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{{ArticleIcons|allgames=y|featured=y}}
{{ArticleIcons|ssb=yes|ssbm=yes|ssbb=yes}}
{{Infobox Item
{{Infobox Item
| title        = Home-Run Bat
| title        = Home-Run Bat
| image        = {{tabber|title1=Ultimate|content1=[[File:SSBUHomeRunBat.png|x200px]]|title2=SSB4|content2=[[File:Smash.4 - Home-Run Bat.png|x200px]]|title3=Brawl|content3=[[File:Homerunbat.jpg|x200px]]|title4=Melee|content4=[[File:Home Run Bat Melee Trophy.png|x300px]]|title5=64|content5=[[File:HomeRunBatIconSSB.png]]}}
| image        = [[File:Homerunbat.jpg|250px]]
| caption      = {{symbol|ssb}}<br>The Home-Run Bat.
| caption      = Home-Run Bat artwork from ''Brawl''.
| series      = {{uv|Super Smash Bros.}}
| series      = [[Super Smash Bros. series|Super Smash Bros.]]
| item class  = Battering
| item class  = Battering
| game1 = SSB | game2 = Melee | game3 = Brawl | game4 = SSB4 | game5 = Ultimate
| appearance  = [[Super Smash Bros.|''SSB'']]<br>[[Super Smash Bros. Melee|''Melee'']]<br>[[Super Smash Bros. Brawl|''Brawl'']]
| requirements = }}
| requirements = }}
{{tabber|align=center|title1=SSB|content1=
{{image|Of the bat and players using it in the first and second games.}}
{{cquote|''You can't throw it very far, but if you combine it with a Smash Attack, you just might hit a home run!''|cite=''Super Smash Bros.'s'' instruction manual}}
The '''Home-Run Bat''' ({{ja|ホームランバット}}, ''Hōmu Ran Batto'') is a battering [[item]] in all three ''Smash Bros.'' games and is best known for its [[one-hit KO]] potential. Unlike other battering items, when the player executes a [[forward smash]], the character will rev up for longer-than-normal period of time and then swing the bat. If it connects, it causes tremendous knockback, more than enough to KO the opponent in most circumstances. Additionally, when thrown, it causes over 20% damage, making it one of the most dangerous items in the game.
|title2=Brawl|content2=
{{cquote|''Launches foes with a smash attack.''|cite=''Brawl'' manual description}}
|title3=SSB4|content3=
{{cquote|''With this item you can unleash a series of ultra-powerful smash attacks.''|cite=''Super Smash Bros. 4'' Official Site}}}}


The '''Home-Run Bat''' ({{ja|ホームランバット|Hōmu Ran Batto}}, ''Home Run Bat'') is a [[battering]] [[item]] in all ''Super Smash Bros.'' games. It is best-known for its [[one-hit KO]] potential.
The Home-Run Bat is used in the [[Home-Run Contest]] to knock the [[Sandbag]] as far as possible.


==Origin==
==Mechanics==
[[File:RealLifeHomeRunBat.jpg|thumb|{{s|wikipedia|Hanshin Tigers}} player {{s|wikipedia|Tomoaki Kanemoto}} prepares to hit a baseball pitched at him.]]
===Tipper===
[[File:MotherCriticalHit.png|thumb|left|150px|Ninten using his bat against an enemy in ''EarthBound Beginnings''. The SMAAAASH!! indicates that the attack is a critical hit.]]
Forward smashes with the Home-Run Bat have several hitboxes. Normally, the hitboxes closest to the handle of the bat cause less damage and knockback. The most knockback is hence obtained by hitting the target with the tip of the bat. This is normally referred to as a '''tipper''', and while all hitboxes OHKO in normal matches, mastering the tipper is very important in the Home-Run Contest.
{{art-wikipedia|Baseball bat}}
{{art-wikibound|Baseball bat}}
The Home-Run Bat originates from the bat-and-ball sport {{s|wikipedia|baseball}}, which has a particularly strong following in [[wikipedia:Nippon Professional Baseball|Japan]] and is known as a national pastime of the [[Wikipedia:Major League Baseball|United States]]. In the sport, the bat acts as the way that the player hits the baseball being tossed at them; the best batters are not only able to hit the ball, but also with sufficient power to send it to the fringes of the playing area, away from players of the other team. Should the batter hit with the correct timing and angling, the ball can be sent out of the playing area or even out of the park; these instances are referred to as ''home runs'', as all players on the batter's team can finish a run in the playing area. Most home runs, however, also require almost perfect placement of the ball against the bat; in this case, a hit closer to the tip of the bat provides more power behind a swing, whereas one closer to the handle leads to a weaker hit. In ''Super Smash Bros.'', this is mirrored by how the bat is more powerful when hitting with the tip, and how it sends opponents away at extreme velocities and trajectories; mirroring how home runs are sent over the walls of the playing field, the resulting angle of the opponents hit with the bat are also sent upward instead of a [[semi-spike]] trajectory. Adding to these references, players also tend to bring the bat slightly farther behind them just before hitting, as to put more power behind the swing; this is emulated in ''Brawl'', where players wind-up for a time as though to get more power behind their swings.


In addition to the real-life counterpart, another possible inspiration for the item is speculated to come from the {{uv|EarthBound}} series. {{s|wikibound|Ninten}} and [[Ness]], the main protagonists in ''{{s|wikibound|EarthBound Beginnings}}'' and ''{{B|EarthBound|game}}'', respectively, use bats as their main weapon throughout the game. As the game progresses, the player will find increasingly powerful bats. In a battle, there's a random chance (decided by the Guts stat in ''EarthBound'') that the attack will be a critical hit (or "SMAAAASH!!" attack), which deals more damage than an ordinary attack. If these games influenced the Home-Run Bat's behavior, then it can be said that the one-hit KO smash attack comes from the critical hits. This theory is further backed up by the fact that Ness' forward smash in ''[[Super Smash Bros.]]'' and ''[[Melee]]'' makes a [[ping]] sound like the Home-Run Bat's. Additionally, the Casey Bat in ''EarthBound'' has similarities to the Home-Run Bat's mechanics: the Casey Bat has very low accuracy (causing the player to miss a lot when equipped), however, it is the highest offense-raising equipment for Ness in the game. If an attack connects, it will potentially deal enough damage to defeat enemies in a single hit. This is comparable to how the Home-Run Bat's windup makes it difficult to hit an opponent, but when it does it results in a [[one-hit KO]].
After a certain amount of damage, however, the [[Sandbag]] flies farther if it's hit with an attack other than a Home-Run Bat's forward smash. In ''Brawl'', after 390% damage, an up-throw is more effective. For a full list of moves that hit further than the bat at various percentages, see [[Home-Run_Contest#Moves_that_can_hit_farther_than_the_Home-Run_Bat|here]]. Surprisingly, the tipper can't reflect projectiles like [[Ness]]' [[forward smash]] can, despite the Home-Run Bat being based on an instrument used to send oncoming projectiles (baseballs) in the opposite direction.


The Home-Run Bat's original design, used from its debut up to ''Brawl'', is that of a traditional wooden bat with a striped tip and a wrapped handle. Starting with ''SSB4'', the bat now resembles an aluminum bat and uses an ornate black-and-gold design; it bears the [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] at its base and a design resembling a shockwave at its tip, reflecting the "Deadly Blow" effect that appears when a character is hit by an attack strong enough to immediately KO.
==="No [[ping]]" hit===
In ''Melee'', there's a hitbox on the handle of the bat that when landed, lacks the "ping" sound of a typical hit connection. This hitbox produces more vertical based knockback with much lower damage, and has much higher base knockback than the other hitboxes of the Home-Run Bat, while having much lower knockback scaling. As a result, the no ping hit can be utilised to achieve greater distance at low percents. Though when around 100%, the other hitboxes of the Home-Run Bat achieve greater distance.


{{clr}}
The no ping hit doesn't work the same for every character though. For a few characters, such as {{SSBM|Donkey Kong}} and {{SSBM|Dr. Mario}}, the no ping hit is much weaker, never being stronger than the other hitboxes of the Home-Run Bat at any percent. For a few other characters, such as {{SSBM|Ganondorf}} and those with nonstandard home run swings, the no ping hitbox doesn't exist.


==Operation==
In ''Brawl'', the no-ping hit still exists, but it is very difficult to connect with for most characters, and has little to no utility due to having only average knockback (which compared to the rest of the attack is pitiful) and dealing about half damage.
===In battles===
[[File:Homerunbat Pikachu - Smash 64.gif|thumb|{{SSB|Pikachu}} using the Home-Run Bat against {{SSB|Mario}} in ''Smash 64''.]]
[[File:Link and Mario homerun bat.jpg|left|thumb|150px|{{SSBB|Link}} and {{SSBB|Mario}} demonstrate the unique animation for the Home-Run Bat in ''Brawl''.]]
While the Home-Run Bat functions like regular battering items, it has the unusual property of completely altering the character's forward smash. Upon performing a forward smash, the character winds up and performs a single, delayed swing that can [[OHKO|potentially KO opponents in a single hit]]. The attack always takes a set amount of time and cannot be charged, making it the only such item to alter this mechanic in players. The swing time for the Home-Run bat varies between games. In ''Smash 64'' and ''Melee'', swing time varies from character to character, but is much faster overall than in later games. In ''Brawl'', swing time was standardized, but much longer overall, though ''Smash 4'' lowered the swing time somewhat.


Along with its signature forward smash, the Home-Run Bat is also powerful when swung or thrown normally, being capable of KOing relatively early, especially in regards to its dash attack and smash throws.
===Nonstandard forward smashes===
In ''[[Super Smash Bros. Melee|Melee]]'', {{SSBM|Captain Falcon}} and {{SSBM|Sheik}} have unique forward smashes. Their home run swings consist of two strikes, with the second hit sending the opponent on a near pure vertical trajectory. This attack still has the OHKO power of every other character's home run swing, but is virtually useless in the Home-Run Contest, where more horizontal trajectory is desired.


In ''Smash 64'' and ''Melee'', characters use their standard item swinging animation; however, from ''Brawl'' onward the animation was changed so that all characters wind up like actual baseball players when performing the forward smash. This altered wind-up causes the attack to be considerably slower than in previous games.  
==Origin==
 
[[File:RealLifeHomeRunBat.jpg|right|thumb|Player Tomoaki Kanemoto winds up to hit a baseball pitched at him. The resulting hit was a home-run.]]
In ''SSB4'', the smash attack swing is comparably faster than in ''Brawl''. In addition, a smash attack swing gives the user [[super armor]] at the very moment he or she swings the bat and is capable of instantly breaking [[shield]]s. These factors make it more dangerous to interrupt head-on when compared to previous games. Starting in ''SSB4'', the bat swing can also [[reflect]] projectiles. In ''Ultimate'', the Home-Run Bat will interrupt its forward smash swing when charging to reflect a projectile; reflecting swings have the same power as a standard forward smash, effectively giving them a nearly instant charge time if it happens to reflect a projectile.
The [[trophy|trophies]] state that this item is original to the Smash Bros. universe; in this case, the Home-Run Bat references the American sport [[wikipedia:Baseball|Baseball]], which has a strong following in East Asian countries, such as Japan. In the sport, the bat acts as the way that the player hits the baseball being tossed at them; the best batters are not only able to hit the ball, but also with sufficient power to send it to the fringes of the playing area, away from players of the other team. Should the batter hit with the correct timing and angling, the ball can be sent out of the playing area or even out of the park; these instances are referred to as "Home-runs", as all players on the batter's team can finish a run in the playing area. Most home-runs, however, also require almost perfect placement of the ball against the bat; in this case, a hit closer to the tip of the bat provides more power behind a swing, wheras one closer to the handle leads to a weaker hit. In ''Super Smash Bros.'', this is mirrored by how the bat is more powerful when hit with the tip, and how it sends opponents away at extreme velocities and trajectories; mirroring how home runs are sent over the walls of the playing field, the resulting angle of the opponents hit with the bat are also sent upward instead of a [[semi-spike]] trajectory. Adding to these references, players also tend to bring the bat slightly farther behind them just before hitting, as to put more power behind the swing; this is emulated in ''Brawl'', where players wind-up for a time as though to get more power behind their swings.
 
[[File:MotherCriticalHit.png|thumb|right|150px|Ninten using his bat against an enemy in ''Mother''. This attack is a critical hit.]]
The Home-Run Bat deals most of its damage at the tip of the bat instead of the center; the extreme knockback in both of these hitboxes, however, makes this point relatively moot against other players (though very important in the [[Home-Run Contest]], where the former is commonly known as a "[[tipper]]"). The Bat is also powerful when thrown, dealing around 20% damage and high knockback. In ''Melee'' and ''Brawl'', the bat has a sourspot on the base, though it is very difficult to get this sourspot with most characters. ''Melee''{{'}}s sourspot deals little damage and does not make the signature sound effect, but nevertheless has very strong knockback and will usually OHKO. In ''Brawl'', the sourspot deals more damage, but doesn't OHKO, instead KOing at around 110%.
In addition to the real-life counterpart, another possible inspiration for the item is speculated to come from the ''[[EarthBound (universe)|Mother]]'' series. Ninten and [[Ness]], the main protagonists in ''Mother'' and ''EarthBound'', respectively, use bats as their main weapon throughout the game. As the game progresses, the player will find increasingly powerful bats. In a battle, there's a random chance (decided by the Guts stat in ''EarthBound'') that the attack will be a critical hit (or "SMAAAASH!!" attack), which deals more damage than an ordinary attack. If these games influenced the Home-Run Bat's behavior, then it can be said that the one-hit KO smash attack comes from the critical hits. This theory is further backed up by the fact that Ness' forward smash in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee|Melee]]'' makes a [[ping]] sound like the Home-Run Bat's.
 
The bat is also an item in [[Smash Tour]]: when its trophy is selected, the user starts the battle wielding a Home-Run Bat.


===In Home-Run Contest===
In the [[Home-Run Contest]], the player is given a Home-Run Bat to assist in sending the [[Sandbag]] as far away from the starting platform as possible within ten seconds. While acting as the primary way to hit the Sandbag for the large majority of characters, some attacks can potentially send it farther than the actual weapon at certain high enough damages, including throwing the Home-Run Bat itself.
===Damage===
===Damage===
{{incomplete}}
{| class="wikitable sortable" border="1"
{| class="wikitable sortable" border="1"
|- valign="top"
|- valign="top"
Line 55: Line 43:
!''[[Super Smash Bros. Melee|Melee]]''
!''[[Super Smash Bros. Melee|Melee]]''
!''[[Super Smash Bros. Brawl|Brawl]]''
!''[[Super Smash Bros. Brawl|Brawl]]''
!''[[Super Smash Bros. 4|SSB4]]''
!''[[Super Smash Bros. Ultimate|Ultimate]]''
|-
|-
!Neutral Attack
!Jab
| 7%
| 7%
| 7%
| 7%
| 7%
| 7%
|
|
|-
|-
!Forward tilt
!Forward tilt
| 12%
| 12%
| 12%
|  
| 12%
|  
| 13%
| 13%
|-
|-
!Dash attack
!Dash attack
| 16%
| 16%
| 16%
|  
| 15%
|  
| 16%
| 16%
|-
|-
!Dash attack (Mewtwo)
!Dash attack (Mewtwo)
| N/A
| N/A
| 14%
|  
| N/A
| N/A
| 16%
<!-- Copied from Espyo's [[Beam Sword]] table, more testing required to verify damage percentages. -Mousehunter321 -->
<!-- Copied from Espyo's [[Beam Sword]] table, more testing required to verify damage percentages. -Mousehunter321 -->
| 16%
|-
|-
!Dash attack (Zelda)
!Dash attack (Peach/Zelda)
| N/A
 
| 23%(16%+7%)
| 14%
| 16%
| 16%
|-
!Dash attack (Peach)
| N/A
| N/A
| 30%(16%+14%)
|  
| 16%
|  
| 16%
| 16%
|-
|-
!Forward smash
!Forward smash
| 10%
| 10%
| 20%
|  
| 30%
|  
| 30%
| 30%
|-
|-
!Forward smash (Captain Falcon)
!Forward smash (Captain Falcon)
| 10%
|  
| 22% (8%+14%), 30% (uncharged)
|  
| 30%
|  
| 30%
<!-- The SSB64 swing doesn't appear to be different than the others. -Scr7 -->
| 30%
|-
|-
!Forward smash (Ganondorf)
!Forward smash (Ganondorf)
| N/A
|
| 20%
|
| 30%
|
| 30%
| 30%
|-
|-
!Forward smash (Sheik)
!Forward smash (Sheik)
| N/A
| N/A
| 22%(8%+14%)
|  
| 30%
|  
| 30%
| 30%
|-
!Forward smash (Sourspot)
|N/A
|8%
|15%
<!-- The bat doesn't appear to have a sourspot in SSB64. -Scr7; Or SSB4. -The Legend -->
|N/A
|N/A
|-
|-
!Drop
!Drop
| 6%
| 6%
| 10%
|  
| 17%
|  
| 11%
| 11.9% max depending on distance
|-
|-
![[Forward tilt]] throw
![[Forward tilt]] throw
| 18%
| 18%
| 19%
|  
| 18%
|  
| 16%
| 19.3% max depending on distance
|-
|-
![[Up tilt]] throw
![[Up tilt]] throw
| 17%
| 19%
| 20%
|  
| 20%
|  
| 23%
| 20.8% max head, 18.8% max anywhere else
|-
|-
![[Down tilt]] throw
![[Down tilt]] throw
| 15%
| 15%
| 17%
|  
| 17%
|  
| 17%
| 15.2%
|-
|-
![[Dash attack]] throw
![[Dash attack]] throw
| 23%
| 23%
| 21%
|  
| 21%
|  
| 21%
| 21.8% max depending on distance
|-
|-
![[Forward smash]] throw
![[Forward smash]] throw
| 23%
| 23%
| 22%
|  
| 22%
|  
| 21%
| 22.5% max depending on distance
|-
|-
![[Up smash]] throw
![[Up smash]] throw
| 23%
| 23%
| 23%
|  
| 20%
|  
| 22%
| 23.8% max head, 21.8% max anywhere else
|-
|-
![[Down smash]] throw
![[Down smash]] throw
| 23%
| 23%
| 25%
|  
| 21%
|  
| 20%
| 15.2%
|-
|-
!Aerial drop
!Aerial drop
| 19%
| 19%
| 14%
|  
| 18%
|  
| 18%
| 11.6%-18.6% depending on distance
|-
|-
!Aerial forward tilt throw
!Aerial forward tilt throw
| 20%
| 20%
| 19%
|  
| 19%
|  
| 19%
| 19.3% max depending on distance
|-
|-
!Aerial up tilt throw
!Aerial up tilt throw
| 21%
| 21%
| 20%
|  
| 20%
|  
| 20%
| 23.8% max
|-
|-
!Aerial down tilt throw
!Aerial down tilt throw
| 22%
| 22%
| 21%
|  
| 20%
|  
| 20%
| 15.2%-20.6% depending on distance
|-
|-
!Aerial forward smash throw
!Aerial forward smash throw
| 23%
| 23%
| 19%
|  
| 19%
|  
| 18%
| 22.5% max depending on distance
|-
|-
!Aerial up smash throw
!Aerial up smash throw
| 24%
| 24%
| 20%
|  
| 20%
|  
| 20%
| 23.8% max head, 21.8% max anywhere else
|-
|-
!Aerial down smash throw
!Aerial down smash throw
| 24%
| 24%
| 21%
|  
| 20%
|  
| 20%
| 15.2-20.6% depending on distance
|}
 
===Home-Run swing timing===
{|class="wikitable sortable
!Game
!Character
!Frame
|-
!rowspan=12|[[Super Smash Bros.|SSB]]
|[[Mario (SSB)|Mario]]
|30
|-
|[[Donkey Kong (SSB)|Donkey Kong]]
|28
|-
|[[Link (SSB)|Link]]
|23
|-
|[[Samus (SSB)|Samus]]
|26
|-
|[[Yoshi (SSB)|Yoshi]]
|27
|-
|[[Kirby (SSB)|Kirby]]
|26
|-
|[[Fox (SSB)|Fox]]
|29
|-
|[[Pikachu (SSB)|Pikachu]]
|27
|-
|[[Luigi (SSB)|Luigi]]
|30
|-
|[[Ness (SSB)|Ness]]
|30
|-
|[[Captain Falcon (SSB)|Captain Falcon]]
|28
|-
|[[Jigglypuff (SSB)|Jigglypuff]]
|26
|-
!rowspan=27|[[Melee]]
|[[Mario (SSB)|Mario]]
|26
|-
|[[Luigi (SSB)|Luigi]]
|26
|-
|[[Bowser (SSBM)|Bowser]]
|38
|-
|[[Peach (SSBM)|Peach]]
|23
|-
|[[Yoshi (SSBM)|Yoshi]]
|26
|-
|[[Donkey Kong (SSBM)|Donkey Kong]]
|27
|-
|[[Captain Falcon (SSBM)|Captain Falcon]] (tapped)
|28
|-
|Captain Falcon (held)
|27
|-
|[[Fox (SSBM)|Fox]]
|30
|-
|[[Ness (SSBM)|Ness]]
|26
|-
|[[Ice Climbers (SSBM)|Ice Climbers]]
|28
|-
|[[Kirby (SSBM)|Kirby]]
|26
|-
|[[Samus (SSBM)|Samus]]
|18
|-
|[[Zelda (SSBM)|Zelda]]
|24
|-
|[[Sheik (SSBM)|Sheik]]
|26
|-
|[[Link (SSBM)|Link]]
|23
|-
|[[Pikachu (SSBM)|Pikachu]]
|27
|-
|[[Jigglypuff (SSBM)|Jigglypuff]]
|26
|-
|[[Mewtwo (SSBM)|Mewtwo]]
|30
|-
|[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
|23
|-
|[[Marth (SSBM)|Marth]]
|31
|-
|[[Dr. Mario (SSBM)|Dr. Mario]]
|26
|-
|[[Ganondorf (SSBM)|Ganondorf]]
|28
|-
|[[Falco (SSBM)|Falco]]
|30
|-
|[[Young Link (SSBM)|Young Link]]
|23
|-
|[[Pichu (SSBM)|Pichu]]
|27
|-
|[[Roy (SSBM)|Roy]]
|31
|-
![[Brawl]]
|All characters
|60
|-
![[SSB4]]
|All characters
|51
|-
![[Ultimate]]
|All characters
|51
|}
|}
==Trophies==
===In ''Super Smash Bros. Melee''===
{{Trophy
|name=Home-Run Bat
|image=Home Run Bat Melee Trophy.png
|desc=Smash an enemy with this slugger, and you'll send them flying out of sight; hence the name Home-Run Bat. The sound of the bat being swung immediately strikes fear into the hearts of opponents and can turn the tide of a battle. It's slightly risky to use, though; it has a very limited range, and it takes a little time to wind up for your swing.
|gamelist={{Trophy games|game1=Super Smash Bros.|release1=4/99}}
|game=Melee
}}
{{clrl}}
===In ''Super Smash Bros. Brawl''===
{{Trophy
|name=Home-Run Bat
|image=Home-Run Bat - Brawl Trophy.png
|desc=A battering item. Smash a foe with this and be rewarded with the distinctive "[[Ping|KREEEEENG!]]" sound of a home run as your foe goes flying. The sound echoes with what's surely the timbre of supreme bliss. For the character being hit, though, it must be one of the scariest sounds ever. But it's not easy to use--it swings slowly and has a limited range. High risk, high reward.
|gamelist={{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


===In ''Super Smash Bros. 4''===
==In ''Brawl''==
{{Trophy
Characters use unique animations for their Home-Run swings, instead of using their standard battering item forward smash animations, as was the case in the 2 previous games. As such, [[Captain Falcon (SSBB)|Captain Falcon]], [[Ganondorf (SSBB)|Ganondorf]] and [[Sheik (SSBB)|Sheik]] lost their notability from ''Melee''. These winding animations also take considerably longer in ''Brawl''.
|name=Home-Run Bat
|image-3ds=HomeRunBatTrophy3DS.png
|image-wiiu=HomeRunBatTrophyWiiU.png
|desc-ntsc=Combine this black bat with a forward smash to try for a home run, using an opponent as the ball! Unfortunately, the reach on the bat is not all that impressive, so it takes some real skill to line up a hit. Keep your chin up, though—the loud "KREEENG" of a hit makes it all worthwhile.
|desc-pal=Batter up! (That's what they say, right?) Get a home run by side-smashing an enemy right off the stage! Enemies are more difficult to send flying than baseballs, though – or so we're told – and this bat doesn't exactly have a long reach, so if you want to hear the satisfying sound of your foe flying off-screen, you'll have to work for it!
|gamelist-ntsc={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=04/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=11/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
{{clrl}}


==Gallery==
==Notes==
===''[[Super Smash Bros.]]''===
*All characters hit an average distance of 368.7 feet to the [[Sandbag]] in ''[[Super Smash Bros. Melee]]'', with the exception of Captain Falcon, and Sheik.
<gallery>
HomeRunBatIconSSB.png|Home-Run Bat artwork.
Home-Run Bat.png|The Home-Run Bat's in-game appearance.
Home-Run Bat 2.png|{{SSB|Samus}} KOs {{SSB|Fox}} using the bat.
</gallery>


===''[[Super Smash Bros. Melee]]''===
==Description from the ''Super Smash Bros.'' instruction booklet==
<gallery>
''You can't throw it very far, but if you combine it with a Smash Attack, you just might hit a home run!''
MeleeHomeRunBatInUse.png|{{SSBM|Mewtwo}} using the Home-Run bat.
Home-Run Contest SSBM.png|{{SSBM|Mario}} using the bat in the Home-Run Contest.
Home-Run Bat KO Smash Melee.png|{{SSBM|Marth}} successfully KOing {{SSBM|Falco}} with the bat.
</gallery>


===''[[Super Smash Bros. Brawl]]''===
==Description from the ''Super Smash Bros. Brawl'' instruction booklet==
<gallery>
''Launches foes with a smash attack.''
Zamus home run.jpg|{{SSBB|Zero Suit Samus}} using the Bat against the {{SSBB|Ice Climbers}}.
Homerunbat.jpg|Home-Run Bat artwork.
Link_marth_KO.jpg|A successful Home-Run Bat smash.
</gallery>


==={{for3ds}}===
==''Melee'' [[trophy]] description==
<gallery>
[[File:Home Run Bat Melee Trophy.png|thumb|100px|The Home-Run Bat trophy in ''Melee'']]
Home-Run Contest (Super Smash Bros. for Nintendo 3DS).jpg|{{SSB4|Mii Brawler}} holding the bat in the Home-Run Contest.
''Smash an enemy with this slugger, and you'll send them flying out of sight; hence the name Home-Run Bat. The sound of the bat being swung immediately strikes fear into the hearts of opponents and can turn the tide of a battle. It's slightly risky to use, though; it has a very limited range, and it takes a little time to wind up for your swing.''
</gallery>


==={{forwiiu}}===
==''Brawl'' [[trophy]] description==
<gallery>
[[File:Home-Run Bat - Brawl Trophy.png|thumb|100px|The Home-Run Bat trophy in ''Brawl'']]
Smash.4 - Home-Run Bat.png|Home-Run Bat render.
''A battering item. Smash a foe with this and be rewarded with the distinctive "[[Ping|KREEEEENG!]]" sound of a home run as your foe goes flying. The sound echoes with what's surely the timbre of supreme bliss. For the character being hit, though, it must be one of the scariest sounds ever. But it's not easy to use-- it swings slowly and has a limited range. High risk, high reward.''
Smash.4 - New Bat 01.jpg|Toon Link using the Home-Run Bat on Donkey Kong.
Smash.4 - New Bat 02.jpg|Donkey Kong flying off stage after being struck with the new bat.
Home-Run Contest (Super Smash Bros. for Wii U).jpg|{{SSB4|Zero Suit Samus}} is about to send Sandbag flying with the Home-Run Bat.
</gallery>


===''[[Super Smash Bros. Ultimate]]''===
==Gallery==
<gallery>
<gallery>
SmashBrosUltimateHomeRunContest.jpg|{{SSBU|Banjo & Kazooie}} holding the bat in the Home-Run Contest.
File:Bat.gif|Home-Run Bat from [[Super Smash Bros.|''SSB'']].
File:Link_marth_KO.jpg|Successful swing.
File:Zamus home run.jpg|[[Zero Suit Samus (SSBB)|Zero Suit Samus]] KOs the [[Ice Climbers (SSBB)|Ice Climbers]] with the bat.
File:Link and Mario homerun bat.jpg|Each character has a unique smash attack animation while using the Home-Run Bat in ''Brawl''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ホームランバット|Hōmu Ran Batto}}
|jaM=Home Run Bat
|en=Home-Run Bat
|fr_ca=Bâton de baseball
|fr_caM=Baseball Bat
|fr_fr=Batte de base-ball
|fr_frM=Baseball Bat
|es=Bate de béisbol
|esM=Baseball Bat
|de=Baseballschläger
|deM=Baseball Bat
|it=Mazza da fuoricampo
|itM=Home-Run Bat
|nl=Honkbalknuppel
|nlM=Baseball Bat
|ru={{rollover|Бейсбольная бита|Beysbolnaya bita|?}}
|ruM=Baseball Bat
|ko={{rollover|홈런 배트|Homneon Baeteu|?}}
|koM=Home-Run Bat
|zh_cn={{rollover|全垒打球棒|Quánlěidǎ Qiúbàng|?}}
|zh_cnM=Home-Run Bat
|zh_tw={{rollover|全壘打球棒|Quánlěidǎ Qiúbàng|?}}
|zh_twM=Home-Run Bat
}}
==Trivia==
*[[Bayonetta]], [[Joker]], [[Byleth]], and [[Sora]] are the only characters who speak when using a smash attack with the Home-Run Bat. Joker, Byleth, and Sora say "You're mine!", "Take this!", and “There!” respectively, while Bayonetta has five different lines, which are "Fire!", "Bingo!", "Goodbye!", "See you!", and "Boom!".
*The Home-Run Bat's forward smash in ''Melee'' is the attack that deals the most extra [[shield damage]] in the entire series, dealing 119%.
*In ''Brawl'', Wolf is the only character who vocalizes when swinging the bat rather than during the windup. This was eventually carried over to nearly every character in ''Ultimate'' except for both Falco and Nana.
*In ''Melee'', Captain Falcon's uncharged forward smash with a Home-Run Bat deals 30% damage and 10 weight-dependent set knockback.
*In ''Melee'', Sheik ends up sending opponents flying vertically with the Home-Run Bat. As a result, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.


==External links==
==External links==
*[http://www.youtube.com/watch?v=yX1ZO5GP884 CrappyCaptureDevice's 3rd item video, explaining the Home-Run Bat's probable origins]
*[http://www.youtube.com/watch?v=yX1ZO5GP884 [[CrappyCaptureDevice]]'s 3rd item video, explaining the Home-Run Bat's probable origins]


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