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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ssbu=y}} | {{ArticleIcons|melee=y|brawl=y|ssb4=y|ssbu=y}} | ||
[[File:Home-Run Stadium SSBM.png|thumb|The Home-Run Platform in ''Melee''.]] | [[File:Home-Run Stadium SSBM.png|thumb|The Home-Run Platform in ''Melee''.]] | ||
The '''Home-Run Contest''' ({{ja|ホームランコンテスト|Hōmurankontesuto}}, ''Home-Run Contest'') is a [[Stadium]] minigame introduced in ''[[Super Smash Bros. Melee]]'' and returning in all games since then, although it was initially absent from ''Ultimate'' until the [[List of updates (SSBU)#5 | The '''Home-Run Contest''' ({{ja|ホームランコンテスト|Hōmurankontesuto}}, ''Home-Run Contest'') is a [[Stadium]] minigame introduced in ''[[Super Smash Bros. Melee]]'' and returning in all games since then, although it was initially absent from ''Ultimate'' until the [[List of updates (SSBU)#5.0|5.0.0 update]]. The player(s) must knock a [[Sandbag]] as far as possible, usually with the [[Home-Run Bat]] given. The player has ten seconds to rack up [[damage]] to lengthen the home-run. The most effective technique for dealing high damage very quickly is known as [[bat dropping]]. | ||
The minigame takes place in the [[Home-Run Stadium]], a unique [[stage]] otherwise inaccessible in other game modes without [[hacking]]. | The minigame takes place in the [[Home-Run Stadium]], a unique [[stage]] otherwise inaccessible in other game modes without [[hacking]]. | ||
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==Overview== | ==Overview== | ||
[[File:SmashBrosUltimateHomeRunContest.jpg|thumb|{{SSBU|Banjo & Kazooie}} preparing to send Sandbag flying with two seconds left in ''[[Super Smash Bros. Ultimate]]''.]] | [[File:SmashBrosUltimateHomeRunContest.jpg|thumb|{{SSBU|Banjo & Kazooie}} preparing to send Sandbag flying with two seconds left in ''[[Super Smash Bros. Ultimate]]''.]] | ||
The player starts on a platform with a Sandbag in the center, and the character about 1/3 of the way from the left of the platform facing right. On the left edge is a [[Home-Run Bat]], which can be used to hit the bag extremely far. Hitting with the very end of the bat, known as a "[[tipper]]", makes Sandbag go farther than hitting with the middle of the bat, which goes farther than a close hit. Every game has a ten-second time limit. During that time, the player is expected to deal as much damage to the Sandbag as possible. After five seconds, | The player starts on a platform with a Sandbag in the center, and the character about 1/3 of the way from the left of the platform facing right. On the left edge is a [[Home-Run Bat]], which can be used to hit the bag extremely far. Hitting with the very end of the bat, known as a "[[tipper]]", makes Sandbag go farther than hitting with the middle of the bat, which goes farther than a close hit. Every game has a ten-second time limit. During that time, the player is expected to deal as much damage to the Sandbag as possible. After five seconds, the [[announcer]] will start the countdown just like in a [[Match timer#Final countdown timer|standard timed match with only five seconds remaining]] before the player hits the bag with the bat or an attack. When the Sandbag lands on the field after being launched, that will be the player's total distance for the game. If the player chooses not to launch the Sandbag, the game automatically ends and a distance of zero is recorded. | ||
In ''Melee'', it is also possible for some characters to hit the Sandbag with the handle of the bat, causing what is known as a no-[[ping]] hit, which sends the Sandbag at a much sharper angle. A no-ping hit only does 8% damage rather than 20%, but the change in angle causes the Sandbag to fly much farther when its damage is relatively low (lower than about 120%). For example, using a no-ping hit when Sandbag is only at 35% damage sends the Sandbag over 1000 feet (304.8 meters). {{SSBM|Pichu}}, {{SSBM|Pikachu}}, and {{SSBM|Mr. Game & Watch}} can take advantage of their unique swing animations to perform a no-ping hit simply by walking next to the bag, facing away, and swinging. Most other characters require the bag to be in the air to perform a no-ping hit. The [[character]]s that cannot do a no-ping hit or it does not go farther than their normal Home-Run swing at any percent are {{SSBM|Dr. Mario}}, {{SSBM|Mario}}, {{SSBM|Luigi}}, {{SSBM|Donkey Kong}}, {{SSBM|Captain Falcon}}, and {{SSBM|Ganondorf}}. While the technique is possible in ''Brawl'' onwards, it is unconfirmed whether they have similar uses as in ''Melee''; the fact that most characters' Home-Run swings have been standardized to a single unique animation may be relevant. | In ''Melee'', it is also possible for some characters to hit the Sandbag with the handle of the bat, causing what is known as a no-[[ping]] hit, which sends the Sandbag at a much sharper angle. A no-ping hit only does 8% damage rather than 20%, but the change in angle causes the Sandbag to fly much farther when its damage is relatively low (lower than about 120%). For example, using a no-ping hit when Sandbag is only at 35% damage sends the Sandbag over 1000 feet (304.8 meters). {{SSBM|Pichu}}, {{SSBM|Pikachu}}, and {{SSBM|Mr. Game & Watch}} can take advantage of their unique swing animations to perform a no-ping hit simply by walking next to the bag, facing away, and swinging. Most other characters require the bag to be in the air to perform a no-ping hit. The [[character]]s that cannot do a no-ping hit or it does not go farther than their normal Home-Run swing at any percent are {{SSBM|Dr. Mario}}, {{SSBM|Mario}}, {{SSBM|Luigi}}, {{SSBM|Donkey Kong}}, {{SSBM|Captain Falcon}}, and {{SSBM|Ganondorf}}. While the technique is possible in ''Brawl'' onwards, it is unconfirmed whether they have similar uses as in ''Melee''; the fact that most characters' Home-Run swings have been standardized to a single unique animation may be relevant. | ||
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*2-player Co-Op is now supported, both in simultaneous and alternating modes and can also be played online with a friend. | *2-player Co-Op is now supported, both in simultaneous and alternating modes and can also be played online with a friend. | ||
*There is a shield around the platform which prevents Sandbag from being knocked out without sufficient force. The shield is breakable after being struck enough times (usually up to five times) or with sufficient force, but it greatly lowers the difficulty of bringing Sandbag's damage up. The shield automatically disappears when time is up. | *There is a shield around the platform which prevents Sandbag from being knocked out without sufficient force. The shield is breakable after being struck enough times (usually up to five times) or with sufficient force, but it greatly lowers the difficulty of bringing Sandbag's damage up. The shield automatically disappears when time is up. | ||
*Bat drops are generally more difficult to do because [[A button|A]] and | *Bat drops are generally more difficult to do because [[A button|A]] and [[C-Stick]] grab items. | ||
*Knocking Sandbag to the platform's left will automatically result in no distance. | *Knocking Sandbag to the platform's left will automatically result in no distance. | ||
*Sandbag cannot be grabbed. | *Sandbag cannot be grabbed. | ||
*A small, original tune is now played for the duration of the game, rather than being shared with [[Target Smash!]] like in ''Melee''; this tune is an extract from the credits music from the original ''Smash Bros.'' game with an exclusive ending added | *A small, original tune is now played for the duration of the game, rather than being shared with [[Target Smash!]] like in ''Melee''; this tune is an extract from the credits music from the original ''Smash Bros.'' game with an exclusive ending added while the [[announcer]] finished its countdown. | ||
*The Home-Run Stadium is endless; the measuring counter, however, cannot exceed 999999.9 ft. | *The Home-Run Stadium is endless; the measuring counter, however, cannot exceed 999999.9 ft. | ||
*At 10000 ft, the number on the sign will wrap around to 0. | *At 10000 ft, the number on the sign will wrap around to 0. | ||
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===Changes in ''[[Super Smash Bros. 4]]''=== | ===Changes in ''[[Super Smash Bros. 4]]''=== | ||
*The barrier is no longer breakable by being hit | *The barrier is no longer breakable by being hit weakly multiple times, it now must be hit with sufficient force to break. | ||
*In {{forwiiu}} only, the Home-Run Contest is now playable with up to four players by taking turns. The playing order is random. | *In {{forwiiu}} only, the Home-Run Contest is now playable with up to four players by taking turns. The playing order is random. | ||
*Hitting the Sandbag far enough will cause the gameplay to fast-forward until it becomes visible again. | *Hitting the Sandbag far enough will cause the gameplay to fast-forward until it becomes visible again. | ||
*The Sandbag has more traction. | *The Sandbag has more traction. | ||
*The total distance is now shown | *The total distance is now shown with [[Global Smash Power]]. | ||
*Major sources of [[randomness]] are removed: | *Major sources of [[randomness]] are removed: | ||
**Luigi's [[Green Missile]] can never misfire. | **Luigi's [[Green Missile]] can never misfire. | ||
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**Duck Hunt's [[Wild Gunman]] always summons the leader. | **Duck Hunt's [[Wild Gunman]] always summons the leader. | ||
**[[Timber]] always spawns a woodchip. | **[[Timber]] always spawns a woodchip. | ||
===Changes in ''[[Super Smash Bros. Ultimate]]''=== | ===Changes in ''[[Super Smash Bros. Ultimate]]''=== | ||
[[File:HRC threshold.png|thumb|300px|A graph demonstrating 2 major knockback thresholds in Home-Run Contest]] | [[File:HRC threshold.png|thumb|right|300px|A graph demonstrating 2 major knockback thresholds in Home-Run Contest]] | ||
*As with [[Multi-Man Smash|Mob Smash]], Home-Run Contest is no longer a Stadium mode, instead located directly in the Games & More menu along with Mob Smash, {{SSBU|Classic Mode}}, [[Training mode]], [[Stage Builder]], and others. | *As with [[Multi-Man Smash|Mob Smash]], Home-Run Contest is no longer a Stadium mode, instead located directly in the Games & More menu along with Mob Smash, {{SSBU|Classic Mode}}, [[Training mode]], [[Stage Builder]], and others. | ||
*The Sandbag has infinite [[knockback resistance]] when the first hit connects. | *The Sandbag has infinite [[knockback resistance]] when the first hit connects. | ||
*The Sandbag's launch physics now change when certain horizontal launch speed thresholds are exceeded, becoming easier to launch further. | *The Sandbag's launch physics now change when certain horizontal launch speed thresholds are exceeded, becoming easier to launch further. | ||
**Oddly, the final threshold appears to cap the launch speed of the Sandbag, meaning that moves with higher launch angles have higher absolute limits. | **Oddly, the final threshold appears to cap the launch speed of the Sandbag, meaning that moves with higher launch angles have higher absolute limits. | ||
*When the Sandbag is launched, a dynamic camera effect similar to those used in certain [[Final Smash]]es occurs. Particularly strong swings are shown from a different angle, behind the player character. | *When the Sandbag is launched, a dynamic camera effect similar to those used in certain [[Final Smash]]es occurs. Particularly strong swings are shown from a different angle, behind the player character. | ||
*The Sandbag has a much higher top falling speed when launched. | *The Sandbag has a much higher top falling speed when launched. | ||
*While flying, the camera now attempts to follow Sandbag rather than letting it disappear off the top of the screen; however, if Sandbag is launched hard enough, it will still be launched above where the camera is allowed to follow. As Sandbag flies, it may be launched out of the atmosphere into a starlit night sky in outer space, and launching Sandbag particularly hard will show it flying in front of the moon, before eventually plummeting below the cloud layer again | *While flying, the camera now attempts to follow Sandbag rather than letting it disappear off the top of the screen; however, if Sandbag is launched hard enough, it will still be launched above where the camera is allowed to follow. As Sandbag flies, it may be launched out of the atmosphere into a starlit night sky in outer space, and launching Sandbag particularly hard will show it flying in front of the moon, before eventually plummeting below the cloud layer again. | ||
*While Sandbag is in flight, the player can toggle fast-forward on and off by pressing and holding the B button. | *While Sandbag is in flight, the player can toggle fast-forward on and off by pressing and holding the B button. | ||
*Distance is now measured in kilometers | *Distance is now measured in kilometers in all languages, rather than feet in the American languages and meters in the Japanese and European languages of previous games. | ||
*The bat only appears after six seconds have passed, removing opportunities for early bat drop combos. It is still possible to do bat drop combos, but it only allows for a maximum of 25-45 drops before disallowing anymore (as the time runs out). | *The bat only appears after six seconds have passed, removing opportunities for early bat drop combos. It is still possible to do bat drop combos, but it only allows for a maximum of 25-45 drops before disallowing anymore (as the time runs out). | ||
*Major sources of [[randomness]] are removed: | *Major sources of [[randomness]] are removed: | ||
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**Hero's smash attacks can never have a critical hit. | **Hero's smash attacks can never have a critical hit. | ||
*Some characters' moves work differently against the Sandbag: | *Some characters' moves work differently against the Sandbag: | ||
**Unlike the regular Sandbag, this one | **Unlike the regular Sandbag, this one can't be grabbed. | ||
**Sandbag is completely immune to [[windbox]]es from certain moves such as [[Inhale]], [[Blunderbuss]], [[F.L.U.D.D.]], and {{SSBU|Palutena}}'s forward smash. | **Sandbag is completely immune to [[windbox]]es from certain moves such as [[Inhale]], [[Blunderbuss]], [[F.L.U.D.D.]], and {{SSBU|Palutena}}'s forward smash. | ||
**Ridley's [[Skewer]] cannot connect with its 50% sweetspot. | **Ridley's [[Skewer]] cannot connect with its 50% sweetspot. | ||
**Joker's [[Rebellion Gauge]] immediately starts out full and never drains, causing | **Joker's [[Rebellion Gauge]] immediately starts out full and never drains, causing Arsene to always be active. | ||
**Min Min immediately starts out with her left ARM always in powered-up state. | **Min Min immediately starts out with her left ARM always in powered-up state. | ||
**Steve lacks a crafting table | **Steve lacks a crafting table but starts out with a full set of diamond equipment. | ||
*In addition to the new "happy" expression added to the Sandbag in ''Ultimate'', during Home-Run Contest only, it will blush at high damage. | *In addition to the new "happy" expression added to the Sandbag in ''Ultimate'', during Home-Run Contest only, it will blush at high damage. | ||
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Exact damage thresholds for some moves are unknown and are only given as bounded ranges. For example, if a move is listed as outperforming the Home-Run swing after "100% - 200%", the Home-Run swing is confirmed to be better at 99% or lower, and the other move is confirmed to be better at 200% or higher, but it is not known which move is better between these two numbers and the actual threshold may be as low as 100% or as high as 200%. | Exact damage thresholds for some moves are unknown and are only given as bounded ranges. For example, if a move is listed as outperforming the Home-Run swing after "100% - 200%", the Home-Run swing is confirmed to be better at 99% or lower, and the other move is confirmed to be better at 200% or higher, but it is not known which move is better between these two numbers and the actual threshold may be as low as 100% or as high as 200%. | ||
The following lists only include moves potentially viable for record strategies; for example, moves that would require an unreachably high damage to outperform the Home-Run Bat are not listed, nor are moves that could outperform the Home-Run Bat but would always be outclassed by another move by that point. | |||
{{incomplete|Cleanup; imprecise data. Also, Ultimate data}} | {{incomplete|Cleanup; imprecise data. Also, Ultimate data}} | ||
===''Super Smash Bros. Melee''=== | ===''Super Smash Bros. Melee''=== | ||
{|class=wikitable | {|class=wikitable | ||
|- | |||
!width=15%|Character | !width=15%|Character | ||
!width=20%|Attack | !width=20%|Attack | ||
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!width=50%|Notes | !width=50%|Notes | ||
|- | |- | ||
|{{CharHead|Captain Falcon|SSBM}} || [[Falcon Punch]] (used right next to Sandbag) || | |{{CharHead|Captain Falcon|SSBM}} || [[Falcon Punch]] (used right next to Sandbag) || <span class="explain" title="since Captain Falcon's Home-Run swing sends the Sandbag upwards instead of forwards">Always</span> || 27% || | ||
|- | |- | ||
|rowspan=2|{{CharHead|Roy|SSBM}} || [[Flare Blade]] (fully charged) || 18% || 50% || | |rowspan=2|{{CharHead|Roy|SSBM}} || [[Flare Blade]] (fully charged) || 18% || 50% || | ||
|- | |- | ||
| [[Flare Blade]] (1 frame before becoming fully charged) || | | [[Flare Blade]] (1 frame before becoming fully charged) || <span class="explain" title="Hits farther than the Home-Run swing at 28%, hits farther than the fully charged Flare Blade at 120%">120%</span> || 41% || | ||
|- | |- | ||
|{{CharHead|Jigglypuff|SSBM}} || [[Rest]] || 69% || 28% || | |{{CharHead|Jigglypuff|SSBM}} || [[Rest]] || 69% || 28% || | ||
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|rowspan=3|{{CharHead|Ganondorf|SSBM}} || [[Warlock Punch]] (sweetspotted) || 76% || 34% || The very top of Warlock Punch's hitbox (near Ganondorf's head) does more damage and significantly more knockback. Usually performed by jumping and throwing the bat upwards above Sandbag, then pressing B while landing on the opposite side of Sandbag. When timed properly, the falling bat should knock Sandbag into the top of the punch's hitbox. Generally called the "Reverse Warlock Punch" in the HRC community since Ganondorf faces away from the Sandbag as the move is performed (predating the maneuver introduced in ''Brawl'' where Ganondorf actually turns around in the middle of the windup).<br/>Without the sweetspot, the regular Warlock Punch does 30% damage and only outperforms the Home-Run Bat at 154%. | |rowspan=3|{{CharHead|Ganondorf|SSBM}} || [[Warlock Punch]] (sweetspotted) || 76% || 34% || The very top of Warlock Punch's hitbox (near Ganondorf's head) does more damage and significantly more knockback. Usually performed by jumping and throwing the bat upwards above Sandbag, then pressing B while landing on the opposite side of Sandbag. When timed properly, the falling bat should knock Sandbag into the top of the punch's hitbox. Generally called the "Reverse Warlock Punch" in the HRC community since Ganondorf faces away from the Sandbag as the move is performed (predating the maneuver introduced in ''Brawl'' where Ganondorf actually turns around in the middle of the windup).<br/>Without the sweetspot, the regular Warlock Punch does 30% damage and only outperforms the Home-Run Bat at 154%. | ||
|- | |- | ||
| | | [[Up tilt]] || 450% || 27% || | ||
|- | |- | ||
| Forward smash (fully charged) || 400% || 30% || | | Forward smash (fully charged) || 400% || 30% || | ||
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|{{CharHead|Pichu|SSBM}} || [[Skull Bash]] (fully charged) || 95% || 39% || | |{{CharHead|Pichu|SSBM}} || [[Skull Bash]] (fully charged) || 95% || 39% || | ||
|- | |- | ||
|{{CharHead|Bowser|SSBM}} || | |{{CharHead|Bowser|SSBM}} || [[Forward smash]] (fully charged) || 120% || 32-33% || | ||
|- | |- | ||
|{{CharHead|Mr. Game & Watch|SSBM}} || [[Judgment]] #9 || 138% || 32% || | |{{CharHead|Mr. Game & Watch|SSBM}} || [[Judgment]] #9 || 138% || 32% || | ||
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|rowspan="2"|{{CharHead|Donkey Kong|SSBM}} || [[Giant Punch]] (fully charged) || 175% || 30% || | |rowspan="2"|{{CharHead|Donkey Kong|SSBM}} || [[Giant Punch]] (fully charged) || 175% || 30% || | ||
|- | |- | ||
| Forward smash (fully charged) || 300% || 27% || | |||
|- | |- | ||
|{{CharHead|Luigi|SSBM}} || [[Green Missile]] (misfire, 1/8 chance) || 269% - 310% || 25% || Luigi can only inflict this much damage to the Sandbag through [[TAS]]. | |{{CharHead|Luigi|SSBM}} || [[Green Missile]] (misfire, 1/8 chance) || 269% - 310% || 25% || Luigi can only inflict this much damage to the Sandbag through [[TAS]]. | ||
|- | |- | ||
| Any || Smash throwing the bat down || 345% - 406% || 12-13% || The only character legitimately able to do this much damage to the Sandbag before the final hit is the {{SSBM|Ice Climbers}} through the [[freeze glitch]]. | | Any || Smash throwing the bat down || 345% - 406% || 12-13% || The only character legitimately able to do this much damage to the Sandbag before the final hit is the {{SSBM|Ice Climbers}} through the [[freeze glitch]]. | ||
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===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== | ||
{|class=wikitable width=100% | {|class=wikitable width=100% | ||
|- | |||
!width=15%|Character | !width=15%|Character | ||
!width=20%|Attack | !width=20%|Attack | ||
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!width=50%|Notes | !width=50%|Notes | ||
|- | |- | ||
|{{CharHead|Link|SSBB}} | | |{{CharHead|Link|SSBB}} || Down smash hit 2 (fully charged) || 440% || 23% || | ||
|- | |- | ||
|rowspan=3|{{CharHead|Kirby|SSBB}} | | |rowspan=3|{{CharHead|Kirby|SSBB}} || Up smash (fully charged) || 415% || || | ||
|- | |- | ||
| Forward smash (angled up, fully charged) || 500% || || | |||
|- | |- | ||
| Down smash (fully charged, inner hitbox) || 510% || || | |||
|- | |- | ||
|{{CharHead|Fox|SSBB}} | | |{{CharHead|Fox|SSBB}} || Up smash (fully charged) || 465% || || | ||
|- | |- | ||
|rowspan=2|{{CharHead|Marth|SSBB}} | | |rowspan=2|{{CharHead|Marth|SSBB}} || Down smash (hit 1 tipper, fully charged) || 405% || || | ||
|- | |- | ||
| [[Shield Breaker]] (tipper, fully charged) || 965% || || Caused by the knockback cap, and the bat's low launch angle | | [[Shield Breaker]] (tipper, fully charged) || 965% || || Caused by the knockback cap, and the bat's low launch angle | ||
|- | |- | ||
|{{CharHead|Ganondorf|SSBB}} || Reverse [[Warlock Punch]] || ~110% || 36% || | |||
|- | |- | ||
| {{ | |{{CharHead|King Dedede|SSBB}} || Forward smash (fully charged) || ~144% || 35% || | ||
|- | |- | ||
| {{ | |rowspan=2|{{CharHead|Ike|SSBB}} || Forward smash (fully charged; sweetspotted) || 127% - 154% || 31-32% || The sweetspot is at the center of the blade (as opposed to the tip or the hilt). | ||
|- | |- | ||
|[[Eruption]] (Stage 8) || <span class="explain" title="Hits farther than the Home-Run swing at 133%, hits farther than the forward smash at an upper bound of 208%">208% upper bound</span> || 39.5% || Ike's Eruption reaches Stage 8 when released 1 frame before becoming fully charged. | |||
|[[Eruption]] (Stage 8) || | |||
|- | |- | ||
|rowspan=5|{{CharHead|Mr. Game & Watch|SSBB}} || [[Judge]] #9 || 410% || 32-34% || | |rowspan=5|{{CharHead|Mr. Game & Watch|SSBB}} || [[Judge]] #9 || 410% || 32-34% || | ||
|- | |- | ||
| | |[[Forward smash]] (fully charged) || <span class="explain" title="Hits farther than the Home-Run swing at ~203%, hits farther than Judge #9 at the given bounds">~250% - 399%</span> || 26% || Reaching this much damage requires a co-op partner or TAS. | ||
|- | |- | ||
| | |[[Up smash]] (fully charged) || 515% || 26% || Reaching this much damage requires TAS. | ||
|- | |- | ||
|Down smash (sweetspot, fully charged) || 540% || || | |||
|- | |- | ||
|[[Oil Panic]] (capped) || {{fact}} || 63% || This requires a co-op partner. | |[[Oil Panic]] (capped) || {{fact}} || 63% || This requires a co-op partner. | ||
|- | |- | ||
|rowspan=4|{{CharHead|Luigi|SSBB}} | | |rowspan=4|{{CharHead|Luigi|SSBB}} || Forward smash (angled up; fully charged) || ~180% || 22-23% || | ||
|- | |- | ||
| Down smash (hit 2, fully charged) || 490% || || | |||
|- | |- | ||
| Up smash (fully charged) || 370% || || | |||
|- | |- | ||
| | | Green Missile (misfire) || 945% || || | ||
|- | |- | ||
|{{CharHead| | |rowspan=3|{{CharHead|Donkey Kong|SSBB}} || Forward smash (fully charged) || ~190% || 29-31% || | ||
|- | |- | ||
| | |[[Down smash]] (sweetspot; fully charged) || <span class="explain" title="Hits farther than the Home-Run swing at an unknown %, hits farther than the forward smash at the given bounds">203% - 246%</span> || 25% || The move's knockback hits the target upwards and towards Donkey Kong, so it must be performed while standing to the right of the Sandbag to hit it to the right. The move has a sweetspot on Donkey Kong's hands/fists and a sourspot on his arms. | ||
|- | |- | ||
| | |[[Giant Punch]] (stage 10; sweetspotted) || <span class="explain" title="Hits farther than the Home-Run swing at ~200%(???), hits farther than the down smash at the given bounds>392% - 396%</span> || 29-32% || Racking up this much damage to the Sandbag requires a co-op partner. Giant Punch has 11 stages of charging (one for each swing of his arm) with the 11th being fully charged; the 10th stage has the greatest knockback. When not fully charged, the move also has a sweetspot at the body of the punch (approximately at Donkey Kong's elbow) that deals even more knockback and sends the target behind Donkey Kong (therefore Donkey Kong must face left while performing this move). | ||
|- | |- | ||
|{{ | |rowspan=2|{{CharHead|Bowser|SSBB}} || Forward smash (fully charged) || 192% upper bound || 48% (both hits) || Connecting both hits with the Sandbag at heavy damage requires that the Sandbag be moving during the smash; this usually involves a previous move, a falling thrown bat, the barrier, or some combination of all three.<br/>If only the second (stronger) hit connects, the move does 31% damage and only outperforms the Home-Run Bat at an upper bound of 267% and a lower bound of 198%. | ||
|- | |- | ||
|[[ | |[[Bowser (SSBB)/Down smash|Down smash]] (fully charged) || <span class="explain" title="Hits farther than the Home-Run swing at an unknown %, hits farther than the forward smash at the given bounds">405% - ~867%</span> || || Reaching this much damage requires a co-op partner. | ||
|- | |- | ||
|{{CharHead|Ness|SSBB}} || [[PK Flash]] (fully charged) || 205% - 209% || 39% || | |||
|- | |- | ||
|{{ | |{{CharHead|Captain Falcon|SSBB}} || Reverse [[Falcon Punch]] || 232% upper bound || 28-30% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Peach|SSBB}} || [[Vegetable]]: [[Bob-omb]] (1/384 chance; smash thrown up) || 192% - 234% || 38-39% || | ||
|- | |- | ||
|{{CharHead|Olimar|SSBB}} || Forward smash (fully charged; Purple Pikmin) || 251% - 273% || 27% || | |||
|- | |- | ||
|Multiple || Smash throwing the bat up || 359% - 371% || 25-26% || The only solo character able to deal this much damage to the Sandbag in real time is the {{SSBB|Ice Climbers}}. Other characters can pull this off in co-op mode or by using [[TAS]]. Not all characters can hit a grounded Sandbag with an up throw while standing next to it. | |Multiple || Smash throwing the bat up || 359% - 371% || 25-26% || The only solo character able to deal this much damage to the Sandbag in real time is the {{SSBB|Ice Climbers}}. Other characters can pull this off in co-op mode or by using [[TAS]]. Not all characters can hit a grounded Sandbag with an up throw while standing next to it. | ||
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===''Super Smash Bros. 4''=== | ===''Super Smash Bros. 4''=== | ||
{|class=wikitable | {|class=wikitable | ||
|- | |||
!width=15%|Character | !width=15%|Character | ||
!width=20%|Attack | !width=20%|Attack | ||
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|{{CharHead|Roy|SSB4}} || [[Flare Blade]] (1 frame before becoming fully charged) || 76% upper bound || 47-48% || | |{{CharHead|Roy|SSB4}} || [[Flare Blade]] (1 frame before becoming fully charged) || 76% upper bound || 47-48% || | ||
|- | |- | ||
|{{CharHead|Bowser|SSB4}} || | |{{CharHead|Bowser|SSB4}} || [[Bowser (SSB4)/Forward smash|Forward smash]] (fully charged) || 157% upper bound || 34% || | ||
|- | |- | ||
|{{CharHead|King Dedede|SSB4}} || | |{{CharHead|King Dedede|SSB4}} || [[Forward smash]] (fully charged) || 168% - 172% || 35-36% || | ||
|- | |- | ||
|{{CharHead|Ganondorf|SSB4}} || Reverse [[Warlock Punch]] || 179% upper bound || 39% || | |{{CharHead|Ganondorf|SSB4}} || Reverse [[Warlock Punch]] || 179% upper bound || 39% || | ||
|} | |} | ||
{{cleanup|A lot of the "citations" on these do not properly demonstrate that the claimed move actually outperforms the bat.}} | |||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
{|class=wikitable | {|class=wikitable | ||
|- | |||
!width=15%|Character | !width=15%|Character | ||
!width=20%|Attack | !width=20%|Attack | ||
!width=9%|Outperforms after | !width=9%|Outperforms after | ||
!width=6% | !width=6%|Damage Dealt | ||
!width=50%|Notes | !width=50%|Notes | ||
|- | |- | ||
|{{CharHead|Donkey Kong|SSBU}} || Forward Smash (fully charged) [https://twitter.com/ToySatoshi/status/1193073857294299136] || 237% || 30.8% || | |||
|{{CharHead|Donkey Kong|SSBU}} | | |||
|- | |- | ||
|{{ | |{{CharHead|Kirby|SSBU}} || [[Hammer Flip]] (fully charged) [https://www.youtube.com/watch?v=_s9pA2IOroE] || 230% upper bound || 44% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Luigi|SSBU}} || Forward Smash (fully charged, angled up) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=5m4s] || 238% upper bound || 22% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Ness|SSBU}} || [[PK Thunder]] (strong hit) [https://www.youtube.com/watch?v=snJBpZ6aRyo&t=5m2s] || 360% upper bound || 26.7% || | ||
|- | |- | ||
|{{CharHead|Captain Falcon|SSBU}} || Forward Smash (fully charged, angled up) [https://www.youtube.com/watch?v=CKDoE-9eKTk&t=2m55s] || 260% upper bound || 28% || | |||
|- | |- | ||
|{{ | |{{CharHead|Bowser|SSBU}}|| Forward Smash (fully charged) [https://www.youtube.com/watch?v=LAn-VBWC57M&t=4m20s] || 210% upper bound || 33.8% || The actual value is probably around 180% | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Dr. Mario|SSBU}}|| Forward Smash (fully charged) [https://www.youtube.com/watch?v=E_qwWRchn38&t=2m] || 260% upper bound || 30.7% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Ganondorf|SSBU}} || Reverse [[Warlock Punch]] [https://twitter.com/leafbarrett/status/1169710708314918912] || 28.4% || 38.8% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Mewtwo|SSBU}} || Down Smash (fully charged) [https://www.youtube.com/watch?v=5zB6WFm5f6Y&t=763s] || 230% lower bound || 28.2% || | ||
|- | |- | ||
| | |{{CharHead|Roy|SSBU}}</br>{{CharHead|Chrom|SSBU}}|| [[Flare Blade]] (critical charge)</br>Flare Blade (fully charged) || 0%</br>0% || 50%</br>50% || Critical charge deals more knockback than the fully charged variant at higher percentages due to differences in knockback scaling | ||
|- | |- | ||
|{{ | |{{CharHead|Mr. Game & Watch|SSBU}}|| [[Oil Panic]] (sufficient damage) [https://www.youtube.com/watch?v=sYUQRaQpzT4] <br> <br> Forward Smash (fully charged) [https://www.youtube.com/watch?v=5zB6WFm5f6Y] (15:16) || 250% upper bound <br> <br> 280% upper bound ||varies <br> <br> 25.2%||The actual value is much less than 250%, likely around 150%. Can only be done in Co-op mode with absorbable friendly-fire attacks such as {{SSBU|Snake}}'s [[Hand Grenade]]s <br> | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Wario|SSBU}}|| Forward Smash (fully charged) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=6m24s] || 265% upper bound || 30.7% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Ike|SSBU}}|| Down Smash (fully charged, 2nd hit) [https://youtu.be/SlQbDvlYL78?t=97] || 245% upper bound || 33.5% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|King Dedede|SSBU}}|| [[Jet Hammer]] (critical charge) [https://youtu.be/nMUNBkmqW-w?t=696] || 212% upper bound || 37.6% || | ||
|- | |- | ||
|{{CharHead|Wii Fit Trainer|SSBU}}|| Forward Smash (fully charged, with [[Deep Breathing]]) [https://www.youtube.com/watch?v=BTEh5Qp4PiU] || 285% upper bound || 28.5% || | |||
|- | |- | ||
|[[ | |{{CharHead|Little Mac|SSBU}}|| [[Straight Lunge]] (fully charged) [https://www.youtube.com/watch?v=0-zB-ITzqsE&t=9m6s] || 300% upper bound || 32% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Mii Brawler|SSBU}}|| Forward Smash (fully charged) [https://www.youtube.com/watch?v=D1dezKwB0Zk (9:28)] || 270% upper bound || 25.2% || | ||
|- | |- | ||
|{{CharHead|Shulk|SSBU}}|| Forward Smash (fully charged, angled up, with Smash art active) [https://www.youtube.com/watch?v=GqgQqIEJF_0 (1:27)] </br> </br> [[Vision]] (dash, with Smash Art Active) [https://www.youtube.com/watch?v=o__UCGAFm2k] || 265% upper bound </br> </br> 300% upper bound|| ~7.8% </br> </br> varies || </br> </br> Can only be done in Co-op mode with absorbable friendly-fire attacks such as {{SSBU|Snake}}'s [[Hand Grenade]]s | |||
|- | |- | ||
|Forward | |{{CharHead|King K. Rool|SSBU}}|| Forward Smash (fully charged, angled up) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=6m24s] || 250% upper bound || 29% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Incineroar|SSBU}}|| Forward Smash (fully charged, sweetspotted) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=13m2s] || 250% upper bound || 28% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Piranha Plant|SSBU}}|| Forward Smash (fully charged, sweetspotted) [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=10m23s] || 280% upper bound || 26.6% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Hero|SSBU}}|| [[Kazap]] [https://www.youtube.com/watch?v=BWhvGmKOzKc&t=1160s] || 305% lower bound || ~38% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Byleth|SSBU}}|| [[Aymr]] [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=13m23s] || 265% upper bound || 36% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Min Min|SSBU}}|| [[Punch]] (fully charged, middle hit, with Megawatt) [https://www.youtube.com/watch?v=HYEW-x-FSKA] || 280% upper bound || ~33.8% || | ||
|- | |- | ||
|{{CharHead| | |{{CharHead|Steve|SSBU}}|| Forward Smash (fully charged) [https://www.youtube.com/watch?v=zDo9f-Rrr5o] || 260% upper bound || 28.35% || | ||
|} | |} | ||
Note: in theory | Note: in theory any move with a higher launch angle than 30˚ would eventually outperform the bat due to maximum horizontal launch speed being restricted, however in practice the 999% damage cap prevents this from being a reality. | ||
==Rewards== | ==Rewards== | ||
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====In ''Super Smash Bros. Brawl''==== | ====In ''Super Smash Bros. Brawl''==== | ||
*300 meters/990 feet: [[Boo|Boo (Mario Tennis)]] [[sticker]] | *300 meters/990 feet: [[Boo|Boo (Mario Tennis)]] [[sticker]] | ||
*400 meters/1,200 feet: | *400 meters/1,200 feet: [[List of SSBB Music (Nintendo_series)#Clu Clu Land|Clu Clu Land]] music track | ||
*500 meters/1,500 feet: [[Home-Run Bat]] trophy | *500 meters/1,500 feet: [[Home-Run Bat]] trophy | ||
*5,000 meters/15,000 feet total: [[Bumper]] trophy | *5,000 meters/15,000 feet total: [[Bumper]] trophy | ||
*8,000 meters/24,000 feet total: [[Xananab]] trophy | *8,000 meters/24,000 feet total: [[Xananab]] trophy | ||
*10,000 meters/30,000 feet total: [[Shy Guy]] trophy | *10,000 meters/30,000 feet total: [[Shy Guy]] trophy | ||
*12,500 meters/37,500 feet total: | *12,500 meters/37,500 feet total: [[List of SSBB Music (Pikmin series)#Ai no Uta (French Version)|Ai no Uta (French Version)]] music track - if not obtained, nothing appears. | ||
*15,000 meters/45,000 feet total: [[Golden Hammer]] trophy | *15,000 meters/45,000 feet total: [[Golden Hammer]] trophy | ||
*Use every character in Home-Run Contest: [[Sandbag]] trophy | *Use every character in Home-Run Contest: [[Sandbag]] trophy | ||
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====In ''Super Smash Bros. for Wii U''==== | ====In ''Super Smash Bros. for Wii U''==== | ||
*100 meters/328 feet as solo {{SSB4|Charizard}} with no bat: [[Rock Hurl]] (custom move) | *100 meters/328 feet as solo {{SSB4|Charizard}} with no bat: [[Rock Smash|Rock Hurl]] (custom move) | ||
*320 meters/1,049 feet as solo {{SSB4|Peach}}: | *320 meters/1,049 feet as solo {{SSB4|Peach}}: [[List of SSB4 Music (Super Mario Bros. series)|Title/Ending (Super Mario World)]] music | ||
*Between 500 and 505 meters/1,640 and 1,656 feet: | *Between 500 and 505 meters/1,640 and 1,656 feet: [[List of SSB4 trophies (Others)|Wonder-Green]] trophy | ||
*Between 500 and 505 meters/1,640 and 1,656 feet as solo {{SSB4|R.O.B.}}: | *Between 500 and 505 meters/1,640 and 1,656 feet as solo {{SSB4|R.O.B.}}: [[List of SSB4 trophies (Mega Man series)|Dr. Light]] trophy | ||
*600 meters/1,968 feet: | *600 meters/1,968 feet: [[EarthBound (game)|EarthBound]] masterpiece | ||
*1,000 meters/3,280 feet: | *1,000 meters/3,280 feet: [[List of SSB4 trophies (Super Mario Bros. series)|Daisy (Baseball)]] trophy | ||
*1,000 meters/3,280 feet as solo {{SSB4|Ganondorf}}: | *1,000 meters/3,280 feet as solo {{SSB4|Ganondorf}}: [[List of SSB4 trophies (Donkey Kong series)|King K.Rool]] trophy | ||
==Competitive Home-Run Contest== | ==Competitive Home-Run Contest== | ||
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Records for ''Ultimate'' are maintained through [https://discord.gg/E4EkwfE The SSBU Home Run Contest Discord Server], and are viewable on the [https://docs.google.com/spreadsheets/d/1PJXXUsU7e2ncxhuwRQlbTogqw-PnL8rQwZAqwo6Zs_I/edit?usp=sharing leaderboard]. | Records for ''Ultimate'' are maintained through [https://discord.gg/E4EkwfE The SSBU Home Run Contest Discord Server], and are viewable on the [https://docs.google.com/spreadsheets/d/1PJXXUsU7e2ncxhuwRQlbTogqw-PnL8rQwZAqwo6Zs_I/edit?usp=sharing leaderboard]. | ||
==Subcategories== | |||
In competitive Home-Run Contest, there are several subcategories, which use unique playing styles. The most popular two (which have been around the longest, since the start of competitive HRC) are: | In competitive Home-Run Contest, there are several subcategories, which use unique playing styles. The most popular two (which have been around the longest, since the start of competitive HRC) are: | ||
*'''NBA: No Bat Allowed.''' The bat cannot be used to attack in any way. The bat can be picked up, as long as it is not used. NBA strategies are usually unique, as it requires a completely different playing style. Bat swing cannot be used. | *'''NBA: No Bat Allowed.''' The bat cannot be used to attack in any way. The bat can be picked up, as long as it is not used. NBA strategies are usually unique, as it requires a completely different playing style. Bat swing cannot be used. | ||
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Two other subcategories that were created during ''Melee'''s lifetime were BMO and NJA: | Two other subcategories that were created during ''Melee'''s lifetime were BMO and NJA: | ||
*'''BMO: B Moves Only.''' Only | *'''BMO: B Moves Only.''' Only B Moves are allowed, and the last attack to hit Sandbag must be a B move. The bat can be used, so somewhat unique bat drops / throws are utilized. Bat swing cannot be used, as it counts as a forward smash. In ''Brawl'' with the advent of the barrier, the record strategies for this subcategory have mostly turned into multiple bat drops with a single B move used to finish, which some argue is against the category's original purpose. | ||
*'''NJA: No Jump Allowed.''' Players may not jump at any time. | *'''NJA: No Jump Allowed.''' Players may not jump at any time. | ||
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===''Melee''=== | ===''Melee''=== | ||
*Ganondorf and the Ice Climbers are tied for the world record of 11,347.2 feet (3458.5 meters). | *Ganondorf and the Ice Climbers are tied for the world record of 11,347.2 feet (3458.5 meters). | ||
**Ganondorf's record was set by YouTube user Sin2324, as seen here: | **Ganondorf's record was set by YouTube user Sin2324, as seen here: [http://www.youtube.com/watch?v=UBm9-at9UGs] | ||
**The Ice Climbers' record was set by Joe Bushman using the [[freeze glitch]], as seen here: | **The Ice Climbers' record was set by Joe Bushman using the [[freeze glitch]], as seen here: [http://www.youtube.com/watch?v=PRazZUl4Mzc] | ||
*It is impossible to ever exceed a score of 11,347.2 feet because beyond this point, the ground stops being solid and the Sandbag will fall through it. Since the Sandbag never lands, no score is recorded (the game eventually crashes once the Sandbag goes past 4990.0 m or too far beyond the screen). | *It is impossible to ever exceed a score of 11,347.2 feet because beyond this point, the ground stops being solid and the Sandbag will fall through it. Since the Sandbag never lands, no score is recorded (the game eventually crashes once the Sandbag goes past 4990.0 m or too far beyond the screen). [http://www.youtube.com/watch?v=XLc8eagt9dk] | ||
**Ganondorf and the Ice Climbers can both hit the Sandbag over the limit, with informal distance record videos here: | **Ganondorf and the Ice Climbers can both hit the Sandbag over the limit, with informal distance record videos here: [https://www.youtube.com/watch?v=nrDpj6QBi10] [https://www.youtube.com/watch?v=0neBFKVcbjc] | ||
**Peach is also able to hit the Sandbag over the limit, | **Through [[TAS]], Peach is also able to hit the Sandbag over the limit [https://www.youtube.com/watch?v=pQetwMVP2S4], but cannot exactly hit 11,347.2 feet, with the best record known so far being 11,329.1 feet: [https://www.youtube.com/watch?v=fLKTC7cHPmw] | ||
** | **Disregarding the distance limitation, Peach's TAS record can be seen to be around 12,500 feet. If the game is hacked to remove the distance limitation, it can be seen that Ganondorf's TAS record would be 21,788.2 feet [https://www.youtube.com/watch?v=o_xdUnCZv9k], the Ice Climbers' real time record would be 25,542.3 feet [https://www.youtube.com/watch?v=5UF0SpChC4s], and the Ice Climbers' TAS record would be 80,341.7 feet [https://www.youtube.com/watch?v=Q9w25h4APd0]. A more precise distance for Peach or a distance for real-time Ganondorf is currently undocumented. | ||
***With theoretically perfect RNG, Peach can achieve a TAS distance of 300,449.1 feet [https://www.youtube.com/watch?v=Vb9Ud9LU7UY], though it has not been proven if the game's pseudorandom algorithm is sufficiently high-quality to actually generate the needed sequence in time. | |||
===''Brawl''=== | ===''Brawl''=== | ||
*The solo world record is held by the Ice Climbers at | *The solo world record is held by the Ice Climbers at 21,083.3 feet (6,426.2 meters) by YouTube user Teitoku06142 [https://www.youtube.com/watch?v=hp3944l-F0A], performed by trapping the Sandbag underneath the lip of the platform, then keeping it stuck there with [[freeze frame]]s while Popo and Nana alternate bat throws twice as fast as any other character can. | ||
**Excluding off-stage mechanics, the solo world record is held by Peach, at | **Excluding off-stage mechanics, the solo world record is held by Peach, at 12,527.6 feet (3,818.4 meters), by YouTube user Solon ykms [https://www.youtube.com/watch?v=FyFeq4q3XDs]. | ||
*The co-operative world record is held by Ike and the Ice Climbers at 114,594.8 feet (34,928.5 meters), by YouTube user Teitoku06142 | |||
*With TAS, the solo world record is held by Peach at 59,455.7 feet (18,122.1 meters), by YouTube user timi1016 | *The co-operative world record is held by Ike and the Ice Climbers at 114,594.8 feet (34,928.5 meters), by YouTube user Teitoku06142 [https://www.youtube.com/watch?v=hfZ6uTKMwLI]. | ||
*With TAS, the co-op world record is held by Ike and Mario at | |||
**Excluding off-stage mechanics, the TAS co-op world record is held by Ike and Peach at 114,723.7 feet (34,967.8 meters), by YouTube user LPZampa | *With TAS, the solo world record is held by Peach at 59,455.7 feet (18,122.1 meters), by YouTube user timi1016 [https://www.youtube.com/watch?v=vn4HPsqdHOk]. | ||
*With TAS, the co-op world record is held by Ike and Mario at 114,838.3 feet (35,002.7 meters), by YouTube user ShoPuyo [https://www.youtube.com/watch?v=y8pZSj89S1w]. Although the Sandbag does not reach the damage cap, Mario's [[cape]] amplifies the knockback to send the bag farther; this is currently the known maximum possible distance. | |||
**Excluding off-stage mechanics, the TAS co-op world record is held by Ike and Peach at 114,723.7 feet (34,967.8 meters), by YouTube user LPZampa [https://www.youtube.com/watch?v=yLbQuLxokP0]. The Sandbag reaches 999% damage while there are still over 4 seconds left on the clock, and a finisher with the strongest known hitbox (stage 8 [[Eruption]]) is used to send the bag flying. | |||
===''Smash 4''=== | ===''Smash 4''=== | ||
*The solo world record is held by Roy at 19,411.7 feet (5,916.7 meters), by YouTube user Teitoku06142. | *The solo world record is held by Roy at 19,411.7 feet (5,916.7 meters), by YouTube user Teitoku06142. [https://youtu.be/uY4evTGeurU] | ||
*The co-operative world record is held by Wario and Roy at 88,001.3 feet (26,822.8 meters), again accomplished by YouTube user Teitoku06142. | |||
*The co-operative world record is held by Wario and Roy at 88,001.3 feet (26,822.8 meters), again accomplished by YouTube user Teitoku06142. [https://youtu.be/9QciRgo4hos] | |||
===''Ultimate''=== | ===''Ultimate''=== | ||
*The solo world record is held by Peach | *The solo world record is held by Peach and Daisy at 4,135.310 kilometers by Twitter user Teitoku06142. [https://twitter.com/Teitoku06142/status/1236634221034135552] [https://twitter.com/Teitoku06142/status/1237316191971995648] | ||
*The co-op world record is held by Roy and Peach at 15, | *The co-op world record is held by Roy and Peach at 15,651.058 kilometers by YouTube user Teitoku06142. [https://www.youtube.com/watch?v=r6llZDm6Qro] | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
MarioHomeRunContestMeleeLastSecond.jpg|{{SSBM|Mario}} hitting [[Sandbag]] with a [[Home-Run Bat]] in ''[[Melee]]''. | |||
HRC.jpg|{{SSBB|Mario}} hitting [[Sandbag]] with a [[Home-Run Bat]] in ''[[Brawl]]''. | HRC.jpg|{{SSBB|Mario}} hitting [[Sandbag]] with a [[Home-Run Bat]] in ''[[Brawl]]''. | ||
MarioLinkHomeRunContestBrawlFinal5Seconds.jpg|Two-player co-op in ''Brawl''. | MarioLinkHomeRunContestBrawlFinal5Seconds.jpg|Two-player co-op in ''Brawl''. | ||
Line 417: | Line 376: | ||
|nl=Honkbalsmash | |nl=Honkbalsmash | ||
|nlM=Baseball Smash | |nlM=Baseball Smash | ||
|ru={{rollover|Смэш-бейсбол| | |ru={{rollover|Смэш-бейсбол|Smesh-beysbol|?}} | ||
|ruM=Smash Baseball | |ruM=Smash Baseball | ||
|ko={{rollover|홈런 콘테스트| | |ko={{rollover|홈런 콘테스트|Homleon konteseuteu|?}} | ||
|koM=Home-Run Contest | |koM=Home-Run Contest | ||
|zh_tw={{rollover|全壘打競賽|Quánlěidǎ jìngsài|?}} | |zh_tw={{rollover|全壘打競賽|Quánlěidǎ jìngsài|?}} | ||
Line 430: | Line 389: | ||
===In ''Melee''=== | ===In ''Melee''=== | ||
*There is a wall approximately 50 feet/15 metres to the left of the platform (off screen) that Sandbag can bounce off of. | *There is a wall approximately 50 feet/15 metres to the left of the platform (off screen) that Sandbag can bounce off of. | ||
[[File:Ssbm homeruncomparison.png|thumb|Sandbag's position and scale are identical between versions while the platform's scale isn't, proving the US version has a smaller platform.]] | [[File:Ssbm homeruncomparison.png|thumb|right|Sandbag's position and scale are identical between versions while the platform's scale isn't, proving the US version has a smaller platform.]] | ||
*The platform changes size depending on what language the game is set to. The | *The platform changes size depending on what language the game is set to. The US version is slightly smaller than the Japanese and European versions. (This can be demonstrated by hitting the Sandbag from its starting position with a [[dash attack]] from the Home-Run Bat; the Sandbag will fall off the platform in the US version but stay on in the Japanese and European versions.) | ||
*In the NTSC | *In the NTSC version, the distance counter will stop at 9999.9 feet as it has run out of digits. However, values beyond this are still properly recorded under each characters' high score. | ||
**Four characters | **Four characters, Ganondorf, the Ice Climbers, Captain Falcon, and Peach, can exceed 10,000 feet. Of these, Ganondorf is the only one that can do so in real time without using a glitch. | ||
***The Ice Climbers require using the [[freeze glitch]], while Captain Falcon and Peach require [[TAS]] to pull off their strategies, and so they cannot reasonably be performed in real time. | ***The Ice Climbers require using the [[freeze glitch]], while Captain Falcon and Peach require [[TAS]] to pull off their strategies, and so they cannot reasonably be performed in real time. | ||
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*The stage is composed of a unique [[terrain]] type designed so that {{SSBB|Olimar}} can only get Purple Pikmin. This is likely so that Olimar players would not constantly restart to get a Purple at an opportune moment, as the mechanics of the mode cause Purples to be the most useful Pikmin almost without question. (Even in ''Smash 4'', where terrain no longer affects Pikmin plucking and they are normally plucked in a fixed order, {{SSB4|Olimar}} still begins with three Purple Pikmin. ''Smash 4'' would go on to introduce additional mechanics to reduce randomness.) | *The stage is composed of a unique [[terrain]] type designed so that {{SSBB|Olimar}} can only get Purple Pikmin. This is likely so that Olimar players would not constantly restart to get a Purple at an opportune moment, as the mechanics of the mode cause Purples to be the most useful Pikmin almost without question. (Even in ''Smash 4'', where terrain no longer affects Pikmin plucking and they are normally plucked in a fixed order, {{SSB4|Olimar}} still begins with three Purple Pikmin. ''Smash 4'' would go on to introduce additional mechanics to reduce randomness.) | ||
*The highest number the distance counter can reach is 999,999.9, only visible with hacks. If the Sandbag is hit this far, it can also be seen that the signs on the ground start getting pushed along with the camera. | *The highest number the distance counter can reach is 999,999.9, only visible with hacks. If the Sandbag is hit this far, it can also be seen that the signs on the ground start getting pushed along with the camera. | ||
*In co-op mode, it is possible to view the area to the | *In co-op mode, it is possible to view the area to the [https://youtu.be/PF3HYj5Ws2c left of the main platform]. This can be done by having one player hit Sandbag off the platform, then having the other player send Sandbag flying to the left of the stage with the [[Home-Run Bat]]; the camera will continue to follow Sandbag, showing the backside of the stage, as well as its "end" if Sandbag is hit far enough. | ||
===In ''For 3DS''=== | ===In ''For 3DS''=== | ||
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===In ''Ultimate''=== | ===In ''Ultimate''=== | ||
*[[Special Zoom]] does not occur on moves that trigger the effect, unless Sandbag is launched by it. | *[[Special Zoom]] does not occur on moves that trigger the effect, unless Sandbag is launched by it. | ||
*The maximum possible distance using the Home-Run swing is 4,135.3 km | *The maximum possible distance using the Home-Run swing is 4,135.3 km [https://www.youtube.com/watch?v=rDbWVxNjHkc]. The limit is reached at 880% damage (upper bound)[https://youtu.be/MUnkXVOXd0I?t=27]. | ||
*The maximum possible distance is 4,294,967.295 km | *The maximum possible distance is 4,294,967.295 km [https://youtu.be/DT6p0dUU0Fg?t=142], as that number is the {{s|wikipedia|32-bit}} {{iw|wikipedia|integer|computer science}} limit for representation as an (unsigned) binary number. | ||
*The maximum distance that the top left counter can show is 2,147,483.647 km | *The maximum distance that the top left counter can show is 2,147,483.647 km [https://youtu.be/DT6p0dUU0Fg?t=142], as that number is the {{s|wikipedia|32-bit}} {{iw|wikipedia|integer|computer science}} limit for representation as two's complement. | ||
*The maximum distance that the ground counters can show is 9,999.999 km | *The maximum distance that the ground counters can show is 9,999.999 km [https://youtu.be/r6llZDm6Qro?t=141]. | ||
==Trivia== | ==Trivia== | ||
* | *''Melee'' and ''Ultimate''{{'}}s Home-Run Contests has no voice clip for the announcer saying "Go!", unlike ''Brawl'' and ''Smash 4''{{'}}s Home-Run Contests. | ||
*[[Jigglypuff]] is the only character in the mode that can be KO'd, by breaking its shield. Should this happen, Jigglypuff will respawn from the [[revival platform]]. | |||
*[[Jigglypuff]] is | **At least in ''Melee'', with theoretically perfect RNG it is possible for {{SSBM|Peach}} to KO herself by pulling at least 6 [[Bob-omb]]s within the 10 seconds [https://www.youtube.com/watch?v=np3MmCwyik8], though it has not been proven if the game's pseudorandom algorithm is sufficiently high-quality to actually generate this. | ||
**At least in ''Melee'', with theoretically perfect | *In Home-Run Contest, [[Steve]] starts off with diamond tools. Additionally, the crafting table can’t be spawned, although Steve can still build blocks. | ||
* | |||
==External links== | ==External links== | ||
*[http://www.gamefaqs.com/console/gamecube/file/516492/17242 GameFAQs: Home-Run Contest guide by SSKeeto (Melee)] | *[http://www.gamefaqs.com/console/gamecube/file/516492/17242 GameFAQs: Home-Run Contest guide by SSKeeto (Melee)] | ||
*Examples of Subcategories by SSBMstuff: | *Examples of Subcategories by SSBMstuff: | ||
**BMO ROB | **BMO ROB [http://www.youtube.com/watch?v=Q1U4bE6viac] | ||
**NBA Samus | **NBA Samus [http://www.youtube.com/watch?v=W-dlNL_44mA] | ||
* | *[https://www.youtube.com/watch?v=2CVh3GbsUok Video summary of the modifications present in Home-Run Contest in ''Ultimate'', as of Version 5.0.0] | ||
* | *[https://www.youtube.com/watch?v=3EOhtTuhYm4 Video inspecting the removal of randomness in ''Ultimate''] | ||
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[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Co-op modes]] | [[Category:Co-op modes]] | ||
[[Category:Modes (SSBM)]] | [[Category:Modes (SSBM)]] |