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{{ArticleIcons|ssbb=yes|ssb4 | {{ArticleIcons|ssbb=yes|ssb4=y}} | ||
{{Infobox Item | {{Infobox Item | ||
|title | | title = Hothead | ||
|image | | image = [[File:HotHead.jpg|250px]] | ||
|caption | | caption = Hothead artwork from ''Brawl''. | ||
|series | | series = {{uv|Mario}} | ||
|item class | | item class = Throwing/Living | ||
|game1 | | game1 = SSBB | ||
|game2 | | game2 = SSB4 | ||
| requirements = | |||
|requirements | |||
|interwiki = supermariowiki | |interwiki = supermariowiki | ||
|interwikiname = Super Mario Wiki | |interwikiname = Super Mario Wiki | ||
|interwikipage = Hothead | |interwikipage = Hothead | ||
}} | }} | ||
'''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[ | '''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[item]]s that, when thrown, will slide across the ground releasing bursts of sparks and damaging opponents of the character that has thrown this item. When hit with [[fire]] or [[electric]]-based attacks, they grow bigger, dealing more knockback. However, in contrast to what its [[trophy]] says, there is an upper limit to how large the Hothead can become (roughly three times its original diameter). | ||
== | ==Mechanics== | ||
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]] | [[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]] | ||
It must be picked up and thrown to be activated. Once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost 2 times as strong as a smash-thrown hothead of the same size. A Hothead can continue to grow after it is thrown. If it is thrown onto a stage, the Hothead will cling onto the stage's walls and surface. If, however, it lands on a platform, the Hothead will simply roll off until it finds solid ground (or just falls off the screen). Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster). | |||
A hothead will reach maximum power after it takes approximately 30%. But if the hothead is undamaged and hit by a fire or electric based attack that deals over 30% (such as [[Ike (SSBB)|Ike]]'s [[Eruption]]), its power can exceed this limit and gain [[One-hit KO|OHKO]] power. This can be taken to ludicrous extremes by knocking five [[Soccer Ball]]s into a Hothead using [[Marth (SSBB)|Marth]]'s [[Critical Hit]] (only in [[Training Mode]] is this plausible), causing the Hothead to deal 140% or more and become impossible to reflect. | |||
==Damage== | |||
[[File:Hothead U.jpg|thumb|The Hothead in {{forwiiu}}]] | |||
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{|border="1" class="wikitable sortable" | {|border="1" class="wikitable sortable" | ||
|-valign="top" | |-valign="top" | ||
|'''Action''' | |'''Action''' | ||
![[Super Smash Bros. Brawl|''Brawl | ![[Super Smash Bros. Brawl|''Brawl'']] | ||
|- | |- | ||
!Collision | !Collision | ||
| 6% | | 6% | ||
|- | |- | ||
!Throw | !Throw | ||
| 11% | | 11% | ||
|- | |- | ||
!Dash attack throw | !Dash attack throw | ||
| 13% | | 13% | ||
|- | |- | ||
!Up tilt throw | !Up tilt throw | ||
| 12% | | 12% | ||
|- | |- | ||
!Forward tilt throw | !Forward tilt throw | ||
| 13% | | 13% | ||
|- | |- | ||
!down tilt throw | !down tilt throw | ||
|N/A | |N/A | ||
|- | |- | ||
!Forward smash throw | !Forward smash throw | ||
| 16 | | 16% | ||
|- | |- | ||
!Up smash throw | !Up smash throw | ||
| 12% | | 12% | ||
|- | |- | ||
!Down smash throw | !Down smash throw | ||
|N/A | |N/A | ||
|- | |- | ||
!Air throw | !Air throw | ||
| 13% | | 13% | ||
|- | |- | ||
!Air Drop | !Air Drop | ||
| 12% | | 12% | ||
|- | |- | ||
!Air forward tilt throw | !Air forward tilt throw | ||
| 13% | | 13% | ||
|- | |- | ||
!Air up tilt throw | !Air up tilt throw | ||
| 12% | | 12% | ||
|- | |- | ||
!Air down tilt throw | !Air down tilt throw | ||
| 12% | |||
| 12% | |||
|- | |- | ||
!Air forward smash throw | !Air forward smash throw | ||
| 12% | | 12% | ||
|- | |- | ||
!Air up smash throw | !Air up smash throw | ||
| 12% | | 12% | ||
|- | |- | ||
!Air down smash throw | !Air down smash throw | ||
| 12% | | 12% | ||
|- | |- | ||
|} | |} | ||
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Note: All of these damage percentages were taken with an uncharged Hothead. | Note: All of these damage percentages were taken with an uncharged Hothead. | ||
== | ==Origin== | ||
[[File:HotheadSMW.png|thumb|50px|left|A Hothead from ''Super Mario World''.]] | |||
In ''[[Super Mario World]]'', Hotheads were enemies that appeared inside [[supermariowiki:Wendy's Castle|Wendy Koopa's Castle]] in World 6, [[supermariowiki:Chocolate Island|Chocolate Island]]. This level largely consisting of stone blocks, which had Hotheads constantly moving around them. Unlike those in ''[[Super Smash Bros. Brawl]]'', they were not enlarged by fire and they never disappeared. | |||
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A few Hotheads were also featured in [[supermariowiki:Burt the Bashful's Fort|Burt the Bashful's Fort]] and [[supermariowiki:King Bowser's Castle|Baby Bowser's castle]] in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}''. | |||
[[File:Hothead - Brawl Trophy.png|thumb|right|130x235px|''Brawl'' Trophy.]] | |||
== | ==Trophy Info== | ||
===''Brawl''=== | |||
Hothead | ''An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.'' | ||
{{Trophy games|console1=SNES|game1=''[[supermariowiki:Super Mario World|Super Mario World]]''}} | |||
== | ===''SSB4''=== | ||
[[File:HotheadTrophy3DS.png|thumb|100px|left|Trophy in {{for3ds}}.]] | |||
[[File:HotheadTrophyWiiU.png|thumb|100px|Trophy in {{forwiiu}}.]] | |||
;Hothead | |||
| | :{{Flag|North America}} ''Once thrown, this guy will move across the ground and damage anything—except you—in its path. You can make the Hothead bigger by hitting it with attacks, much to your opponents' dismay. If you make it really big and powerful, it may just carry you to victory!'' | ||
| | :{{Flag|Europe}} ''Throw this on the ground and it'll slide around, damaging everything in its path, except you. You can make the Hothead get bigger and more powerful by attacking it with fire an lighting, and it's pretty impressive just how big and powerful it can get!'' | ||
| | {{Trophy games|console1=SNES|game1=Super Mario World (08/1991)|console2=DS|game2=Super Princess Peach (02/2006)}} | ||
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}} | |||
==Trivia== | ==Trivia== | ||
*Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact. | *Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact. | ||
*In game, Hotheads are actually rendered in 2D. However, in their trophy appearance they are in 3D. | |||
*Without the aid of items, [[Roy]] can create the strongest hothead out of any character by hitting it with a fully charged [[Flare Blade]]. | |||
*The highest possible damage output known for a hothead without hacking is 274% when smash thrown and 426% when it sparks. For a hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage. | |||
*In | |||
* | |||
*Hotheads will cling to and slide over the surface of some [[boss]]es. | *Hotheads will cling to and slide over the surface of some [[boss]]es. | ||
== External links == | == External links == | ||
*[http://www.smashbros.com/wii/en_us/items/item15.html DOJO!! list of items] | *[http://www.smashbros.com/wii/en_us/items/item15.html DOJO!! list of items] | ||
{{SSBBItems}} | {{SSBBItems}} | ||
{{SSB4Items}} | {{SSB4Items}} | ||
{{Mario universe}} | {{Mario universe}} | ||
[[Category:Thrown items]] | [[Category:Thrown items]] | ||
[[Category:Character items]] | [[Category:Character items]] | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||