Editing Hyrule Castle

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 50: Line 50:
The only terrain effect are the four tornadoes, commonly called "nados" or the "nado" in the ''Smash 64'' community, which spawn randomly over the stage.  They tend to last around 10-20 seconds, and move randomly in a direction, although they may suddenly speed up and home in on a character. If caught, a character is held for about two seconds before being dealt 14% and thrown upward, KOing between 65% and 130% depending on weight of character and location of the tornado. The tornado's knockback is similar to a throw in which it cannot be [[SDI]]'d. It is possible to attack someone while they are in a tornado as well, and it is possible to hit the opponent with an aerial when they are released, including a [[meteor smash]] to knock opponents back into a tornado to rack up more damage. Tornados, due to their large vertical knockback, can also be used by {{SSB|Pikachu}} players to set up Thunderspikes if the opponent is caught in one. If a tornado speeds up and/or catches a character, it tends to spend less time on stage. The image to the side show the locations of the four tornados/nados spawns.
The only terrain effect are the four tornadoes, commonly called "nados" or the "nado" in the ''Smash 64'' community, which spawn randomly over the stage.  They tend to last around 10-20 seconds, and move randomly in a direction, although they may suddenly speed up and home in on a character. If caught, a character is held for about two seconds before being dealt 14% and thrown upward, KOing between 65% and 130% depending on weight of character and location of the tornado. The tornado's knockback is similar to a throw in which it cannot be [[SDI]]'d. It is possible to attack someone while they are in a tornado as well, and it is possible to hit the opponent with an aerial when they are released, including a [[meteor smash]] to knock opponents back into a tornado to rack up more damage. Tornados, due to their large vertical knockback, can also be used by {{SSB|Pikachu}} players to set up Thunderspikes if the opponent is caught in one. If a tornado speeds up and/or catches a character, it tends to spend less time on stage. The image to the side show the locations of the four tornados/nados spawns.


In ''Smash 4'', the tornadoes no longer speed up randomly and stay at a constant slow speed. CPUs may try to dodge the tornado or simply just run into it.
In ''Smash 4'', the tornadoes no longer speed up randomly and stay at a constant slow speed. CPUs may try dodge the tornado or simply just run into it.
 
In ''Ultimate'' the tornadoes are removed when stage hazards are turned off.


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
Line 63: Line 65:
</gallery>
</gallery>
{{clrl}}
{{clrl}}
===Hazards Off===
With hazards off in ''Ultimate'', the tornadoes do not appear.


==Origin==
==Origin==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: