Editing Ho-Oh

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{{iw|bulbapedia|Sacred Fire|move}} is a Physical Fire-type move with 100 base power, 95% accuracy and a 50% chance to inflict the Burn status on the target. It was originally Ho-Oh's {{iw|bulbapedia|signature move}}, meaning it was the only one that could learn it naturally before {{iw|bulbapedia|Generation VI}}, when it was also added to [[Entei]]'s movepool. In terms of stats, Ho-Oh has high Special Defense and Attack, but only has average Speed and Defense.
{{iw|bulbapedia|Sacred Fire|move}} is a Physical Fire-type move with 100 base power, 95% accuracy and a 50% chance to inflict the Burn status on the target. It was originally Ho-Oh's {{iw|bulbapedia|signature move}}, meaning it was the only one that could learn it naturally before {{iw|bulbapedia|Generation VI}}, when it was also added to [[Entei]]'s movepool. In terms of stats, Ho-Oh has high Special Defense and Attack, but only has average Speed and Defense.
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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[[File:SacredFire.png|thumb|Ho-Oh performing Sacred Fire in ''Brawl''.]]
[[File:SacredFire.png|thumb|Ho-Oh performing Sacred Fire in ''Brawl''.]]
Ho-Oh returns in ''Brawl'', receiving a slight buff and a slight nerf with respect to its ''Melee'' version. It once again uses Sacred Fire, but the pillar of fire is much larger and can interfere with vision. A character who touches the pillar of fire will be sucked down into its the center: this means that if Ho-Oh is released from its Poké Ball at the very edge of a stage anyone who touches the fire pillar will be sucked down and subsequently [[meteor smash]]ed with [[OHKO]] potential. It also deals decent knockback at the end of the move, however, just like ''Melee'', it still cannot KO. If almost all hits chain it will deal 81% damage (down from 91% in ''Melee''). Contact with Ho-Oh's body still inflicts 13% damage but has slightly more knockback and is completely vertical, but it still doesn't KO until around 170%; it is more likely to continue flying into the opponent and KO them that way.
Ho-Oh returns in ''Brawl'', receiving a slight buff and a slight nerf with respect to its ''Melee'' version. It once again uses Sacred Fire, but the pillar of fire is much larger and can interfere with vision. A character who touches the pillar of fire will be sucked down into its the center: this means that if Ho-Oh is released from its Poké Ball at the very edge of a stage anyone who touches the fire pillar will be sucked down and subsequently [[meteor smash]]ed with [[OHKO]] potential. It also deals decent knockback at the end of the move, however, just like ''Melee'', it still cannot KO. If almost all hits chain it will deal 81% damage (down from 91% in ''Melee''). Contact with Ho-Oh's body still inflicts 13% damage but has slightly more knockback and is completely vertical, but it still doesn't KO until around 170%; it is more likely to continue flying into the opponent and KO them that way.
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