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[[ | [[Image:Mario Helpless.png|thumb|175px|Mario's helpless animation in ''[[Super Smash Bros.]]'']] | ||
'''Helpless''' (also known as ''' | '''Helpless''' (also known as '''free fall''' and various other names, and called "'''fallspecial'''" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a [[ledge]], maneuvering left/right, [[fastfalling]], or climbing a [[Ladder (stage element)|ladder]], until they land on the ground or pass a [[blast line]]. Helplessness is typically associated with just having used one's [[triple jump]], although it also occurs after using certain other special moves (usually ones which help recovery). Many special moves involving controllable projectiles (such as [[Ness]]'s [[PK Flash]] and [[Zelda]]'s [[Din's Fire]]) cause helplessness as well in all games besides ''Ultimate''. | ||
Helplessness most commonly ends upon landing on the ground or being [[KO]]'d, although it also ends if characters [[flinch]], allowing them to attack or re-use their triple jump. A helpless character is denoted by both a flickering black overlay and a distinct falling animation. | Helplessness most commonly ends upon landing on the ground or being [[KO]]'d, although it also ends if characters [[flinch]], allowing them to attack or re-use their triple jump. A helpless character is denoted by both a flickering black overlay and a distinct falling animation. | ||
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!Character!!Move!!Type!!Games!!Notes | !Character!!Move!!Type!!Games!!Notes | ||
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|[[ | |[[Ike]]||[[Aether]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, the move does not end until Ike lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Ike has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless. | ||
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| | ||All||[[Air dodge]]|||||{{GameIcon|SSBM}}||''Melee'' only. | ||
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|[[Pichu]]||[[Agility]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBU}}|| | |[[Pichu]]||[[Agility]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBU}}|| | ||
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|[[Shulk]]||[[Air Slash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Shulk]]||[[Air Slash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Ice Climbers]]||[[Belay]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | |[[Ice Climbers]]||[[Belay]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | ||
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|[[Roy]]||[[Blazer]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Roy]]||[[Blazer]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Incineroar]]||[[Cross Chop]]||Up Special||{{GameIcon|SSBU}}||Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move. | |[[Incineroar]]||[[Cross Chop]]||Up Special||{{GameIcon|SSBU}}||Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move. | ||
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|[[Daisy]]||[[Daisy Parasol]]||Up Special||{{GameIcon|SSBU}}||Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). | |[[Daisy]]||[[Daisy Parasol]]||Up Special||{{GameIcon|SSBU}}||Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Daisy is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. | ||
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|[[Ganondorf]]||[[Dark Dive]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again. | |[[Ganondorf]]||[[Dark Dive]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again. | ||
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|[[Meta Knight]]||[[Drill Rush]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Meta Knight]]||[[Drill Rush]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Duck Hunt]]||[[Duck Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Duck Hunt]]||[[Duck Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Yoshi]]||[[Egg Roll]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' and ''Ultimate''. | |[[Yoshi]]||[[Egg Roll]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' and ''Ultimate''. | ||
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|[[Lucario]]||[[Extreme Speed]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If Lucario hits a wall during the move, it will [[wall cling]] instead of becoming helpless. However, it cannot use the move again. | |[[Lucario]]||[[Extreme Speed]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If Lucario hits a wall during the move, it will [[wall cling]] instead of becoming helpless. However, it cannot use the move again. | ||
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|[[Wolf]]||[[Fire Wolf]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | |[[Wolf]]||[[Fire Wolf]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | ||
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|[[Ganondorf]]||[[Flame Choke]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move connects with an opponent, Ganondorf does not become helpless, although he (and his victim) will fall until he hits the ground or bypasses the lower blast line | |[[Ganondorf]]||[[Flame Choke]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move connects with an opponent, Ganondorf does not become helpless, although he (and his victim) will fall until he hits the ground or bypasses the lower blast line. | ||
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|[[Charizard]]||[[Fly]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Charizard]]||[[Fly]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Pac-Man]]<br>All||[[Pac-Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||All jumps trigger helplessness for [[Pac-Man]]. When the trampoline is red, both Pac-Man or any other character who lands on it will instantaneously enter helplessness. | |[[Pac-Man]]<br>All||[[Pac-Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||All jumps trigger helplessness for [[Pac-Man]]. When the trampoline is red, both Pac-Man or any other character who lands on it will instantaneously enter helplessness. | ||
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|[[Peach]]||[[Peach Parasol]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Peach is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal | |[[Peach]]||[[Peach Parasol]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Peach is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. The [[Parasol]] item allows any character to do this in ''Melee''. | ||
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|[[Olimar]]||[[Pikmin Chain]]||Up Special||{{GameIcon|SSBB}}||Normally, Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform he's standing on disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless. ''Brawl'' only. | |[[Olimar]]||[[Pikmin Chain]]||Up Special||{{GameIcon|SSBB}}||Normally, Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform he's standing on disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless. ''Brawl'' only. | ||
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|[[Pit]], [[Dark Pit]]||[[Power of Flight]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Pit]], [[Dark Pit]]||[[Power of Flight]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[King K. Rool]]||[[Propellerpack]]||Up Special||{{GameIcon|SSBU}}||Normally, when King K. Rool uses the move, he will enter a slow fluttering state when it ends. However, if he [[fastfall]]s during this state, he will enter the helpless animation. | |||
|[[King K. Rool]]||[[Propellerpack]]||Up Special||{{GameIcon|SSBU}}||Normally, when King K. Rool uses the move, he will enter a slow fluttering state when it ends. However, if he [[fastfall]]s during this state, he will enter the helpless animation | |||
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|[[Pikachu]]||[[Quick Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Pikachu]]||[[Quick Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Captain Falcon]]||[[Raptor Boost]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||In ''Ultimate'', hitting an opponent with this move won't cause helplessness and Falcon can use the move again. | |[[Captain Falcon]]||[[Raptor Boost]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||In ''Ultimate'', hitting an opponent with this move won't cause helplessness and Falcon can use the move again. | ||
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|[[Terry]]||[[Rising Tackle]]||Up Special||{{GameIcon|SSBU}}|| | |[[Terry]]||[[Rising Tackle]]||Up Special||{{GameIcon|SSBU}}|| | ||
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|[[Mii Swordfighter]]||[[Skyward Slash Dash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Mii Swordfighter]]||[[Skyward Slash Dash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Mii Brawler]]||[[Soaring Axe Kick]]||Up special|| | |[[Mii Brawler]]||[[Soaring Axe Kick]]||Up special||{{GameIcon|SSBU}}||The move did not cause helplessness in ''SSB4''. In ''Ultimate'', helplessness is only inflicted if the downward attack is not executed. | ||
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|[[Chrom]]||[[Soaring Slash]]||Up Special||{{GameIcon|SSBU}}||Normally, the move does not end until Chrom lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Chrom has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless. | |[[Chrom]]||[[Soaring Slash]]||Up Special||{{GameIcon|SSBU}}||Normally, the move does not end until Chrom lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Chrom has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless. | ||
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|[[Link]], [[Young Link]], [[Toon Link]]||[[Spin Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used if in the air. However, if he stands on a platform while using a grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless. | |[[Link]], [[Young Link]], [[Toon Link]]||[[Spin Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used if in the air. However, if he stands on a platform while using a grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless. | ||
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|[[Mii Gunner]]||[[Stealth Burst]]||Side Special||{{GameIcon|SSB4}}||Does not cause helplessness in ''Ultimate''. | |[[Mii Gunner]]||[[Stealth Burst]]||Side Special||{{GameIcon|SSB4}}||Does not cause helplessness in ''Ultimate''. | ||
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|[[King Dedede]]||[[Super Dedede Jump]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, the move does not end until King Dedede lands on the ground. However, if the platform King Dedede has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he hits a ceiling while using the move, or the move is cancelled by the user, he will become helpless. | |[[King Dedede]]||[[Super Dedede Jump]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, the move does not end until King Dedede lands on the ground. However, if the platform King Dedede has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he hits a ceiling while using the move, or the move is cancelled by the user, he will become helpless. | ||
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|[[Inkling]]||[[Super Jump]]||Up Special||{{GameIcon|SSBU}}||Despite lacking the flashing effect helplessness normally leaves on a character after using a specific action that causes it, Inkling cannot perform any other moves until she lands or grabs a ledge. There is a hitbox upon landing from this animation. | |[[Inkling]]||[[Super Jump]]||Up Special||{{GameIcon|SSBU}}||Despite lacking the flashing effect helplessness normally leaves on a character after using a specific action that causes it, Inkling cannot perform any other moves until she lands or grabs a ledge. There is a hitbox upon landing from this animation. | ||
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|[[Mario]], [[Luigi]], [[Dr. Mario]]||[[Super Jump Punch]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Their helpless animations are based on the Mario Bros.' death sprite in games such as ''Super Mario Bros.'' and ''Super Mario Bros. 3'' | |[[Mario]], [[Luigi]], [[Dr. Mario]]||[[Super Jump Punch]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Their helpless animations are based on the Mario Bros.' death sprite in games such as ''Super Mario Bros.'' and ''Super Mario Bros. 3''. | ||
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|[[Mii Brawler]]||[[Suplex]]||Side special||{{GameIcon|SSBU}}||Only available in ''Ultimate''. | |[[Mii Brawler]]||[[Suplex]]||Side special||{{GameIcon|SSBU}}||Only available in ''Ultimate''. | ||
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|[[Wolf]]||[[Wolf Flash]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | |[[Wolf]]||[[Wolf Flash]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | ||
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|[[Hero]]||[[Woosh / Swoosh / Kaswoosh]]||Up Special||{{GameIcon|SSBU}}||All three stages of this move cause helplessness. | |[[Hero]]||[[Woosh|Woosh / Swoosh / Kaswoosh]]||Up Special||{{GameIcon|SSBU}}||All three stages of this move cause helplessness. | ||
|- | |||
|[[Yoshi]]||[[Yoshi Bomb]]||Down Special||{{GameIcon|SSB64}}||If Yoshi is hit during the move, he becomes helpless. | |||
|} | |} | ||
==Landfallspecial and "superdashtechnique"== | ==Landfallspecial and "superdashtechnique"== | ||
As a unique animation is used for falling while helpless, characters enter a different animation than usual once they land on the ground. This is called "landfallspecial" internally in ''[[Melee]]''. Because [[air dodging]] enters this state and [[waveland]]ing involves air dodging into the ground, when wavedashing is performed, ''Melee''{{'}}s {{SSBM|debug menu}} shows "landfallspecial" as the character state. This originally led some players to believe that the "landfallspecial" designation was specifically designed for wavedashing and that developers intentionally put wavedashing in the game, further fueling the various debates over wavedashing's legitimacy. At one point, the myth morphed to where, instead of just "landfallspecial", there was purportedly another debug mode designation — cited as "superdashtechnique", "superdashattack", or other supposed variants — created solely for the wavedashing animation. All incarnations of this story have been proven false, and should not be themselves taken as evidence that wavedashing was intentionally put or left in ''Melee''. | As a unique animation is used for falling while helpless, characters enter a different animation than usual once they land on the ground. This is called "landfallspecial" internally in ''[[Melee]]''. Because [[air dodging]] enters this state and [[waveland]]ing involves air dodging into the ground, when wavedashing is performed, ''Melee''{{'}}s {{SSBM|debug menu}} shows "landfallspecial" as the character state. This originally led some players to believe that the "landfallspecial" designation was specifically designed for wavedashing and that developers intentionally put wavedashing in the game, further fueling the various debates over wavedashing's legitimacy. At one point, the myth morphed to where, instead of just "landfallspecial", there was purportedly another debug mode designation — cited as "superdashtechnique", "superdashattack", or other supposed variants — created solely for the wavedashing animation. All incarnations of this story have been proven false, and should not be themselves taken as evidence that wavedashing was intentionally put or left in ''Melee''. | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*The moves [[Fire]], [[Robo Burner]], [[Spring Jump]], and [[Cypher]] do not cause helplessness in ''Brawl'', although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Through [[Grab release glitch|a programming oversight]], this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.). | *The moves [[Fire]], [[Robo Burner]], [[Spring Jump]], and [[Cypher]] do not cause helplessness in ''Brawl'', although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Through [[Grab release glitch|a programming oversight]], this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.). | ||
*If [[Kirby]] copies a move that causes helplessness, he will be affected just as the original character would be. These moves are [[Giant Punch]] (''Melee'' through '' | *If [[Kirby]] copies a move that causes helplessness, he will be affected just as the original character would be. These moves are [[Giant Punch]] (''Melee'' through ''Ultimate''), [[Mach Tornado]], [[PK Flash]] (until ''Ultimate''), [[PK Freeze]] (until ''Ultimate''), and [[Rollout]] (only ''Melee''). | ||
*In | *In ''Brawl'', certain characters are unable to naturally become helpless, as they lack any moves that cause it. These characters are {{SSBB|Jigglypuff}}, {{SSBB|Sonic}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Snake}}, {{SSBB|R.O.B.}}, and {{SSBB|Zero Suit Samus}}. | ||
**R.O.B. is not programmed to have a helpless state in ''Brawl'', | **In fact, R.O.B. is not programmed to have a helpless state in ''Brawl'', and attempting to see it via hacking causes the game to crash. All other characters have a helpless state, even if they cannot enter it without hacking. In ''Smash 4'' and ''Ultimate'', [[Pac-Jump]]'s red trampoline can put any character in a helpless state, and so all characters, including R.O.B., have one in these games. | ||
*In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state. | *In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state. | ||
**Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations. | **Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations. | ||
*[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless. | *[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless. | ||
**Meta Knight is also the only character with two different helpless animations; one with his wings, and one without. | **Meta Knight is also the only character with two different helpless animations; one with his wings, and one without. | ||
* | *In ''Smash 4'', a number of helpless animations cannot be seen without Pac-Man's red trampoline, namely those of {{SSB4|Yoshi}}, {{SSB4|Jigglypuff}}, {{SSB4|Mr. Game & Watch}}, {{SSB4|Sonic}}, {{SSB4|R.O.B}}, {{SSB4|Mega Man}}, {{SSBU|Bowser Jr.}}, and {{SSB4|Bayonetta}}. | ||
**In ''Ultimate'', this extends to {{SSBU|Snake}}, {{SSBU|Ivysaur}}, {{SSBU|Banjo & Kazooie}}, and {{SSBU|Byleth}}. | |||
*The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]]. | *The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]]. | ||
*''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset. | *''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset. | ||
* | *''Brawl'' is the only game in which a character cannot become helpless as a result of someone else: | ||
**In ''Smash 64'', {{SSB|Yoshi}} can be hit during [[Yoshi Bomb]] to make him helpless. | |||
**''Melee'' has the {{b|Screw Attack|item}}, which can | **''Melee'' has the {{b|Screw Attack|item}}, which can thrown at someone to make them perform a move similar to [[Samus]]'s {{b|Screw Attack|move}}, leaving them helpless after it. | ||
**''Smash 4'' and ''Ultimate'' have [[Pac-Man]]'s [[Pac-Jump|trampoline]], which will make a character helpless if they bounce on it while it is red. | **''Smash 4'' and ''Ultimate'' have [[Pac-Man]]'s [[Pac-Jump|trampoline]], which will make a character helpless if they bounce on it while it is red. | ||
*{{SSB|Jigglypuff}} is the only character that cannot become helpless in ''Smash 64''. | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Game controls]] | [[Category:Game controls]] |