Editing Hitstun canceling
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Once hitstun has been canceled, one can initiate any action that they otherwise would be able to perform in the air, including initiating a fastfall, the core principle of vertical momentum canceling. The only exception to this is sideways movement through the air, which still cannot be performed until the hitstun would have ordinarily ended (seemingly to prevent characters like {{SSBB|Jigglypuff}} with a high air speed from surviving horizontally far longer than usual); however, this can be circumvented by jumping after the lag from the action used to cancel the hitstun ends, which is one way of performing horizontal momentum canceling. | Once hitstun has been canceled, one can initiate any action that they otherwise would be able to perform in the air, including initiating a fastfall, the core principle of vertical momentum canceling. The only exception to this is sideways movement through the air, which still cannot be performed until the hitstun would have ordinarily ended (seemingly to prevent characters like {{SSBB|Jigglypuff}} with a high air speed from surviving horizontally far longer than usual); however, this can be circumvented by jumping after the lag from the action used to cancel the hitstun ends, which is one way of performing horizontal momentum canceling. | ||
==In ''Smash 4''== | ==In ''Smash 4''== |