Editing Hitbox
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[[File:3D Hitboxes in Melee.png|thumb|250px|While the regular camera suggests Mario should have been hit already, a side view shows otherwise.]] | [[File:3D Hitboxes in Melee.png|thumb|250px|While the regular camera suggests Mario should have been hit already, a side view shows otherwise.]] | ||
It is a common misconception that, like in most other fighting games, hitboxes and hurtboxes only operate in two dimensions. In actuality, they interact in all three dimensions equally, even though the majority of gameplay elements are restricted to two-dimensional movement. As a result, ''Super Smash Bros.'' is more accurately described as a [[wikipedia:2.5D#3D games with a two-dimensional playing field|2.5D]] game. | It is a common misconception that, like in most other fighting games, hitboxes and hurtboxes only operate in two dimensions. In actuality, they interact in all three dimensions equally, even though the majority of gameplay elements are restricted to two-dimensional movement. As a result, ''Super Smash Bros.'' is more accurately described as a [[wikipedia:2.5D#3D games with a two-dimensional playing field|2.5D]] game. | ||
Notable examples of unexpected behavior due to the 3D nature of hitboxes include: | Notable examples of unexpected behavior due to the 3D nature of hitboxes include: |