Editing Helpless
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*In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state. | *In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state. | ||
**Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations. | **Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations. | ||
*[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless. | *[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless. (Is this why he lost against the worst character Ganondorf in Brawl during tournament competition?) | ||
**Meta Knight is also the only character with two different helpless animations; one with his wings, and one without. | **Meta Knight is also the only character with two different helpless animations; one with his wings, and one without. | ||
*[[Donkey Kong]] is the only character to have a move not result in a helpless state in the first game (being ''Smash 64''), then having it result in a helpless state for the next games (from ''Melee'' to ''Super Smash Bros. 4''), then reverting back to not resulting in such (being ''Ultimate''). In this case, [[Giant Punch]]. | *[[Donkey Kong]] is the only character to have a move not result in a helpless state in the first game (being ''Smash 64''), then having it result in a helpless state for the next games (from ''Melee'' to ''Super Smash Bros. 4''), then reverting back to not resulting in such (being ''Ultimate''). In this case, [[Giant Punch]]. | ||