [[SmashBoards]] thread named [http://smashboards.com/threads/a-case-against-hyrule.340054/ A Case Against Hyrule], and also comparing the stage's legality to other stages. However, Hyrule Castle remains a popular stage among many players due to the unique combos possible in the tent portion and the strategies that are usable due to the stage's structure. Due to the [[Gentleman's Rule]], Hyrule Castle can still be seen in tournaments if both players agree to playing on it. | |||
Hyrule Castle has always been banned in the Japanese ruleset, as {{SSB|Dream Land}} is considered the only neutral and legal stage in said ruleset. The Peruvian ruleset contrasts with this, as Hyrule Castle is considered to be the only neutral and legal stage in said ruleset. However, as per late 2014, Hyrule is also being phased out for Dream Land, due to the same reasoning. | |||
==Origin== | ==Origin== | ||
[[File:HyruleCastleOoT.png| | [[File:HyruleCastleOoT.png|thumb|200px|Hyrule Castle as it appears in ''[[The Legend of Zelda: Ocarina of Time]]''.]] | ||
Ever since ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' there has been a Hyrule Castle where [[Princess Zelda]] and other members of the royal family live. The Hyrule Castle seen in this stage is based around ''Ocarina of Time''. This stage is an accurate rendition of the castle seen in ''Ocarina of Time'' except there are no platforms that go up the middle tower and the spear on the right has been turned into a gazebo-like structure. | |||
In ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'', a recorder can be played to summon a tornado that warps the player to a certain dungeon depending on the direction the person is facing. This is the only ''Zelda'' game before ''Ocarina of Time'' to feature a tornado. In this stage there is a tornado that throws players upward. The tornado itself could be a reference to ''The Legend of Zelda'', but what the tornado does has no relation to it. [[zeldawiki:Death Mountain|Death Mountain]], a volcano in ''Ocarina of Time'', can be seen in the background. | |||
The music for this stage is a remixed version of ''The Legend of Zelda'''s overworld, specifically, the incarnation from ''A Link to the Past''. | |||
== | ==Description from the Instruction Booklet== | ||
''A tornado spins about the stage, wreaking havoc on all that cross its path.'' | |||
==Gallery== | ==Gallery== | ||
<center><gallery> | |||
<gallery> | File:SSBUHyruleCastle64.PNG|Hyrule Castle as it appears in {{forwiiu}}. | ||
</gallery></center> | |||
</gallery> | |||
</ | |||
==Trivia== | ==Trivia== | ||
* | *[[Maxim Tomato]]es never appear on this stage. If the Maxim Tomato is the only item turned on via [[Item Switch]], all the crates and capsules that appear will be explosive or empty. | ||
**A similar thing happens when all items are turned off except for the [[Star Rod]]. However, unlike the Maxim Tomato, it appears if another item is turned on. | |||
*This is the only stage from ''The Legend of Zelda'' universe to have ever been considered tournament legal in both singles and doubles. | *This is the only stage from ''The Legend of Zelda'' universe to have ever been considered tournament legal in both singles and doubles. | ||
==External links== | |||
* | *[http://www.youtube.com/watch?v=XOWOmU2COYs Music for Hyrule Castle] | ||
{{SSBStages}} | {{SSBStages}} | ||
{{SSB4Stages}} | {{SSB4Stages}} | ||
{{Zelda universe}} | {{Zelda universe}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Past stages]] | [[Category:Past stages]] | ||