Editing House of Boom
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|universe={{uv|Minecraft}} | |universe={{uv|Minecraft}} | ||
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'''House of Boom''' ({{ja|トラップルーム|Torappu Rūmu}}, ''Trap Room'') is [[Steve]]'s [[Final Smash]]. | '''House of Boom''' ({{ja|トラップルーム|Torappu Rūmu}}, ''Trap Room'') is [[Steve]]'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
Steve places | Steve places a giant Piston in front of himself, which then extends outwards to hit any opponents in range. The first victim caught is taken into a cutscene where they are thrown into the House of Boom, a structure filled with TNT and Mobs. [[Creeper]]s and [[Zombie]]s attack the victim, producing an explosion. Steve enters the frame and eats a victory steak, after which the victim is launched. Any other opponents struck by the Piston will take knockback from it. | ||
==Instructional quotes== | ==Instructional quotes== | ||
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==Origin== | ==Origin== | ||
[[File:Piston.gif|thumb|left| | [[File:Piston.gif|thumb|left|100px|A piston moving in ''Minecraft''.]] | ||
In ''Minecraft'', pistons are crafted with three | In ''Minecraft'', pistons are crafted with three planks of wood, four cobblestones, one iron ingot, and one redstone. They can push other blocks, mobs, and players around when given a pulse through a redstone circuit. The giant piston Steve summons in ''Smash'' does not naturally occur in ''Minecraft'', and exists solely for the purposes of the Final Smash. | ||
While the House of Boom does not naturally | While the House of Boom does not naturally appear in ''Minecraft'', it bears a strong resemblance to both strongholds and jungle temples, structures that naturally generate in the Overworld. The former serve as the only entrances to the End dimension, where the fight against the Ender Dragon takes place (although unlike the House of Boom, strongholds are found underground rather than on the surface) and the latter contain chests guarded by traps. There are also structures in ''Minecraft'' that contain harmful traps, such as desert pyramids, structures which contain rooms with chests filled with valuable loot and a pressure plate that can activate TNT hidden underneath, should an unsuspecting player fall onto it. | ||
[[Masahiro Sakurai]] stated that the Final Smash was inspired by seeing players create buildings filled with traps to harm their opponents | [[Masahiro Sakurai]] stated that the Final Smash was inspired by seeing players create buildings filled with traps to harm their opponents. The first-person perspective seen just before the explosion resembles ''Minecraft''{{'}}s default camera mode, with the irregular movement characteristic of a computer mouse. | ||
{{clr}} | {{clr}} | ||
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|it=Casa della sopraffazione | |it=Casa della sopraffazione | ||
|nl=Huis der Hinderlagen | |nl=Huis der Hinderlagen | ||
|ru={{rollover|Бум-Хаус|Bum-Khaus|?}} | |ru={{rollover|Бум-Хаус|Bum-Khaus|?}} | ||
|ko={{rollover|트랩 룸|Teuraep Rum|?}}, ''Trap Room'' | |ko={{rollover|트랩 룸|Teuraep Rum|?}}, ''Trap Room'' | ||
|zh={{rollover|陷阱室|Xiànjǐng Shì|?}} | |zh={{rollover|陷阱室|Xiànjǐng Shì|?}} | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The actual "House of Boom" is a pre-rendered cinematic for everything besides Steve and the victim. Noticeable {{iw|wikipedia|ghosting|television}} and compression artifacts can be seen during the explosion, and characters who wear dresses or capes will not have their clothes conform to the shape of the floor. | *The actual "House of Boom" is a pre-rendered cinematic for everything besides Steve and the victim. Noticeable {{iw|wikipedia|ghosting|television}} and compression artifacts can be seen during the explosion, and characters who wear dresses or capes will not have their clothes conform to the shape of the floor. | ||
**This makes it one of four Final Smashes to incorporate a pre-rendered segment, along with [[All-Out Attack]], [[Gigaslash]], and [[Supernova]]. Like them, the animation is rendered at 30 frames per second (likely as a space-saving measure), as opposed to the rest of the game running at 60 frames per second. The damage percentages are also absent during these attacks. Unlike | **This makes it one of four Final Smashes to incorporate a pre-rendered segment, along with [[All-Out Attack]], [[Gigaslash]], and [[Supernova]]. Like them, the animation is rendered at 30 frames per second (likely as a space-saving measure), as opposed to the rest of the game running at 60 frames per second. The damage percentages are also absent during these attacks. Unlike these Final Smashes, the game can be paused during House of Boom's cutscene. | ||
*The opponent hit by the Final Smash uses their [[trip]] animation when thrown in. | *The opponent hit by the Final Smash uses their [[trip]] animation when thrown in. | ||
*When the cutscene of the Final Smash ends, Steve crouches three times, similarly to his down taunt. | |||
*Very faintly at the beginning of the Final Smash cutscene, it is possible to hear the 'Cave 8' and 'Cave 17' sounds that play in dark areas in ''Minecraft''. | *Very faintly at the beginning of the Final Smash cutscene, it is possible to hear the 'Cave 8' and 'Cave 17' sounds that play in dark areas in ''Minecraft''. | ||
*This | *This is the only cinematic Final Smash where the Finishing Zoom can happen. | ||
* | *A glitch can occur in Stamina Mode, where Steve can use his Final Smash on a knocked out character right before they disappear. In that case, the character will not appear in the cutscene. | ||
*The explosion graphics during the cutscene | *The explosion graphics during the cutscene is the same in ''Minecraft: Bedrock Edition''. | ||
{{Special Moves|char=Steve}} | {{Special Moves|char=Steve}} |