Editing Ho-Oh

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Ho-Oh is treated as a "legendary" [[Poké Ball]] Pokémon; its chance of appearing is much rarer than most of the others, and in return, its effect is more powerful. Ho-Oh uses its signature move from the RPGs, Sacred Fire. Ho-Oh will fly up into the air and to the back of the screen when it's summoned. Once Ho-Oh starts flying upwards, any character other than the summoner that makes contact with it will take 13% damage and decent [[knockback]]. Ho-Oh will then release a large column of fire. Characters other than the summoner that are caught in the column of fire take a staggering amount of damage (up to 91%), and it is quite difficult to escape from it.
Ho-Oh is treated as a "legendary" [[Poké Ball]] Pokémon; its chance of appearing is much rarer than most of the others, and in return, its effect is more powerful. Ho-Oh uses its signature move from the RPGs, Sacred Fire. Ho-Oh will fly up into the air and to the back of the screen when it's summoned. Once Ho-Oh starts flying upwards, any character other than the summoner that makes contact with it will take 13% damage and decent [[knockback]]. Ho-Oh will then release a large column of fire. Characters other than the summoner that are caught in the column of fire take a staggering amount of damage (up to 91%), and it is quite difficult to escape from it.


The attack occurs a full seven seconds after Ho-Oh's release, making it the longest delay for a Pokémon attack. Ho-Oh covers a very large attack area, although the heavy delay and predictability of the attack's location (it always appears where Ho-Oh was released) make it relatively easy to avoid, although the summoner can try to make sure that their opponents will be in that particular spot when the attack actually occurs. It has next to no knockback and is not able to KO, while Ho-Oh's body only KOs at very high percents (around 200%).
The attack occurs a full seven seconds after Ho-Oh's release, making it the longest delay for a Pokémon attack. Ho-Oh covers a very large attack area, although the heavy delay and predictability of the attack's location (it always appears where Ho-Oh was released) make it relatively easy to avoid, although the summoner can try to make sure that his or her opponents will be in that particular spot when the attack actually occurs. It has next to no knockback and is not able to KO, while Ho-Oh's body only KOs at very high percents (around 200%).
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