Editing House of Boom
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'''House of Boom''' ({{ja|トラップルーム|Torappu Rūmu}}, ''Trap Room'') is [[Steve]]'s [[Final Smash]]. | '''House of Boom''' ({{ja|トラップルーム|Torappu Rūmu}}, ''Trap Room'') is [[Steve]]'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
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==Origin== | ==Origin== | ||
[[File:Piston.gif|thumb|left| | [[File:Piston.gif|thumb|left|100px|A piston moving in ''Minecraft: Java Edition''.]] | ||
In ''Minecraft'', pistons are crafted with three | In ''Minecraft'', pistons are crafted with three planks of wood, four cobblestones, one iron ingot, and one redstone. They can push other blocks, mobs, and players around when given a pulse through a redstone circuit. The giant piston Steve summons in ''Smash'' does not naturally occur in ''Minecraft'', and exists solely for the purposes of the Final Smash. | ||
While the House of Boom does not naturally | While the House of Boom does not naturally appear in ''Minecraft'', it bears a strong resemblance to both strongholds and jungle temples, structures that naturally generate in the Overworld. The former serve as the only entrances to the End dimension, where the fight against the Ender Dragon takes place (although unlike the House of Boom, strongholds are found underground rather than on the surface) and the latter contain chests guarded by traps. There are other structures in ''Minecraft'' that contain harmful traps, such as desert pyramids, structures which contain rooms with chests filled with valuable loot and a pressure plate that can activate TNT hidden underneath, should an unsuspecting player fall onto it. | ||
[[Masahiro Sakurai]] stated that the Final Smash was inspired by seeing players create buildings filled with traps to harm their opponents, which consists of an act called "[https://minecraft.wiki | [[Masahiro Sakurai]] stated that the Final Smash was inspired by seeing players create buildings filled with traps to harm their opponents, which consists of an act called "[https://minecraft.fandom.com/wiki/Tutorials/Griefing_prevention Griefing]": intentionally irritating another player. The first-person perspective seen just before the explosion resembles ''Minecraft'''s default camera mode, with the irregular movement characteristic of a computer mouse. Steve's crouching after the Final Smash is a common gesture in the ''Minecraft'' community used as a sign of friendship or, in this case, to mock a losing player as a form of teabagging. | ||
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|it=Casa della sopraffazione | |it=Casa della sopraffazione | ||
|nl=Huis der Hinderlagen | |nl=Huis der Hinderlagen | ||
|ru={{rollover|Бум-Хаус|Bum-Khaus|?}} | |ru={{rollover|Бум-Хаус|Bum-Khaus|?}} | ||
|ko={{rollover|트랩 룸|Teuraep Rum|?}}, ''Trap Room'' | |ko={{rollover|트랩 룸|Teuraep Rum|?}}, ''Trap Room'' | ||
|zh={{rollover|陷阱室|Xiànjǐng Shì|?}} | |zh={{rollover|陷阱室|Xiànjǐng Shì|?}} | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The actual "House of Boom" is a pre-rendered cinematic for everything besides Steve and the victim. Noticeable {{iw|wikipedia|ghosting|television}} and compression artifacts can be seen during the explosion, and characters who wear dresses or capes will not have their clothes conform to the shape of the floor. | *The actual "House of Boom" is a pre-rendered cinematic for everything besides Steve and the victim. Noticeable {{iw|wikipedia|ghosting|television}} and compression artifacts can be seen during the explosion, and characters who wear dresses or capes will not have their clothes conform to the shape of the floor. | ||
**This makes it one of four Final Smashes to incorporate a pre-rendered segment, along with [[All-Out Attack]], [[Gigaslash]], and [[Supernova]]. Like them, the animation is rendered at 30 frames per second (likely as a space-saving measure), as opposed to the rest of the game running at 60 frames per second. The damage percentages are also absent during these attacks. Unlike the former two, the game can be paused during House of Boom's cutscene | **This makes it one of four Final Smashes to incorporate a pre-rendered segment, along with [[All-Out Attack]], [[Gigaslash]], and [[Supernova]]. Like them, the animation is rendered at 30 frames per second (likely as a space-saving measure), as opposed to the rest of the game running at 60 frames per second. The damage percentages are also absent during these attacks. Unlike the former two, the game can be paused during House of Boom's cutscene. | ||
*The opponent hit by the Final Smash uses their [[trip]] animation when thrown in. | *The opponent hit by the Final Smash uses their [[trip]] animation when thrown in. | ||
*Very faintly at the beginning of the Final Smash cutscene, it is possible to hear the 'Cave 8' and 'Cave 17' sounds that play in dark areas in ''Minecraft''. | *Very faintly at the beginning of the Final Smash cutscene, it is possible to hear the 'Cave 8' and 'Cave 17' sounds that play in dark areas in ''Minecraft''. | ||
*This | *This and [[Sealing the Keyhole]] are the only cinematic Final Smashes where the [[Special Zoom]] can happen. | ||
**However, the latter can only activate Final Zoom in [[Stamina Mode]] | **However, the latter can only activate Final Zoom in [[Stamina Mode]] by draining all of the remaining opponents' HP. | ||
*A glitch can occur in Stamina Mode, where Steve can use his Final Smash on a knocked out character right before they disappear. In that case, the character will not appear in the cutscene. | |||
*The explosion graphics during the cutscene are identical to those in ''Minecraft: Bedrock Edition''. | *The explosion graphics during the cutscene are identical to those in ''Minecraft: Bedrock Edition''. | ||