Editing Holy Water

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{{Infobox Special Move
{{Infobox Special Move
|name=Holy Water
|name=Holy Water
|image={{tabber|title1=Simon|content1=[[File:Simon Down B SSBU.gif|x200px]]|title2=Richter|content2=[[File:Richter Down B SSBU.gif|x200px]]}}
|image=[[File:Simon and Richter Holy Water.png|300px|Holy Water]]
|caption=Simon and Richter using Holy Water in ''Ultimate''.
|caption=Simon and Richter using Holy Water in ''Ultimate''.
|universe={{uv|Castlevania}}
|universe={{uv|Castlevania}}
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|user2=[[Richter]]
|user2=[[Richter]]
}}
}}
 
{{cquote|''Throws a bottle of holy water diagonally downward. Pillars of fire erupt from where it lands.''|cite=''Ultimate''{{'}}s move list}}
'''Holy Water''' ({{ja|聖水|Seisui}}, ''Holy Water'') is [[Simon]] and [[Richter]]'s [[down special move]].
'''Holy Water''' ({{ja|聖水|Seisui}}, ''Holy Water'') is {{SSBU|Simon}} and {{SSBU|Richter}}'s [[down special move]].
 
==Overview==
==Overview==
The user throws in a flask of Holy Water in a downward arc, which deals a small amount of [[flame]] [[damage]] and [[knockback]] if it hits an opponent before it hits the ground. Upon making contact with the ground, the flask will burst, and create a pillar of fire similar to [[Arcfire]]. The flask will be thrown at a steeper angle if the move is performed in midair. Simon's Holy Water produces red flames with a flame hitbox, while Richter's Holy Water produces blue flames with an [[Aura (effect)|aura hitbox]], which means Richter's version is unable to detonate explosives such as [[Blast Box]]es and can damage red [[Pikmin]]. However, as the [[aura]] [[fighter ability|mechanic]] is unique to [[Lucario]] and not dependent on the hitbox's properties, its power does not increase when Richter's damage is higher. When Richter uses the move he will also say "Take this!", unlike Simon who simply grunts when he uses the move.
The user throws in a flask of Holy Water in a downward arc, which deals a small amount of [[flame]] [[damage]] and [[knockback]] if it hits an opponent before it hits the ground. Upon making contact with the ground, the flask will burst, and create a pillar of fire similar to [[Arcfire]]. The flask will be thrown at a steeper angle if the move is performed in midair. Simon's Holy Water produces red flame, while Richter's Holy Water produces blue flame; the blue flame from Richter's version is an [[aura]] hitbox instead of a [[flame]] hitbox, unlike Simon's version. When Richter uses the move, he will also say "Take this!", unlike Simon, who simply grunts when he uses the move.
 
If the flask is shielded, it will bounce off the shield before detonating on the floor. If the flask is caught before it hits the ground, it can be picked up as an [[item]] and thrown. As it is an item, the user is unable to use the move if he is already holding an item (similar to Young Link and Toon Link's {{b|Bomb|Link}}s). If the flask is shielded, however, the flames will damage the user as if it was reflected.
 
The flask has unique traits that allow it to break on contact: the flask itself is set to have 6% health, it takes 3% damage when it hits someone, and it depletes its health upon hitting a surface.<ref>[https://youtu.be/u81ugi28KrY?t=30]</ref> It also takes no damage on contact with a shield, which is why it bounces upon hitting one. This allows the flask to be caught so long as it hits an enemy but not a surface (since it takes a maximum of two hits on an enemy for it to break), allowing for unique setups.


==Instructional quote==
If the flask is caught before it hits the ground, it can be picked up as an [[item]] and thrown. As it is an item, Simon and Richter are unable to use the move if they are already holding an item (similar to Link's {{b|Bomb|Link}}s). If the flask is perfect-shielded, however, the flames will damage Simon and Richter as if it was reflected.
{{InstructionalQuotes
|ssbucount=2
|ssbuchar=Simon
|ssbudesc=Throws a bottle of holy water diagonally downward. Pillars of fire erupt from where it lands.
|ssbuchar2=Richter
|ssbudesc2= Throws a bottle of holy water diagonally downward. Pillars of fire erupt from where it lands.
}}


==Origin==
==Origin==
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Holy Water is a recurring sub-weapon in the ''Castlevania'' series. As with other sub-weapons, usage of Holy Water requires hearts, which act as ammo; the protagonist can keep throwing Holy Water until they either run out of hearts, die, or collect another sub-weapon. When thrown, it creates a pillar of fire with a lingering hitbox, dealing massive damage against slow moving opponents and opponents that can be tricked into walking into the flame. However, since the flame is in a set position, positioning is key for effective usage and not wasting hearts.
Holy Water is a recurring sub-weapon in the ''Castlevania'' series. As with other sub-weapons, usage of Holy Water requires hearts, which act as ammo; the protagonist can keep throwing Holy Water until they either run out of hearts, die, or collect another sub-weapon. When thrown, it creates a pillar of fire with a lingering hitbox, dealing massive damage against slow moving opponents and opponents that can be tricked into walking into the flame. However, since the flame is in a set position, positioning is key for effective usage and not wasting hearts.


[[File:Castlevania Richter Holy Water.gif|thumb|Richter using the Holy Water in ''Castlevania: Rondo of Blood'']]
[[File:Castlevania Richter Holy Water.gif|thumb|right|Richter using the Holy Water in ''Castlevania: Rondo of Blood'']]Because Nintendo of America enforced censorship of religious material during the NES and SNES eras, the item was renamed in North America to '''Fire Bomb'''. Simon's Holy Water is colored red much like its appearance from ''Castlevania'' to ''Super Castlevania IV'', while Richter's is colored blue like in his playable appearances in ''Castlevania: Symphony of the Night'' onwards, as opposed to the green color in ''Rondo of Blood'' and ''Castlevania: Dracula X''. However, Richter is often shown utilizing a moving flame as opposed to a stationary one in his home series.
Because Nintendo of America enforced censorship of religious material during the NES and SNES eras, the item was renamed in North America to '''Fire Bomb'''. Simon's Holy Water is colored red much like its appearance from ''Castlevania'' to ''Super Castlevania IV'', while Richter's is colored blue like in his playable appearances in ''Castlevania: Symphony of the Night'' onwards, as opposed to the green color in ''Rondo of Blood'' and ''Castlevania: Dracula X''. However, Richter is often shown utilizing a moving flame as opposed to a stationary one in his home series.


Real {{s|wikipedia|holy water}} is water that has been blessed by a clergy member in a church for spiritual cleansing, baptism, or the warding off of evil. Many forms of media have depicted holy water having a burning effect on unholy creatures such as demons.
Real {{s|wikipedia|holy water}} is water that has been blessed by a clergy member in a church for spiritual cleansing, baptism, or the warding off of evil.


In ''Smash'', its function is a hybrid of how it appears in Simon and Richter's games. The flame stays in one place like in ''Castlevania'' through ''Super Castlevania IV'', but rather than being thrown in an arc, it is thrown directly downward at an angle, similarly to how it is used in ''Rondo of Blood'' and ''Symphony of the Night''.
In ''Smash'', its function is a hybrid of how it appears in Simon and Richter's games. The flame stays in one place like in ''Castlevania'' through ''Super Castlevania IV'', but rather than being thrown in an arc, it is thrown directly downward at an angle, similarly to how it is used in ''Rondo of Blood'' and ''Symphony of the Night''.
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
SSBUWebsiteSimon5.jpg|Simon holding Holy Water in ''Ultimate''.
File:SSBUWebsiteSimon5.jpg|Simon holding Holy Water in ''Ultimate''.
Simon SSBU Skill Preview Down Special.png|Simon using Holy Water as shown by the [[Move List]] in ''Ultimate''.
Richter SSBU Skill Preview Down Special.png|Richter using Holy Water as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{Langtable
|ja={{ja|聖水|Seisui}}, ''Holy Water''
|en=Holy Water
|fr=Eau bénite
|es=Agua bendita
|de=Weihwasser
|it=Acqua santa
|nl=Wijwater
|ru={{rollover|Святая вода|Svyataya voda|?}}
|ko={{rollover|성수|Seongsu|?}}, ''Holy Water''
|zh_cn={{rollover|圣水|Shèngshuǐ|?}}
|zh_tw={{rollover|聖水|Shèngshuǐ|?}}
}}


==Trivia==
==Trivia==
*In spite of Richter's Holy Water not utilizing a flame effect, [[Pocket]] shows it as a flame attack, as indicated by the flame shown when pocketing the attack.
*In spite of Richter's Holy Water not utilizing a flame effect, the game still treats the move as if it does; if the player has the game choose {{b|spirits|characters}} for them, it will choose flame-related spirits; additionally, [[Pocket]] shows it as a flame attack, as indicated by the flame shown when pocketing the attack. It is likely that this is an overlooked side effect of using Simon as a basis for Richter.
*As long as the Holy Water flask is on-screen, the game treats Simon/Richter as if they are holding an item despite not actually holding an item.
**This has the side effect of them not being able to pick up an item if the flask was caught by an opponent.
**Another side effect is that they are unable to throw another flask until the first one is disposed of.
**If a player using a Thrown Items ↑ [[spirit]] uses Holy Water but the flask is caught by a player using no spirits, that flask will change ownership and revert to its normal properties when thrown again. This is particularly odd given the first user is still "holding" the flask.
 
==References==
{{reflist}}


==External Link==
==External Link==

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