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| {{articleIcons|series=y}} | | {{articleIcons|series=y}} |
| [[File:Lucas SSB4 Screen-7.jpg|thumb|300px|{{SSB4|Lucas}} healing in ''SSB4''.]] | | [[File:Lucas SSB4 Screen-7.jpg|thumb|300px|{{SSB4|Lucas}} healing in ''SSB4''.]] |
| '''Healing''' refers to reducing one's [[damage]] percentage (or restoring [[HP]] in [[Stamina Mode]]). A few characters are capable of doing this with one of their [[special move]]s, and usually in only small amounts. Alternatively, some [[item]]s may restore the user's health, and it is possible to be healed by certain stage elements. In ''Smash 4'' exclusively, [[equipment]] can be used that has restorative properties. In ''Ultimate'' certain [[spirits]] have healing abilities. Since ''Brawl'', most forms of healing are accompanied by a signature sound cue of escalating synth notes. | | '''Healing''' refers to reducing one's damage [[percentage]]. A few characters are capable of doing this with one of their [[special move]]s, and usually in only small amounts. Alternatively, some [[item]]s may restore the user's health. In ''Brawl'' and ''Smash 4'', it is possible to be healed by some stage elements, while in ''Smash 4'' exclusively, [[equipment]] can be used that has restorative properties. |
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| ==Healing [[special move]]s== | | ==Healing [[special move]]s== |
| [[File:Nosferatu2.png|thumb|{{SSB4|Robin}} heals as he uses [[Nosferatu]] against {{SSB4|Mega Man}} in ''SSB4''.]]
| | *[[Chomp]]: only in ''[[SSB4]]'', it heals the user by 1% when eating a non-exploding item. |
| *[[Absorbing Vortex]]: Heals the user by around 1.2× the damage of the projectile [[absorb]]ed by the Vortex in ''SSB4'', and around 1.4× the damage of the projectile absorbed in ''Ultimate''. | | *[[Deep Breathing]]: heals the user by 2% when used successfully. |
| *[[Chomp]]: In ''[[SSB4]]'', it heals the user by 1% when eating a non-exploding item. In ''[[Ultimate]]'', it can also heal the user when another character is inside.
| | *[[Inhale]] |
| *[[Deep Breathing]]: Heals the user by 2% when used successfully. | | *[[Nosferatu]] |
| *[[Command Selection|Heal]]: Heals the user by 11%. | | *[[PSI Magnet]] |
| *[[Inhale]]: In ''SSB4'', eating most items while using Inhale heals [[Kirby]] by 1%. In ''Ultimate'', Kirby can heal by eating most projectiles.
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| *[[Judge]]: [[Mr. Game & Watch]] can spawn 1 apple (3 in ''Ultimate'') with Judge 7. Each apple heals 4%.
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| *[[Nosferatu]]: Heals every hit based on the difference between Robin's and the opponent's damage. Heals more if the target is attacked from behind. | |
| *[[PSI Magnet]]: [[Ness]]' variant heals around 1.6× the damage of the projectile [[absorb]]ed by his Magnet, while [[Lucas]]' variant heals around 2.5× the damage of the projectile absorbed by his Magnet. | |
| *[[Sun Salutation]]: heals the user by 2% when it is used when fully charged. | | *[[Sun Salutation]]: heals the user by 2% when it is used when fully charged. |
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| ==Healing [[item]]s== | | ==Healing [[item]]s== |
| [[File:EatingWhileReclining.jpg|thumb|Snake heals as he eats while reclining in ''Brawl''.]]
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| *[[Apple]] | | *[[Apple]] |
| *[[Egg]] | | *[[Egg]] |
| *[[Fairy Bottle]] | | *[[Fairy Bottle]] |
| *[[Food]] (may appear with [[Judge]], [[Cook Kirby]], [[Timber]], or left by [[Chef Kawasaki]]) | | *[[Food]] (may appear with [[Judge]], [[Cook Kirby]], and [[Timber]]) |
| *[[Healing Field]]
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| *[[Healing Sprout]]
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| *[[Heart Container]] | | *[[Heart Container]] |
| *[[Maxim Tomato]] | | *[[Maxim Tomato]] |
| *Peaches (from [[Peach Blossom]]) | | *Peaches (from [[Peach Blossom]]) |
| *Daisies (from [[Daisy Blossom]])
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| *[[Peanut]] (from [[Peanut Popgun]]) | | *[[Peanut]] (from [[Peanut Popgun]]) |
| *[[Power Pellet]] (from [[Pac-Man]]'s special move of the same name) | | *[[Power Pellet]] (from [[Pac-Man]]'s special move of the same name) |
| *[[Riki]] when he appears as a [[Assist Trophy]] | | *[[Riki]] when he appears as a [[Assist Trophy]] |
| *[[Sandbag]] (may drop healing items when hit)
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| *[[Team Healer]] | | *[[Team Healer]] |
| *Tortimer Fruits (on [[Tortimer Island]]) | | *Tortimer Fruits (on [[Tortimer Island]]) |
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| ==Healing [[stage]] elements== | | ==Healing [[stage]] elements== |
| [[File:Apple1.png|thumb|300px|{{SSBM|Kirby}} near an apple on [[Green Greens]] in ''Melee''.]]
| | *[[WarioWare, Inc.]] (a character can be healed a small amount as a reward for successfully completing a Microgame) |
| *[[Green Greens]]: The healing variants of the [[apple]]s that spawn heal 10%.
| | *[[PictoChat 2]] (heart in Staring Contest variation) |
| *[[WarioWare, Inc.]]: A character can be healed a small amount as a reward for successfully completing a Microgame. | | *[[Saffron City]] (When Chansey come at door it can heal 5% of damage if touched) |
| *[[PictoChat 2]]: Touching the heart in the Staring Contest variation of the stage will heal a player. | |
| *[[Saffron City]]: When Chansey appears at the door, it can heal 5% damage if touched. | |
| *[[Tortimer Island]]: The fruits that spawn on this stage can heal players.
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| *[[Pac-Land]]: Balloons may appear at the end of a cycle that heal players on contact.
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| ==Healing [[equipment]]== | | ==Healing [[equipment]]== |
| *Vampire: Heals 0.5x damage dealt, although it only activates 50% of the time. | | *Vampire |
| *Shield Healer: Heals for 0.3x the damage of blocked attacks. | | *Shield Healer |
| *Food Lover: 1.5x damage healed when eating food. | | *Food Lover (increases healing from Food) |
| *Crouch Healer: The player recovers 2.5% damage every 1.5 seconds while crouching. However, the player must crouch uninterrupted for 1.5 seconds before the healing begins. | | *Crouch Healer |
| *KO Healer: The player recovers 15% damage every time they [[KO]] an opponent. | | *KO Healer |
| *Auto Healer: The player recovers 2% damage every three seconds. | | *Auto Healer |
| *Final Smash Healer: The player recovers 6% damage every two seconds while they are glowing after having broken a [[Smash Ball]]. | | *Final Smash Healer |
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| ==Healing [[spirits]]==
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| *Autoheal: Recovers 3% damage every 5 seconds.
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| *Great Autoheal: Recovers 5% damage every 5 seconds.
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| *Healing Shield: Recovers 0.125× the damage of blocked attacks.
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| *KOs Heal Damage: Recovers 20% when the player gains a point (KO, [[Special Flag]], etc.).
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| *Critical-Health Healing: Recovers 50% damage (75% with 2 equipped) when above 100%, or below 20 HP in Stamina, once per match.
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| *Critical-Health Healing ↑ ↑: Recovers 100% damage when above 100%, or below 20 HP in Stamina, once per match.
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| *Lifesteal: Recovers 0.03× the damage dealt by direct attacks.
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| *Fairy Bottle Equipped: The player starts with a Fairy Bottle.
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| *Poison Heals: Recovers 0.15× the poison damage at the same frequency and duration the player would otherwise be taking poison damage.
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| ====Healing [[Skill Tree|skills]]====
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| *Recovery Items ↑: Healing items recover 1.5× more damage.
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| *Perfect Shield Recover: Recovers 0.2× the perfect-shielded damage.
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| *Heal with Smash Attacks: Recovers 0.03× the damage dealt with [[smash attack]]s.
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| [[Category:Game mechanics]] | | [[Category:Game mechanics]] |
| [[Category:Damage]]
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