Editing House of Boom

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|universe={{uv|Minecraft}}
|universe={{uv|Minecraft}}
}}
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'''House of Boom''' ({{ja|トラップルーム|Torappu Rūmu}}, ''Trap Room'') is [[Steve]]'s [[Final Smash]].
'''House of Boom''' ({{ja|トラップルーム|Torappu Rūmu}}, ''Trap Room'') is [[Steve]]'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
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==Origin==
==Origin==
[[File:Piston.gif|thumb|left|300px|A player moving a piston in ''Minecraft: Java Edition''.]]
[[File:Piston.gif|thumb|left|100px|A piston moving in ''Minecraft: Java Edition''.]]
In ''Minecraft'', pistons are crafted with three wooden planks, four cobblestone blocks, one iron ingot, and one redstone dust. They can push other blocks, mobs, and players around when given a pulse through a redstone circuit, although whatever they push only travels 1 block away rather than the launching that is seen in ''Super Smash Bros.'' The giant piston seen in ''Super Smash Bros. Ultimate'' does not appear in ''Minecraft'' and exists only as part of Steve's final smash.
In ''Minecraft'', pistons are crafted with three planks of wood, four cobblestones, one iron ingot, and one redstone. They can push other blocks, mobs, and players around when given a pulse through a redstone circuit. The giant piston Steve summons in ''Smash'' does not naturally occur in ''Minecraft'', and exists solely for the purposes of the Final Smash.


While the House of Boom does not naturally generate in ''Minecraft'' worlds, it bears a strong resemblance to both strongholds and jungle temples, structures that naturally generate in the Overworld. The former serve as the only entrances to the End dimension, where the fight against the Ender Dragon takes place (although unlike the House of Boom, strongholds are found underground rather than on the surface) and the latter contain chests guarded by traps. There are other structures in ''Minecraft'' that contain harmful traps, such as desert pyramids, structures which contain rooms with chests filled with valuable loot and a pressure plate that can activate TNT hidden underneath, should an unsuspecting player fall onto it.
While the House of Boom does not naturally appear in ''Minecraft'', it bears a strong resemblance to both strongholds and jungle temples, structures that naturally generate in the Overworld. The former serve as the only entrances to the End dimension, where the fight against the Ender Dragon takes place (although unlike the House of Boom, strongholds are found underground rather than on the surface) and the latter contain chests guarded by traps. There are other structures in ''Minecraft'' that contain harmful traps, such as desert pyramids, structures which contain rooms with chests filled with valuable loot and a pressure plate that can activate TNT hidden underneath, should an unsuspecting player fall onto it.


[[Masahiro Sakurai]] stated that the Final Smash was inspired by seeing players create buildings filled with traps to harm their opponents, which consists of an act called "[https://minecraft.wiki/w/Tutorials/Griefing_prevention Griefing]": intentionally irritating another player. The first-person perspective seen just before the explosion resembles ''Minecraft'''s default camera mode, with the irregular movement characteristic of a computer mouse. Steve's crouching after the Final Smash is a common gesture in the ''Minecraft'' community used as a sign of friendship or, in this case, to mock a losing player as a form of teabagging.
[[Masahiro Sakurai]] stated that the Final Smash was inspired by seeing players create buildings filled with traps to harm their opponents, which consists of an act called "[https://minecraft.fandom.com/wiki/Tutorials/Griefing_prevention Griefing]": intentionally irritating another player. The first-person perspective seen just before the explosion resembles ''Minecraft'''s default camera mode, with the irregular movement characteristic of a computer mouse. Steve's crouching after the Final Smash is a common gesture in the ''Minecraft'' community used as a sign of friendship or, in this case, to mock a losing player as a form of teabagging.
{{clr}}
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|it=Casa della sopraffazione
|it=Casa della sopraffazione
|nl=Huis der Hinderlagen
|nl=Huis der Hinderlagen
|ru={{rollover|Бум-Хаус|Bum-Khaus|?}}, ''Boom-House''
|ru={{rollover|Бум-Хаус|Bum-Khaus|?}}
|ko={{rollover|트랩 룸|Teuraep Rum|?}}, ''Trap Room''
|ko={{rollover|트랩 룸|Teuraep Rum|?}}, ''Trap Room''
|zh={{rollover|陷阱室|Xiànjǐng Shì|?}}, ''Trap Room''
|zh={{rollover|陷阱室|Xiànjǐng Shì|?}}
}}
}}


==Trivia==
==Trivia==
*The actual "House of Boom" is a pre-rendered cinematic for everything besides Steve and the victim. Noticeable {{iw|wikipedia|ghosting|television}} and compression artifacts can be seen during the explosion, and characters who wear dresses or capes will not have their clothes conform to the shape of the floor.
*The actual "House of Boom" is a pre-rendered cinematic for everything besides Steve and the victim. Noticeable {{iw|wikipedia|ghosting|television}} and compression artifacts can be seen during the explosion, and characters who wear dresses or capes will not have their clothes conform to the shape of the floor.
**This makes it one of four Final Smashes to incorporate a pre-rendered segment, along with [[All-Out Attack]], [[Gigaslash]], and [[Supernova]]. Like them, the animation is rendered at 30 frames per second (likely as a space-saving measure), as opposed to the rest of the game running at 60 frames per second. The damage percentages are also absent during these attacks. Unlike the former two, the game can be paused during House of Boom's cutscene, a trait that is shared with Supernova.
**This makes it one of four Final Smashes to incorporate a pre-rendered segment, along with [[All-Out Attack]], [[Gigaslash]], and [[Supernova]]. Like them, the animation is rendered at 30 frames per second (likely as a space-saving measure), as opposed to the rest of the game running at 60 frames per second. The damage percentages are also absent during these attacks. Unlike the former two, the game can be paused during House of Boom's cutscene.
**Consequentially, two bugs can occur:
***If the [[Bomber]] is used at the same time as the Final Smash hitting, the cutscene can be slowed down by the Bomber.
***If the HOME menu is entered during the cinematic, part or all of the cinematic is skipped, leaving the modeled effects out of sync.
*The opponent hit by the Final Smash uses their [[trip]] animation when thrown in.
*The opponent hit by the Final Smash uses their [[trip]] animation when thrown in.
*Very faintly at the beginning of the Final Smash cutscene, it is possible to hear the 'Cave 8' and 'Cave 17' sounds that play in dark areas in ''Minecraft''.
*Very faintly at the beginning of the Final Smash cutscene, it is possible to hear the 'Cave 8' and 'Cave 17' sounds that play in dark areas in ''Minecraft''.
*This Final Smash and [[Sealing the Keyhole]] are the only cinematic Final Smashes where the [[Finish Zoom]] can happen.
*This and [[Sealing the Keyhole]] are the only cinematic Final Smashes where the [[Special Zoom]] can happen.
**However, the latter can only activate Final Zoom in [[Stamina Mode]] or if the opponent's damage is under 100% due to its [[Instant KO]] feature.
**However, the latter can only activate Final Zoom in [[Stamina Mode]] by draining all of the remaining opponents' HP.
*A glitch can occur in Stamina Mode, where Steve can use his Final Smash on a knocked out character right before they disappear. In that case, the character will not appear in the cutscene.
*The explosion graphics during the cutscene are identical to those in ''Minecraft: Bedrock Edition''.
*The explosion graphics during the cutscene are identical to those in ''Minecraft: Bedrock Edition''.


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