Editing Hero (SSBU)

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The Luminary is voiced by {{s|wikipedia|Mitsuki Saiga}}, who also voices him in the Japanese version of ''Dragon Quest XI S''. {{s|wikipedia|Nobuyuki Hiyama}}, {{s|wikipedia|Takeshi Kusao}} and {{s|wikipedia|Yuki Kaji}} also debut as the voices of Erdrick, Solo and Eight, respectively, in all versions of the game.
The Luminary is voiced by {{s|wikipedia|Mitsuki Saiga}}, who also voices him in the Japanese version of ''Dragon Quest XI S''. {{s|wikipedia|Nobuyuki Hiyama}}, {{s|wikipedia|Takeshi Kusao}} and {{s|wikipedia|Yuki Kaji}} also debut as the voices of Erdrick, Solo and Eight, respectively, in all versions of the game.


Hero is ranked 44th out of 82 on the current [[tier list]], placing him in the B- tier. Hero is one of the most unusual characters in the game, boasting the single most amount of moves for a single character, thanks to his down special in [[Command Selection]] and variants of the rest of his special moves. Hero has amazing strengths in having a lot of disjointed range in his aerials, such as forward air, neutral air, and back air. He also has good ground speed and drift to aid his mobility. In addition, his smash attacks are notorious as they have a 1 in 8 chance to critical hit, with devastating KO power and damage. Hero's special moves are arguably his biggest asset. His side special, [[Zap]], most notably its 2nd form in Zapple, is a solid long-range poking tool to attack opponents at bay. His down special Command Selection gives him an extensive and dynamic amount of options, with some spells ranging from buffing his normals or speed (Oomph, Psyche Up, Acceleratle), an active reflector (Bounce), the easiest recovery back to the stage (Zoom), powerful KO tools (Hatchet Man, Flame Slash, Kaboom, etc), or [[instant KO]] moves that have a chance to KO extremely early (Whack and Thwack). All in all, this makes Hero one of the scariest characters to fight if he has the right options for the right situations.
Hero is ranked 44th out of 82 on the current [[tier list]], placing him in the B- tier. Hero is one of the most unique characters in the game, boasting the single most amount of moves on a single character thanks to his down special in [[Command Selection]] and variances of the rest of his special moves. Hero has amazing strengths in having a lot of disjointed range in his aerials, such as forward air, neutral air, and back air. He also has good ground speed and drift to aid his mobility. In addition, his smash attacks are notorious as they have a 1 in 8 chance to critical hit, with devastating KO power and damage. Hero's special moves are arguably his biggest asset. His side special, [[Zap]], most notably its 2nd form in Zapple, is a solid long-range poking tool to attack opponents at bay. His down special Command Selection gives him an extensive and dynamic amount of options, with some spells ranging from buffing his normals or speed (Oomph, Psyche Up, Acceleratle), an active reflector (Bounce), the easiest recovery back to the stage (Zoom), powerful KO tools (Hatchet Man, Flame Slash, Kaboom, etc), or [[instant KO]] moves that have a chance to KO extremely early (Whack and Thwack). All in all, this makes Hero one of the scariest characters to fight if he has the right options for the right situations.


Despite these strengths, Hero has several weaknesses. His spells rely on his MP Gauge, which can only be reliably replenished by hitting opponents with non-special moves: if he is very low on MP, he has a lot of trouble in neutral since he is unable to use most of his beneficial spells. Hero also has below average frame data overall, making most of his attacks easy to parry or hold shield against. His disadvantage state is pretty mediocre as his recovery is easy to intercept since it lacks a hitbox in the ascent, and he also has trouble landing or getting back on the ground due to his limited options. Finally, the sheer unpredictability of Command Selection means that Hero cannot reliably roll for his strongest spells, with some being devastating to use by accident (eg. Kamikazee, Kaclang).
Despite these strengths, Hero has several weaknesses. His spells rely on his MP Gauge, which can only be reliably replenished by hitting opponents with non-special moves: if he is very low on MP, he has a lot of trouble in neutral since he is unable to use most of his beneficial spells. Hero also has below average frame data overall, making most of his attacks easy to parry or hold shield against. His disadvantage state is pretty mediocre as his recovery is easy to intercept since it lacks a hitbox in the ascent, and he also has trouble landing or getting back on the ground due to his limited options. Finally, the sheer unpredictability of Command Selection means that Hero cannot reliably roll for his strongest spells, with some being devastating to use by accident (eg. Kamikazee, Kaclang).

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