Editing Heaven's Door
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==Overview== | ==Overview== | ||
Kazuya does a short hopping uppercut. If he successfully grabs the opponent, he will fly in his [[Devil Kazuya]] form and crash down to the ground, dealing large damage. Kazuya can aim the direction he flies in when crashing down, but if the opponent's damage is low they can try to influence it as well, much like [[Flying Slam]] | Kazuya does a short hopping uppercut. If he successfully grabs the opponent, he will fly in his [[Devil Kazuya]] form and crash down to the ground, dealing large damage. Kazuya can aim the direction he flies in when crashing down, but if the opponent's damage is low they can try to influence it as well, much like [[Flying Slam]]. It has 10% damage-based [[armor]] from frames 5-14, making it useful as a defensive option. If used in the air, it gives a small amount of horizontal drift, technically giving it very niche use as a [[recovery]] tool. | ||
If Kazuya's Rage mechanic is active while performing the move on the ground, it turns into a [[Rage Drive]], dealing more damage with a [[Special Zoom]] effect. Using Heaven's Door in the air however won't turn it into a Rage Drive. The Rage Drive can also be activated with a [[Command Input Special Moves|command input]] (→ ↓ ↘ + held attack/special) or a simple [[grab]]. The command input deals even more damage and knockback, [[KO]]ing at very early [[percentage]]s. | If Kazuya's Rage mechanic is active while performing the move on the ground, it turns into a [[Rage Drive]], dealing more damage with a [[Special Zoom]] effect. Using Heaven's Door in the air however won't turn it into a Rage Drive. The Rage Drive can also be activated with a [[Command Input Special Moves|command input]] (→ ↓ ↘ + held attack/special) or a simple [[grab]]. The command input deals even more damage and knockback, [[KO]]ing at very early [[percentage]]s. | ||