Editing Healing
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[[File:Lucas SSB4 Screen-7.jpg|thumb|300px|{{SSB4|Lucas}} healing in ''SSB4''.]] | [[File:Lucas SSB4 Screen-7.jpg|thumb|300px|{{SSB4|Lucas}} healing in ''SSB4''.]] | ||
'''Healing''' refers to reducing one's [[ | '''Healing''' refers to reducing one's damage [[percentage]]. A few characters are capable of doing this with one of their [[special move]]s, and usually in only small amounts. Alternatively, some [[item]]s may restore the user's health. In ''Brawl'' and ''Smash 4'', it is possible to be healed by some stage elements, while in ''Smash 4'' exclusively, [[equipment]] can be used that has restorative properties. Since ''Brawl'', most forms of healing are accompanied by a signature sound cue of escalating synth notes. | ||
==Healing [[special move]]s== | ==Healing [[special move]]s== | ||
[[File:Nosferatu2.png|thumb|{{SSB4|Robin}} heals as he uses [[Nosferatu]] against {{SSB4|Mega Man}} in ''SSB4''.]] | [[File:Nosferatu2.png|thumb|{{SSB4|Robin}} heals as he uses [[Nosferatu]] against {{SSB4|Mega Man}} in ''SSB4''.]] | ||
*[[Chomp]]: In ''[[SSB4]]'', it heals the user by 1% when eating a non-exploding item. In ''[[Ultimate]]'', it can also heal the user when another character is inside. | *[[Chomp]]: In ''[[SSB4]]'', it heals the user by 1% when eating a non-exploding item. In ''[[Ultimate]]'', it can also heal the user when another character is inside. | ||
*[[Deep Breathing]]: Heals the user by 2% when used successfully. | *[[Deep Breathing]]: Heals the user by 2% when used successfully. | ||
*[[Command Selection|Heal]]: Heals | *[[Command Selection|Heal]]: Heals for an unspecified amount. | ||
*[[Inhale]]: In ''SSB4'', eating most items while using Inhale heals | *[[Inhale]]: In ''SSB4'', eating most items while using Inhale heals {{SSB4|Kirby}} by 1%. In ''Ultimate'', Kirby can heal by eating most projectiles. | ||
*[[ | *[[Nosferatu]]: Heals 0.8% per hit. | ||
*[[PSI Magnet]]: [[Ness]]' variant heals around 1.6× the damage of the projectile [[absorb]]ed by his Magnet, while [[Lucas]]' variant heals around 2.5× the damage of the projectile absorbed by his Magnet. | *[[PSI Magnet]]: [[Ness]]' variant heals around 1.6× the damage of the projectile [[absorb]]ed by his Magnet, while [[Lucas]]' variant heals around 2.5× the damage of the projectile absorbed by his Magnet. | ||
*[[Sun Salutation]]: heals the user by 2% when it is used when fully charged. | *[[Sun Salutation]]: heals the user by 2% when it is used when fully charged. | ||
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*[[Egg]] | *[[Egg]] | ||
*[[Fairy Bottle]] | *[[Fairy Bottle]] | ||
*[[Food]] (may appear with [[Judge]], [[Cook Kirby]], [[Timber | *[[Food]] (may appear with [[Judge]], [[Cook Kirby]], and [[Timber]]) | ||
*[[Healing Field]] | *[[Healing Field]] | ||
*[[Healing Sprout]] | *[[Healing Sprout]] | ||
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==Healing [[stage]] elements== | ==Healing [[stage]] elements== | ||
[[File:Apple1.png|thumb|300px|{{SSBM|Kirby}} near an apple on [[Green Greens]] in ''Melee''.]] | [[File:Apple1.png|thumb|300px|right|{{SSBM|Kirby}} near an apple on [[Green Greens]] in ''Melee''.]] | ||
*[[Green Greens]]: The healing variants of the [[apple]]s that spawn heal 10%. | *[[Green Greens]]: The healing variants of the [[apple]]s that spawn heal 10%. | ||
*[[WarioWare, Inc.]]: A character can be healed a small amount as a reward for successfully completing a Microgame. | *[[WarioWare, Inc.]]: A character can be healed a small amount as a reward for successfully completing a Microgame. | ||
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*[[Saffron City]]: When Chansey appears at the door, it can heal 5% damage if touched. | *[[Saffron City]]: When Chansey appears at the door, it can heal 5% damage if touched. | ||
*[[Tortimer Island]]: The fruits that spawn on this stage can heal players. | *[[Tortimer Island]]: The fruits that spawn on this stage can heal players. | ||
==Healing [[equipment]]== | ==Healing [[equipment]]== | ||
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*Auto Healer: The player recovers 2% damage every three seconds. | *Auto Healer: The player recovers 2% damage every three seconds. | ||
*Final Smash Healer: The player recovers 6% damage every two seconds while they are glowing after having broken a [[Smash Ball]]. | *Final Smash Healer: The player recovers 6% damage every two seconds while they are glowing after having broken a [[Smash Ball]]. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Damage]] | [[Category:Damage]] |