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Editing Hothead
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{{ArticleIcons|ssbb=yes|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbb=yes|ssb4=y|ssbu=y}} | ||
{{Infobox Item | {{Infobox Item | ||
|title | | title = Hothead | ||
|image | | image = [[File:HotHead.jpg|250px]] | ||
|caption | | caption = {{symbol|mario}}<br />Hothead artwork from ''Brawl''. | ||
|series | | series = {{uv|Mario}} | ||
|item class | | item class = Throwing/Living | ||
|game1 | | game1 = Brawl | ||
|game2 | | game2 = SSB4 | ||
|game3 | | game3 = Ultimate | ||
|requirements | | requirements = | ||
|interwiki = supermariowiki | |interwiki = supermariowiki | ||
|interwikiname = Super Mario Wiki | |interwikiname = Super Mario Wiki | ||
|interwikipage = Hothead | |interwikipage = Hothead | ||
}} | }} | ||
'''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[ | '''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[item]]s that, when thrown, will slide across the ground releasing bursts of sparks and damaging opponents of the thrower. They can be made to grow bigger by attacking them, with bigger Hotheads dealing more damage and knockback. However, in contrast to what its ''Brawl'' [[trophy]] says, there is an upper limit to how large the Hothead can become (roughly three times its original diameter). | ||
In ''Brawl'' and ''SSB4'', only [[electric]] and [[flame]] attacks increase the size of Hotheads; in ''Ultimate'', all attacks increase their size. | |||
==Origin== | ==Origin== | ||
[[File:HotheadSMW.png|thumb|left|50px|A Hothead from ''Super Mario World'']] | [[File:HotheadSMW.png|thumb|left|50px|A Hothead from ''Super Mario World'']] | ||
In ''[[Super Mario World]]'', Hotheads were enemies that appeared inside [[mariowiki:Wendy's Castle|Wendy Koopa's Castle]] in World 6, {{s|mariowiki|Chocolate Island}}. This level largely consisting of stone blocks, which had Hotheads constantly moving around them. Unlike those in ''Smash'', they were not enlarged by fire and they never disappeared, though small and large versions of the enemy appeared together. | |||
A few Hotheads were also featured in {{s|mariowiki|Burt the Bashful's Fort}} and [[mariowiki:King Bowser's Castle|Baby Bowser's castle]] in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}''. | |||
Hotheads also appear in ''{{s|mariowiki|Super Princess Peach}}'', first appearing in {{s|mariowiki|Shriek Mansion}}. | |||
{{clrl}} | {{clrl}} | ||
== | ==Mechanics== | ||
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]] | [[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]] | ||
Hothead | In a Hothead's initial state, it is an item that can be picked up and thrown. It will be set in motion once thrown, and once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost twice as strong as a smash-thrown Hothead of the same size. | ||
Hotheads can be attacked, and if a Hothead is attacked by [[flame]] or [[electric]] attacks (or any attack in ''Ultimate''), it will grow larger; in can be attacked both before and after setting it in motion. A Hothead will reach maximum size after it takes approximately 30% damage. However, if it is undamaged and takes more than 30% damage at once, it can gain [[One-hit KO|OHKO]] power; as an extreme example, knocking five [[Soccer Ball]]s into a Hothead using [[Marth]]'s [[Critical Hit]] would cause the Hothead to deal 140% damage or more and become impossible to reflect. | |||
If it is thrown onto solid terrain, the Hothead will cling onto the surface, travelling along the walls or ceilings. However, if it is on soft terrain, the Hothead will fall off of the edge, and continue to fall until it lands again (or falls off the screen). In ''Ultimate'', Hotheads appear to change their direction when they travel offstage on flat surfaces instead of disappearing. | |||
Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster). A travelling or thrown Hothead can be [[Reflection|reflected]], which will change its ownership and reverse its direction of travel. | |||
==Damage== | |||
[[File:Hothead U.jpg|thumb|The Hothead in {{forwiiu}}]] | |||
| | |||
|} | |||
{|border="1" class="wikitable sortable" | {|border="1" class="wikitable sortable" | ||
|-valign="top" | |-valign="top" | ||
|'''Action''' | |'''Action''' | ||
![[Super Smash Bros. Brawl|''Brawl'']] | ![[Super Smash Bros. Brawl|''Brawl'']] | ||
![[Super Smash Bros. 4|''SSB4'']] | ![[Super Smash Bros. 4|''SSB4'']] | ||
|- | |- | ||
Line 65: | Line 49: | ||
| 6% | | 6% | ||
|- | |- | ||
!Throw | !Throw | ||
| 11% | | 11% | ||
| 13% | | 13% | ||
Line 73: | Line 57: | ||
| 16% | | 16% | ||
|- | |- | ||
!Up tilt throw | !Up tilt throw | ||
| 12% | | 12% | ||
| 13% | | 13% | ||
Line 81: | Line 65: | ||
| 13% | | 13% | ||
|- | |- | ||
!down tilt throw | !down tilt throw | ||
|N/A | |N/A | ||
|N/A | |||
|- | |- | ||
!Forward smash throw | !Forward smash throw | ||
| 16% | | 16% | ||
| 17% | | 17% | ||
|- | |- | ||
!Up smash throw | !Up smash throw | ||
| 12% | | 12% | ||
| 18% | | 18% | ||
|- | |- | ||
!Down smash throw | !Down smash throw | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 114: | Line 98: | ||
|- | |- | ||
!Air down tilt throw | !Air down tilt throw | ||
| 12% | | 12% | ||
| 12% | | 12% | ||
|- | |- | ||
Line 133: | Line 117: | ||
Note: All of these damage percentages were taken with an uncharged Hothead. | Note: All of these damage percentages were taken with an uncharged Hothead. | ||
== | ==Trophy descriptions== | ||
=== | ===''Brawl''=== | ||
[[File:Hothead - Brawl Trophy.png|thumb|left|100px|Hothead trophy in ''Brawl''.]] | |||
| | ''An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.'' | ||
| | {{Trophy games|console1=SNES|game1=''[[supermariowiki:Super Mario World|Super Mario World]]''}} | ||
| | |||
}} | |||
{{clrl}} | {{clrl}} | ||
=== | ===''SSB4''=== | ||
[[File:HotheadTrophy3DS.png|thumb|100px|left|Hothead trophy in {{for3ds}}.]] | |||
{{ | [[File:HotheadTrophyWiiU.png|thumb|100px|Hothead trophy in {{forwiiu}}.]] | ||
| | ;Hothead | ||
:{{Flag|North America}} ''Once thrown, this guy will move across the ground and damage anything—except you—in its path. You can make the Hothead bigger by hitting it with attacks, much to your opponents' dismay. If you make it really big and powerful, it may just carry you to victory!'' | |||
:{{Flag|Europe}} ''Throw this on the ground and it'll slide around, damaging everything in its path, except you. You can make the Hothead get bigger and more powerful by attacking it with fire and lighting, and it's pretty impressive just how big and powerful it can get!'' | |||
| | {{Trophy games|console1=SNES|game1=Super Mario World (08/1991)|console2=DS|game2=Super Princess Peach (02/2006)}} | ||
| | {{clear}} | ||
}} | |||
{{ | |||
==Spirits== | ===Spirits=== | ||
Hothead is featured as a Spirit. | |||
{| class="wikitable sortable" | |||
|- | |||
{|class="wikitable" | |||
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series | ! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series | ||
|- | |- | ||
| 58 || | | 58 || [[File:Hothead Spirit.png|center|108x108px]] || Hothead || [[File:SpiritTypeSupport.png|20px|center|Support]] || ★ || 2 || Hothead Equipped || ''Super Mario'' Series | ||
|} | |} | ||
{{clrl}} | {{clrl}} | ||
In addition to the above, equipping the Plasma Wisp or Zip | In addition to the above, equipping the Plasma Wisp or Zip Support Spirits will give the player a Hothead at a start of a match. | ||
{|class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |||
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series | ! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series | ||
|- | |- | ||
| 376 || | | 376 || [[File:Plasma Wisp Spirit.png|center|64x64px]] || Plasma Wisp || [[File:SpiritTypeSupport.png|20px|center|Support]] || ★ || 2 || Hothead Equipped || ''Kirby'' Series | ||
|- | |- | ||
| 1,249 || | | 1,249 || [[File:Zip Spirit.png|center|64x64px]] || Zip || [[File:SpiritTypeSupport.png|20px|center|Support]] || ★ || 2 || Hothead Equipped || ''FlingSmash'' | ||
|} | |} | ||
{{clrl}} | {{clrl}} | ||
==Trivia== | ==Trivia== | ||
*Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact. | *Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact. | ||
*In-game, Hotheads are actually a 2D texture. However, the ''Brawl'' trophy of the Hothead is a 3D model. | |||
*Without the aid of items or [[character customization|custom]]s, [[Roy]] can create the strongest Hothead out of any character by hitting it with a fully charged [[Flare Blade]]. | |||
*The highest possible damage output known for a Hothead without hacking is 274% when smash thrown and 426% when it sparks. For a Hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage. | |||
*In-game, Hotheads are actually a 2D texture | |||
* | |||
*Hotheads will cling to and slide over the surface of some [[boss]]es. | *Hotheads will cling to and slide over the surface of some [[boss]]es. | ||
== External links == | == External links == | ||
*[http://www.smashbros.com/wii/en_us/items/item15.html DOJO!! list of items] | *[http://www.smashbros.com/wii/en_us/items/item15.html DOJO!! list of items] | ||