Editing Hero (SSBU)

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| Acceleratle || 13 || 16 || ≈5.8% || – || Multiplies Hero's [[walk]]ing speed, [[dash]]ing speed, [[air speed]], [[air acceleration]], and [[air friction]] stats by 2×-2.5×, depending on the stat. Functions similarly to [[Lightweight]], but to a sufficiently high degree that Hero can outrun {{SSBU|Sonic}} and can reach a maximum air speed that is more than 1.5× faster than {{SSBU|Yoshi}}'s. However, the sheer speed can make Hero more difficult to control, and it increases the knockback he receives by 1.1×. Lasts for 10 seconds.
| Acceleratle || 13 || 16 || ≈5.8% || – || Multiplies Hero's [[walk]]ing speed, [[dash]]ing speed, [[air speed]], [[air acceleration]], and [[air friction]] stats by 2×-2.5×, depending on the stat. Functions similarly to [[Lightweight]], but to a sufficiently high degree that Hero can outrun {{SSBU|Sonic}} and can reach a maximum air speed that is more than 1.5× faster than {{SSBU|Yoshi}}'s. However, the sheer speed can make Hero more difficult to control, and it increases the knockback he receives by 1.1×. Lasts for 10 seconds.
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| Bounce || 14 || 16 || ≈5.8% || – || A lingering [[reflect]]or that when projectiles are reflected by it, increases projectile, damage by 1.5×, projectile speed by 1.4×, and projectile health by 1.1×. Like a [[Franklin Badge]], Bounce lets Hero act while it is active, and overrides Hero's [[passive shield]], allowing reflections even if he is standing and facing an opponent. One of Hero's best approach options against projectile users, due to him being able to perform any action while keeping an active reflector. Lasts for 12 seconds.
| Bounce || 14 || 16 || ≈5.8% || – || A lingering [[reflect]]or like a [[Franklin Badge]], Bounce lets Hero act while it is active, and overrides Hero's [[passive shield]], allowing reflections even if he is standing and facing an opponent. One of Hero's best approach options against projectile users, due to him being able to perform any action while keeping an active reflector. Lasts for 12 seconds.
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| Heal || 7 || 7 || ≈2.6% || Heals 11% || Heals Hero by 11%. Starts with two charges, and resets to two after Hero is KO'd or scores a KO.
| Heal || 7 || 7 || ≈2.6% || Heals 11% || Heals Hero by 11%. Starts with two charges, and resets to two after Hero is KO'd or scores a KO.

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