Editing Hitstun
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
[[File:TKPDCombo.gif|thumb|250px| | [[File:TKPDCombo.gif|thumb|250px|{{Sm|RoninX}} making use of [[Power Dunk]]'s unusually high hitstun to perform a complex combo. This works thanks to [[Tiger Knee]].]] | ||
''Ultimate'' retains the 0.4× multiplier used since ''Melee'' to determine the base amount of hitstun, but always reduces the result by one frame, even if the target is sent tumbling or hit by an electric attack, unlike in ''Smash 4''. More significantly, however, hitstun is affected by the new speed-up effect used for tumbling knockback (commonly dubbed "balloon knockback" by the community), which causes characters to be launched faster as they take higher knockback. As a result, after [[tumbling]] starts happening, the effective hitstun frames increase at a slower rate in comparison to previous ''Smash'' games. For example, 90 and 145 units of knockback, which would inflict 36 and 58 frames of hitstun (respectively) in ''Smash 4'', inflict 33 and 41 frames in ''Ultimate''. Oddly, [[reeling]] can sometimes cause an extra frame of hitstun at tumbling percents, but the cause for this is unknown. | ''Ultimate'' retains the 0.4× multiplier used since ''Melee'' to determine the base amount of hitstun, but always reduces the result by one frame, even if the target is sent tumbling or hit by an electric attack, unlike in ''Smash 4''. More significantly, however, hitstun is affected by the new speed-up effect used for tumbling knockback (commonly dubbed "balloon knockback" by the community), which causes characters to be launched faster as they take higher knockback. As a result, after [[tumbling]] starts happening, the effective hitstun frames increase at a slower rate in comparison to previous ''Smash'' games. For example, 90 and 145 units of knockback, which would inflict 36 and 58 frames of hitstun (respectively) in ''Smash 4'', inflict 33 and 41 frames in ''Ultimate''. Oddly, [[reeling]] can sometimes cause an extra frame of hitstun at tumbling percents, but the cause for this is unknown. | ||
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==See also== | ==See also== | ||
*[[Shieldstun]] | *[[Shieldstun]] | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Techniques (SSB4)]] | [[Category:Techniques (SSB4)]] |