Editing Hitbox

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[[File:Mewtwo Up Aerial Hitbox Melee.gif|thumb|200px|An example of offensive and damageable collision bubbles in ''Melee'', as demonstrated with {{SSBM|Mewtwo}}'s up aerial. Yellow bubbles are hurtboxes, and red bubbles are hitboxes.]]
[[File:Mewtwo Up Aerial Hitbox Melee.gif|thumb|200px|An example of offensive and damageable collision bubbles in ''Melee'', as demonstrated with {{SSBM|Mewtwo}}'s up aerial. Yellow bubbles are hurtboxes, and red bubbles are hitboxes.]]


A '''hitbox''' or '''collision bubble''' (also known as a '''hitbubble''' and officially called an '''attack collision''' in ''Smash''<ref>[https://youtu.be/rwwF_4blK-o Always Keep Attack Collision in Mind <nowiki>[Animation]</nowiki>]</ref>) is the main structure for how attacks are executed in most fighting games. An attack's hitbox is the part of that attack that can deal damage when touched. A character's '''hurtbox''' (also called a '''hurtbuble''') is the part of a character which, when touched by a hitbox, causes the character to take damage. In other words, when an attack's hitbox overlaps with a hurtbox, the attack is considered a hit. An attack may have more than one hitbox associated with them, and while hitboxes are invisible, they usually, though not always, have the same shape as the attack's animation.
A '''hitbox''' or '''collision bubble''' (also known as a '''hitbubble''' and officially called an '''attack collision''' in ''Smash''<ref>[https://youtu.be/rwwF_4blK-o Always Keep Attack Collision in Mind <nowiki>[Animation]</nowiki>]</ref>) is the main structure for how attacks are executed in most fighting games. Attacks have one or more hitboxes associated with them, and when these hitboxes overlap with a target's damageable area (often called their '''hurtbox''' or '''hurtbubbles'''), the attack is considered a hit. Hitboxes are invisible and usually, though not always, have the same shape as the attack's animation.


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